Triglyphs

JerzeeDevil
JerzeeDevil
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Can someone show me OR link to the math as if I had enchanted 7 armoUr pieces with "Triglphs" instead of average health/magicka/stam.

End results, please. I did search and cannot find it.

Thanks in advance for reading, and possibly discussing!
jerzeedevil.com

If looks could kill, then Death would be my name.

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  • Nestor
    Nestor
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    Here is the stat for one CP160 Gold, I think you can figure out the rest

    Adds 434 Maximum Magicka, 477 Health, and 434 Stamina

    http://benevolentbowd.ca/games/esotu/eso-enchanting-rune-and-glyph-list/

    Kind of underwhelming really. I have some on my Tank and i am not sure if its better than a selection of regular glyphs, but you can figure that out here

    http://tamrielfoundry.com/crafting/enchanting/

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  • Asardes
    Asardes
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    Be aware of the fact that infused pieces boost the values to 120%. Also small armor pieces (hands, feet, belt, shoulders) can only be enchanted to 40%. So it's advantageous to use the try glyphs primarily on infused big pieces (chest, legs, head, shield).
    Edited by Asardes on September 21, 2017 7:43PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • JerzeeDevil
    JerzeeDevil
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    Asardes wrote: »
    Be aware of the fact that infused pieces boost the values to 120%. Also small armor pieces (hands, feet, belt, shoulders) can only be enchanted to 40%. So it's advantageous to use the try glyphs primarily on infused big pieces (chest, legs, head, shield).

    Yeah, I was wondering if it was worth it to use all of the Hakeijos that I scored during the Imperial City event or not.

    Thanks for adding this information!
    jerzeedevil.com

    If looks could kill, then Death would be my name.

    Daggerfall's Mightiest- PS4 NA
    Wardens of Morrowind-PS4 NA
    Cyrodiil Death Squad- PS4 NA/EU

  • Asardes
    Asardes
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    Asardes wrote: »
    Be aware of the fact that infused pieces boost the values to 120%. Also small armor pieces (hands, feet, belt, shoulders) can only be enchanted to 40%. So it's advantageous to use the try glyphs primarily on infused big pieces (chest, legs, head, shield).

    Yeah, I was wondering if it was worth it to use all of the Hakeijos that I scored during the Imperial City event or not.

    Thanks for adding this information!

    I usually put Hakeijo on everything anyway since I have plenty of money, and I want to have sufficient health and magicka for tanking despite putting all my attribute points in stamina. I change roles quite frequently from tanking to DD, so I only change the gear (CPs stay the same, since even as DD I put enough in Shadow Ward to get the Treasure Hunter passive). If you have sufficient stamina you can split the small ones between magicka and health. The difference is small.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Merlin13KAGL
    Merlin13KAGL
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    It's basically like getting the third glyph free:

    If you currently have Stam on a major piece (chest, legs, helm, shield) and health on a different major pieces, those stats will stay the same, but you'll also gain the equivalent of a full glyph for Mag.

    The tri-stats are essentially half the potency, but cover all three stats.

    Of course, if you have both items currently with the same enchant, you lose one of those, but gain a full glyph's worth of the other two stats.
    Just because you don't like the way something is doesn't necessarily make it wrong...

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  • Lexxypwns
    Lexxypwns
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    Nestor wrote: »
    Here is the stat for one CP160 Gold, I think you can figure out the rest

    Adds 434 Maximum Magicka, 477 Health, and 434 Stamina

    http://benevolentbowd.ca/games/esotu/eso-enchanting-rune-and-glyph-list/

    Kind of underwhelming really. I have some on my Tank and i am not sure if its better than a selection of regular glyphs, but you can figure that out here

    http://tamrielfoundry.com/crafting/enchanting/

    For pvp they're phenomenal. Basically it Splits a normal mag/stam glyph, gives you half as much of each of them as a single stat glyph, Plusthe free health. Running try-glyphs opens you up to run lava foot soup or ghastly eye bowl in PVP and still have 20k+ HP and 13k of your off stat
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