ZOS has nerfed every set I've used to have fun in this game for pvp in the past several patches starting with Morrowind. They nerfed my Stam DK to the point where it's not fun anymore. Heavy attacks don't register anymore so I can't even sustain the way the devs want me too. Why doesn't ZOS ban the use of add ons that break the damn game. MIATS, auto switch gear, auto block, auto heal, Cheat Engine, and all the add ons programmed but not shared with the community. Instead of fixing the core issue of allowing crap add ons, they keep nerfing all the fun out of the game!
But you know what? They invite streamers who created the cheats and take their advice and change the game to cater to them. While the rest of the community suffers from laggy servers, not fun game play, and nerf after nerf. They keep increasing our power level with CPs but lower it at the same time by nerfing all the sets that make the game fun and characters unique. Why theory craft new builds when every patch it's get blown up with dumb changes????
FloppyTouch wrote: »
Crom_CCCXVI wrote: »so just to clarify, there is a CP glitch where people can wear alchemist, get their buff and then change their entire armor set really quick while they still have a few seconds on the clock, and the answer is to nerf the whole set for everyone, inlcudiing us on a console? Like this is 2nd grade?
An armor set that is far from overpowered I now am going to have to worry about turning it on to soon, I'll have to make sure I'm officially "in combat", LOL? I can't drink a potion as I'm running in, I can't drink a potion then dragon leap... , I essentially have to say I'm here, wait until I get blasted by crystal frags 9x by the same guy and then if I'm still alive, maybe I can drink? Never mind the Immovable or Magik Regen or whatever else I am trying to do at the same time..... absolute garbage.
I think it's time to cxl my subscription. We have a combat game where 75% of the population is running some version of a sheild stacking Sorc or a no death tank, 1 v 1's take 20 minutes, you have to zerg in PvP just to kill one guy, people running around out there with 4000-5000 damage who can't hurt anyone and it's a joke.... and ALL YOU DO IS NERF DAMAGE SETS
I know, why don't you buff all sheilds by 150% and double all Sorc's magik regen while your at it, that would be great and fit right in with all the other stupid changes of the past year.
Maybe as a sign of not just having absolute lazy customer service, you can let me get back a few gold resources for all the Golded Out Inferno Staves, Viper Sets, Sheild Breaker Sets and all the other sets you have nerfed to worthlessness in an effort to screw anyone that doesn't want to play your Sheild Stacking Sorc META you keep buffing every patch?
The thing is, ZOS already has code that checks whether a skill is on your bar and removes its buffs if you remove it (see for example the sword and shield skill- activate it and you'll lose the 30 sec reflect buff immediately if you remove the skill from your bars. I reckon the same principle applies to checking if your equipment allows you to get the clever alchemist buff.
So there's not really a justification for nerfing it in this way just to fix an exploit.
They want to get rid of ganking/bombing and that's good for pvp.
The thing is, ZOS already has code that checks whether a skill is on your bar and removes its buffs if you remove it (see for example the sword and shield skill- activate it and you'll lose the 30 sec reflect buff immediately if you remove the skill from your bars. I reckon the same principle applies to checking if your equipment allows you to get the clever alchemist buff.
So there's not really a justification for nerfing it in this way just to fix an exploit.
The thing is, ZOS already has code that checks whether a skill is on your bar and removes its buffs if you remove it (see for example the sword and shield skill- activate it and you'll lose the 30 sec reflect buff immediately if you remove the skill from your bars. I reckon the same principle applies to checking if your equipment allows you to get the clever alchemist buff.
So there's not really a justification for nerfing it in this way just to fix an exploit.
Yes, but it is intentionally not done for alchemist so you can use it as backbar set.
The thing is, ZOS already has code that checks whether a skill is on your bar and removes its buffs if you remove it (see for example the sword and shield skill- activate it and you'll lose the 30 sec reflect buff immediately if you remove the skill from your bars. I reckon the same principle applies to checking if your equipment allows you to get the clever alchemist buff.
So there's not really a justification for nerfing it in this way just to fix an exploit.
This is actually not correct. For example, see the addon Assist Rapid Riding:
"When you mount, this addon changes one of your action slot to skill ability 'Rapid Maneuver'(RM) or its morph. The replaced skill ability will be restored after you use RM or dismount"
The Rapids stays with you for it's duration even though it is not on the bar.
https://youtu.be/-PGSNoPFWh0Is there some irony that TBS wouldn't let you keep your mundus stones if you removed and re-equiped but the easy fix was to leave it broken.
Now CA lets you swap and the easy fix is to make the set useless instead of doing a REAL fix.
Chronicburn wrote: »Yes WEAK AND LAZY ... the person in charge of "balance" is now just looking for excuses to justify his job!
I will add "useless and pathetic" as adjectives