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Should everyone in PVP be max cp?

Argah
Argah
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It would work by having four options upon entering cyrodil... dps, tank, healer and custom.

If you aren't max cp you choose from the preset max cp options when finally level to max you get to choose custom.

I really feel this would work considering non-cp is dead and without being max you might as well be, what you all think?
Edited by Argah on October 9, 2017 1:27PM

Should everyone in PVP be max cp? 114 votes

Yes
15%
Solarikenwheem_ESOHanokihsVilestrideNemeliomMedakonDerrawildbear247ZerokAriades_sweworsttankeverFoolishHumanSpiderCultistklucas520Zer0ooPocketAces13xbpzschrekhaakira 18 votes
No
84%
IcyDeadPeopleWhitePawPrintsMithoronOsteosmoutonMadyAzuryaaubrey.baconb16_ESOBam_BamSoupDragonTevnarTilleroeshiJerdehTavore1138AzraelKriegSkoomahStreegaCaffeinatedMayhemJade1986DisgracefulMind 96 votes
  • AzraelKrieg
    AzraelKrieg
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    No
    Non-CP is certainly not dead. On PC-NA anyway.
    Gold Dragons Guildmaster PC-NACR2000+
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  • Argah
    Argah
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    Non-CP is certainly not dead. On PC-NA anyway.

    Completely dead on xb1 eu, it's a shame been playing since release with the goal of one day pvp'ing, that day it seems will never come 350cp after years and never see anyone in cyrodil I could win a fight against due to levels.

    I honestly think my idea would open it up massively for other in same situation.
  • IcyDeadPeople
    IcyDeadPeople
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    No
    Argah wrote: »
    It would work by having four options upon entering cyrodil... dps, tank, healer and custom.

    If you aren't max cp you choose from the preset max cp options when finally level to max you get to choose custom.

    I really feel this would work considering non-cp is dead and without being max you might as well be, what you all think?

    The first idea doesn't make sense to me. The only pure dps builds are gankers and most people in PVP are frequently adjusting their builds and trying different approaches.

    The second idea, you are essentially proposing scaling for those under 660 CP. Might work, but why bother making them wait until they reach max level to allocate their own CP?


    Edited by IcyDeadPeople on October 9, 2017 2:07PM
  • Turelus
    Turelus
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    I could see this working, but I think they would have to let you have a "PvP/PvE spec choice" so when you enter PvP your PvP spec gets turned on and applied to the character regardless of actual CP level.

    However going down this route (with battle levelling already in play) really makes you question why we even have levels if we have to keep pushing players up to max so they can enjoy the game. #RemoveCP
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  • pzschrek
    pzschrek
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    Yes
    Non-CP is certainly not dead. On PC-NA anyway.

    ...it actually is kinda dead now. It's been unplayable for awhile now in all the no-CP campaigns, most people moved to vivec.

    I prefer to play in no-CP, but there's not a whole lot going on in there.

    Edit: I meant to vote No actually, oops. Once you get over 300 CP it gets fun and doesn't matter all that much in my experience.
    Edited by pzschrek on October 9, 2017 2:29PM
    “The enemy is anybody who's going to get you killed, no matter which side he is on.”
  • Argah
    Argah
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    Turelus wrote: »
    I could see this working, but I think they would have to let you have a "PvP/PvE spec choice" so when you enter PvP your PvP spec gets turned on and applied to the character regardless of actual CP level.

    However going down this route (with battle levelling already in play) really makes you question why we even have levels if we have to keep pushing players up to max so they can enjoy the game. #RemoveCP

    I don't mind cp, it's good outside cyrodil but in there without being max level you are pretty much reduced to a support/distraction type style, not much else you can do and the grind getting to a competitive level is just way too much for an average gamer.
  • Tasear
    Tasear
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    No
    You can probably still kill...no must definitely can, but I do like feeling boss running around.
  • casparian
    casparian
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    No
    No. This isn't PUBG or a first-person shooter. This is an RPG, where progression and character development have a real effect on your performance.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Argah
    Argah
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    Tasear wrote: »
    You can probably still kill...no must definitely can, but I do like feeling boss running around.

    I've always ran medium gear my last attempt was full heavy gear 35k health and still got rekt from a 660cp, quite often as well when in a group of lower levels a 660 can survive everything we do put the controller down a bit pick it back up use an ulti and wipe us out.

    I get this wouldn't be a problem if non-cp was active but it isn't so something's gotta be done.
  • Argah
    Argah
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    casparian wrote: »
    No. This isn't PUBG or a first-person shooter. This is an RPG, where progression and character development have a real effect on your performance.

    Non-cp is there for a reason, it's dead though.
  • CyrusArya
    CyrusArya
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    This is a good idea. Remove NO CP and then give people in CP scaling to max if they aren't capped. By allowing 2 formats of PvP, you artificially thin the active PvP populations as well as complicate matters of balance by having to account for two different PvP settings.
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  • Jade1986
    Jade1986
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    No
    pzschrek wrote: »
    Non-CP is certainly not dead. On PC-NA anyway.

    ...it actually is kinda dead now. It's been unplayable for awhile now in all the no-CP campaigns, most people moved to vivec.

    I prefer to play in no-CP, but there's not a whole lot going on in there.

    Edit: I meant to vote No actually, oops. Once you get over 300 CP it gets fun and doesn't matter all that much in my experience.

    PC-EU non cp is pretty active at all times. at least 2 bars, and mosre often than not pop locked for at least 2 factions.
  • Argah
    Argah
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    A lot of no not much reasons why, I guess most believe time played should give advantage over others with less.

    Must be a pc thing that and probably why it's a bit crap on console, different mentality towards gaming.
  • UppGRAYxDD
    UppGRAYxDD
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    No
    No CP, under 300 cp, current max cap cp, and unlimited cp campaigns should all be run. Either that or just remove cp completely...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Kalante
    Kalante
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    pvp is trash devs don't care about it
  • itehache
    itehache
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    No
    PVP should always be non-cp.
  • wheem_ESO
    wheem_ESO
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    Yes
    I suggested something like this recently over in the Battlegrounds forum, but the "free" CP shouldn't be limited to presets. Give everyone a "template" that they can setup themselves, which only becomes active when in a PvP area; this allows both an even playing field for everyone involved, as well as "dual specs" for PvP and PvE, so one can optimize their CP without having to reset and reallocate so much.

    Personally, I think it'd probably be better if PvP was all no-CP across the board. But, if we're going to have it in play (and it's about to be forced down Battlegrounds Players' throats), then it needs to be equalized across all players. There should be no winning or losing based on nothing more than having more stats because you did more or less PvE grinding than the other player.
  • Rohamad_Ali
    Rohamad_Ali
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    No
    No , we need stop all this catering to people that have not done the work to improve themselves . It's an important element to the game and creates a sense of progression and achievement .
  • wheem_ESO
    wheem_ESO
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    Yes
    You get a sense of progression and achievement by winning a PvP fight against someone who outplays you, just because you've invested a lot more hours into the game than your opponent? I'd feel the opposite way, personally. It's a pretty crappy feeling to see someone play really well but lose due to a gear/other time-investment gap.

    Think about this from the perspective of potential new players; if you were looking for a new MMO that had PvP that you could enjoy, would you really want one that required such a big time investment? Especially if you weren't really that interested in the PvE portion of the game? I played a lot over a period of about 3.5 months, mostly in Battlegrounds, and got maybe 150 CP. My current total is now 595, which puts me 95 short of the upcoming cap. If I were coming to the game with a fresh character, no CP at all, and fully understood what it took to get it maxed out and be on equal footing, I'd scoff and look for a different game.
    Edited by wheem_ESO on October 11, 2017 7:33AM
  • Derra
    Derra
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    Yes
    I think they should introduce a double CP spec - one with your actual CP for pve and one with pvp CP where everyone is at max cp.

    CP grind is far too long an influential (especially since nonCP pvp is currently dying off on all platforms as it seems) to be a restricting factor in pvp.

    If not that zos should atleast enable CP from lvl1 and speed up the catchup mechanic so that someone leveling and grinding undaunted9 when going into pvp has atleast ~450CP to start with.
    Edited by Derra on October 11, 2017 7:39AM
    <Noricum>
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  • Timeraider
    Timeraider
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    No
    NO-CP is just as alive as CP on pc-eu so dont see any reasons at all
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  • haakira
    haakira
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    Yes
    As others have suggested, the CP tree should be separate from PVE and PVP to more easily accommodate both styles.

    It also takes way too long to get to max CP at this point and the ever increasing cap will be a nightmare for fresh new players to catch up in a timely manner without going through the most boring grind of their lives. The difference between CP 300 and 660 is quite a lot actually since it not only scales all 3 attributes as you lose out on a ton of a damage and defences as well.

    I speak for myself but the fun in PVP is not to be killing people who are behind/ahead in gear or CP. I want a fair, fun and interesting fight.

    That's why I think Guild wars 2 had something good going on (despite several unbalance issues on classes), that when you went to the PVP world, everyone was the same level and had access to a variety of gear of the same level right off the bat.

    Ultimately PVP is about fighting the war and helping your faction succeed in your campaign while having rewarding and entertaining fights.

    Not grind CP/Gear for 3-6 months to reach the same playing field as others and when you finally get there, it's a Zerg lagfest of tanks and destro ult's that put all your effort into waste in 5 seconds or less.
    Edited by haakira on October 11, 2017 8:43AM
  • SpiderCultist
    SpiderCultist
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    Yes
    CP is for grinders and nolifers. It would be desirable for PVPers to have the same CP AND a wide range of specialized pvp gear.
    Edited by SpiderCultist on October 11, 2017 8:55AM
    PC | EU
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  • Argah
    Argah
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    haakira wrote: »
    As others have suggested, the CP tree should be separate from PVE and PVP to more easily accommodate both styles.

    It also takes way too long to get to max CP at this point and the ever increasing cap will be a nightmare for fresh new players to catch up in a timely manner without going through the most boring grind of their lives. The difference between CP 300 and 660 is quite a lot actually since it not only scales all 3 attributes as you lose out on a ton of a damage and defences as well.

    I speak for myself but the fun in PVP is not to be killing people who are behind/ahead in gear or CP. I want a fair, fun and interesting fight.

    That's why I think Guild wars 2 had something good going on (despite several unbalance issues on classes), that when you went to the PVP world, everyone was the same level and had access to a variety of gear of the same level right off the bat.

    Ultimately PVP is about fighting the war and helping your faction succeed in your campaign while having rewarding and entertaining fights.

    Not grind CP/Gear for 3-6 months to reach the same playing field as others and when you finally get there, it's a Zerg lagfest of tanks and destro ult's that put all your effort into waste in 5 seconds or less.

    Man I wish it was 3-6 months, been at the grind myself for 2+ years and still only 360cp, don't know if I will ever be 660cp.
  • haakira
    haakira
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    Yes
    Argah wrote: »
    Man I wish it was 3-6 months, been at the grind myself for 2+ years and still only 360cp, don't know if I will ever be 660cp.

    And by the time you get there, the CP will be 700+ haha

    I'm CP435 at the moment. Played 3 months and got to CP250 (and levelled a few alts) then quit for a year. Came back late august and here I am now. Wearing a full training set for everything you do in pve really helps.

    That being said, I can definitely notice when I'm fighting someone my CP or at 660 CP in terms of pure damage output and my defences. Not saying I can't hold my own and even defeat these people but there's a slight handicap even at 225CP difference from cap.

    I'd play No CP more often until I reach cap if the campaign wasn't so heavily dominated by EP on the EU server.
    Edited by haakira on October 11, 2017 12:20PM
  • Argah
    Argah
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    haakira wrote: »
    Argah wrote: »
    Man I wish it was 3-6 months, been at the grind myself for 2+ years and still only 360cp, don't know if I will ever be 660cp.

    And by the time you get there, the CP will be 700+ haha

    I'm CP435 at the moment. Played 3 months and got to CP250 (and levelled a few alts) then quit for a year. Came back late august and here I am now. Wearing a full training set for everything you do in pve really helps.

    That being said, I can definitely notice when I'm fighting someone my CP or at 660 CP in terms of pure damage output and my defences. Not saying I can't hold my own and even defeat these people but there's a slight handicap even at 225CP difference from cap.

    I'd play No CP more often until I reach cap if the campaign wasn't so heavily dominated by EP on the EU server.

    What kind of gear you run to put up a fight with the higher dudes?

    I used to run medium and sit at back of zeros firing a bow but very boring, switched up to full heavy everything on health now I can survive better but don't do much damage, benefit obviously less respawns.

    Honestly considering just switching up to destiny, can pvp at a competitive level within a week or two there and since FPS it's more skill based than grind based.
  • Bam_Bam
    Bam_Bam
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    No
    casparian wrote: »
    No. This isn't PUBG or a first-person shooter. This is an RPG, where progression and character development have a real effect on your performance.

    This exactly. Don't have enough CP, then get busy and get earning them like everyone else.
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  • Zvorgin
    Zvorgin
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    Argah wrote: »
    haakira wrote: »
    Argah wrote: »
    Man I wish it was 3-6 months, been at the grind myself for 2+ years and still only 360cp, don't know if I will ever be 660cp.

    And by the time you get there, the CP will be 700+ haha

    I'm CP435 at the moment. Played 3 months and got to CP250 (and levelled a few alts) then quit for a year. Came back late august and here I am now. Wearing a full training set for everything you do in pve really helps.

    That being said, I can definitely notice when I'm fighting someone my CP or at 660 CP in terms of pure damage output and my defences. Not saying I can't hold my own and even defeat these people but there's a slight handicap even at 225CP difference from cap.

    I'd play No CP more often until I reach cap if the campaign wasn't so heavily dominated by EP on the EU server.

    What kind of gear you run to put up a fight with the higher dudes?

    I used to run medium and sit at back of zeros firing a bow but very boring, switched up to full heavy everything on health now I can survive better but don't do much damage, benefit obviously less respawns.

    Honestly considering just switching up to destiny, can pvp at a competitive level within a week or two there and since FPS it's more skill based than grind based.

    High health doesn't make you tanky, resource management and block make you tanky. There are ways to be very tanky and hit very very hard.
  • NBrookus
    NBrookus
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    No
    This would require infrastructure that allows characters to have alternate CP allocations. We don't have that, unfortunately, because many players would love to be able to switch from PvP to PvE, tank to dps, etc. as need arises. Even if it still cost gold it would be an big QoL improvement for players who want to do multiple kinds of activities.

    If there was not a no-CP campaign, I'd be more in support of boosting CP like base stats for non-vets are. But there ARE options.
  • Argah
    Argah
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    NBrookus wrote: »
    This would require infrastructure that allows characters to have alternate CP allocations. We don't have that, unfortunately, because many players would love to be able to switch from PvP to PvE, tank to dps, etc. as need arises. Even if it still cost gold it would be an big QoL improvement for players who want to do multiple kinds of activities.

    If there was not a no-CP campaign, I'd be more in support of boosting CP like base stats for non-vets are. But there ARE options.

    There are no other options XB1 EU, it's cp only.
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