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Tamriel needs an invasion.

Vimora
Vimora
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I'm not thinking of a large-scale invasion with hostile armies, just one that is in the planning stage and we can prevent from happening. The point is to introduce a new race, such as the Imga or Sload that are planning to invade us, thus sending scouts to Tamriel. These would be single monsters found occasionally on the landscape. They would be soloable, but hard, equipped with one-shot attacks, etc. They would NOT be meant as group content like world bosses, but challenging solo that actually requires thinking before you attack. They would drop rare stuff, kinda like chests, which makes them attractive for farmers.

Then, we would have to figure out what these are, why they are here and how to stop them.
  • Azurya
    Azurya
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    again an invasion?
    com'on, not always an invasion, we just saved it from the dark anchor invasion, so pls something different
    and anyway those daedric things are still flooding IC, so if you like to, clean up there
  • Asardes
    Asardes
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    Tamriel is currently under Daedric invasion by the forces of Molag Bal. So Dolmens do fit the description quite well. Simply raise their difficulty, as I've said in numerous topics. It would be good for the game since it will kill off botters and rubber banders camping there and teach human players how to play, better preparing them for instanced group content. Higher health, damage and a few interesting mechanics for each encounter would make those spawns more fun, instead of just brainlessly AoE-ing everything to blue clouds of smoke without even batting an eye.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • UnseenCat
    UnseenCat
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    No more one-shots, please. There's too much already. :(

    But I like the concept overall. With more than one potential infiltrating race, the threat could be changed periodically, with mini- quests and campaigns to head one off -- only to be replaced with a different set from a different potential invading force.
  • ThePrinceOfBargains
    ThePrinceOfBargains
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    Molag Bum’s Planemeld was pathetic and never felt threatening. Everyone just went on with their lives as usual. The presence his threat is almost nonexistent for most of the base game. Wish it was more like the Blight from Dragon Age. The primary conflict for each alliance should’ve been quelling Molag Bal’s invasion. Leave all the alliance support stuff for PVP.
  • Slick_007
    Slick_007
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    i thought the bots were invading already?
  • parkham
    parkham
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    Slick_007 wrote: »
    i thought the bots were invading already?

    Nah, the invasion has already happened.

    PC-NA-EST

    - All's Faire Guild
    - Divine Crusade Guild
    - Greybeards & Gals Guild
    - Dead Citizens Guild
  • parkham
    parkham
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    How about a PVP scenario where you can side with Molag Bal ... or not and the opposing forces fight it out.<fill in details>

    PC-NA-EST

    - All's Faire Guild
    - Divine Crusade Guild
    - Greybeards & Gals Guild
    - Dead Citizens Guild
  • Knootewoot
    Knootewoot
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    How about we can play as normal creatures/mobs. Players playing as a mob will have the same health/skills as the mobs normally has and can attack other players. Some sort of PvP in overland but not any different then normal PvE except the AI is a bit lower in some cases.

    I want to play as a mudcrab.
    Edited by Knootewoot on October 4, 2017 1:10PM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Vimora
    Vimora
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    I really hate Molag Bal and daedra in general now. They are boring af.
  • Knootewoot
    Knootewoot
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    Invasions of deer

    You mean a doe?

    No a deer!

    A female deer?
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • CardboardedBox
    CardboardedBox
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    I already posted a sload idea somewhere thatinvolved a new outbreak of the plague, and you needed to enlist the help of the maormer to reach isles of thras because of the massive artificial storms in the ocean surrounding the islands.
  • eso_nya
    eso_nya
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    Vimora wrote: »
    They would be soloable, but hard, equipped with one-shot attacks, etc. They would NOT be meant as group content like world bosses, but challenging solo that actually requires thinking before you attack. They would drop rare stuff, kinda like chests, which makes them attractive for farmers.

    Thats impossible to balance.
    Worldbosses r not challenging and easily soloable (except howard wuyuwiz). All you need is some supersecret special leet gear, like dragon + torugs in purple and w/ random traits (or whatever works for your playstyle).

    If u calculate mitigations up -> 30k hp by 30% from cp by ~40% from armor by 50% from block -> ~150k "tooltip" dmg required to be a oneshot, in other words: 150k dmg required to force a dodge instead of a block. None of the worldbosses hits that hard. The little newbie will prolly eat 120k straight to the face, call it "worldboss" and bring a zerg.

    ppl read "thinking required" as "ask <random streamer> whats meta"...

    I agree on the last part: Content should be challenging and give attractive rewards.
  • bebynnag
    bebynnag
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    parkham wrote: »
    How about a PVP scenario where you can side with Molag Bal ... or not and the opposing forces fight it out.<fill in details>

    on a similar note im still wanting to fight for the imperials in cyrodil & the imperial city

    lets spice up this dull 3-way already!
  • Qbiken
    Qbiken
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    eso_nya wrote: »
    Vimora wrote: »
    They would be soloable, but hard, equipped with one-shot attacks, etc. They would NOT be meant as group content like world bosses, but challenging solo that actually requires thinking before you attack. They would drop rare stuff, kinda like chests, which makes them attractive for farmers.

    Thats impossible to balance.
    Worldbosses r not challenging and easily soloable (except howard wuyuwiz). All you need is some supersecret special leet gear, like dragon + torugs in purple and w/ random traits (or whatever works for your playstyle).

    If u calculate mitigations up -> 30k hp by 30% from cp by ~40% from armor by 50% from block -> ~150k "tooltip" dmg required to be a oneshot, in other words: 150k dmg required to force a dodge instead of a block. None of the worldbosses hits that hard. The little newbie will prolly eat 120k straight to the face, call it "worldboss" and bring a zerg.

    ppl read "thinking required" as "ask <random streamer> whats meta"...

    I agree on the last part: Content should be challenging and give attractive rewards.

    @eso_nya
    But you´re the worlsboss master, no one can compete xD
  • Vimora
    Vimora
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    I already posted a sload idea somewhere thatinvolved a new outbreak of the plague, and you needed to enlist the help of the maormer to reach isles of thras because of the massive artificial storms in the ocean surrounding the islands.

    Awesome. ZOS, just think of all the soad-themed fluff you could sell in the crown store. Sload personality!
    Edited by Vimora on October 4, 2017 1:29PM
  • Vimora
    Vimora
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    eso_nya wrote: »
    Vimora wrote: »
    They would be soloable, but hard, equipped with one-shot attacks, etc. They would NOT be meant as group content like world bosses, but challenging solo that actually requires thinking before you attack. They would drop rare stuff, kinda like chests, which makes them attractive for farmers.

    Thats impossible to balance.
    Worldbosses r not challenging and easily soloable (except howard wuyuwiz). All you need is some supersecret special leet gear, like dragon + torugs in purple and w/ random traits (or whatever works for your playstyle).

    If u calculate mitigations up -> 30k hp by 30% from cp by ~40% from armor by 50% from block -> ~150k "tooltip" dmg required to be a oneshot, in other words: 150k dmg required to force a dodge instead of a block. None of the worldbosses hits that hard. The little newbie will prolly eat 120k straight to the face, call it "worldboss" and bring a zerg.

    ppl read "thinking required" as "ask <random streamer> whats meta"...

    I agree on the last part: Content should be challenging and give attractive rewards.

    Okay, then forget everything I said and just make some mobs that hit a lot harder. Like BDO can make mobs that hit harder, throw them all over the place so that you have to be constantly alert while grinding. In ESO, it would be like you have to roam the country with a little bit of caution.

    I love the nix, for example. I love the way it leaps around and throws poison aoe all over the place. But it hits for nothing. Such a waste!

    Of course, you can't make hard content for hardcore players. Min-maxing is kind of its own punishment as it makes everything easy and boring. This is why they have to optimize for casuals.
    Edited by Vimora on October 4, 2017 1:44PM
  • The_Smilemeister
    The_Smilemeister
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    What Tamriel really needs.

    latest?cb=20151028044715

    Edit: Couldn't have @Tryxus beat my image now, could I? lol
    Edited by The_Smilemeister on October 4, 2017 7:35PM
  • Tryxus
    Tryxus
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    tumblr_oskhz7Xk181s2wio8o1_500.gif
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • CardboardedBox
    CardboardedBox
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    What Tamriel really needs.

    Explosion-Nuclear-Bomb.jpg

    There's a theory that fallout and elderscrolls are in the same timeline. Nirnroot was foundis an easteregg in fallout 4 or something as a genetic experiment . And all the creatures and monsters in the elderscrolls were the result of the radiation over time.
  • Juju_beans
    Juju_beans
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    Vimora wrote: »
    I'm not thinking of a large-scale invasion with hostile armies, just one that is in the planning stage and we can prevent from happening. The point is to introduce a new race, such as the Imga or Sload that are planning to invade us, thus sending scouts to Tamriel. These would be single monsters found occasionally on the landscape. They would be soloable, but hard, equipped with one-shot attacks, etc. They would NOT be meant as group content like world bosses, but challenging solo that actually requires thinking before you attack. They would drop rare stuff, kinda like chests, which makes them attractive for farmers.

    Then, we would have to figure out what these are, why they are here and how to stop them.

    Maybe a subscription for WOW would help. The latest expansion is full of "invasions" that happen at regular intervals.

  • Nova Sky
    Nova Sky
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    bebynnag wrote: »
    parkham wrote: »
    How about a PVP scenario where you can side with Molag Bal ... or not and the opposing forces fight it out.<fill in details>

    on a similar note im still wanting to fight for the imperials in cyrodil & the imperial city

    lets spice up this dull 3-way already!

    *gasp* You want to fight for the corrupted and turned Legion Zero?! ;)
    "Wheresoever you go, go with all of your heart."
  • Nova Sky
    Nova Sky
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    What Tamriel really needs.

    Explosion-Nuclear-Bomb.jpg

    There's a theory that fallout and elderscrolls are in the same timeline. Nirnroot was foundis an easteregg in fallout 4 or something as a genetic experiment . And all the creatures and monsters in the elderscrolls were the result of the radiation over time.

    Interesting, but then how did Earth's surface features (i.e. continents) become so unrecognizable and how did the planet acquire a second moon? At the very least, such changes would require a timescale on the order of millions of years.
    "Wheresoever you go, go with all of your heart."
  • The_Smilemeister
    The_Smilemeister
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    Nova Sky wrote: »
    What Tamriel really needs.

    Explosion-Nuclear-Bomb.jpg

    There's a theory that fallout and elderscrolls are in the same timeline. Nirnroot was foundis an easteregg in fallout 4 or something as a genetic experiment . And all the creatures and monsters in the elderscrolls were the result of the radiation over time.

    Interesting, but then how did Earth's surface features (i.e. continents) become so unrecognizable and how did the planet acquire a second moon? At the very least, such changes would require a timescale on the order of millions of years.

    It's called a different planet, dumb dumb! :trollface:
  • The_Smilemeister
    The_Smilemeister
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    Probably a different galaxy or even a universe too.
  • Spacemonkey
    Spacemonkey
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    I think the general feeling is simply that there needs to be more seasonal content that is meaningful.

    ESO's vanilla regions feel stale. Sure theres new stuff every quarter but if you dont do anything else than balance tweaks to the old stuff...

    eso_nya wrote: »
    Vimora wrote: »
    They would be soloable, but hard, equipped with one-shot attacks, etc. They would NOT be meant as group content like world bosses, but challenging solo that actually requires thinking before you attack. They would drop rare stuff, kinda like chests, which makes them attractive for farmers.

    Thats impossible to balance.
    Worldbosses r not challenging and easily soloable (except howard wuyuwiz). All you need is some supersecret special leet gear, like dragon + torugs in purple and w/ random traits (or whatever works for your playstyle).

    If u calculate mitigations up -> 30k hp by 30% from cp by ~40% from armor by 50% from block -> ~150k "tooltip" dmg required to be a oneshot, in other words: 150k dmg required to force a dodge instead of a block. None of the worldbosses hits that hard. The little newbie will prolly eat 120k straight to the face, call it "worldboss" and bring a zerg.

    ppl read "thinking required" as "ask <random streamer> whats meta"...

    I agree on the last part: Content should be challenging and give attractive rewards.

    Not really, they can be squishy as hell but have a high dodge, fast attack speed and hit like a truck. its more of a if you dont pay attention and you accidently aggro them (or any other mechanic where they would come to attack you) and they hit you, you die. period. It can be 900k dmg, its not important, the point is they one hit. On the other hand, if you see them and attack them from range, of AoEs or w/e, then they can be fairly easily killed. Think creepers from Minecraft.
  • Asardes
    Asardes
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    Nova Sky wrote: »
    What Tamriel really needs.

    Explosion-Nuclear-Bomb.jpg

    There's a theory that fallout and elderscrolls are in the same timeline. Nirnroot was foundis an easteregg in fallout 4 or something as a genetic experiment . And all the creatures and monsters in the elderscrolls were the result of the radiation over time.

    Interesting, but then how did Earth's surface features (i.e. continents) become so unrecognizable and how did the planet acquire a second moon? At the very least, such changes would require a timescale on the order of millions of years.

    It's called a different planet, dumb dumb! :trollface:

    The Fallout world is Earth. Just on a different timeline that diverged at some point from our own, probably just after WW2. Nirn is significantly different from Earth. It's much smaller, having a radius of only a few hundred kilometers at most if you see the transition between sub-tropical climate in Valenwood to sub-polar in northern Skyrim and add up the distances comparing them against the latitudes corresponding to the climate zones on a planet orbiting a star. Also it has two moons and probably very little axial tilt due to the lack of seasonal weather. Also it's hard to explain how such a small planet can possess enough gravitational pull to hold on to a breathable atmosphere. This indicates that Nirn may not be only in a different solar system, but a different multiverse, with different laws of physics and universal constants from our own.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • SilverIce58
    SilverIce58
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    Asardes wrote: »
    Nova Sky wrote: »
    What Tamriel really needs.

    Explosion-Nuclear-Bomb.jpg

    There's a theory that fallout and elderscrolls are in the same timeline. Nirnroot was foundis an easteregg in fallout 4 or something as a genetic experiment . And all the creatures and monsters in the elderscrolls were the result of the radiation over time.

    Interesting, but then how did Earth's surface features (i.e. continents) become so unrecognizable and how did the planet acquire a second moon? At the very least, such changes would require a timescale on the order of millions of years.

    It's called a different planet, dumb dumb! :trollface:

    The Fallout world is Earth. Just on a different timeline that diverged at some point from our own, probably just after WW2. Nirn is significantly different from Earth. It's much smaller, having a radius of only a few hundred kilometers at most if you see the transition between sub-tropical climate in Valenwood to sub-polar in northern Skyrim and add up the distances comparing them against the latitudes corresponding to the climate zones on a planet orbiting a star. Also it has two moons and probably very little axial tilt due to the lack of seasonal weather. Also it's hard to explain how such a small planet can possess enough gravitational pull to hold on to a breathable atmosphere. This indicates that Nirn may not be only in a different solar system, but a different multiverse, with different laws of physics and universal constants from our own.

    I hate that theory sooo much. There's no way that it could even be the same Earth. Not to mention how there's so many inconsistencies in thinking that Nirn exists with an atmosphere; i.e. the stars are just holes made by the Magna-ge fleeing the world, and the sun is the hole created when Magnus fled Nirn.

    Not to mention that Bethesda has already spoken out on this theory as false. https://www.gamespot.com/articles/bethesda-e3-2017-fallout-and-elder-scrolls-are-not/1100-6450986/

    Also, there's no way that nuclear radiation could explain the different realms of Oblivion. Scientifically it's impossible for most of the Prince's realms to exist (Apocrypha, Coldharbour, Quagmire), or how Baar Dau comes crashing down at the exact same speed as it was before Vehk stopped it. Even tho, the rock has been floating there for thousands of years, it hits Vvardenfell with the same force and power as when Sheogorath sent it to hit them.
    Edited by SilverIce58 on October 4, 2017 8:49PM
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • TheShadowScout
    TheShadowScout
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    Vimora wrote: »
    I'm not thinking of a large-scale invasion with hostile armies, just one that is in the planning stage and we can prevent from happening. The point is to introduce a new race, such as the Imga or Sload...
    Molag Bal just tried to invade.
    The Akaviri invasion is a mere ten years in the past from ESO time.
    The Covenant is invading bleakrock, bal foyen and stonefalls.
    The dominion is invading shadowfen.
    All three alliances are invading cyrodil.
    The maormer are invading kenarthis roost and raiding the auridion/greenshade coastlines
    The reachmen are invading the rift and bangkorai.
    The remnants of the empire are invading bangkorai and reapers march.
    Celestrials are -kinda- invading craglorn.
    ...
    ...how many more invasions do you want??? :p;)

    I say, it would be way better to have new stories without more invasions. Not like we don't have a nice framework in place, with prophecies of daedra making unspecified trouble... in unspecified places, andi we still have no idea how many places our three mentioned daedric princes may be making trouble in. Easy to add more trouble under that plotline... and even when the mentioned three would be taken care of, there are so many others waiting their turn...

    New races would be nifty, of course, and I am certain there could be other shenannigans then impeding invasions to draw a player character or a hundred to a new DLC region...

    ...for the Imga, the only logical place would be the vanished city of falinesti, or something similar - some extradimentional space they fled to as to avoid Molag bals planemeld plans. Or... possibly... assume they are not living in the valenwood regions we know, but... in the western tip of tenmar, perhaps? Sharing the region with the Khajiit? That could work... but they -certainly- would not be the invading kind, they are all altmer fanboys (fanapes?) after all...

    ...the sload on the other hand are kinda unsuitable as "new race", because they are big, fat, sluggish, slow slug-people who are too sluggish and slow to be adventurers. Did I mention they were slow? Think Tamriels "jabba the hutt" equivalents. Might make for a NPC somewhere, but that'd be it.

    As for invasions... well...

    One impeding invasion which -would- make sense in the current timeframe might be the maormer... they tried seizing kenarthis roost and failed, they tried a deal with the veiled heritage and failed, they got the green lady into their face attacking them, which would serve well as pretext to motivate more of their people to gear up for a full scale invasion of the sumerset isles while the dominion forces are busy in cyrodil... could be that someday we might get an DLC of pyandonea, where our heroes might get invited by some maormer faction to foil their political opponents war plans... or as a ploy to advance just those which we then would have to reverse... or whatever.

    Another option might be the four Akaviri races... we know from the lore that there won't be another invasion, but... there could be -worries- they might be staging for somnething like that on the isles between tamriel and akavir (Cathnoquey, Eisroniet, Ynslea - each looks about the size as hew's bade or gold coast), and a true hero might be sent to investigate...

    And finally... well, the reachmen have already been repulsed twice in the mainstory, three times if you also count glenumbra, four if you add wrothgar as well... but there is no reason for them not to bounce back from that sort of thing, and the reach IS still next to wrothgar, ready to be made into a DLC region...
  • Malic
    Malic
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    I am much older than the average gamer, I was born when Truman was president. I recall in the early 70's on the news there was a report of a new invasion, it was the last great act from england to hit the states.

    It was 1972, and I saw them (I was 23) Led Zeppelin. They we're at the boston garden in june, they came back to the worcester auditorium later (if you are from MA, you know thats a pretty small venue for that act).

    thats the kind of invasion we need. ESO is dead, Tamriel is dying and all of you are souls who will be cast into oblivion.

    The music as you depart?

    https://www.youtube.com/watch?v=Y2hZ6OytDxo

    (first leg of the world tour, australian footage)
    Edited by Malic on October 5, 2017 12:14AM
  • jlboozer
    jlboozer
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    I wish huge world bosses+ would spawn random and go through major cities like grahtwood or mournhold that would take everybody to bring down. Just random destruction with awesome rewards...would be fun imo!
    Edited by jlboozer on October 5, 2017 2:20AM
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