They would be soloable, but hard, equipped with one-shot attacks, etc. They would NOT be meant as group content like world bosses, but challenging solo that actually requires thinking before you attack. They would drop rare stuff, kinda like chests, which makes them attractive for farmers.
They would be soloable, but hard, equipped with one-shot attacks, etc. They would NOT be meant as group content like world bosses, but challenging solo that actually requires thinking before you attack. They would drop rare stuff, kinda like chests, which makes them attractive for farmers.
Thats impossible to balance.
Worldbosses r not challenging and easily soloable (except howard wuyuwiz). All you need is some supersecret special leet gear, like dragon + torugs in purple and w/ random traits (or whatever works for your playstyle).
If u calculate mitigations up -> 30k hp by 30% from cp by ~40% from armor by 50% from block -> ~150k "tooltip" dmg required to be a oneshot, in other words: 150k dmg required to force a dodge instead of a block. None of the worldbosses hits that hard. The little newbie will prolly eat 120k straight to the face, call it "worldboss" and bring a zerg.
ppl read "thinking required" as "ask <random streamer> whats meta"...
I agree on the last part: Content should be challenging and give attractive rewards.
CardboardedBox wrote: »I already posted a sload idea somewhere thatinvolved a new outbreak of the plague, and you needed to enlist the help of the maormer to reach isles of thras because of the massive artificial storms in the ocean surrounding the islands.
They would be soloable, but hard, equipped with one-shot attacks, etc. They would NOT be meant as group content like world bosses, but challenging solo that actually requires thinking before you attack. They would drop rare stuff, kinda like chests, which makes them attractive for farmers.
Thats impossible to balance.
Worldbosses r not challenging and easily soloable (except howard wuyuwiz). All you need is some supersecret special leet gear, like dragon + torugs in purple and w/ random traits (or whatever works for your playstyle).
If u calculate mitigations up -> 30k hp by 30% from cp by ~40% from armor by 50% from block -> ~150k "tooltip" dmg required to be a oneshot, in other words: 150k dmg required to force a dodge instead of a block. None of the worldbosses hits that hard. The little newbie will prolly eat 120k straight to the face, call it "worldboss" and bring a zerg.
ppl read "thinking required" as "ask <random streamer> whats meta"...
I agree on the last part: Content should be challenging and give attractive rewards.
OpponentSmile66 wrote: »What Tamriel really needs.
I'm not thinking of a large-scale invasion with hostile armies, just one that is in the planning stage and we can prevent from happening. The point is to introduce a new race, such as the Imga or Sload that are planning to invade us, thus sending scouts to Tamriel. These would be single monsters found occasionally on the landscape. They would be soloable, but hard, equipped with one-shot attacks, etc. They would NOT be meant as group content like world bosses, but challenging solo that actually requires thinking before you attack. They would drop rare stuff, kinda like chests, which makes them attractive for farmers.
Then, we would have to figure out what these are, why they are here and how to stop them.
CardboardedBox wrote: »OpponentSmile66 wrote: »What Tamriel really needs.
There's a theory that fallout and elderscrolls are in the same timeline. Nirnroot was foundis an easteregg in fallout 4 or something as a genetic experiment . And all the creatures and monsters in the elderscrolls were the result of the radiation over time.
CardboardedBox wrote: »OpponentSmile66 wrote: »What Tamriel really needs.
There's a theory that fallout and elderscrolls are in the same timeline. Nirnroot was foundis an easteregg in fallout 4 or something as a genetic experiment . And all the creatures and monsters in the elderscrolls were the result of the radiation over time.
Interesting, but then how did Earth's surface features (i.e. continents) become so unrecognizable and how did the planet acquire a second moon? At the very least, such changes would require a timescale on the order of millions of years.
They would be soloable, but hard, equipped with one-shot attacks, etc. They would NOT be meant as group content like world bosses, but challenging solo that actually requires thinking before you attack. They would drop rare stuff, kinda like chests, which makes them attractive for farmers.
Thats impossible to balance.
Worldbosses r not challenging and easily soloable (except howard wuyuwiz). All you need is some supersecret special leet gear, like dragon + torugs in purple and w/ random traits (or whatever works for your playstyle).
If u calculate mitigations up -> 30k hp by 30% from cp by ~40% from armor by 50% from block -> ~150k "tooltip" dmg required to be a oneshot, in other words: 150k dmg required to force a dodge instead of a block. None of the worldbosses hits that hard. The little newbie will prolly eat 120k straight to the face, call it "worldboss" and bring a zerg.
ppl read "thinking required" as "ask <random streamer> whats meta"...
I agree on the last part: Content should be challenging and give attractive rewards.
OpponentSmile66 wrote: »CardboardedBox wrote: »OpponentSmile66 wrote: »What Tamriel really needs.
There's a theory that fallout and elderscrolls are in the same timeline. Nirnroot was foundis an easteregg in fallout 4 or something as a genetic experiment . And all the creatures and monsters in the elderscrolls were the result of the radiation over time.
Interesting, but then how did Earth's surface features (i.e. continents) become so unrecognizable and how did the planet acquire a second moon? At the very least, such changes would require a timescale on the order of millions of years.
It's called a different planet, dumb dumb!
OpponentSmile66 wrote: »CardboardedBox wrote: »OpponentSmile66 wrote: »What Tamriel really needs.
There's a theory that fallout and elderscrolls are in the same timeline. Nirnroot was foundis an easteregg in fallout 4 or something as a genetic experiment . And all the creatures and monsters in the elderscrolls were the result of the radiation over time.
Interesting, but then how did Earth's surface features (i.e. continents) become so unrecognizable and how did the planet acquire a second moon? At the very least, such changes would require a timescale on the order of millions of years.
It's called a different planet, dumb dumb!
The Fallout world is Earth. Just on a different timeline that diverged at some point from our own, probably just after WW2. Nirn is significantly different from Earth. It's much smaller, having a radius of only a few hundred kilometers at most if you see the transition between sub-tropical climate in Valenwood to sub-polar in northern Skyrim and add up the distances comparing them against the latitudes corresponding to the climate zones on a planet orbiting a star. Also it has two moons and probably very little axial tilt due to the lack of seasonal weather. Also it's hard to explain how such a small planet can possess enough gravitational pull to hold on to a breathable atmosphere. This indicates that Nirn may not be only in a different solar system, but a different multiverse, with different laws of physics and universal constants from our own.
Molag Bal just tried to invade.I'm not thinking of a large-scale invasion with hostile armies, just one that is in the planning stage and we can prevent from happening. The point is to introduce a new race, such as the Imga or Sload...