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My idea for necromancer class

Benemime
Benemime
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So I was thinking about Necro class, and this is my idea for the three skill lines:

1. Water based skill tree: I've seen necro mobs always using water based skills, so I think this fits well, although there's no water glyphs or staff, i don't think they are needed (it could be a nice addition tho). This will be necro's main element

2. flesh atronach/bloody skill tree

3. bone atronach/skeletons/bone themed powers skill tree

You are welcme zenimax <3 i designed necro for u guys <3 /jk

  • TheShadowScout
    TheShadowScout
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    Eh...
    ...I still think necromancers would be far better done as either a guild skill line like the mages guild, or as world skill line, or as fourth class skill line as a sorceror "prestige class" (since it'd mesh well with their daedric themed class skills) like in that idea I sometimes mention...

    That way -every- character would have the choice of going necro, no matter if newly made or played since launch, something I would appreciate very much, a lot moreso then adding yet another class that we who already have fourteen may need to play through all the content with, again...
  • SydneyGrey
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    Not sure what necromancers have to do with water. That seems out of place. :|
    I've love a necromancer skill line (like thieve's guild or dark brotherhood). I guess I could live with it being a class, but it would be even more awesome if it was a skill every character could have.
  • Benemime
    Benemime
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    Not sure what necromancers have to do with water. That seems out of place.

    There's plenty of them casting water balls, lich included. By your logic druids shouldn't use ice magic then, 'cause it's out of place.

    I don't agree with every character being able to use necromancer skills, it's a very strict magic
    Edited by Benemime on October 3, 2017 2:09PM
  • eso_nya
    eso_nya
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    Same way how u turn warden bear grey, but for sorcs:

    Shrimp/Clanfear -> Skeleton/Zombie.
    Twinlight -> Bat.
    Storm Atro -> Bone Giant thingy.
    For all the other skills change color scheme from purple/blueish to greenish.
    Optionally rename everything to "Necromantic <original skillname> of Darkness/chaotic Evilness"
  • Emmagoldman
    Emmagoldman
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    I agree that a lot of the abilities are in game. That slow moving skull with fear, or the circle movement snare ect.

    I think any new classes need to fill gaps left by other classes. I would like to see abilities to drain and steal stam and mag and give it to your team. Summons could do dmg but also increase targets costs or apply movement snare
  • stimpy986b14_ESO
    stimpy986b14_ESO
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    Benemime wrote: »
    So I was thinking about Necro class, and this is my idea for the three skill lines:

    1. Water based skill tree: I've seen necro mobs always using water based skills, so I think this fits well, although there's no water glyphs or staff, i don't think they are needed (it could be a nice addition tho). This will be necro's main element

    2. flesh atronach/bloody skill tree

    3. bone atronach/skeletons/bone themed powers skill tree

    You are welcme zenimax <3 i designed necro for u guys <3 /jk

    1. Necro mobs don't use water skills. that blue-ish orb they have is soul magic. Also water magic is not only out of place for necromancers, but Elder Scrolls in general as it's never been in the previous games.

    2. Nightblades already have something akin to blood magic in their Siphoning tree

    3. This one could work

    As I've laid out in my previous posts, the ideal trees for necromancers would be as follows.

    1. Reanimation - building and maintaining a corpse army
    2. Corruption - debuffing enemies and healing allies
    3. Boneshaping - crowd control and defense (was a cold/defense tree but Warden took that idea)
  • Inhuman003
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    I like the thought of having Necromancer skill line in the Mages Guild good idea, but I'm all about Dark Magic Lore basic characters. Dark Elf, High Elf, Wood Elf and Breton will be the top Races to play. And I like Berserker the thing about Berserker there's two types of them one true demon rage and the other true spiritual rage.
  • rynth
    rynth
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    Eh...
    ...I still think necromancers would be far better done as either a guild skill line like the mages guild, or as world skill line, or as fourth class skill line as a sorceror "prestige class" (since it'd mesh well with their daedric themed class skills) like in that idea I sometimes mention...

    That way -every- character would have the choice of going necro, no matter if newly made or played since launch, something I would appreciate very much, a lot moreso then adding yet another class that we who already have fourteen may need to play through all the content with, again...

    This is a really, really good idea although I'd like to see it as a new class with more options in skills. But, awesome idea I'd be for this too it's a great compromise for those that don't want a new class to those that want to see Necro type spells/actions.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • ThePrinceOfBargains
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    Benemime wrote: »
    Not sure what necromancers have to do with water. That seems out of place.

    There's plenty of them casting water balls, lich included. By your logic druids shouldn't use ice magic then, 'cause it's out of place.

    I don't agree with every character being able to use necromancer skills, it's a very strict magic
    Lmfao, that’s not a ****ing water ball.
  • CardboardedBox
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    Water is.....odd...but anyway, my old idea was having the class trees be

    1. Dead follower summoning (obviously)-- maybe zombie follower you can but armor on to change its attack style, aka medium armor makes it do physical dmg, light armor makes it do magic dmg, heavy it acts defensive by blocking a taunting. Ultimate flesh atronach.

    2. A full disease based line-- getting splattered with rotting flesh and vomit cant be good for ones health

    3. Something revolving around the black feather court crows-- crows love scavenging from the dead, so they would be right at home helping you kill things to eat.
    Edited by CardboardedBox on October 3, 2017 6:15PM
  • TheTwistedRune
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    I'd like the necromancer class to be a true pet class and similar to the necromancers in game. I have seen several skills used by them, and this is my take on categorising these skills into 3 class skill lines.

    I have used http://en.uesp.net/wiki/Online:Necromancer as starting point.


    1. Witch/Bale fire. The blue/green ranged attack they use and the large "skeletal hand" root. DPS and CC spells.

    2. Reanimation/Summoning. Summoning ghosts, skeletons, wraiths or reanimating zombies.

    3. Undead Empowerment. Essentially a buffing line skill line for your summons. Perhaps shielding and giving minions different attacks such as disease or increased strength and speed.


    I would also like a lich option in the game. Werewolves are warrior centric, vampires are rogue centric. Can we have something for mages please?

    This is all spitballing of course. Just what I would like.



  • Wabu
    Wabu
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    Classes, skills lines.. what about a necromancer faction, like the one on this trailer (on 12:23): https://www.youtube.com/watch?v=bRogkLDaV44&amp;t=12m24s
    Edited by Wabu on October 3, 2017 10:26PM
    EU PC | CP 1,000+
    NA PC | Level 10
  • SirMewser
    SirMewser
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    Hmm... Have you seen what happened the last time we got a new class!? D:
    I do want some undead conjuration spells, idk why this Elder Scroll game is still missing them.
    Edited by SirMewser on October 3, 2017 10:22PM
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