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What are the incentives / benefits for healing various content?
I've mostly DPSed in the past and done a bit of tanking so I thought I'd try my hand at Healing and rolled a Templar.
Grouped up with a pick-up WB group and went around and healed the group through killing all the bosses in that zone. Of course some in the group didn't need the healing and some desperately needed it. The CP 600+ health bar never dropped below 90% but a few others health bar went down to below 25% every time the boss targeted them.
So I go to the bank to deposit my loot and can't find all the armor pieces I think I should have. Then I look at the map and two of the WB icons were still black.
Suddenly healer seems to me to be the crappiest role ever. At least with tank you might not do a lot of damage but at least you get the armor ant the achievement.
Now I'm curious - lets say you are grouped with ONLY noobs and you carry them through with heals through all the content. Would you just have zero experience and zero loot?
Now I'm wondering about dungeons and PvP as well - I always thought there was a reward for healing people in these types of content but now I'm not sure.
Can anyone point to some definitive information about this?