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warden healing ultimate

oMrRust
oMrRust
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This ultimate needs to be nerfed.
75 ultimate is FAR to low !!
people can easily never die in pvp with this ult and never run out of use of this ultimate and the healing it does is to strong in pvp .
it should cost like 175 - 200
  • Bryong9ub17_ESO
    Bryong9ub17_ESO
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    This game isn't all about PvP...

    Getting tired of the PvP'ers whining Nerf this, Nerf that.

    l2p
  • Voxicity
    Voxicity
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    This game isn't all about PvP...

    Getting tired of the PvP'ers whining Nerf this, Nerf that.

    l2p

    Game isn't all about PvE either.

    Nerfing this ultimate wouldn't have that much of an impact anyway for PvE.
  • Tryxus
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    100-125 Ulti max, but Enchanted Forest morph needs a rework
    Edited by Tryxus on September 23, 2017 6:24PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Lexxypwns
    Lexxypwns
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    you can get 100% uptime on this skill and still have over 4k weapon damage and perfect sustain, nuff said
  • Phinix1
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    Lexxypwns wrote: »
    you can get 100% uptime on this skill and still have over 4k weapon damage and perfect sustain, nuff said

    Uphill, barefoot, both ways.
  • TheNuminous1
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    i swear to god if i just spent the last week of my life farming master architect just for my warden healers ability to cast this so often and some pvpers whine and *** and get it nerfed im gunna be pissed.
  • Lexxypwns
    Lexxypwns
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    Phinix1 wrote: »
    Lexxypwns wrote: »
    you can get 100% uptime on this skill and still have over 4k weapon damage and perfect sustain, nuff said

    Uphill, barefoot, both ways.

    Literally, shimmering+ low slash+bloodspawn is all it takes, you've still got 2 5pc sets 8 skill slots and 1 ultimate available in the build!
  • idk
    idk
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    I think it should be a requirement that anyone who posts a nerf thread should list their favorite classes they play.
  • Mondini
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    idk wrote: »
    I think it should be a requirement that anyone who posts a nerf thread should list their favorite classes they play.
    I bet he's a stam nightblade or mag sorc.

    How to counter simmering shield: Don't proc shimmering shield.
    Edited by Mondini on September 23, 2017 8:16PM
  • MehrunesFlagon
    MehrunesFlagon
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    oMrRust wrote: »
    This ultimate needs to be nerfed.
    75 ultimate is FAR to low !!
    people can easily never die in pvp with this ult and never run out of use of this ultimate and the healing it does is to strong in pvp .
    it should cost like 175 - 200
    if this happens please balance pvp and pve separately.
  • MehrunesFlagon
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    i swear to god if i just spent the last week of my life farming master architect just for my warden healers ability to cast this so often and some pvpers whine and *** and get it nerfed im gunna be pissed.

    The exact reason I'[m sick of this *** idea they have that things should work the same in pvp and pve. Plus good to finally see someone else witht this idea too.
    Edited by MehrunesFlagon on September 23, 2017 8:29PM
  • Inhuman003
    Inhuman003
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    This game isn't all about PvP...

    Getting tired of the PvP'ers whining Nerf this, Nerf that.

    l2p

    Man dude you need to check the lore of Boethiah that was ZoS biggest mistake for having this Daedric Prince
  • White wabbit
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    oMrRust wrote: »
    This ultimate needs to be nerfed.
    75 ultimate is FAR to low !!
    people can easily never die in pvp with this ult and never run out of use of this ultimate and the healing it does is to strong in pvp .
    it should cost like 175 - 200

    Go play something else and stop whining

  • SydneyGrey
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    There are very few things wardens are really good at. Healing is one of them, and even then, wardens don't have the ability to buff group members to the same extent as templars do. This ultimate is one of the few good things they have.
    Between you and the people who want to nerf the cliff racers, people like you want wardens to be completely useless.

    This game is not all about PvP.
    Even in PvP, there's no point in nerfing it when every alliance can have wardens using this healing ability. It's not like only the Dominion gets to use it, or only the Pact. Every alliance gets warden healers using it, so there's zero reason to destroy the ability. ... Even in PvP, the use of the ultimate is even across the board.
    #NoMoreNerfs
    #StopNerfNonsense
    #L2P

    Edited by SydneyGrey on September 23, 2017 9:23PM
  • MehrunesFlagon
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    SydneyGrey wrote: »
    There are very few things wardens are really good at. Healing is one of them, and even then, wardens don't have the ability to buff group members to the same extent as templars do. This ultimate is one of the few good things they have.
    Between you and the people who want to nerf the cliff racers, people like you want wardens to be completely useless.

    This game is not all about PvP.
    Even in PvP, there's no point in nerfing it when every alliance can have wardens using this healing ability. It's not like only the Dominion gets to use it, or only the Pact. Every alliance gets warden healers using it, so there's zero reason to destroy the ability. ... Even in PvP, the use of the ultimate is even across the board.
    #NoMoreNerfs
    #StopNerfNonsense
    #L2P

    Only thing that should be done to cliff racer is to give a counter.If there is one enlighten me.
  • dodgehopper_ESO
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    oMrRust wrote: »
    This ultimate needs to be nerfed.
    75 ultimate is FAR to low !!
    people can easily never die in pvp with this ult and never run out of use of this ultimate and the healing it does is to strong in pvp .
    it should cost like 175 - 200

    You do realize it makes up for some of their other heals right?
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • AlienatedGoat
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    Oh look, another nerf thread.

    Shouldn't you be raiding keeps or something?

    OWoE_f-maxage-0.gif
    PC-NA Goat - Bleat Bleat Baaaa
  • Mihael
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    Lol all the pve guys saying l2p same thing applies to you if you say this,

    I have stam and mag warden play on them regularly and the healing ult definately needs a nerd the same as how warden skills need to be worked so they can do better dps in pve
  • Lexxypwns
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    SydneyGrey wrote: »
    There are very few things wardens are really good at. Healing is one of them, and even then, wardens don't have the ability to buff group members to the same extent as templars do. This ultimate is one of the few good things they have.
    Between you and the people who want to nerf the cliff racers, people like you want wardens to be completely useless.

    This game is not all about PvP.
    Even in PvP, there's no point in nerfing it when every alliance can have wardens using this healing ability. It's not like only the Dominion gets to use it, or only the Pact. Every alliance gets warden healers using it, so there's zero reason to destroy the ability. ... Even in PvP, the use of the ultimate is even across the board.
    #NoMoreNerfs
    #StopNerfNonsense
    #L2P

    Only thing that should be done to cliff racer is to give a counter.If there is one enlighten me.

    cloak, block, damage shields
  • Ihatenightblades
    Ihatenightblades
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    This game isn't all about PvP...

    Getting tired of the PvP'ers whining Nerf this, Nerf that.

    l2p

    I usually agree with the stop nerf threads but this is a nerf that wouldnt hurt pve at all.

    After all all the sets that give over 20k health over certain amount of time is just overkill on heals.

    If you dye with good heals being applied to group then its your fault.

    So a nerf to a overpowered ult in pvp would he completely fine here and wouldnt cause any damage to pve healers. Unless you a scrub.

    The ult needs to he atleast 100 minimum. 75 is a joke.
  • FakeFox
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    I agree from a PvE standpoint as well. Warden tanks can currently have a 100% uptime on that thing which is just stupid. I still wan't it to be strong, since healing ultimates are ussually pretty useless in PvE and how this one synergizes with warmachine/master architect makes it actually a alternative for warhorn in 4 man groups. However 75 ultimates is just too cheap, make it 90 or something.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Brrrofski
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    This game isn't all about PvP...

    Getting tired of the PvP'ers whining Nerf this, Nerf that.

    l2p

    It's straight broken in Pve as well to be fair. I have like 70% uptime on it in a fight with any projectiles.
  • Vaoh
    Vaoh
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    SydneyGrey wrote: »
    There are very few things wardens are really good at. Healing is one of them, and even then, wardens don't have the ability to buff group members to the same extent as templars do. This ultimate is one of the few good things they have.
    Between you and the people who want to nerf the cliff racers, people like you want wardens to be completely useless.

    This game is not all about PvP.
    Even in PvP, there's no point in nerfing it when every alliance can have wardens using this healing ability. It's not like only the Dominion gets to use it, or only the Pact. Every alliance gets warden healers using it, so there's zero reason to destroy the ability. ... Even in PvP, the use of the ultimate is even across the board.
    #NoMoreNerfs
    #StopNerfNonsense
    #L2P

    Don't use logic.... people that ask for nerfs like these don't operate that way.
  • Insandros
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    Was a matter of time a pvper comes in crying about it... what's new
  • MehrunesFlagon
    MehrunesFlagon
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    Lexxypwns wrote: »
    SydneyGrey wrote: »
    There are very few things wardens are really good at. Healing is one of them, and even then, wardens don't have the ability to buff group members to the same extent as templars do. This ultimate is one of the few good things they have.
    Between you and the people who want to nerf the cliff racers, people like you want wardens to be completely useless.

    This game is not all about PvP.
    Even in PvP, there's no point in nerfing it when every alliance can have wardens using this healing ability. It's not like only the Dominion gets to use it, or only the Pact. Every alliance gets warden healers using it, so there's zero reason to destroy the ability. ... Even in PvP, the use of the ultimate is even across the board.
    #NoMoreNerfs
    #StopNerfNonsense
    #L2P

    Only thing that should be done to cliff racer is to give a counter.If there is one enlighten me.

    cloak, block, damage shields

    ok. what about for a non nb stamina player that doesn't run a damn sword and board or dual wield?
    Edited by MehrunesFlagon on September 23, 2017 10:56PM
  • Vaoh
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    FakeFox wrote: »
    I agree from a PvE standpoint as well. Warden tanks can currently have a 100% uptime on that thing which is just stupid. I still wan't it to be strong, since healing ultimates are ussually pretty useless in PvE and how this one synergizes with warmachine/master architect makes it actually a alternative for warhorn in 4 man groups. However 75 ultimates is just too cheap, make it 90 or something.

    The only PvE tank that can maintain 100% uptime on Tree Ult is either running Vet dungeons for fun or getting kicked from Vet trials. You would have to build into Ult gen and spam Vamp Drain to maintain 100% uptime, which simultaneously means not blocking attacks (dead) and not buffing your group (useless).

    You won't even have access to a single Aggressive Warhorn this way. A Warden that tries to do this isn't going to be a part of any good trial group.

    People will first laugh at you and say to get on your DK main tank. When you say that your Tree-spamming Warden is your main tank they will kick you. Js
    Edited by Vaoh on September 23, 2017 10:59PM
  • MehrunesFlagon
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    Vaoh wrote: »
    FakeFox wrote: »
    I agree from a PvE standpoint as well. Warden tanks can currently have a 100% uptime on that thing which is just stupid. I still wan't it to be strong, since healing ultimates are ussually pretty useless in PvE and how this one synergizes with warmachine/master architect makes it actually a alternative for warhorn in 4 man groups. However 75 ultimates is just too cheap, make it 90 or something.

    The only PvE tank that can maintain 100% uptime on Tree Ult is either running Vet dungeons for fun or getting kicked from Vet trials. You would have to build into Ult gen and spam Vamp Drain to maintain 100% uptime, which simultaneously means not blocking attacks (dead) and not buffing your group (useless).

    You won't even have access to a single Aggressive Warhorn this way. A Warden that tries to do this isn't going to be a part of any good trial group.

    While I do agree with Vaoh.I can see it working under very specific circumstances.
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    FakeFox wrote: »
    I agree from a PvE standpoint as well. Warden tanks can currently have a 100% uptime on that thing which is just stupid. I still wan't it to be strong, since healing ultimates are ussually pretty useless in PvE and how this one synergizes with warmachine/master architect makes it actually a alternative for warhorn in 4 man groups. However 75 ultimates is just too cheap, make it 90 or something.

    The only PvE tank that can maintain 100% uptime on Tree Ult is either running Vet dungeons for fun or getting kicked from Vet trials. You would have to build into Ult gen and spam Vamp Drain to maintain 100% uptime, which simultaneously means not blocking attacks (dead) and not buffing your group (useless).

    You won't even have access to a single Aggressive Warhorn this way. A Warden that tries to do this isn't going to be a part of any good trial group.

    While I do agree with Vaoh.I can see it working under very specific circumstances.

    Yes. Veteran dungeons.

    In a few Vet trial situations (execute phases) you could use tree-ult but then you would simply neglect to cast an Aggressive Warhorn, which means less group burn and increased duration for the execute phase for someone to die. Having 2 Healers spamming heals is the reason why you won't use a Tree Ult.
    Edited by Vaoh on September 23, 2017 11:01PM
  • SanTii.92
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    Tryxus wrote: »
    100-125 Ulti max, but Enchanted Forest morph needs a rework
    This. Makes no sense that both morphes serves for the same purpose, higher uptimes. Enchanted Forest should instead provide offensive buffs.
    idk wrote: »
    I think it should be a requirement that anyone who posts a nerf thread should list their favorite classes they play.
    My favorite class is warden, and i agree with this.
    Edited by SanTii.92 on September 23, 2017 11:05PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Vaoh
    Vaoh
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    SanTii.92 wrote: »
    Tryxus wrote: »
    100-125 Ulti max, but Enchanted Forest morph needs a rework
    This. Makes no sense that both morphes serves for the same purpose, higher uptimes. Enchanted Forest should instead provide offensive buffs.
    idk wrote: »
    I think it should be a requirement that anyone who posts a nerf thread should list their favorite classes they play.
    My favorite class is warden, and i agree with this.

    No matter what happens, Warhorn will be the go-to Ult for Support builds in PvE. Warden needs to provide group support passively and by using Green balance skills to really be on par to Templars/DKs. Putting that support in their Tree Ult won't cut it, especially if the cost is increased.
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