Bryong9ub17_ESO wrote: »This game isn't all about PvP...
Getting tired of the PvP'ers whining Nerf this, Nerf that.
l2p
if this happens please balance pvp and pve separately.This ultimate needs to be nerfed.
75 ultimate is FAR to low !!
people can easily never die in pvp with this ult and never run out of use of this ultimate and the healing it does is to strong in pvp .
it should cost like 175 - 200
TheNuminous1 wrote: »i swear to god if i just spent the last week of my life farming master architect just for my warden healers ability to cast this so often and some pvpers whine and *** and get it nerfed im gunna be pissed.
Bryong9ub17_ESO wrote: »This game isn't all about PvP...
Getting tired of the PvP'ers whining Nerf this, Nerf that.
l2p
SydneyGrey wrote: »There are very few things wardens are really good at. Healing is one of them, and even then, wardens don't have the ability to buff group members to the same extent as templars do. This ultimate is one of the few good things they have.
Between you and the people who want to nerf the cliff racers, people like you want wardens to be completely useless.
This game is not all about PvP.
Even in PvP, there's no point in nerfing it when every alliance can have wardens using this healing ability. It's not like only the Dominion gets to use it, or only the Pact. Every alliance gets warden healers using it, so there's zero reason to destroy the ability. ... Even in PvP, the use of the ultimate is even across the board.
#NoMoreNerfs
#StopNerfNonsense
#L2P
This ultimate needs to be nerfed.
75 ultimate is FAR to low !!
people can easily never die in pvp with this ult and never run out of use of this ultimate and the healing it does is to strong in pvp .
it should cost like 175 - 200

MehrunesFlagon wrote: »SydneyGrey wrote: »There are very few things wardens are really good at. Healing is one of them, and even then, wardens don't have the ability to buff group members to the same extent as templars do. This ultimate is one of the few good things they have.
Between you and the people who want to nerf the cliff racers, people like you want wardens to be completely useless.
This game is not all about PvP.
Even in PvP, there's no point in nerfing it when every alliance can have wardens using this healing ability. It's not like only the Dominion gets to use it, or only the Pact. Every alliance gets warden healers using it, so there's zero reason to destroy the ability. ... Even in PvP, the use of the ultimate is even across the board.
#NoMoreNerfs
#StopNerfNonsense
#L2P
Only thing that should be done to cliff racer is to give a counter.If there is one enlighten me.
Bryong9ub17_ESO wrote: »This game isn't all about PvP...
Getting tired of the PvP'ers whining Nerf this, Nerf that.
l2p
Bryong9ub17_ESO wrote: »This game isn't all about PvP...
Getting tired of the PvP'ers whining Nerf this, Nerf that.
l2p
SydneyGrey wrote: »There are very few things wardens are really good at. Healing is one of them, and even then, wardens don't have the ability to buff group members to the same extent as templars do. This ultimate is one of the few good things they have.
Between you and the people who want to nerf the cliff racers, people like you want wardens to be completely useless.
This game is not all about PvP.
Even in PvP, there's no point in nerfing it when every alliance can have wardens using this healing ability. It's not like only the Dominion gets to use it, or only the Pact. Every alliance gets warden healers using it, so there's zero reason to destroy the ability. ... Even in PvP, the use of the ultimate is even across the board.
#NoMoreNerfs
#StopNerfNonsense
#L2P
MehrunesFlagon wrote: »SydneyGrey wrote: »There are very few things wardens are really good at. Healing is one of them, and even then, wardens don't have the ability to buff group members to the same extent as templars do. This ultimate is one of the few good things they have.
Between you and the people who want to nerf the cliff racers, people like you want wardens to be completely useless.
This game is not all about PvP.
Even in PvP, there's no point in nerfing it when every alliance can have wardens using this healing ability. It's not like only the Dominion gets to use it, or only the Pact. Every alliance gets warden healers using it, so there's zero reason to destroy the ability. ... Even in PvP, the use of the ultimate is even across the board.
#NoMoreNerfs
#StopNerfNonsense
#L2P
Only thing that should be done to cliff racer is to give a counter.If there is one enlighten me.
cloak, block, damage shields
I agree from a PvE standpoint as well. Warden tanks can currently have a 100% uptime on that thing which is just stupid. I still wan't it to be strong, since healing ultimates are ussually pretty useless in PvE and how this one synergizes with warmachine/master architect makes it actually a alternative for warhorn in 4 man groups. However 75 ultimates is just too cheap, make it 90 or something.
I agree from a PvE standpoint as well. Warden tanks can currently have a 100% uptime on that thing which is just stupid. I still wan't it to be strong, since healing ultimates are ussually pretty useless in PvE and how this one synergizes with warmachine/master architect makes it actually a alternative for warhorn in 4 man groups. However 75 ultimates is just too cheap, make it 90 or something.
The only PvE tank that can maintain 100% uptime on Tree Ult is either running Vet dungeons for fun or getting kicked from Vet trials. You would have to build into Ult gen and spam Vamp Drain to maintain 100% uptime, which simultaneously means not blocking attacks (dead) and not buffing your group (useless).
You won't even have access to a single Aggressive Warhorn this way. A Warden that tries to do this isn't going to be a part of any good trial group.
MehrunesFlagon wrote: »I agree from a PvE standpoint as well. Warden tanks can currently have a 100% uptime on that thing which is just stupid. I still wan't it to be strong, since healing ultimates are ussually pretty useless in PvE and how this one synergizes with warmachine/master architect makes it actually a alternative for warhorn in 4 man groups. However 75 ultimates is just too cheap, make it 90 or something.
The only PvE tank that can maintain 100% uptime on Tree Ult is either running Vet dungeons for fun or getting kicked from Vet trials. You would have to build into Ult gen and spam Vamp Drain to maintain 100% uptime, which simultaneously means not blocking attacks (dead) and not buffing your group (useless).
You won't even have access to a single Aggressive Warhorn this way. A Warden that tries to do this isn't going to be a part of any good trial group.
While I do agree with Vaoh.I can see it working under very specific circumstances.
This. Makes no sense that both morphes serves for the same purpose, higher uptimes. Enchanted Forest should instead provide offensive buffs.100-125 Ulti max, but Enchanted Forest morph needs a rework
My favorite class is warden, and i agree with this.I think it should be a requirement that anyone who posts a nerf thread should list their favorite classes they play.
This. Makes no sense that both morphes serves for the same purpose, higher uptimes. Enchanted Forest should instead provide offensive buffs.100-125 Ulti max, but Enchanted Forest morph needs a reworkMy favorite class is warden, and i agree with this.I think it should be a requirement that anyone who posts a nerf thread should list their favorite classes they play.