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Addon to display actual CP level of player?

Vimora
Vimora
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Is there any addon that displays the actual CP level of a player in your group or in the guild window when they are on a low level alt?
  • Storymaster
    Storymaster
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    Would be great to be able to see this.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • lardvader
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    I use LUI extended and I think it's the mod that show the actual CP level. Can't remember if I can see this unless we're grouped but I think so. I'm a bit rusty after a long break from the game....

    Edit: sorry you asked for if they're on a low level - don't know of any mods that show this sadly...
    Edited by lardvader on October 10, 2017 1:21PM
    CP 1200+ PC EU EP
  • rotaugen454
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    If this happens on PC, it will cause even more booting of low level players with little or no CP in random groups, even in normal dungeons (which is just silly). Yeah, taking a level 27 with no CP into Vet DLC dungeons is going to turn out bad, but I think it will cause booting in super easy dungeons like normal Fungal Grotto I.
    "Get off my lawn!"
  • FoolishHuman
    FoolishHuman
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    I don't think the game actually provides that information, but you could just ask the other player.
  • Storymaster
    Storymaster
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    If this happens on PC, it will cause even more booting of low level players with little or no CP in random groups, even in normal dungeons (which is just silly). Yeah, taking a level 27 with no CP into Vet DLC dungeons is going to turn out bad, but I think it will cause booting in super easy dungeons like normal Fungal Grotto I.

    No one's going to boot lowbies from the standard dungeons.

    It's more about visibility and awareness for what you're about to get into. DO I have some 300+'s with me or some 660's? Or is this going to be more intense and I need to really be on my a-game because I'm carrying fresh spawns through Mazzatun.

    The other things is, if you're going to show party information at all, then it needs to be clear and accurate. So show CP or turn off the feature altogether.

    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Vimora
    Vimora
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    If this happens on PC, it will cause even more booting of low level players with little or no CP in random groups, even in normal dungeons (which is just silly). Yeah, taking a level 27 with no CP into Vet DLC dungeons is going to turn out bad, but I think it will cause booting in super easy dungeons like normal Fungal Grotto I.

    No one's going to boot lowbies from the standard dungeons.

    It's more about visibility and awareness for what you're about to get into. DO I have some 300+'s with me or some 660's? Or is this going to be more intense and I need to really be on my a-game because I'm carrying fresh spawns through Mazzatun.

    The other things is, if you're going to show party information at all, then it needs to be clear and accurate. So show CP or turn off the feature altogether.

    Exactly. It benefits both parties to know the truth.
  • Enslaved
    Enslaved
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  • Storymaster
    Storymaster
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    I don't think the game actually provides that information, but you could just ask the other player.

    rwVGW.gif
    *insert laughter from Metallica's Master of Puppets to go with gif*
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • FakeFox
    FakeFox
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    Yeah, taking a level 27 with no CP into Vet DLC dungeons is going to turn out bad

    Nope, it's not. Because it's not even possible.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • SydneyGrey
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    No one's going to boot lowbies from the standard dungeons.
    Yes they will. Lowbies get kicked from standard dungeons all the time.
    I have mixed feelings about it, though. On the one hand, kicking a player just because they're low level is kind of mean and awful, but on the other hand, if they're that low level (sub-50, no CP) then they don't need to be doing dungeons yet anyway.

  • rotaugen454
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    FakeFox wrote: »
    Yeah, taking a level 27 with no CP into Vet DLC dungeons is going to turn out bad

    Nope, it's not. Because it's not even possible.

    Oops, you're right. Only normal. Taking lowbies into normal DLC is tough, but I've done it and if they follow mechanics, it can be ground through. If you are the only high CP character and they are still learning mechanics, you might have some wipes, but it's possible. I've seen players try to kick low level players from non-DLC dungeons that I know I can solo, so it does happen.
    "Get off my lawn!"
  • AlnilamE
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    No one's going to boot lowbies from the standard dungeons.

    It's more about visibility and awareness for what you're about to get into. DO I have some 300+'s with me or some 660's? Or is this going to be more intense and I need to really be on my a-game because I'm carrying fresh spawns through Mazzatun.

    The other things is, if you're going to show party information at all, then it needs to be clear and accurate. So show CP or turn off the feature altogether.

    Well, in that case, it will have to show CP that are actually assigned. Because other than the points I need for Master Gatherer, I don't assign any CP to characters that are not level 50 yet.

    The Moot Councillor
  • Riejael
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    Here's the thing with booting lowbies that no one wants to hear:

    Its takes three players to boot someone. Two doesn't do it (I've tested this, you can too). What that means is the entire rest of the group who boots the lowbie, doesn't want to group with that person. Why should they want to group with 3 others who don't want to be around them?

    I get it, its a crappy reason to boot someone, one of which I wouldn't do (hell I tolerate low CP players in Vets even though its bit me in the ass everytime, usually only boot them for their attitude). But its a 3 to 1 vote. The lowbie can easily avoid this by queuing with just one friend.

    Players have a right to group with whomever they wish and not group with whomever they don't wish. Sure it sucks to get a 15min penalty, but that's got to be far better than being with the jerks who booted you to begin with.

    With all this said. There's a bigger issue. Why are people being booted in standard dungeons? I don't want to hear its because of trading cp160 gear. That's BS and you all know it. 4 out 5 times when something good drops, the other player doesn't want to trade. So we run with premades for that.

    The issue is standards are challenging for some players. None of them should be outside WGT and MAYBE CoS. I don't understand why those dungeons are 'hard' for players. I don't get it. The mechanics are simpler than stuff in low level dungeons in WoW and FFXIV.

    As I've said in another thread, there's a sub-culture of gamer in this game that is really really bad at it. And they project that on others (usually lowbies) to avoid scrutiny. That needs to be addressed. We as players need to address it.

    This why I will deride and shun any player who says DLCs are too hard for lowbies (I've personally completed all of them <15 that don't have level reqs, and still pull 40-50% dmg or as the healer). What those players are doing is saying, "I need to be carried." Period.
  • Vimora
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    Just a quick reminder that this wasn't about booting lowbies. The original purpose was to see who in my guild is new to the game and who is just playing a low level alt.
  • NewBlacksmurf
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    If this happens on PC, it will cause even more booting of low level players with little or no CP in random groups, even in normal dungeons (which is just silly). Yeah, taking a level 27 with no CP into Vet DLC dungeons is going to turn out bad, but I think it will cause booting in super easy dungeons like normal Fungal Grotto I.

    No one's going to boot lowbies from the standard dungeons.

    It's more about visibility and awareness for what you're about to get into. DO I have some 300+'s with me or some 660's? Or is this going to be more intense and I need to really be on my a-game because I'm carrying fresh spawns through Mazzatun.

    The other things is, if you're going to show party information at all, then it needs to be clear and accurate. So show CP or turn off the feature altogether.

    Nice thought but this response has been proven inaccurate for over a year. Sorry people can use information in different ways, one trend is to exclude or boot without further question.

    Rerolling a new character due to Morrowind and I’m not level 30 yet but get booted from normal as a healer often.

    It’s cause ppl want to rush or do speed runs not actually play the game with others so anything that delays speed results in auto boot.
    Edited by NewBlacksmurf on October 11, 2017 12:09PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Vimora wrote: »
    Just a quick reminder that this wasn't about booting lowbies. The original purpose was to see who in my guild is new to the game and who is just playing a low level alt.

    May I suggest using the "human" method ? I mean, just ASK them...

  • Publius_Scipio
    Publius_Scipio
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    Why does it matter how many CP anyone has above the cap?
  • Vimora
    Vimora
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    If this happens on PC, it will cause even more booting of low level players with little or no CP in random groups, even in normal dungeons (which is just silly). Yeah, taking a level 27 with no CP into Vet DLC dungeons is going to turn out bad, but I think it will cause booting in super easy dungeons like normal Fungal Grotto I.

    No one's going to boot lowbies from the standard dungeons.

    It's more about visibility and awareness for what you're about to get into. DO I have some 300+'s with me or some 660's? Or is this going to be more intense and I need to really be on my a-game because I'm carrying fresh spawns through Mazzatun.

    The other things is, if you're going to show party information at all, then it needs to be clear and accurate. So show CP or turn off the feature altogether.

    Nice thought but this response has been proven inaccurate for over a year. Sorry people can use information in different ways, one trend is to exclude or boot without further question.

    Rerolling a new character due to Morrowind and I’m not level 30 yet but get booted from normal as a healer often.

    It’s cause ppl want to rush or do speed runs not actually play the game with others so anything that delays speed results in auto boot.

    I played GW2 a few years ago. In that game, every dungeon is a mad rush to last boss. If you stop for just one moment, if you fall behind for whatever reason, you are insta-kicked, ignored, cursed to hell. Compared to that, ESO is a most relaxing experience.
  • VaranisArano
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    Vimora wrote: »
    Just a quick reminder that this wasn't about booting lowbies. The original purpose was to see who in my guild is new to the game and who is just playing a low level alt.

    Your original purpose might not be about booting lowbies, but when everyone else immediately jumps to the conclusion that this system would get used to boot lowbies from normal dungeons, you might want to consider the unintended consequences of your idea.

    This would also have interesting consequences for the Kyne campaign, which while it is no-champion points, those would still serve as a good indicator of the experience of your opponent. However, just like ZOS allows players to wear the Recuit title when one is in fact, say, a Grand Overlord, means that ZOS probably doesn't mind having those hidden.

    Now if your purpose is to find out who's new to the game in your guild, I suggest that you take advantage of the social functions of a guild. Ask! (Or just check their sales history) For any number of guild activities like dungeon training or the eternal question "How do I get gold in this game?" or "Which new players need training gear made?" or just a Q&A for new players you can figure out who are the new players for most reasons you could possibly need to know who are the new players. If these is something you want to do for your guild, you could ask that new players make a note of it in their member notes. Most of the time you can probably shorthand the level of the player from their rank in the guild though. If a high ranked member is on a lvl 15, she's probably rerolling a character.
  • rotaugen454
    rotaugen454
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    Vimora wrote: »
    Just a quick reminder that this wasn't about booting lowbies. The original purpose was to see who in my guild is new to the game and who is just playing a low level alt.
    Vimora wrote: »
    Just a quick reminder that this wasn't about booting lowbies. The original purpose was to see who in my guild is new to the game and who is just playing a low level alt.

    But any add-on that displayed CP for lower level characters would have consequences on pugs. If I started yet another character, people would see I have 895 CP and probably have decent leveled gear, so I probably wouldn't get booted. True new players would not be so fortunate.
    "Get off my lawn!"
  • Vimora
    Vimora
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    Vimora wrote: »
    Just a quick reminder that this wasn't about booting lowbies. The original purpose was to see who in my guild is new to the game and who is just playing a low level alt.

    Your original purpose might not be about booting lowbies, but when everyone else immediately jumps to the conclusion that this system would get used to boot lowbies from normal dungeons, you might want to consider the unintended consequences of your idea.

    *sigh*

    Dungeons in this game are gated behind character level. A level 10 character can only enter certain basic dungeons. Granted, there are anomalies in the system. FGII, CoAII, WGT, IC, in these dungeons you simply just don't want lvl10 people. Kicking is perfectly justified. And before you get mad, it's for the benefit of both parties. You can decide to not kick, do a slow and tedious run, only to figure out at last boss that dps is not gonna be enough. At this point you kick the lowbie, you will have wasted his time, because he ends up not completing the run. Or you can decide to not kick, in which case the whole group is screwed.

    If ZOS refuses to correct the system, the system will correct itself, with kick. You can try to make things less transparent. You can try to hide the truth, like CP is hidden right now. But if you just think about it for a sec, this is a ridiculous way to handle the problem.
  • feyii
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    The two addons mentioned only show the exact CP level on level 50 chars. They don't show CP for characters below level 50. I don't think there is any addon that does this.
  • VaranisArano
    VaranisArano
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    Vimora wrote: »
    *sigh*

    Dungeons in this game are gated behind character level. A level 10 character can only enter certain basic dungeons. Granted, there are anomalies in the system. FGII, CoAII, WGT, IC, in these dungeons you simply just don't want lvl10 people. Kicking is perfectly justified. And before you get mad, it's for the benefit of both parties. You can decide to not kick, do a slow and tedious run, only to figure out at last boss that dps is not gonna be enough. At this point you kick the lowbie, you will have wasted his time, because he ends up not completing the run. Or you can decide to not kick, in which case the whole group is screwed.

    If ZOS refuses to correct the system, the system will correct itself, with kick. You can try to make things less transparent. You can try to hide the truth, like CP is hidden right now. But if you just think about it for a sec, this is a ridiculous way to handle the problem.

    Vimora, I know this. If you look at the recent threads on DLC dungeons, I'm the one explaining why newbies end up in DLC dungeons so much because of the level gates. As a 660CP tank who regularly runs random normals, I personally figure that I can carry any group with any level who is willing to try, adapt, learn, and overcome. If kicking lowbies is your thing, that's your thing. If you want to avoid lowbies in certain dungeons, do yourself and the lowbies a favor and queue with a pre-made group that up to your standards.

    But did you mean to say that this idea is in fact all about low level no CP players in dungeons after you just said that it wasn't? Because I don't see anything in your response that suggests that the added ability to kick new players is a bug, not a feature. In my opinion, adding something to the game that will have the direct consequence of empowering some players to exclude other players from content is a bad idea.

  • Vimora
    Vimora
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    Vimora wrote: »
    *sigh*

    Dungeons in this game are gated behind character level. A level 10 character can only enter certain basic dungeons. Granted, there are anomalies in the system. FGII, CoAII, WGT, IC, in these dungeons you simply just don't want lvl10 people. Kicking is perfectly justified. And before you get mad, it's for the benefit of both parties. You can decide to not kick, do a slow and tedious run, only to figure out at last boss that dps is not gonna be enough. At this point you kick the lowbie, you will have wasted his time, because he ends up not completing the run. Or you can decide to not kick, in which case the whole group is screwed.

    If ZOS refuses to correct the system, the system will correct itself, with kick. You can try to make things less transparent. You can try to hide the truth, like CP is hidden right now. But if you just think about it for a sec, this is a ridiculous way to handle the problem.

    Vimora, I know this. If you look at the recent threads on DLC dungeons, I'm the one explaining why newbies end up in DLC dungeons so much because of the level gates. As a 660CP tank who regularly runs random normals, I personally figure that I can carry any group with any level who is willing to try, adapt, learn, and overcome. If kicking lowbies is your thing, that's your thing. If you want to avoid lowbies in certain dungeons, do yourself and the lowbies a favor and queue with a pre-made group that up to your standards.

    But did you mean to say that this idea is in fact all about low level no CP players in dungeons after you just said that it wasn't? Because I don't see anything in your response that suggests that the added ability to kick new players is a bug, not a feature. In my opinion, adding something to the game that will have the direct consequence of empowering some players to exclude other players from content is a bad idea.

    I don't even understand what you're saying, but I can tell you this: I've probably never initiated a vote-kick against somebody because he or she was low level. At least I can't recall a time. On the other hand, I drop from dungeons very often if the group is made up of very low-level players, because I have a ton of things I wanna do in-game in the relatively short time available and I'd rather skip my daily dungeon than waste an hour in it. I also drop if I deem the first pull took way too long to kill for the same reason. I'm sure this makes me a jerk and I'm fine with that.

    I could debate this topic endlessly... how people who don't know how to play don't belong in pugs... how it is, in fact, them (not me) who should play in a premade guild group that teaches them the ropes as opposed to expecting this from pugs that probably just want to get the daily pledges out of the way. I'm sure we would never agree on anything, though, so I'll stop right here.
  • VaranisArano
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    Okay, thanks for clarifying. I appreciate it.
  • NordSwordnBoard
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    On Console (PS4) You used to be able to see how many CP a person had from the PS4 game/friends list. It got changed to only show max CP/660 one of the last updates.

    I liked that I could see my friends #s without it being broadcast to anybody.

    Fear is the Mindkiller
  • kargen27
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    Vimora wrote: »
    Just a quick reminder that this wasn't about booting lowbies. The original purpose was to see who in my guild is new to the game and who is just playing a low level alt.

    To what end? Why do you need this information and as they are guild mates why can't you simply ask?

    and then the parrot said, "must be the water mines green too."
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