I was wondering what could be the appropriate faction army compositions in the event of a large-scale strategy game, etc. Here are some ideas:
High elves:
-One of the three magic-strong factions (others being Bretons and Dunmer). Has the most powerful mages, but not large in number
-Has all-around good melee infantry and cavalry but small in numbers, does not have any cannon fodder units
-Has few archers which are somewhat skilled, prefers magic as ranged support
-Best navy
Bretons:
-Has many low-level mages but none very powerful
-Has good heavy cavalry because of knightly orders
-Has mediocre men at arms infantry and mediocre crossbowmen as archers
-Has small contingents of dismounted heavy knight bodyguards
Dunmer:
-Has skilled mages that sit between Bretons and High Elves: less numerous than Bretons but more powerful, more numerous than High Elves but less powerful
-Has some infantry with good equipment (bonemold etc) but relatively few in number, supplemented by larger numbers of less powerful tribesmen
-Few mediocre archers and probably mediocre cavalry
Empire:
-Has many different unit types: infantry, javelinmen, some mages, some archers, some cavalry, siege engines
-Individual units are quite weak
-Relies on seamless collaboration between different types of units, as well as sheer numbers
Orcs:
-Has heavily armored and strong berserker infantry with 2 handed weapons, strongest individual melee units
-Has javelinmen and axethrowers for ranged supports, high damage because of physical strength
-Is lacking in cavalry, mages and archers
Nords:
-Has a lot of melee prowess similarly to the orcs and also has some sword + shield (and axe+shield) units
-Individual melee units not as strong as Orcs but balances this by having small amounts of archers and mages for support
-Hardly has any cavalry
Redguards:
-Has medium-armored skilled swordsmen that are moderately strong and moderately large in numbers
-Has the fastest light melee cavalry in the game
-The only faction with mounted archers
Bosmer:
-Best archers in the game, numerous and effective
(not sure what else)
Argonians:
-Expert pikemen (as seen in the lore)
-Proficient at throwing weapons (this was in morrowind at least, and it could be their thing)
-Poison?
-Has good scouting abilities thanks to the powers of the hist
Khajiit:
-Stealth? Not sure how this could be utilized on the battlefield
-Can use tamed feline beasts in combat