From my understanding it's only for PvE DPS though right?AzraelKrieg wrote: »Another topic about how underwhelming mag warden is? Huzzah.
From my understanding it's only for PvE DPS though right?AzraelKrieg wrote: »Another topic about how underwhelming mag warden is? Huzzah.
Considering the entire design of the Warden as stated by ZOS was for 'group utility' I'm surprised people are surprised how poorly it performs at DPS.
There is the problem. Almost no one wants "group utility" in trials, they want (and need) DPS which the Warden can't achieve so they get benched and people don't get to play their characters in content they want to play.Considering the entire design of the Warden as stated by ZOS was for 'group utility' I'm surprised people are surprised how poorly it performs at DPS.
Exactly, you can't play a Warden like you play other classes. Wardens are about DoT's and tactics to take advantage of that. While Wardens are intended to be a Group Support and Utility Class, it can solo most PvE content just fine, as long as one realizes it is not a DPS machine.
Where you can take the most advantage of the Warden is with sustaining your health and magic while you meter out damage. But don't expect to be DPSing Vet Trials with it.
There is the problem. Almost no one wants "group utility" in trials, they want (and need) DPS which the Warden can't achieve so they get benched and people don't get to play their characters in content they want to play.Considering the entire design of the Warden as stated by ZOS was for 'group utility' I'm surprised people are surprised how poorly it performs at DPS.
Exactly, you can't play a Warden like you play other classes. Wardens are about DoT's and tactics to take advantage of that. While Wardens are intended to be a Group Support and Utility Class, it can solo most PvE content just fine, as long as one realizes it is not a DPS machine.
Where you can take the most advantage of the Warden is with sustaining your health and magic while you meter out damage. But don't expect to be DPSing Vet Trials with it.
Yes there is the argument of getting groups together which do allow it, but I personally don't feel we should have a class that isn't allowed to compete at the highest level because it was designed for a role which isn't required.
I personally have had issues with the Warden's skills since its announcement.There is the problem. Almost no one wants "group utility" in trials, they want (and need) DPS which the Warden can't achieve so they get benched and people don't get to play their characters in content they want to play.Considering the entire design of the Warden as stated by ZOS was for 'group utility' I'm surprised people are surprised how poorly it performs at DPS.
Exactly, you can't play a Warden like you play other classes. Wardens are about DoT's and tactics to take advantage of that. While Wardens are intended to be a Group Support and Utility Class, it can solo most PvE content just fine, as long as one realizes it is not a DPS machine.
Where you can take the most advantage of the Warden is with sustaining your health and magic while you meter out damage. But don't expect to be DPSing Vet Trials with it.
Yes there is the argument of getting groups together which do allow it, but I personally don't feel we should have a class that isn't allowed to compete at the highest level because it was designed for a role which isn't required.
I fully agree... ZOS should not be creating 'specialized' classes that cannot perform on equal footing with other classes. They need to release classes that are able to be DPS first and foremost and utility secondary. The overwhelming majority of players want to DPS, trying to force players to play only utility is not what people want or will be happy with... especially coming from a game that is so solo-centric.
AzraelKrieg wrote: »From my understanding it's only for PvE DPS though right?AzraelKrieg wrote: »Another topic about how underwhelming mag warden is? Huzzah.
That's what I gathered. I don't do mag warden DPS. My mag warden is for healing. So many trees.
There is the problem. Almost no one wants "group utility" in trials, they want (and need) DPS which the Warden can't achieve so they get benched and people don't get to play their characters in content they want to play.
Yes there is the argument of getting groups together which do allow it, but I personally don't feel we should have a class that isn't allowed to compete at the highest level because it was designed for a role which isn't required.
People want to do all the game has to offer with their characters though. It's great that it can do everything else in the game, but why shouldn't it also be able to take part in end game PvE at a competitive level?There is the problem. Almost no one wants "group utility" in trials, they want (and need) DPS which the Warden can't achieve so they get benched and people don't get to play their characters in content they want to play.
Yes there is the argument of getting groups together which do allow it, but I personally don't feel we should have a class that isn't allowed to compete at the highest level because it was designed for a role which isn't required.
Doing everything for Trials sake is like designing all cars to run the Indy 500. Sure, its a goal, but are you going to end up with a car most people will have fun with? There are what, 6 Trials in the game? I have run Vet 4 Player Dungeons with existing Wardens and they do just fine.
I am kind of getting tired with Trials being the Litmous test as to being what is viable for the entire game. The other 99% of the content the Warden does just fine.
If ZOS spit out just another max DPS Class, then it would be more like the existing Classes and then what is the point of rolling a new character in a new class if it plays the same as every other class out there?
I am pretty sure ZOS will be adding new Classes to the game. Do we really need just a different flavor of the same classes we have now?
People want to do all the game has to offer with their characters though.
Imagine being one of those players who picked up Morrowind, chose the cool new Warden then after playing for a few months finding their character isn't good enough to do vHoF as a DD role.
I'd like to see a class that requires and entirely different playstyle. In LOTRO, we have classes that do relatively little dps, but more than make up for it by way of potentially doubling the entire group's dps output via buffs and debuffs.
But this is not what I would like for ESO. Here I would like a class that is very weak when played solo, but it becomes exremely powerful in groups. It would be like an evil vampire/necromancer type class that applies various ailments and maladies to group members weakening them in different ways, while empowering himself to become a devastating killing machine. This would serve 2 purposes:
- Provide a class that makes landscape questing challenging again.
- Require a new way of stategic thinking in dungeons and trials.
I like to give Wrobel a challenge.People want to do all the game has to offer with their characters though.
Imagine being one of those players who picked up Morrowind, chose the cool new Warden then after playing for a few months finding their character isn't good enough to do vHoF as a DD role.
Do the same thing I did with my Stamina NB, which was roll a Mag Sorc.
I also think your overestimating the appeal of trials. Yes, some people like them and enjoy them. But most? Nah.
Can the Warden be improved? Sure, any class can be improved. But to make a Warden a Trials wrecking machine will basically kill off every class in PvP, as Wardens already do pretty good over there. Unless they overhaul the entire class and then it will end up just being a Pet Sorcerer with a different name on the character header.
LadyNalcarya wrote: »I'd like to see a class that requires and entirely different playstyle. In LOTRO, we have classes that do relatively little dps, but more than make up for it by way of potentially doubling the entire group's dps output via buffs and debuffs.
But this is not what I would like for ESO. Here I would like a class that is very weak when played solo, but it becomes exremely powerful in groups. It would be like an evil vampire/necromancer type class that applies various ailments and maladies to group members weakening them in different ways, while empowering himself to become a devastating killing machine. This would serve 2 purposes:
- Provide a class that makes landscape questing challenging again.
- Require a new way of stategic thinking in dungeons and trials.
This is not going to work in ESO pve, I was questing on my crafter that doesnt have much skill points or active skills, and on top of that I was wearing cp70 armor (because it used to be a vr7 char before vet rank removal). I still didnt have any problems or challenge whatsoever. I'm pretty sure that quests can be done by spamming light and heavy attacks, and if you throw some skills to the mix, you'll melt everything.
Even if all necromancer abilities would be absolutely useless in solo, they would still be able to use ele wall+shock heavy attacks+harness magicka for defense... That's more than enough.
That would also cause issues for new players, because that would mean that if they would start as a necromancer main, they wont be able to do vMA.
I like to give Wrobel a challenge.People want to do all the game has to offer with their characters though.
Imagine being one of those players who picked up Morrowind, chose the cool new Warden then after playing for a few months finding their character isn't good enough to do vHoF as a DD role.
Do the same thing I did with my Stamina NB, which was roll a Mag Sorc.
I also think your overestimating the appeal of trials. Yes, some people like them and enjoy them. But most? Nah.
Can the Warden be improved? Sure, any class can be improved. But to make a Warden a Trials wrecking machine will basically kill off every class in PvP, as Wardens already do pretty good over there. Unless they overhaul the entire class and then it will end up just being a Pet Sorcerer with a different name on the character header.
Bring it's DPS up in a way which doesn't break them in PvP.
I like to give Wrobel a challenge.People want to do all the game has to offer with their characters though.
Imagine being one of those players who picked up Morrowind, chose the cool new Warden then after playing for a few months finding their character isn't good enough to do vHoF as a DD role.
Do the same thing I did with my Stamina NB, which was roll a Mag Sorc.
I also think your overestimating the appeal of trials. Yes, some people like them and enjoy them. But most? Nah.
Can the Warden be improved? Sure, any class can be improved. But to make a Warden a Trials wrecking machine will basically kill off every class in PvP, as Wardens already do pretty good over there. Unless they overhaul the entire class and then it will end up just being a Pet Sorcerer with a different name on the character header.
Bring it's DPS up in a way which doesn't break them in PvP.