AverageJo3Gam3r wrote: »In a group where you can mist form behind allies when you get focused, this setup works fine. Or drop the resto for a destro for 100% more eye of the storm. With dragon blood you don't need a resto. But...solo open world or solo queue BGs, this build will get wrecked. You have no escape and no defenses. MDKs don't have the burst of sorcs so you can't simply shield stack then turn and blow someone up with curse+frag+fury combo.
Lord_Etrigan wrote: »AverageJo3Gam3r wrote: »In a group where you can mist form behind allies when you get focused, this setup works fine. Or drop the resto for a destro for 100% more eye of the storm. With dragon blood you don't need a resto. But...solo open world or solo queue BGs, this build will get wrecked. You have no escape and no defenses. MDKs don't have the burst of sorcs so you can't simply shield stack then turn and blow someone up with curse+frag+fury combo.
Thank you for the response, you given me something to think about.
Should I then maybe go sword and board front with destructo rear and use shield ulti for ooh *** moments
Lord_Etrigan wrote: »AverageJo3Gam3r wrote: »In a group where you can mist form behind allies when you get focused, this setup works fine. Or drop the resto for a destro for 100% more eye of the storm. With dragon blood you don't need a resto. But...solo open world or solo queue BGs, this build will get wrecked. You have no escape and no defenses. MDKs don't have the burst of sorcs so you can't simply shield stack then turn and blow someone up with curse+frag+fury combo.
Thank you for the response, you given me something to think about.
Should I then maybe go sword and board front with destructo rear and use shield ulti for ooh *** moments
Since DKs primary mitigation is blocking, having at least one S&B bar allows you to spec a little more into damage but fall back on defense when necessary, and DK skills can be block casted. Hence the qq about "permablock" DKs, but true permablocking requires significant investment. The best DKs are proficient at walking the line between blocking lots of damage and dropping block enough for regen.
Dual S&B allows you to spec higher into damage while retaining the 1H defense and extra set piece, but you can't regen magicka with heavy attacks, so you have to account for that. You have to pace your ultimates and expect to pop potions on cooldown for dual S&B while having enough damage to still be able to kill.
DW/S&B is a little more offensive -- DW swords just for the extra spell damage from Twin Blade & Blunt while retaining the extra set piece. Again, no magicka regen available from heavy attacks. But it's the burstiest way to melee mDK and can be pretty lethal in a small group with support.
S&B/resto or destro solves the magicka regen problem, but you'll be squishier on that bar and be more careful about when you swap. S&B/destro works, but it's mostly for having the destro ult on the back bar. DKs are fundamentally melee and low mobility; you can't really stay at range and use destro as a primary dps tool (outside of large groups that is.)
Sun + Shackle is a popular and solid combo.
I personally don't like Grothdarr as it doesn't hit very hard at all and feel Skoria and Bloodspawn are better choices.
Resource management is tough on mDK. Seducer is less attractive since we got a few skill cost reductions. I'm a big fan of tri-glyphs to get stam up to 13-14kish.
Are you in light or heavy, and how much regen are you running?
The other issue I found using Witchmother is that since I'm all magica based my stamina pool is low even with shackle and trying to break free from snares or roll dodge those annoying spamming pigeons from the wardens can drain your stam very quickly. (By the way imagine my surprise finding out the hard way that my wings don't reflect them damn birds. lol)