Storymaster wrote: »Additionally, all of that can be broken down for tempers and crafting mats, so its really win-win.
When sub 50, they are fine. At 460+ CP, the rewards are bank/merchant fodder.
With that said, I would expect them to be fodder. Quests are pretty easy once you get into CP and have 4 star gear.
It would be cool is there was a difficult slider that resulted in better rewards though.
Really ? How do you get that ? I do daily quests everyday, items are always different.
The items you dont need, sell ! People are always looking for certain items.
Storymaster wrote: »Additionally, all of that can be broken down for tempers and crafting mats, so its really win-win.
I suppose but where's the real achievement in it. We have people grinding levels because questing results in little rewards. Nobody says you should go do x quest. I just think there's room for improvement here.
I don't mind them for the most part for newer alts, as I use them to deconstruct and further the crafting lines. For my other characters, I often get CP160 set pieces that I can sell (though most are junk). As I level my newer alt now though, I do wish more of them gave out decent jewelry besides just the main and guild quests. She can craft her own gear for the most part, but she's always stuck with low level jewelry.
One of the games I played in the past would often have choices when you finished a quest, to make sure that you got the weapon you actually needed or whatnot. They could do something like this, and maybe offer a choice of gear/jewelry/gold so that people could choose what they actually needed (because for brand new players, the gear can actually be useful).
I do think it would be cool if at least some quests would give furniture or a furniture recipe every now and then, or some other items useful for characters of every level. And I really agree with those saying that treasure chests need an overhaul. Lately it just feels like a waste of time bothering to use the maps.