I practically lived in the arcades from the mid 70's to the very early 80's, No, we got nothing except seeing how long our high score stayed on the screen, its all we neededKiralyn2000 wrote: »Achievement points aren't useless. They allow you, when you're hanging out in the locker room, to show everyone else how much bigger your "Achievement" is compared to their "Achievement".
(I do wonder sometimes.... did people in the 80's go complain to the arcade owner that they didn't get any prizes for their score in Defender or Pac Man?)
I do not think that the cummulative score of the perceived worth of achievements should be tied to any direct ingame rewards. Many achievements already come with their individual rewards and a system that emphazises the sum of achievements in order to unlock certain content would ultimately result in unesseccary achievement grinds for people, with the activities and the rewards being pretty much unrelated.
For example right now if i want a specific achievement tied furnishing i would have to complete that very specific achievement, with PvP centric furnishings representing achievements from PvP, Dungeons and trials with their busts and trophies, etc. If a system would come along that would force me to grind a certian sum of achievments for a specific item i want, it might mean something like me having to farm PvP ranks or (those dreadful) trophy acheivments in order to get it.
Dear Developers,
Currently the player can get a lot of achievment points, but in fact they are useless. The is a suggestion: These points can be some kind of reputation. When the player gets enough amount of them he gets access to some new items (recipes, furniture, etc.). For example, if player got 10000 achievments points he can buy low grade items, 20000 - middle grade and so on. That can diversify the gameplay significantly.
Thnx for attention.
Flameheart wrote: »Actually it's pretty sufficient for me to compare my E-peen here:
https://www.eso-database.com/en/leaderboards/achievementpoints/201/?h=1
and see my char(s) in the top 60.
Dear Developers,
Currently the player can get a lot of achievment points, but in fact they are useless. The is a suggestion: These points can be some kind of reputation. When the player gets enough amount of them he gets access to some new items (recipes, furniture, etc.). For example, if player got 10000 achievments points he can buy low grade items, 20000 - middle grade and so on. That can diversify the gameplay significantly.
Thnx for attention.
Kiralyn2000 wrote: »Achievement points aren't useless. They allow you, when you're hanging out in the locker room, to show everyone else how much bigger your "Achievement" is compared to their "Achievement".
(I do wonder sometimes.... did people in the 80's go complain to the arcade owner that they didn't get any prizes for their score in Defender or Pac Man?)
@Kiralyn2000Kiralyn2000 wrote: »(I do wonder sometimes.... did people in the 80's go complain to the arcade owner that they didn't get any prizes for their score in Defender or Pac Man?)
generalmyrick wrote: »Imagine our point ranking next to our name in zone chat! Nice!
Kiralyn2000 wrote: »Achievement points aren't useless. They allow you, when you're hanging out in the locker room, to show everyone else how much bigger your "Achievement" is compared to their "Achievement".
(I do wonder sometimes.... did people in the 80's go complain to the arcade owner that they didn't get any prizes for their score in Defender or Pac Man?)
The prize was to have your initials at the top until someone came around and beat it...Or the arcade owner reset the machine.