AzraelKrieg wrote: »Non-CP is certainly not dead. On PC-NA anyway.
It would work by having four options upon entering cyrodil... dps, tank, healer and custom.
If you aren't max cp you choose from the preset max cp options when finally level to max you get to choose custom.
I really feel this would work considering non-cp is dead and without being max you might as well be, what you all think?
AzraelKrieg wrote: »Non-CP is certainly not dead. On PC-NA anyway.
I could see this working, but I think they would have to let you have a "PvP/PvE spec choice" so when you enter PvP your PvP spec gets turned on and applied to the character regardless of actual CP level.
However going down this route (with battle levelling already in play) really makes you question why we even have levels if we have to keep pushing players up to max so they can enjoy the game. #RemoveCP
You can probably still kill...no must definitely can, but I do like feeling boss running around.
AzraelKrieg wrote: »Non-CP is certainly not dead. On PC-NA anyway.
...it actually is kinda dead now. It's been unplayable for awhile now in all the no-CP campaigns, most people moved to vivec.
I prefer to play in no-CP, but there's not a whole lot going on in there.
Edit: I meant to vote No actually, oops. Once you get over 300 CP it gets fun and doesn't matter all that much in my experience.
As others have suggested, the CP tree should be separate from PVE and PVP to more easily accommodate both styles.
It also takes way too long to get to max CP at this point and the ever increasing cap will be a nightmare for fresh new players to catch up in a timely manner without going through the most boring grind of their lives. The difference between CP 300 and 660 is quite a lot actually since it not only scales all 3 attributes as you lose out on a ton of a damage and defences as well.
I speak for myself but the fun in PVP is not to be killing people who are behind/ahead in gear or CP. I want a fair, fun and interesting fight.
That's why I think Guild wars 2 had something good going on (despite several unbalance issues on classes), that when you went to the PVP world, everyone was the same level and had access to a variety of gear of the same level right off the bat.
Ultimately PVP is about fighting the war and helping your faction succeed in your campaign while having rewarding and entertaining fights.
Not grind CP/Gear for 3-6 months to reach the same playing field as others and when you finally get there, it's a Zerg lagfest of tanks and destro ult's that put all your effort into waste in 5 seconds or less.
Man I wish it was 3-6 months, been at the grind myself for 2+ years and still only 360cp, don't know if I will ever be 660cp.
Man I wish it was 3-6 months, been at the grind myself for 2+ years and still only 360cp, don't know if I will ever be 660cp.
And by the time you get there, the CP will be 700+ haha
I'm CP435 at the moment. Played 3 months and got to CP250 (and levelled a few alts) then quit for a year. Came back late august and here I am now. Wearing a full training set for everything you do in pve really helps.
That being said, I can definitely notice when I'm fighting someone my CP or at 660 CP in terms of pure damage output and my defences. Not saying I can't hold my own and even defeat these people but there's a slight handicap even at 225CP difference from cap.
I'd play No CP more often until I reach cap if the campaign wasn't so heavily dominated by EP on the EU server.
No. This isn't PUBG or a first-person shooter. This is an RPG, where progression and character development have a real effect on your performance.
Man I wish it was 3-6 months, been at the grind myself for 2+ years and still only 360cp, don't know if I will ever be 660cp.
And by the time you get there, the CP will be 700+ haha
I'm CP435 at the moment. Played 3 months and got to CP250 (and levelled a few alts) then quit for a year. Came back late august and here I am now. Wearing a full training set for everything you do in pve really helps.
That being said, I can definitely notice when I'm fighting someone my CP or at 660 CP in terms of pure damage output and my defences. Not saying I can't hold my own and even defeat these people but there's a slight handicap even at 225CP difference from cap.
I'd play No CP more often until I reach cap if the campaign wasn't so heavily dominated by EP on the EU server.
What kind of gear you run to put up a fight with the higher dudes?
I used to run medium and sit at back of zeros firing a bow but very boring, switched up to full heavy everything on health now I can survive better but don't do much damage, benefit obviously less respawns.
Honestly considering just switching up to destiny, can pvp at a competitive level within a week or two there and since FPS it's more skill based than grind based.
This would require infrastructure that allows characters to have alternate CP allocations. We don't have that, unfortunately, because many players would love to be able to switch from PvP to PvE, tank to dps, etc. as need arises. Even if it still cost gold it would be an big QoL improvement for players who want to do multiple kinds of activities.
If there was not a no-CP campaign, I'd be more in support of boosting CP like base stats for non-vets are. But there ARE options.