Not sure what necromancers have to do with water. That seems out of place.
So I was thinking about Necro class, and this is my idea for the three skill lines:
1. Water based skill tree: I've seen necro mobs always using water based skills, so I think this fits well, although there's no water glyphs or staff, i don't think they are needed (it could be a nice addition tho). This will be necro's main element
2. flesh atronach/bloody skill tree
3. bone atronach/skeletons/bone themed powers skill tree
You are welcme zenimaxi designed necro for u guys
/jk
TheShadowScout wrote: »Eh...
...I still think necromancers would be far better done as either a guild skill line like the mages guild, or as world skill line, or as fourth class skill line as a sorceror "prestige class" (since it'd mesh well with their daedric themed class skills) like in that idea I sometimes mention...
That way -every- character would have the choice of going necro, no matter if newly made or played since launch, something I would appreciate very much, a lot moreso then adding yet another class that we who already have fourteen may need to play through all the content with, again...
Lmfao, that’s not a ****ing water ball.Not sure what necromancers have to do with water. That seems out of place.
There's plenty of them casting water balls, lich included. By your logic druids shouldn't use ice magic then, 'cause it's out of place.
I don't agree with every character being able to use necromancer skills, it's a very strict magic