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Last attempt to suggest changing imperial racial perk

Lyserus
Lyserus
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I still believe red diamond is the crappiest racial perk (Name another one if you disagree. I dare you. I double dare you)

While previous attempts to change red diamond is infertile and the fact that while imperials have this trait, overall imperial is not too bad. (tho still not the first racial choice on any good builds I have seen. If you find one, please tell me)

So I suggest this change, make imperial more versatile but not breaking current statue:

Diverse (Fitting as imperials have many different origins):
Increase your Max Stamina or Max Magicka by 4%/7%/10%, whichever is higher.

This trait allows us to have more lore-fitting (Niben or Colovia origin) imperials while not breaking the game in anyway, and in the end imperial will still not be the "go to" choice, but is way more flexible than before

Edit: I see most respons don't care or ignorant about the lore, So I will quote this:

Colovian Imperials in Western Cyrodiil are more Nordic, sharing similar beliefs such as a heavy martial and seafaring tradition. Nibeneans have an Akaviri and, to a lesser degree, Elven heritage. They have a greater appreciation for magic, art, commerce, and spirituality, in spite of being staunchly loyal to Alessian traditions. Both groups reflect the Empire's culture: a hybrid of Nordic, Aldmeri, and Akaviri culture.
End quote

The one we are having is clearly Colovian, while Nibeneans are completely ignored even there are Nibenean imperials appear in the game (for example house Tharn )

Edited by Lyserus on October 4, 2017 5:42PM

Last attempt to suggest changing imperial racial perk 62 votes

Interesting idea and love to see it happen
32%
vailjohn_ESOCouslySmoltWabuRex-UmbraAnkael07DojohodaForsakenSinFerrumnCutemred_emuLyserusyawbananaDeep_01AlienatedGoatBetsararienecr0oIlithyaniageneralmyrickApache_Kidpdosev 20 votes
Sounds good, but I also have other suggestions
1%
getemshauna 1 vote
Nah
66%
PhilhypeNemesis7884AzuryaKhenarthiidkstarkerealmHatchetHarofeyiiQUEZ420KatinasPelehydrocynustunepunkADarkloreSkinzzBananatheher0notParaNostramThe_ProtagonistZbigb4life 41 votes
  • Lyserus
    Lyserus
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    Interesting idea and love to see it happen
    @ZOS_GinaBruno @ZOS_JessicaFolsom
    really hope you guys can have a look and share this idea with combat design team and consider about this :) poor Nibenese imperials want to be in the game too B)

    Besides, not everyone have imperial pack atm, give them a reason to get it ;)
    Edited by Lyserus on October 4, 2017 4:28AM
  • Tasear
    Tasear
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    Faster swimming
  • Lyserus
    Lyserus
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    Interesting idea and love to see it happen
    Tasear wrote: »
    Faster swimming

    There was a time I tried to swim from Malabal Tor to Goldcoast (I can see the city at the shore), died halfway due to slaughterfish :|

    So yeah, change red diamond to "Royal Blood: slaughterfish won't bite while swimming" is also a good idea XD
  • starkerealm
    starkerealm
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    Nah
    Tasear wrote: »
    Faster swimming

    Getting boozed up lasts five minutes longer.

    Reduced fall damage.

    Food lasts five minutes longer.

    +5% pickpocking chance.

    Oh, right, and +1% gold.
  • vpy
    vpy
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    Nah
    What are imperials anyway ?

    Fake Breton Looking Humans
  • Tasear
    Tasear
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    Tasear wrote: »
    Faster swimming

    Getting boozed up lasts five minutes longer.

    Reduced fall damage.

    Food lasts five minutes longer.

    +5% pickpocking chance.

    Oh, right, and +1% gold.
    Tasear wrote: »
    Faster swimming

    Getting boozed up lasts five minutes longer.

    Reduced fall damage.

    Food lasts five minutes longer.

    +5% pickpocking chance.

    Oh, right, and +1% gold.

    Tsk tsk So trial, imperial city final boss, reduce fall damage definitely has more meaning then the others
  • Enslaved
    Enslaved
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    Nah
    vpy wrote: »
    What are imperials anyway ?

    Fake Breton Looking Humans

    You N'wah, bretons are fake humans.
  • Nemesis7884
    Nemesis7884
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    Nah
    change the nord first
    Edited by Nemesis7884 on October 4, 2017 5:25AM
  • idk
    idk
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    Nah
    Imperial has had good racial passives since day one. This has really not been an issue in the forums. I have an imperial, just to be clear.
  • Skinzz
    Skinzz
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    Nah
    I like red diamond?
    Anybody got a group? LFG, anybody? Hello?
  • Dojohoda
    Dojohoda
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    Interesting idea and love to see it happen
    I forget what Red diamond does. Hmm, health related in some way? But sure, why not make it interesting and increase the biggest pool whichever one of the 3 it is.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Qbiken
    Qbiken
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    I like the passive. On my stamplar (which is an Imperial) it comes very handy in instances like vMA.
  • Pele
    Pele
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    Nah
    No, because you are wrong about Imperials being good for nothing. Tough and Conditioning make them awesome tanks, and Red Diamond goes well with those passives without making the race too OP.

    Also, Imperial is a pay-to-have race and has bonuses to max Health and max Stamina. If you add max Magicka as an option, that would give Imperials access to all three attributes which smells too much like pay to win.
  • Runschei
    Runschei
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    Nah
    A worse passive? Lizard swim speed

    Oh, and I think 10% max mag or stam is too much for this passive
    Edited by Runschei on October 4, 2017 7:29AM
  • Runschei
    Runschei
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    Nah
    Tasear wrote: »
    Faster swimming

    Getting boozed up lasts five minutes longer.

    Reduced fall damage.

    Food lasts five minutes longer.

    +5% pickpocking chance.

    Oh, right, and +1% gold.

    The fall damage reduction is actually quite helpful in pvp
  • FoolishHuman
    FoolishHuman
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    Nah
    They should give red diamond a cooldown, a 100% proc chance and let it be triggered by all direct damage attacks. No need to completely change the imperial race flavor.
  • Cously
    Cously
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    Interesting idea and love to see it happen
    The whole racial system needs a standardization and many passives need review.
  • Timeraider
    Timeraider
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    Nah
    Its a usefull passive, nothing more to be said.

    Aside from your suggestion being a bit to high to.


    If you wanna make a magicka character that bad, find a way to use a different race because they arent going to change it just so you can have a magicka imperial
    Feralclaw - EU - AD
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    2 lvl 50 Magicka Staff / Stamina / Healer Nightblade's (Khajit/Dunmer)
    lvl 50 Magicka Sorcerer (Dunmer)
  • Slick_007
    Slick_007
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    Nah
    you deserve compensation huh? deserve? i think its time you checked the definition of that word.
  • Azurya
    Azurya
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    Nah
    because I raised 2 Imp-toons, having absolut no probs!
    And just to say, they lvld so fast that I really don´t see any need for this.
    And they perform so good in PvP AND PVE that again I don´t see a need for this.
    And one of them I raised as magsorc, LoL!

    Edited by Azurya on October 4, 2017 9:46AM
  • sevomd69
    sevomd69
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    Nah
    Lyserus wrote: »
    I still believe red diamond is the crappiest racial perk (Name another one if you disagree. I dare you. I double dare you)
    So we deserve some form of compensation.

    While previous attempts to change red diamond is infertile and the fact that while imperials have this trait, overall it's not too crappy (tho still not the first racial choice on any good builds I have seen. If you find one, please tell me)

    So I suggest this change, make imperial more versatile but not breaking current statue:

    Diverse (Fitting as imperials have many different origins):
    Increase your Max Stamina or Max Magicka by 4%/7%/10%, whichever is higher.

    This trait allows us to have more lore-fitting (Niben or Colovia origin) imperials while not breaking the game in anyway, and in the end imperial will still not be the "go to" choice, but is way more flexible than before

    ??...Deserve?...Compensation?... for what?
  • Nelson_Rebel
    Nelson_Rebel
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    Nah
    Pele wrote: »
    No, because you are wrong about Imperials being good for nothing. Tough and Conditioning make them awesome tanks, and Red Diamond goes well with those passives without making the race too OP.

    Also, Imperial is a pay-to-have race and has bonuses to max Health and max Stamina. If you add max Magicka as an option, that would give Imperials access to all three attributes which smells too much like pay to win.

    This


    Combined with something like shacklbreaker you have P2w class
  • DRXHarbinger
    DRXHarbinger
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    Not sure how many Magika based Imperials we've come across in recent times...But no. Bad idea.

    Red Diamond is actually very very good, put your Knights Errant+Master Sword+Meridas you have something that is pretty fool proof for people new to tanking or any one that is just plain scrub. Literally stab and stab and stab and never die and Merida will make the trash just plain miss.

    Not every perk is meant for end game, paid for or not.

    Can only guess you've just paid for the imperial pack and are slightly disappointed.
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  • idk
    idk
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    Nah
    Pleased to see solid reasoning has prevailed in this thread.
  • The_Smilemeister
    The_Smilemeister
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    If any changes should be made to Imperials it's that damned 1% gold increase! Personally I don't think any of those passive should've been implemented, but this one is why the word "useless" exists to begin with. ZOS, I know you wanted us to get our money's worth with the Imperial Edition, but as an investor I'd like to see some return... financially. ;)

    On a serious note, as a fan of Imperials, especially the Colovians of Western Cyrodiil (proudly from Kvatch for those keen eyes or simply or nosey people who looked at my profile picture), I feel that any meaningful change would make Imperials a very OP race. Even now, Imperials make Nords feel redundant in all but the most niche and gimmicky of builds. (Let the triggering commence.)

    I think your idea is a bit farfetched.

    The magicka bonus makes no sense. Imperials have little if any elven origins, and those that do are confined at an individual or family level and not the race as a whole, unlike their Breton cousins. Yes, Imperials are more tolerant towards magic than their Nordic cousins (more on that soon) and their Redguard neighbours, but that's due to the cosmopolitan society in Cyrodiil and not due to recent elven heritage.

    The stamina bonus makes sense, however, this is something that is already seen in Imperials. Not everyone knows this, but like Bretons, Imperials were the result of hybridization between two existing races. Bretons are a hybrid of Nedes and Altmer/Aldmer (conflicting sources, but definitely one of the two) and Imperials are a hybrid of Nedes and Nords. Now since we know that what differentiates the Bretons from their Nedic ancestors is their magic capabilities passed on from their eleven ancestors, I think it's safe to say that the stamina and even health bonuses seen in Imperials today we're passed on from their Nordic ancestors. One can even argue that ZOS may have indirectly made reference to this by both Imperials and the Nords having very similar passives.

    Before I go further, @vpy how can you call Imperials fake looking Bretons when #1 Cyrodiil and the Imperial race were established human powers long before Bretons emerged as a race and had High Rock handed to them, and #2 Imperials being pure human hybrids whilst Bretons (aka Manmer) are human/elf hybrids born as part of an Elven experiment? lol

    Honestly, I can't see what real change can be done to that last passive. Personally, I can't see the difference it makes in battle, but given the other two passive are really great is there any real need to justify changing this one passive considering Imperials are already one of the more powerful races?

    If you could change it I'd say make it reflect on Imperials being the Jack-of-all-trades of the 10 races and give them either a small damage boost, recovery boost, resource boost, or a resistance boost which reflects on the build and playstyle of the character. Upgrade it for 1 skillpoint per level and increase the strength by 1%, 2% and 3% or 1%, 3% and 5%, depending on how powerful people think it should be. Mayble call it "All-rounder" instead of "Diverse" to give it a more striking name too.

    Otherwise, it's a nice idea to try something new, but I just don't think it's realistic enough to be considered as an alternative to what we've already got.
  • Kode
    Kode
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    I think those who think it is useful should look at their healing parse, it is so weak it is negligible. It doesn't account for enough healing that you would even notice if it were broken.
    Kode Darkstar, Aldmeri Dominion
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