I have a better suggestion. Start the 15 min penalty counter when you ENTER the dungeon (maybe increase it to 30 mins). If you are in a dungeon for at least 15/30 mins, you get no penalty for leaving. That means you at least TRIED to do the random and instead of banging you head against a wall for an hour trying to finish, you're able to leave the group and incur no penalty. For those "elitists" that drop after getting a dungeon they don't want to run, they will still get the 15/30 min penalty...
seems like you are doing random queues solely for the xp? if so you are doing it wrong, if not fail to see the issue with playing funs dungeons like bloodroot.
AjiBuster499 wrote: »I have a better suggestion. Start the 15 min penalty counter when you ENTER the dungeon (maybe increase it to 30 mins). If you are in a dungeon for at least 15/30 mins, you get no penalty for leaving. That means you at least TRIED to do the random and instead of banging you head against a wall for an hour trying to finish, you're able to leave the group and incur no penalty. For those "elitists" that drop after getting a dungeon they don't want to run, they will still get the 15/30 min penalty...
This isn't about the penalty. This is about getting ZoS to remove DLC dungeons from the queue.
Very nicely put.VaranisArano wrote: »ZOS has decided that players should have access to the content they paid for, regardless of the level of character. ZOS has also retained the pre-One-Tamirel level limits on Normal Dungeons, so that dungeons only unlock in queue at certain levels for low level characters.
Thus a level 10 character who has ESO+ can queue for WGT, ICP, RoM, CoS, Bloodroot, Falkreath, Fungal Grotto I & II, Spindle I & II, and Banished Cells I & II. Half of their random normal dungeons will be a DLC dungeon statistically.
I have rarely seen a better example of Caveat Emptor.
However, keep in mind that even if ZOS unlocked all the dungeons, a level 10 with ESO+ would still have a 20% chance to randomly end up in a DLC dungeon, just like every other player with ESO+.
Uh, I honestly don't understand the point of this thread.
Why do you want to exlcude the dlc's from the que? Did I miss a single word again that would make what the OP said make sense to me? Not putting OP down, just trying to understand the problem. What am I missing?
Uh, I honestly don't understand the point of this thread.
Why do you want to exlcude the dlc's from the que? Did I miss a single word again that would make what the OP said make sense to me? Not putting OP down, just trying to understand the problem. What am I missing?
heartburnkid wrote: »@* level 10-40’s getting carried by one level 660cp character.
This can be solved easily by just removing the one eso nonsense and have the dungeons tiered by level until you hit 50.
AjiBuster499 wrote: »As I was ranting to some friends over getting Bloodroot Forge (it was on normal, but it's still a pain) in the random queue, we came up with this idea to give ZoS a financial incentive to exclude DLC dungeons from the queue:
Spread on the forums and in game that new players should not buy the DLC if they do not want to do DLC dungeons in a random queue, nor should they subscribe. Those of us who already have the DLC or are subcribed will have to suffer until it takes effect, but if this tactic is applied diligently and is given enough time to work it's way through the system to ZoS's quarterly revenue statement, they will realized "Oh shoot, we need to do something about this DLC boycott. Let's remove DLC dungeons from the queue!"
And thus we have a rage-free random day.
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