T3hasiangod wrote: »Infused basically cuts the cooldown of your weapon enchantment in half. Any damaging enchant (e.g. Fire, Shock, Frost) have a 4 second cooldown without Infused. Any buff/debuff enchant (e.g. Increase Weapon Damage, Weakening, Hardening) have a 10 second cooldown without Infused. With infused, these cooldowns become 2 and 5 seconds, respectively.
Jayman1000 wrote: »T3hasiangod wrote: »Infused basically cuts the cooldown of your weapon enchantment in half. Any damaging enchant (e.g. Fire, Shock, Frost) have a 4 second cooldown without Infused. Any buff/debuff enchant (e.g. Increase Weapon Damage, Weakening, Hardening) have a 10 second cooldown without Infused. With infused, these cooldowns become 2 and 5 seconds, respectively.
Thanks, so this will more than double the damage from the enchant in the case of the staff from the screenshot? I mean it does 15% more damage and it does damage every 2 second, instead of every 4 second. Do I understand it correctly like that?
Jayman1000 wrote: »T3hasiangod wrote: »Infused basically cuts the cooldown of your weapon enchantment in half. Any damaging enchant (e.g. Fire, Shock, Frost) have a 4 second cooldown without Infused. Any buff/debuff enchant (e.g. Increase Weapon Damage, Weakening, Hardening) have a 10 second cooldown without Infused. With infused, these cooldowns become 2 and 5 seconds, respectively.
Thanks, so this will more than double the damage from the enchant in the case of the staff from the screenshot? I mean it does 15% more damage and it does damage every 2 second, instead of every 4 second. Do I understand it correctly like that?
Jayman1000 wrote: »
Thanks, so this will more than double the damage from the enchant in the case of the staff from the screenshot? I mean it does 15% more damage and it does damage every 2 second, instead of every 4 second. Do I understand it correctly like that?
Your screenshot is misleading, because the weapon w/ infused is of lower quality and level.
If u take a look at the enchant that grants u weapondmg:
Basevalue: 348 Weapon- and Spell dmg for 5 seconds on a 10 sec cooldown -> average 174 weapon- and spelldmg
Infused (gold): 452 Weapon- and spell dmg for 5 secs on a 5 sec cooldown -> average 452 weapon- and spelldmg
Average as in having a maximum uptime over a timeframe.
gethemshauna wrote: »Jayman1000 wrote: »T3hasiangod wrote: »Infused basically cuts the cooldown of your weapon enchantment in half. Any damaging enchant (e.g. Fire, Shock, Frost) have a 4 second cooldown without Infused. Any buff/debuff enchant (e.g. Increase Weapon Damage, Weakening, Hardening) have a 10 second cooldown without Infused. With infused, these cooldowns become 2 and 5 seconds, respectively.
Thanks, so this will more than double the damage from the enchant in the case of the staff from the screenshot? I mean it does 15% more damage and it does damage every 2 second, instead of every 4 second. Do I understand it correctly like that?
Let's say, base of damage enchant is 1000, 4s cd. With that values it deals 250 DPS. Infused (15% for one hand piece, 30% for 2h) increases this value to 1300 (staff example), and cuts cd to 2s, what deals 650 dps in the end.
30% with legendary quality.
EDIT: Have in mind that enchant used with Destro staff (with unlocked passive) has 40% of chance to apply the status effect (Chilled - minor maim, target deals 12% less dmg, Concussion - Minor vulnerability, target gets 8% more damage or Burning - strong fire damage dot, Poisoned - strong physical dot, Diseased - minor defile, target's receives 15% less healing). More often you proc the enchant, higher uptimes of status effects you will hold on target. Status effects last for 4s.
Disease and Poison status effects don't have increased chance to proc with destro staff.