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Clever Alchemist Fix - is WEAK & LAZY

Crom_CCCXVI
Crom_CCCXVI
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so just to clarify, there is a CP glitch where people can wear alchemist, get their buff and then change their entire armor set really quick while they still have a few seconds on the clock, and the answer is to nerf the whole set for everyone, inlcudiing us on a console? Like this is 2nd grade?

An armor set that is far from overpowered I now am going to have to worry about turning it on to soon, I'll have to make sure I'm officially "in combat", LOL? I can't drink a potion as I'm running in, I can't drink a potion then dragon leap... , I essentially have to say I'm here, wait until I get blasted by crystal frags 9x by the same guy and then if I'm still alive, maybe I can drink? Never mind the Immovable or Magik Regen or whatever else I am trying to do at the same time..... absolute garbage.

I think it's time to cxl my subscription. We have a combat game where 75% of the population is running some version of a sheild stacking Sorc or a no death tank, 1 v 1's take 20 minutes, you have to zerg in PvP just to kill one guy, people running around out there with 4000-5000 damage who can't hurt anyone and it's a joke.... and ALL YOU DO IS NERF DAMAGE SETS
I know, why don't you buff all sheilds by 150% and double all Sorc's magik regen while your at it, that would be great and fit right in with all the other stupid changes of the past year.
Maybe as a sign of not just having absolute lazy customer service, you can let me get back a few gold resources for all the Golded Out Inferno Staves, Viper Sets, Sheild Breaker Sets and all the other sets you have nerfed to worthlessness in an effort to screw anyone that doesn't want to play your Sheild Stacking Sorc META you keep buffing every patch?
  • Crom_CCCXVI
    Crom_CCCXVI
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    BTW I meant to say PC glitch, and this is not bar switching, it is literally changing gear
    Edited by Crom_CCCXVI on October 11, 2017 12:14PM
  • SodanTok
    SodanTok
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    There is no glitch. The reason you can use this set as backbar set (so 4 pieces on front) is the same reason you can unequip it whole and equip different. Even on consoles.

    If they really tried hard enough, they could have probably find better way, but out of 2 quick fixes they went with the one that keeps it as backbar set.

    Maybe they should just put some effect on it that instantly puts you in combat on potion drink. If that is possible to do in some way.
    Edited by SodanTok on October 11, 2017 12:29PM
  • Skoomah
    Skoomah
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    ZOS has nerfed every set I've used to have fun in this game for pvp in the past several patches starting with Morrowind. They nerfed my Stam DK to the point where it's not fun anymore. Heavy attacks don't register anymore so I can't even sustain the way the devs want me too. Why doesn't ZOS ban the use of add ons that break the damn game. MIATS, auto switch gear, auto block, auto heal, Cheat Engine, and all the add ons programmed but not shared with the community. Instead of fixing the core issue of allowing crap add ons, they keep nerfing all the fun out of the game!

    But you know what? They invite streamers who created the cheats and take their advice and change the game to cater to them. While the rest of the community suffers from laggy servers, not fun game play, and nerf after nerf. They keep increasing our power level with CPs but lower it at the same time by nerfing all the sets that make the game fun and characters unique. Why theory craft new builds when every patch it's get blown up with dumb changes????
    Edited by Skoomah on October 11, 2017 12:44PM
  • DisgracefulMind
    DisgracefulMind
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    While I agree that the CA nerf does seem to be a bit heavy handed, it was nerfed because ZoS has been slowly removing easy ganks from stealth from the game for awhile now. Will ganking still be possible? Yes. It hasn't even been a huge issue since Morrowind, in my opinion, and I think that ZoS placing these requirements on the the CA set is silly.

    However, with that being said, no sets are getting changed because of addons. Honestly, rarely anyone on PC gear swaps in the way you're describing. You're expressing frustration that ZoS is nerfing sets that you consider "fun" and blaming it on addons, which isn't the case. You list Viper, which was extremely overperforming for multiple, multiple patches and deserved its nerf, you list shield breaker which is STILL incredibly strong. Remember that meta changes, traits and sets will get nerfed/buffed, etc. As long as we continue to gain power, sets/traits will become more powerful or weaker depending.

    As for the other issues you describe with PvP, I agree, ZoS should honestly focus of fixing them ):
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Beardimus
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    So you sort of had a point about the set. Then lost your way getting ranty and switching to Nerf Sorc mode....

    Honestly. You know some Sorcs run CA right? It's a Nerf to their burst too....

    Even mentioning shield stacking now loses a thread all credibility. No Sorc i know is triple stacking since MW.....
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
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    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Feanor
    Feanor
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    I think it will totally help to open another 20 threads about this.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • generalmyrick
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    Wait...I'm a ps4 pleb, you're mad because you drink a potion then change all of your equipment and lose the bonus?

    I think there is too much resistance in the game too...but this seems a little much.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • FloppyTouch
    FloppyTouch
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    Feanor wrote: »
    I think it will totally help to open another 20 threads about this.

    Double dare me
  • Thogard
    Thogard
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    Skoomah wrote: »
    ZOS has nerfed every set I've used to have fun in this game for pvp in the past several patches starting with Morrowind. They nerfed my Stam DK to the point where it's not fun anymore. Heavy attacks don't register anymore so I can't even sustain the way the devs want me too. Why doesn't ZOS ban the use of add ons that break the damn game. MIATS, auto switch gear, auto block, auto heal, Cheat Engine, and all the add ons programmed but not shared with the community. Instead of fixing the core issue of allowing crap add ons, they keep nerfing all the fun out of the game!

    But you know what? They invite streamers who created the cheats and take their advice and change the game to cater to them. While the rest of the community suffers from laggy servers, not fun game play, and nerf after nerf. They keep increasing our power level with CPs but lower it at the same time by nerfing all the sets that make the game fun and characters unique. Why theory craft new builds when every patch it's get blown up with dumb changes????

    Stam DK is dead. Come switch to stamplar like I did. Open each fight with PotL, which doesn’t scale off wep dmg, and it’ll put you in combat from range before you use a gap closer.

    Or back bar a resto and pop em with a LA to get in combat.

    This nerf really only affects stamblades and magblades.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Titansteele
    Titansteele
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    Feanor wrote: »
    I think it will totally help to open another 20 threads about this.

    Double dare me

    Insert a certain pulp fiction MEME here which ends with Mr Jackson saying "I Triple Dare you"

    To be clear, I have no dog in this fight but just want to see Feanor create loads of threads :hushed:

    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • Feanor
    Feanor
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    Not gonna happen @Titansteele, I don’t even have a CA set at that point ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • doslekis
    doslekis
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    I wasn't even aware of this bug you speak of. I assumed they were trying to nerf ganks from stealth. I also know a few bomb blades who wear this along with VD, which along with the destro ult nerf would hit them pretty hard.
    I don't normally use daggers, but when I do, I choose dos Lekis.
  • yodased
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    Yea it was b.s. exploit that has to be reported. Apparently this has been a thing for a very long time, working with the pre ious iteration of 1shot gank builds like viper and veli.

    So this is the only mmo I know of that allows a player to kill another player without counterplay. It has been slowly edged out to be more in line with their plans, attacking from stealth gives you a major advantage and allows for control of the fight, but it's not a guaranteed win.

    All of the push back against this change really seem to stem from players who want the ability to guarantee a win against another player.

    That's the crux of this divide amongst players, it always has been. Now, I understand that things like miats negates this play style and i believe that should be limited, but, in no way, should you ever have a guaranteed win against another player.
    Edited by yodased on October 11, 2017 4:25PM
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • altemriel
    altemriel
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    so just to clarify, there is a CP glitch where people can wear alchemist, get their buff and then change their entire armor set really quick while they still have a few seconds on the clock, and the answer is to nerf the whole set for everyone, inlcudiing us on a console? Like this is 2nd grade?

    An armor set that is far from overpowered I now am going to have to worry about turning it on to soon, I'll have to make sure I'm officially "in combat", LOL? I can't drink a potion as I'm running in, I can't drink a potion then dragon leap... , I essentially have to say I'm here, wait until I get blasted by crystal frags 9x by the same guy and then if I'm still alive, maybe I can drink? Never mind the Immovable or Magik Regen or whatever else I am trying to do at the same time..... absolute garbage.

    I think it's time to cxl my subscription. We have a combat game where 75% of the population is running some version of a sheild stacking Sorc or a no death tank, 1 v 1's take 20 minutes, you have to zerg in PvP just to kill one guy, people running around out there with 4000-5000 damage who can't hurt anyone and it's a joke.... and ALL YOU DO IS NERF DAMAGE SETS
    I know, why don't you buff all sheilds by 150% and double all Sorc's magik regen while your at it, that would be great and fit right in with all the other stupid changes of the past year.
    Maybe as a sign of not just having absolute lazy customer service, you can let me get back a few gold resources for all the Golded Out Inferno Staves, Viper Sets, Sheild Breaker Sets and all the other sets you have nerfed to worthlessness in an effort to screw anyone that doesn't want to play your Sheild Stacking Sorc META you keep buffing every patch?




    it is sad, that instead of fixing the exploit, keeping the 5 piece bonus up ,even when changing to another gear set, they just nerfed clever alchemist.

    the only thing they should have done is to prevent the bonus to be active when undressing the set, so sad zos.....
  • Zvorgin
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    They want to get rid of ganking/bombing and that's good for pvp.
  • Kuratius
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    The thing is, ZOS already has code that checks whether a skill is on your bar and removes its buffs if you remove it (see for example the sword and shield skill- activate it and you'll lose the 30 sec reflect buff immediately if you remove the skill from your bars. I reckon the same principle applies to checking if your equipment allows you to get the clever alchemist buff.

    So there's not really a justification for nerfing it in this way just to fix an exploit.
    Edited by Kuratius on October 11, 2017 7:11PM
  • SodanTok
    SodanTok
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    Kuratius wrote: »
    The thing is, ZOS already has code that checks whether a skill is on your bar and removes its buffs if you remove it (see for example the sword and shield skill- activate it and you'll lose the 30 sec reflect buff immediately if you remove the skill from your bars. I reckon the same principle applies to checking if your equipment allows you to get the clever alchemist buff.

    So there's not really a justification for nerfing it in this way just to fix an exploit.

    Yes, but it is intentionally not done for alchemist so you can use it as backbar set.
  • geonsocal
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    Zvorgin wrote: »
    They want to get rid of ganking/bombing and that's good for pvp.

    I agree with your statement; however,
    I wholeheartedly disagree with the premise that cyrodiil is a better place without ganking and bombing...

    I believe ganking and bombing are legit playstyles which help make cyrodiil both fun and exciting - teaches lazy players a lesson and helps punish ball groups - or, at least used to...

    no one should feel safe enough to go afk sitting on their horse and still not be able to be killed...

    kill the tank - bring back the gank...
    Edited by geonsocal on October 11, 2017 8:26PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • taishal
    taishal
    Soul Shriven
    Kuratius wrote: »
    The thing is, ZOS already has code that checks whether a skill is on your bar and removes its buffs if you remove it (see for example the sword and shield skill- activate it and you'll lose the 30 sec reflect buff immediately if you remove the skill from your bars. I reckon the same principle applies to checking if your equipment allows you to get the clever alchemist buff.

    So there's not really a justification for nerfing it in this way just to fix an exploit.

    This is actually not correct. For example, see the addon Assist Rapid Riding:

    "When you mount, this addon changes one of your action slot to skill ability 'Rapid Maneuver'(RM) or its morph. The replaced skill ability will be restored after you use RM or dismount"

    The Rapids stays with you for it's duration even though it is not on the bar.

  • Kuratius
    Kuratius
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    SodanTok wrote: »
    Kuratius wrote: »
    The thing is, ZOS already has code that checks whether a skill is on your bar and removes its buffs if you remove it (see for example the sword and shield skill- activate it and you'll lose the 30 sec reflect buff immediately if you remove the skill from your bars. I reckon the same principle applies to checking if your equipment allows you to get the clever alchemist buff.

    So there's not really a justification for nerfing it in this way just to fix an exploit.

    Yes, but it is intentionally not done for alchemist so you can use it as backbar set.

    I don't think you understood what I was saying. They way skills currently work would explicity allow you to backbar the set, same as with skills.
    taishal wrote: »
    Kuratius wrote: »
    The thing is, ZOS already has code that checks whether a skill is on your bar and removes its buffs if you remove it (see for example the sword and shield skill- activate it and you'll lose the 30 sec reflect buff immediately if you remove the skill from your bars. I reckon the same principle applies to checking if your equipment allows you to get the clever alchemist buff.

    So there's not really a justification for nerfing it in this way just to fix an exploit.

    This is actually not correct. For example, see the addon Assist Rapid Riding:

    "When you mount, this addon changes one of your action slot to skill ability 'Rapid Maneuver'(RM) or its morph. The replaced skill ability will be restored after you use RM or dismount"

    The Rapids stays with you for it's duration even though it is not on the bar.

    Mate, I know what I'm talking about.
    Check for example lightning form: The lightning effect (and thus, the aoe damage) disappears as soon as you remove the skill from your bar, as seen here:

    https://youtu.be/-PGSNoPFWh0

    That mechanic IS in the game.


    How you implement it for equipment ( for example: 'attempt to remove gear' =>'check if clever alchemist is active=> allow/disallow removal attempt) is up to the devs, but anyone who claims it is a challenge will have to deal with me calling them a liar.
    Edited by Kuratius on October 12, 2017 6:42PM
  • taishal
    taishal
    Soul Shriven

    [/quote]

    Mate, I know what I'm talking about.

    That mechanic IS in the game.
    [/quote]

    OK mate. The addon does what it states...and you get Rapids even after it goes off your bar... I call it like I see it.
  • Hurika
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    Is there some irony that TBS wouldn't let you keep your mundus stones if you removed and re-equiped but the easy fix was to leave it broken.

    Now CA lets you swap and the easy fix is to make the set useless instead of doing a REAL fix.
  • yodased
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    Hurika wrote: »
    Is there some irony that TBS wouldn't let you keep your mundus stones if you removed and re-equiped but the easy fix was to leave it broken.

    Now CA lets you swap and the easy fix is to make the set useless instead of doing a REAL fix.

    How is it useless now lol?
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • STEVIL
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    taishal wrote: »

    Mate, I know what I'm talking about.

    That mechanic IS in the game.
    [/quote]

    OK mate. The addon does what it states...and you get Rapids even after it goes off your bar... I call it like I see it.
    [/quote]

    The key is skills slotted and set pieces worn are NOT the same thing, no matter how folks want to think they are. Many sets already allow the set to be unequipped and their effects to continue - CA does this every time it is backbarred. (remember -bar swapping *IS* unequipping the fifth CA piece for all intents and purposes but the buff is going to continue.

    it seems pretty clear that for a wide number of cases, the buffs that *spawn* from sets (as opposed to continually running boosts) tend to be set as "fire and forget" and making changes to that cocde runs a high risk of going beyond the scope of CA - while limiting CA to "combat only" is relatively safe and quick.

    I am not thrilled with the change either - but i understand it as a "lesser of evils" compromise solution.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Chronicburn
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    Yes WEAK AND LAZY ... the person in charge of "balance" is now just looking for excuses to justify his job!
    I will add "useless and pathetic" as adjectives
  • STEVIL
    STEVIL
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    Yes WEAK AND LAZY ... the person in charge of "balance" is now just looking for excuses to justify his job!
    I will add "useless and pathetic" as adjectives

    interesting...

    most of the replies have been of the flavor of "exploit fix is needed but choice of change is bad"

    you seem to be of a different position that the exploit of add-on total swap out yet retain bonus did not need fixing and was just excuse to justify job?

    Am i reading that right?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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