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Direct access to IC

fred4
fred4
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Have to ride all the way in both of my campaigns, today. ZOS, when will you get it through your thick skulls that some of us have no interest in Cyro, and you are just p*ss*ng off your player base. Please give us direct access to IC! I am raising this as a bug, because it might as well be. There are a variety of reasons:

(1) Characters no longer remain in Cyro / IC, when you log out and log back in again, even if campaigns are not full. This is an acknowledged bug, still not fixed.

(2) With your server infrastructure as it is, many people report performance issues, at peak times, in Cyro, thus some of us seek refuge in IC. Fengrush isn't ranting for no reason. I can only agree.

(3) Some of us have no interest in large scale, full stop.

(4) Some of us don't like to ride, if/when we die. This is one of the things stopping me from playing in places like Bruma, aside from a lack of action. IC can be deserted too, but then there's lucrative boss farming to do.

(5) Some of us have PCs, or Internet access from different countries, that can't cope with large battles in Cyrodiil.

As an aside, in case you're thinking, "Well, maybe Battlegrounds is for this guy?", it is not. Any success I've had, there, has come in pre-composed groups with voice chat. I rarely play that way. It's just not me. I am primarily a solo player and I like playing in PUGs, in IC, with whoever happens to be around. I feel PUGs aren't really viable or enjoyable for BG. I am also strictly a CP player.
  • Maryal
    Maryal
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    I wish they would do this. I also wish they made the sewers a pve zone. You know, back when IC was first released, both the sewers and the districts were hecka fun pvp wise ... and I mean LOTS of fun. But, that was a long time ago and I doubt anything can bring that back. The pvp'ers don't want to 'let go' of sewers, I think, because they sort of hope that maybe someday ZOS will do something to the sewers to make it a fun and exciting place for lots of pvp'ers ... like it was way back when.

    For a very long time now the sewers have been fairly empty. It's not a place where people generally go to engage in pvp (and no, ganking pve'ers who are there only for pve'ish reasons is NOT "engaging in pvp.").

    If ZOS opened up the sewers as a pve zone it would almost be like getting a new DLC for a lot of folks, and as a pve zone, I imagine that ZOS would also make it (sewers) accessible from any transport. The 'manhole' covers connecting the sewers to the districts would probably get locked. Getting to the districts would probably be through Cyrodiil ( since the districts are part of the alliance-related / capturable pvp zone). I don't think ZOS would change how we get to our IC base ... we would still access it through the big sewer pipes in Cyrodiil, but, the door inside the IC base leading to the main sewer area would probably be locked (meaning the only way to reach the districts would be via the rope ladders).

    Anyway, ZOS really should do something ... either revamp the sewers in some way to make that area awesome for pvp (real pvp ... not bottom feeder ganking as it is now), something that would draw lots of pvp folks there, or turn the place into a pve zone ... but please ZOS, please don't let such a cool place just sit there and go to waste.
    Edited by Maryal on October 10, 2017 9:00AM
  • fred4
    fred4
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    Please keep this thread focused on one thing. I'm not asking for much. You have a whole wishlist that really belongs in it's own thread.

    I don't share your desire to turn the sewers into a PvE zone, nor do I share your assessment that I'm automatically bottom-feeding, when I go there (which is rare). I've had good duels in the sewers, and not just way back when. If it was a good place to go for some 1vX against weaker opponents, that would be nice too, but I'm not sure the statistical difference between upstairs and downstairs is that great. Any random encounter can turn out unexpectedly easy or hard.
  • newtinmpls
    newtinmpls
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    Well, I just look for a campaign that has lots of my character's alliance, and transitus as close as I can and ride like crazy.

    The bug about leaving Cyrodiil seems more random now. Sometimes I'm booted back, sometimes not.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • fred4
    fred4
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    You're booted back, if the campaign is not full and you lost network connection or the game crashed. You are not booted back, if you log out. You are certainly not booted back, if you log out and log back in the next day.
  • VaranisArano
    VaranisArano
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    I would probably go to IC more often if it were its own instance that I could travel to directly simply because it would be convenient However, I'm not sure how feasible it would be for ZOS to decouple it from Cyrodiil or how full the Imperial City would be if it became its own server as opposed to a Non-CP Sotha Sil Imperial City and a busy CP Vivec Imperial CIty, and a mostly empty Shor, Kastav, and Xarxes Imperial City. I suspect that both the Non-CP and the CP preferring folks would still want their own instance of the Imperial City.
  • Qbiken
    Qbiken
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    fred4 wrote: »
    You're booted back, if the campaign is not full and you lost network connection or the game crashed. You are not booted back, if you log out. You are certainly not booted back, if you log out and log back in the next day.

    Yes you´re. ZOS has even confirmed this is a bug.
  • Merlin13KAGL
    Merlin13KAGL
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    The only exception I'd like to see for this is if you're already in IC and you enter a dungeon via the front door, it should allow you to exit via the front door back to IC (realizing the risk you potentially take.)

    The kick at log out should have a cooldown, long enough to reload the game and log back into your character - assuming a hard crash. Otherwise, it's to prevent people from camping in a campaign when they are legitimately offline.

    Beyond that, if you have no interest in Cyrodiil, if you have no interest in the chance of running into PvP, either:
    1. Go with a group
    2. Take your time
    3. Find other content.

    The ride to the entrance is not that dire, especially when you have just as much likelihood to run into other alliances once inside IC.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • fred4
    fred4
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    Qbiken wrote: »
    fred4 wrote: »
    You're booted back, if the campaign is not full and you lost network connection or the game crashed. You are not booted back, if you log out. You are certainly not booted back, if you log out and log back in the next day.

    Yes you´re. ZOS has even confirmed this is a bug.

    By booted back I meant "booted back into IC" (like booting a PC), not "booted out of Cyro and back to PvE land". Thus we agree. Sorry, I realise now that was ambiguous as hell.
  • fred4
    fred4
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    The kick at log out should have a cooldown, long enough to reload the game and log back into your character - assuming a hard crash. Otherwise, it's to prevent people from camping in a campaign when they are legitimately offline.
    You are repeating speculation from the player-base as to why this was done. On the other hand, ZOS have already confirmed it was unintentional. From this thread:
    https://forums.elderscrollsonline.com/en/discussion/370306/while-offline-kicking-out-from-imperial-city/p1
    Hi everyone,

    What you're experiencing is not working as intended - it's a bug. If you are in Cyrodiil or Imperial City and you crash, disconnect, or naturally log out, you should log back in to Cyrodiil/Imperial City. The only instance where this will not be the case is if your campaign is full (which does not sound to be the case here.) We're currently investigating, and thank you for bringing it to our attention.
    This happened as part of an incremental patch and was not mentioned in the patch notes.
    Beyond that, if you have no interest in Cyrodiil, if you have no interest in the chance of running into PvP, either:
    1. Go with a group
    2. Take your time
    3. Find other content.

    The ride to the entrance is not that dire, especially when you have just as much likelihood to run into other alliances once inside IC.
    ROFL! You think I'm a PvEer? Haven't read the preceding posts, have you? I go there for small-scale PvP, because I don't enjoy Cyro gameplay, and because I often find Cyro performance unacceptable.
    Edited by fred4 on October 10, 2017 12:27PM
  • VaranisArano
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    I'm also a PVPer and I have no problem queuing into a campaign, porting to Chalman or the nearest EP keep to a IC gate, and riding to the sewers to enter the Imperial City.

    That being said, I'd bee more likely to go to Imperial City if I could queue to go there directly, because it would be much quicker and more convenient.
  • Emma_Overload
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    People have been asking for this for ages. Imperial City should have its own instance, separate from all Cyrodiil campaigns, and be directly accessible.

    No more horse simulator!

    Edited by Emma_Overload on October 10, 2017 1:24PM
    #CAREBEARMASTERRACE
  • fred4
    fred4
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    Personally, I'm not looking for anything fancy. I am not looking for separate instances. Being able to click on IC, and port to it from a wayshrine, after I entered a campaign, is all I'm looking for. This ought to be possible without a fast transit network being in place, of course.
  • Nestor
    Nestor
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    I have said this before, and I say it again:

    1. Divorce IC from the Cyrodiil Campaigns, they have nothing to do with each other, other than create a que for IC.
    2. Allow fast travel travel directly to and from the Alliance Base
    3. People who are in Cyrodiil doing a campaign, leave that campaign if they go into the IC, and have to re-queue to get back.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Seleval
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    I agree, one should be able to "queue" into IC, from the PVE zones.

    Or simply be able to tp into the base, so you dont have to run from somewhere to the Sewers entry, and get ganked right in front of there. Have seen Players do this, and got a few times killed there aswell.
    Would make things much more easy.

    I recall a time where you could teleport out of IC, but not in...
    PC/EU
  • VaranisArano
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    Seleval wrote: »
    I agree, one should be able to "queue" into IC, from the PVE zones.

    Or simply be able to tp into the base, so you dont have to run from somewhere to the Sewers entry, and get ganked right in front of there. Have seen Players do this, and got a few times killed there aswell.
    Would make things much more easy.

    I recall a time where you could teleport out of IC, but not in...

    While getting ganked by people camping at the Cyrodiil sewer entry is annoying (I've only seen it happen during the anniversary event, myself), I'm not sure what else you expect to happen once you actually get into the Imperial City. Or in other words, if someone can't handle the gankers at the entrance, how are they going to handle the gankers inside?

    Don't get me wrong, I think a convenient teleport would make players, including myself, more likely to queue into IC and play for a bit. But I don't think that gankers at the entrance is a great argument for that, since IC itself is pretty much built for gankers.
  • fred4
    fred4
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    ...I'm not sure what else you expect to happen once you actually get into the Imperial City. Or in other words, if someone can't handle the gankers at the entrance, how are they going to handle the gankers inside?
    You think you're very clever, but you're missing or deliberately ignoring the obvious: While I might not handle the gankers inside, I will respawn close to the action, or some action - be that PvE or PvP, and won't have to ride through emptiness for minute(s) at a time. That is the difference. To be honest, saying you get ganked at the entrance is rubbish, by and large, so I can see you arguing with that point, but this is not the way to do it.

    Personally I am not concerned with gankers, but with getting away from zergy and laggy gameplay, in Cyrodiil, where my abilities don't work properly half the time, and low framerates force me into greatly dumbed down gameplay. You might also just say I'm built for IC, and I enjoy small-scale gameplay that favors all-round balanced builds, somewhat close to duelling builds. I run into Cyrodiil builds, from time to time, Snipe builds with no defenses, for example, which just don't work well in IC. At the end of the day it's just a different place that favors different builds and some of us just want to play there, and not in Cyrodiil.
  • VaranisArano
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    That's a fair point. I missed the fact that Cyrodiil is a horse back riding simulator if you aren't lucky enough to have a keep held by your faction close to an entrance. I've gotten spoiled when EP holds Chalman in the campaign I usually go to IC on.
  • Seleval
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    Horse Back Riding Simulator 2.0

    That´s what I basically meant. If your alliance isn´t holding Ash, or any other keep thats close, getting there can be difficult at times.

    Getting ganked inside of IC is not as much of a problem, than getting ganked outside, since, as fred said, you spawn close to the fight again.

    I would go more often to IC if i could hop straight into it.
    PC/EU
  • fred4
    fred4
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    That being said, I'd bee more likely to go to Imperial City if I could queue to go there directly, because it would be much quicker and more convenient.
    Seleval wrote: »
    I would go more often to IC if i could hop straight into it.

    ZOS, last summer you revamped IC to attract more players. That had no lasting impact. How about simply doing this? It could be great bang for the buck.
  • Drakkdjinn
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    We've submitted this idea to them time and time again; if they cared enough to do it they would have by now.
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