I'm not sure I understand as I was solo queuing and all of the people I came across were very high lvl/max lvl. Is there an incentive to do these beginning dungeons as a high lvl player? Im not even sure why I was coming across high lvl players to begin with.
Thanks again for the replies, I was queuing as a dps if that makes any difference, I also heard that the dlc dungeons may be the issue? as you gain access to them at low lvl even tho they are not meant for that, not sure how true that is though.
Besides that I am enjoying this game immensely and will persevere to 50 \o/
If it makes you feel better I got kicked this week while leveling an alt with 660 champion points.
Yes, it is.
- Zone 1 dungeons: level 10
- Zone 2 dungeons: level 17
- Zone 3 dungeons: level 24
- Zone 4 dungeons: level 31
- Zone 5 dungeons: level 38
- Vaults of Madness: level 45
The level gate goes up in increments of 7. The storyline 2 dungeons share the same level gate as their storyline 1 counterpart. I propose that the DLC dungeons share the same level gate as Vaults.[/qoute]
So what you are seeing is half a function of how the game works (you have a limited number of dungeons you can queue for and at level 10, 50% of those are the much harder DLC dungeons if you have ESO+) and half higher level players tired of running hard DLC dungeons with low level players who then act badly because of it.
At best, higher level players have the time to work with the newer players and explain the boss mechanics (essential in DLC dungeons even on normal mode). I've done this and enjoyed it, but I will admit that it takes time. At worst, low level players have to deal with getting kicked or an endless cycle of replacing higher level players who give up on them as they face a frustrating grind through some of the toughest dungeons in the game.
Its unfortunate. Changing it would require ZOS to rethink the level gates or require ZOS to rethink the principle that everyone should get access to the content they paid for right away.
Yes, it is.
- Zone 1 dungeons: level 10
- Zone 2 dungeons: level 17
- Zone 3 dungeons: level 24
- Zone 4 dungeons: level 31
- Zone 5 dungeons: level 38
- Vaults of Madness: level 45
The level gate goes up in increments of 7. The storyline 2 dungeons share the same level gate as their storyline 1 counterpart. I propose that the DLC dungeons share the same level gate as Vaults.Yes, you can... if you wayshrine or walk into the dungeon normally. We're talking about the Group Finder's level gate. If people want to do a dungeon at level 3, they can--it'll just be a more deliberate action by the player.With One Tamriel You can go any dungeon on any level.
VaranisArano wrote: »Sigh, I messed up my formatting. Sorry.
I'll quote the most relevant portion:Yes, it is.
- Zone 1 dungeons: level 10
- Zone 2 dungeons: level 17
- Zone 3 dungeons: level 24
- Zone 4 dungeons: level 31
- Zone 5 dungeons: level 38
- Vaults of Madness: level 45
The level gate goes up in increments of 7. The storyline 2 dungeons share the same level gate as their storyline 1 counterpart. I propose that the DLC dungeons share the same level gate as Vaults.Yes, you can... if you wayshrine or walk into the dungeon normally. We're talking about the Group Finder's level gate. If people want to do a dungeon at level 3, they can--it'll just be a more deliberate action by the player.With One Tamriel You can go any dungeon on any level.
So what you are seeing is half a function of how the game works (you have a limited number of dungeons you can queue for and at level 10, 50% of those are the much harder DLC dungeons if you have ESO+) and half higher level players tired of running hard DLC dungeons with low level players who then act badly because of it.
At best, higher level players have the time to work with the newer players and explain the boss mechanics (essential in DLC dungeons even on normal mode). I've done this and enjoyed it, but I will admit that it takes time. At worst, low level players have to deal with getting kicked or an endless cycle of replacing higher level players who give up on them as they face a frustrating grind through some of the toughest dungeons in the game.
Its unfortunate. Changing it would require ZOS to rethink the level gates or require ZOS to rethink the principle that everyone should get access to the content they paid for right away.