Not a mod but pets are considered to be "friendly NPCs" by the game. The option to show their health bar is off by default in the settings but you can turn it on to show when they're injured.
IDK how hard it would be but Sorcs and Warden characters should have that defaulted to on instead of off.
Not a mod but pets are considered to be "friendly NPCs" by the game. The option to show their health bar is off by default in the settings but you can turn it on to show when they're injured.
IDK how hard it would be but Sorcs and Warden characters should have that defaulted to on instead of off.
This is true, I always have this feature enabled on my Sorcerer and Warden, as so should anyone else using pets.
Helps a bunch.
[Edit]: Off topic but @Iselin, why is your avatar a bear with bad breath and green pus or something flowing from the eyes?
I know that's not what that is, but I actually had no idea the warden's bear looks like that in-game.
Not a mod but pets are considered to be "friendly NPCs" by the game. The option to show their health bar is off by default in the settings but you can turn it on to show when they're injured.
IDK how hard it would be but Sorcs and Warden characters should have that defaulted to on instead of off.
This is true, I always have this feature enabled on my Sorcerer and Warden, as so should anyone else using pets.
Helps a bunch.
[Edit]: Off topic but @Iselin, why is your avatar a bear with bad breath and green pus or something flowing from the eyes?
I know that's not what that is, but I actually had no idea the warden's bear looks like that in-game.
It's sort of a bad icon of the Eternal Guardian morph... blame ZOS they should really rework it. And if it looks green to you, your monitor needs color calibration lol... it's teal.