The funny thing is pre mades wouldn't even be an issue if people would just get better.
The funny thing is pre mades wouldn't even be an issue if people would just get better.
I'll have no trouble beating even some of the toughest pre mades with a team of skilled solo players.
The issue is BGs is comprised of 80% fodder-- free kills. The people that go 0 and 9 and contribute nothing.
They make it so unfun.
This is why we need a ranking system badly, they can play with eachother, and then premades are no longer an issue because everyone is of a certain level.
I've done plenty of both coordinated group queueing and solo queueing, and having a pre made group with communication, etc gives only a marginal advantage. The real issue is the discrepancy in player skill.
The funny thing is pre mades wouldn't even be an issue if people would just get better.
This is inherently false. Premades are more likely to communicate ans plan even if it's as they go.
Premades that regularly run together are are more likely to have regular tactics and respond faster ans more coordinated.
The funny thing is pre mades wouldn't even be an issue if people would just get better.
This is inherently false. Premades are more likely to communicate ans plan even if it's as they go.
Premades that regularly run together are are more likely to have regular tactics and respond faster ans more coordinated.
As I was explaining that stuff gives only a marginal advantage.
Pre mades can be dealt with easily in TDM and the objective ones if all 4 players on the team are good.
A big misconception is those teams are beating everyone because they're communicating. That isn't why, what is happening is all 4 of them are good. Then everyone else in the game is bad, with maybe 2 people max being good next to the premade, sometimes it's only 1 other player between the 2 other teams.
I can say from firsthand experience that if everyone was just roundabout the same skill level in a game, the premade thing wouldn't be nearly as big of an issue. The advantage given from communication and teamspeak etc, is very minimal next to the significance of player skill and builds.
It's basically the same I've seen in other games. It would slow the queue if they made such restrictions