witchdoctor wrote: »@***_allard
I'm off to craft, so, if I don't see this I'll be making you 2x fire destro staves.
I'll need a name to mail them to.
witchdoctor wrote: »@***_allard
I'm off to craft, so, if I don't see this I'll be making you 2x fire destro staves.
I'll need a name to mail them to.
@***_allard
I feel like we already covered this stuff in your previous thread.
1. Stop spending points on crafting at low levels. Go to the respec shrine in a capitol city. Take all points out of crafting. First select enough active skills so the you're not uselessly double barring things like Curse and Force Pulse. The only thing that gets multi-barred is pets and/or Bound Aegis. After you have a full set of unique skills on your bars, get ALL of the Light Armor passives (and make sure to be wearing at least 5 pieces of Light armor at all times). This will help your sustain a bunch. Next get good looking passives in your class trees and the destro staff tree.
2. Get a lightning staff and heavy attack with it. It does great damage, aoe damage once you unlock the appropriate destro passive, and will regen your magicka a bunch when you use it.
3. You should have gear that completes sets. 5 Julianos would be a good baseline. You can build another set from stuff that drops in quest content if you want. All would be best enchanted with Max Magicka.
4. Unlock Boundless Storm and use that to move fast on foot. Otherwise get a horse and use it. As a Mag character, you should not expect to have a lot of Stamina.
Around level 35-40 you should begin to have more points than you really need for skills and passives. That is the time to start putting points into crafting. Never ever sacrifice a valuable skill point for crafting unless:
A. You have a bunch of skill points and have nowhere else to usefully put them.
B. Your character is a dedicated crafting Alt and will not actually engage in combat.
***_allard wrote: »@***_allard
I feel like we already covered this stuff in your previous thread.
1. Stop spending points on crafting at low levels. Go to the respec shrine in a capitol city. Take all points out of crafting. First select enough active skills so the you're not uselessly double barring things like Curse and Force Pulse. The only thing that gets multi-barred is pets and/or Bound Aegis. After you have a full set of unique skills on your bars, get ALL of the Light Armor passives (and make sure to be wearing at least 5 pieces of Light armor at all times). This will help your sustain a bunch. Next get good looking passives in your class trees and the destro staff tree.
2. Get a lightning staff and heavy attack with it. It does great damage, aoe damage once you unlock the appropriate destro passive, and will regen your magicka a bunch when you use it.
3. You should have gear that completes sets. 5 Julianos would be a good baseline. You can build another set from stuff that drops in quest content if you want. All would be best enchanted with Max Magicka.
4. Unlock Boundless Storm and use that to move fast on foot. Otherwise get a horse and use it. As a Mag character, you should not expect to have a lot of Stamina.
Around level 35-40 you should begin to have more points than you really need for skills and passives. That is the time to start putting points into crafting. Never ever sacrifice a valuable skill point for crafting unless:
A. You have a bunch of skill points and have nowhere else to usefully put them.
B. Your character is a dedicated crafting Alt and will not actually engage in combat.
I haven't allocated any skill points into Crafting. Those that are there were placed there from crafting.
"After you have a full set of unique skills on your bars, get ALL of the Light Armor passives (and make sure to be wearing at least 5 pieces of Light armor at all times)."
The above I knew already. As for obtaining Julianos gear I have not found any in drops nor can I afford to purchase any. As for respecting I cannot afford it. But thanks for the tips.
***_allard wrote: »What’s wrong? Besides my Breton Magicka Sorceress Toon, Arianna Ahearn, being such a ……. weakling? I just moved up to Level 20 and she still fights like she is level one. She can’t run 50 yards without running out of Stamina. In addition, her Magicka wains after a one-time pass through the bar.
Bar:
Mage’s Wrath | Force Pulse | Haunting Curse | Crystal Fragments | Clanngear | Overload
Bar 2:
Blockade of Fire | Lightning Splash | Haunting Curse | Force Pulse | Clannfear | Overload
My Crappy Armor:
Head: Light / Level 10 / 284 Max Health
Shoulders: Medium / Level 16 / 190 Max Stamina
Gloves: Light / Level 8 / 126 Max Magicka
Sash/Belt: Light / 14 / 190 Max Magicka
Boots: Light / Level 15 / 210 Max Magicka
Chest: Heavy / Level 15 491 Max Health
Legs: Light / Level 19 166 Max Stamina
Necklace: (I forget)
I realize the above armor is putrid, but I have to rely on drops because my cash-on-hand is only 850 Gold. Hardly enough to purchase the proper armor. Moreover, I also realize that the above two bars are not ideal either but those are what I am stuck with until I can level up more. In addition, I am also trying to level up my Crafting skills but the process borders on tedium. In the meantime, I am struggling to stay in the game.
In closing, I am well aware that people have helped with setting up a proper Breton Magicka Sorceress in a previous thread. Therefore, I know what I need to do but getting there is becoming an extremely painful process. Anyway, I really do appreciate you all taking the time to read my thread. I hope I haven’t bored you—especially when others have expressed the same thing. Again, thank you.
Regards,
***_allard
(NA Server)
Its normal that Sorceresses who spend all their time with their nose in books learning spells will be winded after even a short run. That's why they usually invest in a good horse as soon as they can...***_allard wrote: »What’s wrong? Besides my Breton Magicka Sorceress Toon, Arianna Ahearn, being such a ……. weakling? I just moved up to Level 20 and she still fights like she is level one. She can’t run 50 yards without running out of Stamina. In addition, her Magicka wains after a one-time pass through the bar...
witchdoctor wrote: »
Hippie4927 wrote: »
TheShadowScout wrote: »Its normal that Sorceresses who spend all their time with their nose in books learning spells will be winded after even a short run. That's why they usually invest in a good horse as soon as they can...***_allard wrote: »What’s wrong? Besides my Breton Magicka Sorceress Toon, Arianna Ahearn, being such a ……. weakling? I just moved up to Level 20 and she still fights like she is level one. She can’t run 50 yards without running out of Stamina. In addition, her Magicka wains after a one-time pass through the bar...
As for the magic bar... that casting spell after spell will exhaust your mystic energy reserves should come as no surprise either. It can be helpful to alternate spell castings with fully charged heavy attacks from your staff to recover magica... and wear light armor only to take full advantage of the light armor magica support passives! And choose your damage spells carefully to get the best result for your magica... some are better then others, others have special effects that help in special situations... -know- your character skills!
Also, a mage should take advantage of CC spells to keep the pesky melee fighters away while you whittle them down with your magic. Used in the right combinations, you can have a "flawless victory" when you stop your opponents in their tracks so often they are dead before they reach melee range (well, trash mobs anyhow, won't work on minibosses since they usually are CC immune - but alternating CC spells and heavy attacks can make for quite some effective combo against weaker opponents!)
Also, DoT & HoT spells (like a certain one you can get in the mages guild skill line) can be quite helpful in getting you through fights without feeling underwhelmed by your efforts, as can the "blood magic" passive in the dark magic skill line...
Gear... fuggedaboudit. At level 20, you will replace your gear all too quickly, so go with your quest reward drops and whatever fits with those, and learn what works for you, plan your way to which set you will want to go after once you reach the CP160 cap.
Skills, as has been said, play through the mainstory and spend those skill points on combat skills, then raise your crafting when you grab the skill points from cadwells... taking the early time to start up on your research for the equipment craft lines, that takes long enough anyhow.
witchdoctor wrote: »@***_allard , I made you a set of gear. That name does not resolve for me. You have either somehow managed to ignore me, or there is a bug.
Send an ingame mail to @the.witchdoctor if you want this gear.
witchdoctor wrote: »I got the mail, returned it, and have sent you the gear. I hope it helps!
^ Forum helpfullness kicking ass!
Right level set gear will make you a huge difference dude.
TheShadowScout wrote: »Its normal that Sorceresses who spend all their time with their nose in books learning spells will be winded after even a short run. That's why they usually invest in a good horse as soon as they can...***_allard wrote: »What’s wrong? Besides my Breton Magicka Sorceress Toon, Arianna Ahearn, being such a ……. weakling? I just moved up to Level 20 and she still fights like she is level one. She can’t run 50 yards without running out of Stamina. In addition, her Magicka wains after a one-time pass through the bar...
As for the magic bar... that casting spell after spell will exhaust your mystic energy reserves should come as no surprise either. It can be helpful to alternate spell castings with fully charged heavy attacks from your staff to recover magica... and wear light armor only to take full advantage of the light armor magica support passives! And choose your damage spells carefully to get the best result for your magica... some are better then others, others have special effects that help in special situations... -know- your character skills!
Also, a mage should take advantage of CC spells to keep the pesky melee fighters away while you whittle them down with your magic. Used in the right combinations, you can have a "flawless victory" when you stop your opponents in their tracks so often they are dead before they reach melee range (well, trash mobs anyhow, won't work on minibosses since they usually are CC immune - but alternating CC spells and heavy attacks can make for quite some effective combo against weaker opponents!)
Also, DoT & HoT spells (like a certain one you can get in the mages guild skill line) can be quite helpful in getting you through fights without feeling underwhelmed by your efforts, as can the "blood magic" passive in the dark magic skill line...
Gear... fuggedaboudit. At level 20, you will replace your gear all too quickly, so go with your quest reward drops and whatever fits with those, and learn what works for you, plan your way to which set you will want to go after once you reach the CP160 cap.
Skills, as has been said, play through the mainstory and spend those skill points on combat skills, then raise your crafting when you grab the skill points from cadwells... taking the early time to start up on your research for the equipment craft lines, that takes long enough anyhow.