Crom_CCCXVI wrote: »Seriously, look at your population--- compare it to a year ago.
The game is dying because of CP, not without it.
Stop listening to the whining player base, about 80% are just copying each others Meta with no regard for the long term health of the game.
CP is basically 3 things.
Sheild Stacking Sorcs who don't die
No Death Magic DK tanks who don't die
and then a few gankblades who are looking for anyone dumb enough to play anything else
I have been playing this game since launch, I remember 150 v 150 4 hour battles at keeps, 10 different groups on each alliance, the free for all that was Imperial City. I played a tank back when it was a skilled role, and you could actually die when you screwed up. Now you have created a game where you have taken a few builds and pushed them to the OP level and everything else is garbage, and you keep going that same direction?
The only place I play anymore is BG, and some non-CP on the weekend....
Don't take my word for it, compare your population to before Weapon Ults came into the game and now.......
gammelscroll wrote: »Crom_CCCXVI wrote: »Seriously, look at your population--- compare it to a year ago.
The game is dying because of CP, not without it.
Stop listening to the whining player base, about 80% are just copying each others Meta with no regard for the long term health of the game.
CP is basically 3 things.
Sheild Stacking Sorcs who don't die
No Death Magic DK tanks who don't die
and then a few gankblades who are looking for anyone dumb enough to play anything else
I have been playing this game since launch, I remember 150 v 150 4 hour battles at keeps, 10 different groups on each alliance, the free for all that was Imperial City. I played a tank back when it was a skilled role, and you could actually die when you screwed up. Now you have created a game where you have taken a few builds and pushed them to the OP level and everything else is garbage, and you keep going that same direction?
The only place I play anymore is BG, and some non-CP on the weekend....
Don't take my word for it, compare your population to before Weapon Ults came into the game and now.......
the funny thing is that players that have 660 cp and plsy cp enable think they have skills xD when it is just cp points carrying them
I'd argue that much of that demand is found among a..."non-PvP crowd," for lack of a better term. Many of those people will never step into Battlegrounds, even after it goes CP-enabled, because they're not really in it for competitive gameplay against other players.Dottzgaming wrote: »While I do agree with you that CP is probably best left out of BGs, the cyrodiil population numbers speak for themselves. To my knowledge, vivec (CP) is the most popular campaign on all platform , which shows that there is the highest demand for cp PvP
I'd argue that much of that demand is found among a..."non-PvP crowd," for lack of a better term. Many of those people will never step into Battlegrounds, even after it goes CP-enabled, because they're not really in it for competitive gameplay against other players.Dottzgaming wrote: »While I do agree with you that CP is probably best left out of BGs, the cyrodiil population numbers speak for themselves. To my knowledge, vivec (CP) is the most popular campaign on all platform , which shows that there is the highest demand for cp PvP
If ZOS wants to increase the population in BGs (and I sure hope they do!), the quickest/easiest way to achieve that goal is to improve the rewards. Gaining more AP alone would probably help out a good bit, but it may also be nice to add some new sets...preferably something with raw stats and not gimmicks or procs.
I never said that there were "no PvPers" in CP-enabled Cyrodiil campaigns, simply that many of those people aren't looking for competitive PvP gameplay. And if that particular demographic would rather spam AOEs and siege attacks from within a zerg, as opposed to being in a small scale setting where individual ability matters drastically more, then enabling CP in Battlegrounds isn't going to help at all.kyle.wilson wrote: »For vivec being for "non-pvpers", I advise you to look at pvp ranks on the vast majority of players when there.
While I have played some of the BGs, they have too much of a COD type playstyle for me. More about instant gratification that playing for a goal.
But, they are nice sometimes for some quick fun, when I only have a few minutes to play.?
I never said that there were "no PvPers" in CP-enabled Cyrodiil campaigns, simply that many of those people aren't looking for competitive PvP gameplay. And if that particular demographic would rather spam AOEs and siege attacks from within a zerg, as opposed to being in a small scale setting where individual ability matters drastically more, then enabling CP in Battlegrounds isn't going to help at all.kyle.wilson wrote: »For vivec being for "non-pvpers", I advise you to look at pvp ranks on the vast majority of players when there.
While I have played some of the BGs, they have too much of a COD type playstyle for me. More about instant gratification that playing for a goal.
But, they are nice sometimes for some quick fun, when I only have a few minutes to play.?
If we want to attract more PvP-oriented players out of Cyrodiil and into Battlegrounds, improving the rewards is probably the best/easiest way to do that. It's also extremely possible that a "non-PvPer" that does some Cyrodiil for the jewelry/other rewards will end up being a higher PvP rank than a dedicated, competitive PvP player that enjoys BGs (and wants a ranking system, separated Premade-vs-Premade queues, etc...), simply because rank is based on AP gain, and AP gain in Cyrodiil is far better.
BroanBeast1215 wrote: »I never said that there were "no PvPers" in CP-enabled Cyrodiil campaigns, simply that many of those people aren't looking for competitive PvP gameplay. And if that particular demographic would rather spam AOEs and siege attacks from within a zerg, as opposed to being in a small scale setting where individual ability matters drastically more, then enabling CP in Battlegrounds isn't going to help at all.kyle.wilson wrote: »For vivec being for "non-pvpers", I advise you to look at pvp ranks on the vast majority of players when there.
While I have played some of the BGs, they have too much of a COD type playstyle for me. More about instant gratification that playing for a goal.
But, they are nice sometimes for some quick fun, when I only have a few minutes to play.?
If we want to attract more PvP-oriented players out of Cyrodiil and into Battlegrounds, improving the rewards is probably the best/easiest way to do that. It's also extremely possible that a "non-PvPer" that does some Cyrodiil for the jewelry/other rewards will end up being a higher PvP rank than a dedicated, competitive PvP player that enjoys BGs (and wants a ranking system, separated Premade-vs-Premade queues, etc...), simply because rank is based on AP gain, and AP gain in Cyrodiil is far better.
or perhaps they are those who do enjoy smallscale pvp but believe that in a cp enabled campaign people are on a more even footing.
honestly; wardens and sorcs are stupidly OP in a no cp setting