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Champion Point Placement for a Sorcerer Magicka Build: All very confusing

Jigger_allard
Jigger_allard
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I finally hit the fifty mark but now I am totally confused as to how to effectively distribute Champion points for a Breton Magicka Sorceress Build?

(Yes, I do understand that the Hight Elf is the best option for a Magicka Sorceress build: But, I don't want to be a High Elf. I want to be a Breton. Moreover, I don't want to be forced into doing something that I don't want to do or be. Yet, at the same time, I want to be an effective team player. No one likes players who freaking die a lot; or, who cannot do the DPS damage that they expect.)

I have been online and have read ESO's recommendations. However, when you go to the Champion Tree to distribute the points nothing is the same. For example, it suggests that you place, in the Tower Tree, 100 points into Magician. However, the Magician option does not exist--at least not for me. Plus, when you speak to other players, they all have relatively different ideas and suggestions. So, how can I be the teammate people rely on in a fight? How do I best setup my Champion Breton Magicka Sorceress build? Thank you.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    First of all, Breton is fine. At worst your damage ceiling will be 4% lower than a high elf sorc, but if you are pulling less than 35k dps against a dummy, you haven't hit your ceiling yet so race changing won't change that.

    For cp, you're looking at an out of date guide. They changed some CP stars in morrowind. You'll want to search for a "magicka sorc HOTR build." HOTR=horns of the reach, the current patch we're in. Alternatively, Alcasts guides are not gospel but they're always a good starting point. https://alcasthq.com
  • Nestor
    Nestor
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    ***_allard wrote: »
    I finally hit the fifty mark but now I am totally confused as to how to effectively distribute Champion points for a Breton Magicka Sorceress Build?

    Bretons Rock as Sorcerers.

    Here is how you distribute your champ points

    0 to 300 Worry about the passives you can unlock first.
    300 to 600 Worry about the constellations and the boosts they can give you (this might require a respec)
    Cap Respec the points to fit with the build you have settled on.

    Here is a target distro for 300 points, thanks to Alcast

    The Ritual
    31 Thaumaturge
    The Attronarch
    20 Master at Arms, 2 Staff Expert
    The Apprentice
    27 Elemental Expert, 20 Elfborn
    The Shadow
    The Lover
    49 Arcanist, 49 Tenacity
    The Tower
    2 Warlord
    The Lord
    The Lady
    23 Hardy, 23 Elemental Defender, 23 Thick Skinned
    The Steed
    31 Ironclad

    Don't worry overmuch about the following, just understand Jump Points and how 12.15% is the same as 12.99%. However, since your adding points as you get them, just put them in where needed, kind of ignoring this, and respec later to the optimal amounts

    https://forums.elderscrollsonline.com/en/discussion/345589/new-jump-points-on-almost-every-cp-star-read-before-reassigning-your-cp/p1

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • davey1107
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    Nestors info is good. To elaborate, the CP system uses the following rules:

    - most color sections have 3-4 must have CPs, then a bunch of junk. For the most part you'll be concentrating on these most important passives.

    - a passive is more important when you get its benefit more often. For example, as a mag sorc elemental expert is one of the most important passives. It increases your magic based damage. Every dang hit you make is magic based, so you get this benefit over and over. That is far more valuable than something like increasing light attack damage.

    - the new CP balance offers massively diminishing returns as you spend more points in a line. This is actually a good thing. To elaborate, ap ending 50 points in a line offers about 75% of the potential of that line. Spending 75 points offers like 93% of the potential. For example, green line, magic recovery: The line allows increasing recovery by as much as 15%. Spending 50 points gets you 11% of it. Spending 75 gets you 14%...almost all of it.

    As a result, you can spread points around between the 3-4 best lines, which are the ones Nestor outlines. And as a result, a CP330 character isn't horribly weaker than a CP660 character.

    For now, don't stress about where to spend too much. In blues work on opening The Apprentice passives, work on the lady in reds and work on recovery in greens. By the time you are high up in CPs you'll know the tree really well and can fine tune your character based on what you play. Alcast's is mostly good...that's a trial build allocation, and I feel he's a bit heavy on some, but overall that's considered a good allocation.
  • Garash72
    Garash72
    Soul Shriven
    Do any soc's get the treasure hunter passive? ( think that's what its called). If so how do you spend your points in that tree and how does that effect the build of CP's?

    Thanks
  • Sekero
    Sekero
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    Garash72 wrote: »
    Do any soc's get the treasure hunter passive? ( think that's what its called). If so how do you spend your points in that tree and how does that effect the build of CP's?

    Thanks

    split them between dodgeroll and breakfree 38 in each and you're good to go.
  • WrathOfInnos
    WrathOfInnos
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    Breton is actually looking like a really good choice at the moment. I'm seeing very similar damage on PTS between Breton and Altmer (since Bretons have better sustain) and Breton also gets a lot of spell resistance that Altmer does not have.
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