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Useless Achievments Points

Arrekus
Arrekus
Soul Shriven
Dear Developers,
Currently the player can get a lot of achievment points, but in fact they are useless. The is a suggestion: These points can be some kind of reputation. When the player gets enough amount of them he gets access to some new items (recipes, furniture, etc.). For example, if player got 10000 achievments points he can buy low grade items, 20000 - middle grade and so on. That can diversify the gameplay significantly.
Thnx for attention.
  • Ladislao
    Ladislao
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    It is the reward for activity in the game. Do you think reward should be rewarded?
    Everything is viable
  • Chronicburn
    Chronicburn
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    I like the idea ... if it's good for players, why not I say
  • Turelus
    Turelus
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    I've always treated achievements as extra goals beyond the base "get max level, get max gear, win all the things" and don't really like when they just become another grind for the pursuit of wealth or power.

    They should be rewards to show what you've achieved and goals to work towards when you don't have much else going on (i.e. between content releases).
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Kiralyn2000
    Kiralyn2000
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    Achievement points aren't useless. They allow you, when you're hanging out in the locker room, to show everyone else how much bigger your "Achievement" is compared to their "Achievement".

    ;)



    (I do wonder sometimes.... did people in the 80's go complain to the arcade owner that they didn't get any prizes for their score in Defender or Pac Man?)
  • Ahzek
    Ahzek
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    I do not think that the cummulative score of the perceived worth of achievements should be tied to any direct ingame rewards. Many achievements already come with their individual rewards and a system that emphazises the sum of achievements in order to unlock certain content would ultimately result in unesseccary achievement grinds for people, with the activities and the rewards being pretty much unrelated.
    For example right now if i want a specific achievement tied furnishing i would have to complete that very specific achievement, with PvP centric furnishings representing achievements from PvP, Dungeons and trials with their busts and trophies, etc. If a system would come along that would force me to grind a certian sum of achievments for a specific item i want, it might mean something like me having to farm PvP ranks or (those dreadful) trophy acheivments in order to get it.
    Jo'Khaljor
  • Slick_007
    Slick_007
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    epeen. flex it!
  • themaddaedra
    themaddaedra
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    The idea is good. As collecting achievements get harder and harder by the end. And 20k achievement point means that the player put some good effort in game.

    Oh crap, forgot, zos don't care about this :|
    Edited by themaddaedra on October 9, 2017 3:25PM
    PC|EU
  • Turelus
    Turelus
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    Another thought I just had why this wouldn't work so well, simply the stacked number of achievements in PvE vs PvP.

    As soon as you make it a reputation system or rewards system there will be something which ends up being meta and then everyone needs to get it. PvP players have a very small pool of achievements vs the masses you can earn from easier PvP grinds.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Flameheart
    Flameheart
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    Actually it's pretty sufficient for me to compare my E-peen here:

    https://www.eso-database.com/en/leaderboards/achievementpoints/201/?h=1

    and see my char(s) in the top 60.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Hanzus
    Hanzus
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    Achievement points aren't useless. They allow you, when you're hanging out in the locker room, to show everyone else how much bigger your "Achievement" is compared to their "Achievement".

    ;)



    (I do wonder sometimes.... did people in the 80's go complain to the arcade owner that they didn't get any prizes for their score in Defender or Pac Man?)
    I practically lived in the arcades from the mid 70's to the very early 80's, No, we got nothing except seeing how long our high score stayed on the screen, its all we needed ;)

    Edited by Hanzus on October 9, 2017 3:35PM
    "Walk always in the light, or we will drag you to it."
    -Vigilant of Stendarr

    Nords, the true sons of Skyrim!
    PC NA
  • DosPanchos
    DosPanchos
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    Ahzek wrote: »
    I do not think that the cummulative score of the perceived worth of achievements should be tied to any direct ingame rewards. Many achievements already come with their individual rewards and a system that emphazises the sum of achievements in order to unlock certain content would ultimately result in unesseccary achievement grinds for people, with the activities and the rewards being pretty much unrelated.
    For example right now if i want a specific achievement tied furnishing i would have to complete that very specific achievement, with PvP centric furnishings representing achievements from PvP, Dungeons and trials with their busts and trophies, etc. If a system would come along that would force me to grind a certian sum of achievments for a specific item i want, it might mean something like me having to farm PvP ranks or (those dreadful) trophy acheivments in order to get it.

    I pictured the "Architect" from "The Matrix" when reading this... you forgot to say "ergo"!

    You have now wasted your time if you read this.
  • Enslaved
    Enslaved
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    Even better.
    Let players gain 1% chance to gain motifs/housing item recipes/recipes for every 2k achievement points gained.
  • Ladislao
    Ladislao
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    Enslaved wrote: »
    Even better.
    Let players gain 1% chance to gain motifs/housing item recipes/recipes for every 2k achievement points gained.

    People hate RNG so much that they suggest adding more. Nonsence.
    Everything is viable
  • Storymaster
    Storymaster
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    Arrekus wrote: »
    Dear Developers,
    Currently the player can get a lot of achievment points, but in fact they are useless. The is a suggestion: These points can be some kind of reputation. When the player gets enough amount of them he gets access to some new items (recipes, furniture, etc.). For example, if player got 10000 achievments points he can buy low grade items, 20000 - middle grade and so on. That can diversify the gameplay significantly.
    Thnx for attention.

    But they're not useless, @Arrekus

    You can use them as currency to purchase:

    itemLinkImage.php?itemid=130191&level=1&quality=5&enchantid=0&enchantintlevel=0&enchantinttype=0&v=&summary&potiondata=-1&stolen=-1&writ1=0&writ2=0&writ3=0&writ4=0&writ5=0&writ6=0&itemlink=


    Also, Planet Dune is spelled Arrakis, though @Arrekus is easier on the eyes so perhaps you succeeded where Frank Herbert failed.


    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Enslaved
    Enslaved
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    Ladislao wrote: »
    Enslaved wrote: »
    Even better.
    Let players gain 1% chance to gain motifs/housing item recipes/recipes for every 2k achievement points gained.

    People hate RNG so much that they suggest adding more. Nonsence.

    it will add about 11.5% better chance of finding expensive/nice stuff. In a RNG driven game such as ESO, this would be very nice.
    Edited by Enslaved on October 9, 2017 3:57PM
  • rhapsodious
    rhapsodious
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    Flameheart wrote: »
    Actually it's pretty sufficient for me to compare my E-peen here:

    https://www.eso-database.com/en/leaderboards/achievementpoints/201/?h=1

    and see my char(s) in the top 60.

    Hm, I haven't ran the update client in a while. Thanks for the reminder!

    I like cumulative achievement points being purely fluff. I have fun earning them on one character and truly having that feeling of having Done Everything on my main, but there are many players who will have one character for one purpose (say, a PVP character, or a crafter, or one of each class) who would be missing out (much like before they made other currencies bankable, it would be a pain in the ass to grind achievements on a character you'd rather not be playing just to buy the thing). And no, I don't want account-wide achievements, since, being just fluff, it's a measure of your particular accomplishments with a particular character.
  • Graydon
    Graydon
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    I told my mom about my video game achievements.

    She is very proud of me. She said so.
  • generalmyrick
    generalmyrick
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    Arrekus wrote: »
    Dear Developers,
    Currently the player can get a lot of achievment points, but in fact they are useless. The is a suggestion: These points can be some kind of reputation. When the player gets enough amount of them he gets access to some new items (recipes, furniture, etc.). For example, if player got 10000 achievments points he can buy low grade items, 20000 - middle grade and so on. That can diversify the gameplay significantly.
    Thnx for attention.

    i think our chat text should be colored in zone chat or something like that.

    every 1000 points it turns a different shade...maybe gold being the best...white being the worst.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • PlagueSD
    PlagueSD
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    Achievement points aren't useless. They allow you, when you're hanging out in the locker room, to show everyone else how much bigger your "Achievement" is compared to their "Achievement".

    ;)



    (I do wonder sometimes.... did people in the 80's go complain to the arcade owner that they didn't get any prizes for their score in Defender or Pac Man?)

    The prize was to have your initials at the top until someone came around and beat it...Or the arcade owner reset the machine.
  • Recremen
    Recremen
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    It would be cool to have some kind of cosmetic buy-in for points (so long as you could actually buy all the things if you maxed achievement points). Titles, unique dyes, maybe even costumes or whatever. Could be loads of fun!
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • generalmyrick
    generalmyrick
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    Imagine our point ranking next to our name in zone chat! Nice!
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • LadyNalcarya
    LadyNalcarya
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    Honestly?
    Imo they shouldnt implement any kind of rewards for those poins until they make achivements account-wide.
    Because if they would add rewards, it will just punish us altoholics... As if grinding Mages guild/Undaunted/pvp skill lines isnt enough.
    I've been playing for a long time, cleared all content etc. If I would do all this on a single character, I'd have 25k-ish points, or maybe more. But since I'm an altoholic, my highest score is 14,7k... And I'd be really annoyed if they would reward people just for playing on the same character.
    Edited by LadyNalcarya on October 9, 2017 5:05PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    What about Special Dyes and Titles? Aren't those considered rewards?
    I got my "Master Angler" title as a achievement reward, and I cherish it.
    Plus after 20.4k achievement points, I have a lot of really cool armor dyes unlocked and more titles than I will ever use. So yes, they DO give rewards..
    My 2 drakes....
    Huzzah!!
    Edited by wenchmore420b14_ESO on October 9, 2017 5:11PM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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  • SirAndy
    SirAndy
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    (I do wonder sometimes.... did people in the 80's go complain to the arcade owner that they didn't get any prizes for their score in Defender or Pac Man?)
    @Kiralyn2000
    Not in the 80s but the 70s, my local bar next to my school would give you a free beer whenever you got a high score on one of the arcade games or pinball machine.

    I spent many after school hours in that bar, i still remember when the first Asteroids arcade came out, i was glued to that thing for weeks ...
    biggrin.gif
    Edited by SirAndy on October 9, 2017 5:11PM
  • Graydon
    Graydon
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    Imagine our point ranking next to our name in zone chat! Nice!

    So Joey who has 15,000 points feels complelled to add more useless spam to zone chat??? So everyone can see???

    No thanks.
    Edited by Graydon on October 9, 2017 6:54PM
  • Colecovision
    Colecovision
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    PlagueSD wrote: »
    Achievement points aren't useless. They allow you, when you're hanging out in the locker room, to show everyone else how much bigger your "Achievement" is compared to their "Achievement".

    ;)



    (I do wonder sometimes.... did people in the 80's go complain to the arcade owner that they didn't get any prizes for their score in Defender or Pac Man?)

    The prize was to have your initials at the top until someone came around and beat it...Or the arcade owner reset the machine.

    Or someone snuck behind and unplugged it to reset the game.

    Sincerely
    -ACE
    -ASS
    -TNT
    -SOS
    -BUT

    Also, some people wanted prizes. If you haven't watched King of Kong and Man vs Snake, you really need to.


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