I have been seeing quite a few posts asking for new character classes, specifically a Necro. I have been thinking (actually it came to me in a dream last night) that even though it would be nice to have new classes, the grind to get them to end-game levels is always the same. And ask any player with 4 or more characters max-level and they will tell you that it is a “grind”.
So, my thinking was, not to introduce totally new classes, but to introduce new skills trees to existing classes. Sorcerers can now “specialize” as Necros (mag only), Templars can become Paladins (stam only), etc.
The idea is to develop a progression, where the player completes quests and also reaches certain minimum levels in crafting or completes master writ types of challenges. Once certain criteria for the “transformation” have been met, the player is then allowed to choose a new skills line specifically for his character. Here’s the kicker though: The player has to give up an existing skills line. “There can always be only three”. This could be a player choice (which then creates even more diversified classes) or a predetermined skills line is sacrificed. In the case of Templars to Paladins, it could be the healing line. The cost of the new skills line could, for example, be that the skills points previously given to a replaced skills line are sacrificed. Perhaps even do an alter type of thing like when respeccing points. You could even then only make the entire "transformation thing" available to players who have completed Caldwell's Gold or earned a minimum of 200 Skills Points. Or it can be a Crown Store purchase.
This will open up the game to a whole new level of character progression. Rather than that “grinding” to level 50 the some platers do in an afternoon.
@ph8te >> PC/MAC NA Server
PSN: Trixter0909 >> PS4 EU Server