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Confused over Random Dungeon finder

kaluis
kaluis
Soul Shriven
So being very new to eso , I assumed random dungeons and dungeons in general worked in a similar way to other mmo's. When I first hit lvl 10 I unlocked the ability to queue for dungeons, so very eager to try them out I queued, sadly I was removed 3 times by groups due to being too low lvl /under geared for the dungeons.When I eventually managed to get int to a random dungeon and NOT get instantly kicked , the group commented on my low lvl and how it would be a "problem". The last group was at least polite for the most part, but damn this wasn't exactly a great intro to the community.

What I don't understand is why the game would allow me to queue for dungeons I wouldn't be able to do? I certainly don't want to ruin peoples gaming experience if im some how queuing for the wrong thing , So what am I missing ? , am I simply not meant to queue for dungeons whilst lvling if so this is a big downer for me as I enjoy doing dungeons in most mmo's.

Thanks in advance for the help
  • Meetre
    Meetre
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    First off, I am sorry you have had bad experiences in the dungeon finder. You can do the dungeons, just not as fast as some people would like to get them done. At level 10, you don't have a lot of passive abilities that help you do more damage and survive as well as a higher level character would, and you haven't unlocked weapon swapping yet; both help you add more to the group in a dungeon. What you need is to find some friends who can help you do the dungeons and teach you what to pay attention to so you can do better in them. Not sure which platform/server you are on, but if you play on PC-NA I would be happy to help out. Send me an in game message to @Meetre.

    Don't let the negative people get you down, there are a lot of very helpful people in game, you just don't often find them in the group-finder, because they have had bad experiences like yours.
  • Tasear
    Tasear
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    If it makes you feel better I got kicked this week while leveling an alt with 660 champion points.

    The answer to your question is honestly something is wrong since one tamerial. They made it scale to people and bosses have more health. As such community became less forgivening in dungeons.

    The only thing I can suggest is look for a guild for dungeons or try asking in zone for people of simliar level.

    @ZOS_GinaBruno @ZOS_JessicaFolsom maybe forward this feedback to dungeon designers?
  • kaluis
    kaluis
    Soul Shriven
    Thank you for your responses it makes me feel a little better knowing there are some nice players in the game , tbh I was more concerned I was missing something/doing something wrong when queuing for random dungeons. I have to admit this design is a tad confusing as most other games, low lvl dungeons tend to be very simplistic = queue for what your lvl has unlocked, rather than having a huge list of dungeons as soon as you hit lvl 10.

    Think in future I will just have to manual queue for dungeons and stick to the first few ones and hope for the best , either that or move from PC-EU and hope other servers are better lol

  • akl77
    akl77
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    It’s ZOS s fault, like dark souls or bloodborn, the people you que up with will only be a few levels up or below you, never higher or lower. So all members are similar levels.
    Also, ZOS we don’t want to carry anyone in this game, so put some level limit in, like +10 and -10 levels with the player.
    Dark souls and bloodborn with its limited player base can do it successfully and get someone immediately, eso should too.
    Pc na
  • kaluis
    kaluis
    Soul Shriven
    I'm not sure I understand as I was solo queuing and all of the people I came across were very high lvl/max lvl. Is there an incentive to do these beginning dungeons as a high lvl player? Im not even sure why I was coming across high lvl players to begin with.
  • Beardimus
    Beardimus
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    If people kick you out a Normal dungeon, then they were not confident in their own ability is all. You can solo them once you have a few CP. Vet is another question people shouldn't kick anyone from a normal

    It's annoying people do this, but to be honnest best way is find some in game friends. Join a guild, agree the deal with a few people first and queue as a group, def gets you round all that, also if you queue with a tank or healer you get straight in
    Edited by Beardimus on October 7, 2017 8:44AM
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • LordGavus
    LordGavus
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    kaluis wrote: »
    I'm not sure I understand as I was solo queuing and all of the people I came across were very high lvl/max lvl. Is there an incentive to do these beginning dungeons as a high lvl player? Im not even sure why I was coming across high lvl players to begin with.

    High level players will do the early dungeons in order to farm gear that drops there, or taking advantage of the bonus xp from doing a random dungeon.
  • Beardimus
    Beardimus
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    As above, people love the 400k XP (enlightened, first random daily of the day) but higher level people 100% shouldn't boot you!! One CP cap can carry anyone thru a normal easy

    Were you queung as DPS or tank / healer?
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Belyar
    Belyar
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    Was leveling my healer ( level 15ish ) and got kicked out of the group even though I'm over CP 500 and my healing was alright. I even had crafted gear on me. Stuff like this happens sadly.
  • FoolishHuman
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    Don't worry too much about it, you get scaled up to the dungeons level and you get a buff for being below max level, so you can contribute no matter what. And normal dungeons are for the most part so easy that no high-level player should kick you. If they do that's totally on them not because you are actually a problem.
  • kaluis
    kaluis
    Soul Shriven
    Thanks again for the replies, I was queuing as a dps if that makes any difference, I also heard that the dlc dungeons may be the issue? as you gain access to them at low lvl even tho they are not meant for that, not sure how true that is though.

    Besides that I am enjoying this game immensely and will persevere to 50 \o/
  • LordGavus
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    kaluis wrote: »
    Thanks again for the replies, I was queuing as a dps if that makes any difference, I also heard that the dlc dungeons may be the issue? as you gain access to them at low lvl even tho they are not meant for that, not sure how true that is though.

    Besides that I am enjoying this game immensely and will persevere to 50 \o/

    Yeah, when you hit level 10 you get access to the early, easier dungeons. But you also get access to the dlc ones (If you have them). The dlc dungeons are some of the hardest in the game which is why some player will kick low levels, even on normal.
  • KingYogi415
    KingYogi415
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    !
  • CyborgPlatypus
    CyborgPlatypus
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    If I got a very low level group in a dlc I'd just leave.

    My worst experience was 3 level 20s in coh2 I think, just heavy attacking every enemy. Not sure they'd be able to complete fg1 like that.
  • Ilithyania
    Ilithyania
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    in the easier normal dungeons you`ll be fine :)
    PC
  • Loc2262
    Loc2262
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    Tasear wrote: »
    If it makes you feel better I got kicked this week while leveling an alt with 660 champion points.

    Happened to me too when leveling up my last alt. The dungeon was I think WGT or ICP, the group was already in progress and they were chatting away before they kicked me. I suppose they made bad experience with their previous DD. :)

    So now, when I level an alt and a DLC dungeon pops, I tend to immediately write "don't kick me, CP660+ leveling up an alt, I know how to do normal dungeons" in the group chat. ;) Usually helps.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • SBC
    SBC
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    I guess I have been lucky, but nearly every time (1 exception) I queue with a character that's below 50, I always end up with players that are also under 50, so it's never been an issue. In high level groups though, they just want to be able to run through and burn everything within seconds. They usually kick you because they feel you might extend their completion time by some negligible amount. I did however get kicked a few weeks ago on a level 20 something healer, but that's because I queued into WGT, and I actually told them no hard feelings, I understand.

    It really shouldn't be throwing you into the DLC dungeons at low levels like that. I spent about a week a few months back where my random was ALWAYS Mazzatun, and it just about always threw me in with a bunch of low levels. Needless to say it never worked out.
  • VaranisArano
    VaranisArano
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    Here's how the random normal dungeon finder works.

    Normal Dungeons are leveled locked. When One Tamriel dropped and the entire gameworld became accessible to players because of battle-leveling, ZOS did not remove the level gates in random group finder on certain dungeons. Therefore, if you start running random dungeons right away as a low-level player, you have a smaller number of dungeons that you can access.

    Now if you are also an ESO+ subscriber or simply own the DLCs, ZOS thinks that you should have immediate access to the content you paid for. That means that along with the smaller number of dungeons you have access to at low levels, you also have a really good chance to randomly get a DLC dungeon that is meant to be one of the hardest in the game.

    This thread has a good list of the level gates: https://forums.elderscrollsonline.com/en/discussion/296685/increase-the-minimum-level-to-queue-for-the-dlc-dungeons

    I'll quote the most relevant portion:
    code65536 wrote: »
    Enodoc wrote: »
    code65536 wrote: »
    You need to be level 38 to queue for the zone-5 dungeons. And if I recall correctly, you need to be level 45 to queue for Vaults of Madness.
    Is that still true? I was assuming (but haven't checked yet) that One Tamriel has removed the level restriction on queuing.
    Yes, it is.
    • Zone 1 dungeons: level 10
    • Zone 2 dungeons: level 17
    • Zone 3 dungeons: level 24
    • Zone 4 dungeons: level 31
    • Zone 5 dungeons: level 38
    • Vaults of Madness: level 45

    The level gate goes up in increments of 7. The storyline 2 dungeons share the same level gate as their storyline 1 counterpart. I propose that the DLC dungeons share the same level gate as Vaults.[/qoute]

    So what you are seeing is half a function of how the game works (you have a limited number of dungeons you can queue for and at level 10, 50% of those are the much harder DLC dungeons if you have ESO+) and half higher level players tired of running hard DLC dungeons with low level players who then act badly because of it.

    At best, higher level players have the time to work with the newer players and explain the boss mechanics (essential in DLC dungeons even on normal mode). I've done this and enjoyed it, but I will admit that it takes time. At worst, low level players have to deal with getting kicked or an endless cycle of replacing higher level players who give up on them as they face a frustrating grind through some of the toughest dungeons in the game.

    Its unfortunate. Changing it would require ZOS to rethink the level gates or require ZOS to rethink the principle that everyone should get access to the content they paid for right away.

  • VaranisArano
    VaranisArano
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    Sigh, I messed up my formatting. Sorry.

    I'll quote the most relevant portion:
    code65536 wrote: »
    Enodoc wrote: »
    code65536 wrote: »
    You need to be level 38 to queue for the zone-5 dungeons. And if I recall correctly, you need to be level 45 to queue for Vaults of Madness.
    Is that still true? I was assuming (but haven't checked yet) that One Tamriel has removed the level restriction on queuing.
    Yes, it is.
    • Zone 1 dungeons: level 10
    • Zone 2 dungeons: level 17
    • Zone 3 dungeons: level 24
    • Zone 4 dungeons: level 31
    • Zone 5 dungeons: level 38
    • Vaults of Madness: level 45

    The level gate goes up in increments of 7. The storyline 2 dungeons share the same level gate as their storyline 1 counterpart. I propose that the DLC dungeons share the same level gate as Vaults.

    Juhasow wrote: »
    With One Tamriel You can go any dungeon on any level.
    Yes, you can... if you wayshrine or walk into the dungeon normally. We're talking about the Group Finder's level gate. If people want to do a dungeon at level 3, they can--it'll just be a more deliberate action by the player.

    So what you are seeing is half a function of how the game works (you have a limited number of dungeons you can queue for and at level 10, 50% of those are the much harder DLC dungeons if you have ESO+) and half higher level players tired of running hard DLC dungeons with low level players who then act badly because of it.

    At best, higher level players have the time to work with the newer players and explain the boss mechanics (essential in DLC dungeons even on normal mode). I've done this and enjoyed it, but I will admit that it takes time. At worst, low level players have to deal with getting kicked or an endless cycle of replacing higher level players who give up on them as they face a frustrating grind through some of the toughest dungeons in the game.

    Its unfortunate. Changing it would require ZOS to rethink the level gates or require ZOS to rethink the principle that everyone should get access to the content they paid for right away.
  • kaluis
    kaluis
    Soul Shriven
    Sigh, I messed up my formatting. Sorry.

    I'll quote the most relevant portion:
    code65536 wrote: »
    Enodoc wrote: »
    code65536 wrote: »
    You need to be level 38 to queue for the zone-5 dungeons. And if I recall correctly, you need to be level 45 to queue for Vaults of Madness.
    Is that still true? I was assuming (but haven't checked yet) that One Tamriel has removed the level restriction on queuing.
    Yes, it is.
    • Zone 1 dungeons: level 10
    • Zone 2 dungeons: level 17
    • Zone 3 dungeons: level 24
    • Zone 4 dungeons: level 31
    • Zone 5 dungeons: level 38
    • Vaults of Madness: level 45

    The level gate goes up in increments of 7. The storyline 2 dungeons share the same level gate as their storyline 1 counterpart. I propose that the DLC dungeons share the same level gate as Vaults.

    Juhasow wrote: »
    With One Tamriel You can go any dungeon on any level.
    Yes, you can... if you wayshrine or walk into the dungeon normally. We're talking about the Group Finder's level gate. If people want to do a dungeon at level 3, they can--it'll just be a more deliberate action by the player.

    So what you are seeing is half a function of how the game works (you have a limited number of dungeons you can queue for and at level 10, 50% of those are the much harder DLC dungeons if you have ESO+) and half higher level players tired of running hard DLC dungeons with low level players who then act badly because of it.

    At best, higher level players have the time to work with the newer players and explain the boss mechanics (essential in DLC dungeons even on normal mode). I've done this and enjoyed it, but I will admit that it takes time. At worst, low level players have to deal with getting kicked or an endless cycle of replacing higher level players who give up on them as they face a frustrating grind through some of the toughest dungeons in the game.

    Its unfortunate. Changing it would require ZOS to rethink the level gates or require ZOS to rethink the principle that everyone should get access to the content they paid for right away.



    Wow this is very helpful tyvm! this makes a lot more sense now , I have found just manually queuing for the earlier dungeons and avoiding random , works much better.

    Thanks again for all the replies !
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