this will fall on def ears.
i play stam and magic, but mostly magic so i understand how (in my opinion) players calling for no damage shields against a light armour build is rediculas, however.
why not make shields unstackable to a degree.
do not allow shields to stack UNLESS the first shield is under 75% of original strength or there is 2 or less seconds left on the timer.
To balance the healing ward aspect of playing most LA magic builds:
-allow healing ward to always stack as normal BUT if stacked the 300% increase in strength is taken away for reducing damage but incorperated into the healing aspect (so at least magic builds in LA can still have a decent heal).
-if the ward is used as the only shield (unstacked) it works as it does right now.
even as a magic player i feel like sorcs have too much shields.
a 23+ K shield that also restores magic from hardend and harness is too much.
and no this isnt a nerf sorc thread, magsorc is one of my toons i play very often, but i understand shield stacking is over preforming
IcyDeadPeople wrote: »this will fall on def ears.
i play stam and magic, but mostly magic so i understand how (in my opinion) players calling for no damage shields against a light armour build is rediculas, however.
why not make shields unstackable to a degree.
do not allow shields to stack UNLESS the first shield is under 75% of original strength or there is 2 or less seconds left on the timer.
To balance the healing ward aspect of playing most LA magic builds:
-allow healing ward to always stack as normal BUT if stacked the 300% increase in strength is taken away for reducing damage but incorperated into the healing aspect (so at least magic builds in LA can still have a decent heal).
-if the ward is used as the only shield (unstacked) it works as it does right now.
even as a magic player i feel like sorcs have too much shields.
a 23+ K shield that also restores magic from hardend and harness is too much.
and no this isnt a nerf sorc thread, magsorc is one of my toons i play very often, but i understand shield stacking is over preforming
Stacking multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
Just no.
Problem is Hardened ward and Harness, just make them both don't stack.
Or cap shield size at 75% of max health.
Honestly you are trying to fix something that isn't really a problem these days.
Sorc can't sustain shield stacking, really, now for that long. And of they can they aren't putting out much damage.
Hardly any Sorcs run a triple stack now, it's just too costly. And most only dual stack as we need that healing ward heal as class heal has its issues in combat.
Wards have plenty of counters too, people just need to adapt / react rather than want to Nerf stuff. I appreciate you are finding the middle ground but I don't think it's needed
IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
So you want a sorc to have to cast 2 shield to get a 10k shield that will mitigate 1 attack and use 2 GCD's? Dude! Shields are fine as its a pain in the ass to have to recast in a 3-4 sec window. I do agree with damage output of light and medium. Its just to low vs heavy. I hit for around 38k pve and that same skill hit for around 3k in PVP. its way underpowered currently.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
So you want a sorc to have to cast 2 shield to get a 10k shield that will mitigate 1 attack and use 2 GCD's? Dude! Shields are fine as its a pain in the ass to have to recast in a 3-4 sec window. I do agree with damage output of light and medium. Its just to low vs heavy. I hit for around 38k pve and that same skill hit for around 3k in PVP. its way underpowered currently.
No, I would suggest a more modest reduction, for example imagine if using either of those big shield skills (Dampen Magic or Hardened Ward) maxed out around 18-20k PVE / 9-10k PVP at 50k max magicka, 7/7 light and max bastion. IMO that is still quite large enough for PVE and PVP.
If somebody wanted to give up two different ability slots for shields and spend the magicka to cast both of those at the same time, obviously the total shields would be double.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
So you want a sorc to have to cast 2 shield to get a 10k shield that will mitigate 1 attack and use 2 GCD's? Dude! Shields are fine as its a pain in the ass to have to recast in a 3-4 sec window. I do agree with damage output of light and medium. Its just to low vs heavy. I hit for around 38k pve and that same skill hit for around 3k in PVP. its way underpowered currently.
No, I would suggest a more modest reduction, for example imagine if using either of those big shield skills (Dampen Magic or Hardened Ward) maxed out around 18-20k PVE / 9-10k PVP at 50k max magicka, 7/7 light and max bastion. IMO that is still quite large enough for PVE and PVP.
If somebody wanted to give up two different ability slots for shields and spend the magicka to cast both of those at the same time, obviously the total shields would be double.
WuffyCerulei wrote: »Perhaps a damage shield cap at like 15k er something for pvp, possibly excluding healing ward, but that only goes high when your health is really low. I dunno, but making shields of any kind unstackable in general, like what people seem to want, would screw up PVE. Bad. Multiple-person shields like Magma Shell, Igneous Shield, and Barrier are often used in groups for whatever reasons. Those on top of magicka shields absorb a lot of damage, and if you pve enough, you'll know that a lot of bosses can hammer out serious damage.
WuffyCerulei wrote: »Perhaps a damage shield cap at like 15k er something for pvp, possibly excluding healing ward, but that only goes high when your health is really low. I dunno, but making shields of any kind unstackable in general, like what people seem to want, would screw up PVE. Bad. Multiple-person shields like Magma Shell, Igneous Shield, and Barrier are often used in groups for whatever reasons. Those on top of magicka shields absorb a lot of damage, and if you pve enough, you'll know that a lot of bosses can hammer out serious damage.
IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
Honestly you are trying to fix something that isn't really a problem these days.
Sorc can't sustain shield stacking, really, now for that long. And of they can they aren't putting out much damage.
Hardly any Sorcs run a triple stack now, it's just too costly. And most only dual stack as we need that healing ward heal as class heal has its issues in combat.
Wards have plenty of counters too, people just need to adapt / react rather than want to Nerf stuff. I appreciate you are finding the middle ground but I don't think it's needed
i humbally disagree.
i mained a mag sorc for the past 8 months or so.
now im using a few other builds for some variety.
on my sorc i can stack hardend and harness with no issues. pop a potion get rhat lich proc, and the reduce cost/ regen from light armour its not a problem.
or if i use my amber plasm setup you streak and hit a dark deal or 2 with a pot and you can continue stacking with no issue.
my harness is about 15K with the 33% increase amd my harness is about 8K. that is a large shield.
i can have 4-5 guys on me without too much issue. a few streaks, a quick stack and offencive.
i might also point out that its not too costly if your fighting at least 1 magic build, harness is basically free if you are with the return it gives. hardend is cheap
im not saying this as a stam player who is complaining about shields, i say this as a sorc.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
So you want a sorc to have to cast 2 shield to get a 10k shield that will mitigate 1 attack and use 2 GCD's? Dude! Shields are fine as its a pain in the ass to have to recast in a 3-4 sec window. I do agree with damage output of light and medium. Its just to low vs heavy. I hit for around 38k pve and that same skill hit for around 3k in PVP. its way underpowered currently.
No, I would suggest a more modest reduction, for example imagine if using either of those big shield skills (Dampen Magic or Hardened Ward) maxed out around 18-20k PVE / 9-10k PVP at 50k max magicka, 7/7 light and max bastion. IMO that is still quite large enough for PVE and PVP.
If somebody wanted to give up two different ability slots for shields and spend the magicka to cast both of those at the same time, obviously the total shields would be double.IcyDeadPeople wrote: »IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
So you want a sorc to have to cast 2 shield to get a 10k shield that will mitigate 1 attack and use 2 GCD's? Dude! Shields are fine as its a pain in the ass to have to recast in a 3-4 sec window. I do agree with damage output of light and medium. Its just to low vs heavy. I hit for around 38k pve and that same skill hit for around 3k in PVP. its way underpowered currently.
No, I would suggest a more modest reduction, for example imagine if using either of those big shield skills (Dampen Magic or Hardened Ward) maxed out around 18-20k PVE / 9-10k PVP at 50k max magicka, 7/7 light and max bastion. IMO that is still quite large enough for PVE and PVP.
If somebody wanted to give up two different ability slots for shields and spend the magicka to cast both of those at the same time, obviously the total shields would be double.
A 10 k shield? Do you even PVP? Sorcs damage blows in the current meta. 1 million stuns as well. I completely disagree if anything they need a buff. Damage mitigation for other classes is far superior and most of it is passive.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
So you want a sorc to have to cast 2 shield to get a 10k shield that will mitigate 1 attack and use 2 GCD's? Dude! Shields are fine as its a pain in the ass to have to recast in a 3-4 sec window. I do agree with damage output of light and medium. Its just to low vs heavy. I hit for around 38k pve and that same skill hit for around 3k in PVP. its way underpowered currently.
No, I would suggest a more modest reduction, for example imagine if using either of those big shield skills (Dampen Magic or Hardened Ward) maxed out around 18-20k PVE / 9-10k PVP at 50k max magicka, 7/7 light and max bastion. IMO that is still quite large enough for PVE and PVP.
If somebody wanted to give up two different ability slots for shields and spend the magicka to cast both of those at the same time, obviously the total shields would be double.IcyDeadPeople wrote: »IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
So you want a sorc to have to cast 2 shield to get a 10k shield that will mitigate 1 attack and use 2 GCD's? Dude! Shields are fine as its a pain in the ass to have to recast in a 3-4 sec window. I do agree with damage output of light and medium. Its just to low vs heavy. I hit for around 38k pve and that same skill hit for around 3k in PVP. its way underpowered currently.
No, I would suggest a more modest reduction, for example imagine if using either of those big shield skills (Dampen Magic or Hardened Ward) maxed out around 18-20k PVE / 9-10k PVP at 50k max magicka, 7/7 light and max bastion. IMO that is still quite large enough for PVE and PVP.
If somebody wanted to give up two different ability slots for shields and spend the magicka to cast both of those at the same time, obviously the total shields would be double.
A 10 k shield? Do you even PVP? Sorcs damage blows in the current meta. 1 million stuns as well. I completely disagree if anything they need a buff. Damage mitigation for other classes is far superior and most of it is passive.
In that scenario, if you want shields larger than 10k, then then you would need to sacrifice ability slot and spend magicka to cast multiple shields.
This is not about sorcs, but about balancing the three armor types. Any light armor build can get a very large shield with 50k max magicka and dampen magic. When you have 50k max magicka you are not sacrificing your damage output for tankiness.
Currently, it's not very hard to get to a place where you are pretty tanky and have high damage ouput at the same time with heavy and light. Medium is significantly more challenging.
IMHO the best solution would not be to make medium armor more tanky, but instead to put both medium and light on a higher damage tier compared to heavy and slightly reduce tankiness of light armor.
Honestly you are trying to fix something that isn't really a problem these days.
Sorc can't sustain shield stacking, really, now for that long. And of they can they aren't putting out much damage.
Hardly any Sorcs run a triple stack now, it's just too costly. And most only dual stack as we need that healing ward heal as class heal has its issues in combat.
Wards have plenty of counters too, people just need to adapt / react rather than want to Nerf stuff. I appreciate you are finding the middle ground but I don't think it's needed
IcyDeadPeople wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
So you want a sorc to have to cast 2 shield to get a 10k shield that will mitigate 1 attack and use 2 GCD's? Dude! Shields are fine as its a pain in the ass to have to recast in a 3-4 sec window. I do agree with damage output of light and medium. Its just to low vs heavy. I hit for around 38k pve and that same skill hit for around 3k in PVP. its way underpowered currently.
No, I would suggest a more modest reduction, for example imagine if using either of those big shield skills (Dampen Magic or Hardened Ward) maxed out around 18-20k PVE / 9-10k PVP at 50k max magicka, 7/7 light and max bastion. IMO that is still quite large enough for PVE and PVP.
If somebody wanted to give up two different ability slots for shields and spend the magicka to cast both of those at the same time, obviously the total shields would be double.IcyDeadPeople wrote: »IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
So you want a sorc to have to cast 2 shield to get a 10k shield that will mitigate 1 attack and use 2 GCD's? Dude! Shields are fine as its a pain in the ass to have to recast in a 3-4 sec window. I do agree with damage output of light and medium. Its just to low vs heavy. I hit for around 38k pve and that same skill hit for around 3k in PVP. its way underpowered currently.
No, I would suggest a more modest reduction, for example imagine if using either of those big shield skills (Dampen Magic or Hardened Ward) maxed out around 18-20k PVE / 9-10k PVP at 50k max magicka, 7/7 light and max bastion. IMO that is still quite large enough for PVE and PVP.
If somebody wanted to give up two different ability slots for shields and spend the magicka to cast both of those at the same time, obviously the total shields would be double.
A 10 k shield? Do you even PVP? Sorcs damage blows in the current meta. 1 million stuns as well. I completely disagree if anything they need a buff. Damage mitigation for other classes is far superior and most of it is passive.
In that scenario, if you want shields larger than 10k, then then you would need to sacrifice ability slot and spend magicka to cast multiple shields.
This is not about sorcs, but about balancing the three armor types. Any light armor build can get a very large shield with 50k max magicka and dampen magic. When you have 50k max magicka you are not sacrificing your damage output for tankiness.
Currently, it's not very hard to get to a place where you are pretty tanky and have high damage ouput at the same time with heavy and light. Medium is significantly more challenging.
IMHO the best solution would not be to make medium armor more tanky, but instead to put both medium and light on a higher damage tier compared to heavy and slightly reduce tankiness of light armor.
The problem with this view, is that the current large shields come from making sacrifices to other areas of survivability/sustain.
Magica that high is achieved by not using impen(and so relying totally on big shields), by having lower recov despite wearing light for the sustain passives (workable based on the idea of not having to re-shield so often), and by sacrificing slots (eg. for inner light)
If shield-strength was lowered, then you wouldn't simply be making shields weaker, you would make 50k mag sorc builds (and I say sorc here due to lack of heals) unviable. Because as soon as they cannot rely on shield being enough - the builds then, instead need impen, more sustain, more defensive stats and more (non-shield)defensive abilities (ie. dropping inner light) - all of which lowers max mag significantly, . That 50k build suddenly became a 40k build. And that 10k shield suddenly became an 7-8k shield. And when the base shield-strength lowers, the benefit from bastion also lowers and becomes less worthwhile, you spend your points elsewhere and that 7-8k shield becomes 6-7k.
There is a point (and I'm not sure where it is) in terms of shield-strength where shield-per-second gets beaten by damage-per-second. As soon as that point is reached, shields become absolutely useless - because you can then spend all fight just shielding without dealing a single attack - and still lose. (yes I'm not counting dodges, but i'm also not counting getting CC'd. such things become too difficult to measure).
Not to mention what would happen if another attacker turned up. Shields are already very weak in that instance.
the only use for them would be kind of like a buff before the fight starts (and yes you would want to stack) - and a re-buff if you manage to los for s second or 2.. but you would effectively lose ALL defence while under pressure and be unable to maintain it.
It would be different if they worked like heals in that blocking/resists etc. reduced dmg done to them so you could cast a shield, and by usual defences (block/resists etc) 'protect' the shield, so that the smaller shield can survive a higher dps due to you using other active defences - but in that case - it would work so similar to healing - you may as well just turn it into a heal instead.
No weakening them is not the answer - the mechanic needs to change. And if the aim is to make them weaker vs a single attacker - then they need to be made stronger vs multiple attackers to compensate.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
So you want a sorc to have to cast 2 shield to get a 10k shield that will mitigate 1 attack and use 2 GCD's? Dude! Shields are fine as its a pain in the ass to have to recast in a 3-4 sec window. I do agree with damage output of light and medium. Its just to low vs heavy. I hit for around 38k pve and that same skill hit for around 3k in PVP. its way underpowered currently.
No, I would suggest a more modest reduction, for example imagine if using either of those big shield skills (Dampen Magic or Hardened Ward) maxed out around 18-20k PVE / 9-10k PVP at 50k max magicka, 7/7 light and max bastion. IMO that is still quite large enough for PVE and PVP.
If somebody wanted to give up two different ability slots for shields and spend the magicka to cast both of those at the same time, obviously the total shields would be double.IcyDeadPeople wrote: »IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
So you want a sorc to have to cast 2 shield to get a 10k shield that will mitigate 1 attack and use 2 GCD's? Dude! Shields are fine as its a pain in the ass to have to recast in a 3-4 sec window. I do agree with damage output of light and medium. Its just to low vs heavy. I hit for around 38k pve and that same skill hit for around 3k in PVP. its way underpowered currently.
No, I would suggest a more modest reduction, for example imagine if using either of those big shield skills (Dampen Magic or Hardened Ward) maxed out around 18-20k PVE / 9-10k PVP at 50k max magicka, 7/7 light and max bastion. IMO that is still quite large enough for PVE and PVP.
If somebody wanted to give up two different ability slots for shields and spend the magicka to cast both of those at the same time, obviously the total shields would be double.
A 10 k shield? Do you even PVP? Sorcs damage blows in the current meta. 1 million stuns as well. I completely disagree if anything they need a buff. Damage mitigation for other classes is far superior and most of it is passive.
In that scenario, if you want shields larger than 10k, then then you would need to sacrifice ability slot and spend magicka to cast multiple shields.
This is not about sorcs, but about balancing the three armor types. Any light armor build can get a very large shield with 50k max magicka and dampen magic. When you have 50k max magicka you are not sacrificing your damage output for tankiness.
Currently, it's not very hard to get to a place where you are pretty tanky and have high damage ouput at the same time with heavy and light. Medium is significantly more challenging.
IMHO the best solution would not be to make medium armor more tanky, but instead to put both medium and light on a higher damage tier compared to heavy and slightly reduce tankiness of light armor.
The problem with this view, is that the current large shields come from making sacrifices to other areas of survivability/sustain.
Magica that high is achieved by not using impen(and so relying totally on big shields), by having lower recov despite wearing light for the sustain passives (workable based on the idea of not having to re-shield so often), and by sacrificing slots (eg. for inner light)
If shield-strength was lowered, then you wouldn't simply be making shields weaker, you would make 50k mag sorc builds (and I say sorc here due to lack of heals) unviable. Because as soon as they cannot rely on shield being enough - the builds then, instead need impen, more sustain, more defensive stats and more (non-shield)defensive abilities (ie. dropping inner light) - all of which lowers max mag significantly, . That 50k build suddenly became a 40k build. And that 10k shield suddenly became an 7-8k shield. And when the base shield-strength lowers, the benefit from bastion also lowers and becomes less worthwhile, you spend your points elsewhere and that 7-8k shield becomes 6-7k.
There is a point (and I'm not sure where it is) in terms of shield-strength where shield-per-second gets beaten by damage-per-second. As soon as that point is reached, shields become absolutely useless - because you can then spend all fight just shielding without dealing a single attack - and still lose. (yes I'm not counting dodges, but i'm also not counting getting CC'd. such things become too difficult to measure).
Not to mention what would happen if another attacker turned up. Shields are already very weak in that instance.
the only use for them would be kind of like a buff before the fight starts (and yes you would want to stack) - and a re-buff if you manage to los for s second or 2.. but you would effectively lose ALL defence while under pressure and be unable to maintain it.
It would be different if they worked like heals in that blocking/resists etc. reduced dmg done to them so you could cast a shield, and by usual defences (block/resists etc) 'protect' the shield, so that the smaller shield can survive a higher dps due to you using other active defences - but in that case - it would work so similar to healing - you may as well just turn it into a heal instead.
No weakening them is not the answer - the mechanic needs to change. And if the aim is to make them weaker vs a single attacker - then they need to be made stronger vs multiple attackers to compensate.
That's sort of the point. Combine slight reduction of Dampen and Hardened shield size with adding the spell damage passive to light, phys penetration passive to medium, additional scaling for 7/7 of each armor type, and require full 5 piece to use the armor ability. End result will put both medium and light on a higher damage tier than heavy.
There will be room on the spectrum for extremely tanky builds that don't do much damage, extremely high damage but squishy builds and then everybody else in between.
this will fall on def ears.
i play stam and magic, but mostly magic so i understand how (in my opinion) players calling for no damage shields against a light armour build is rediculas, however.
why not make shields unstackable to a degree.
do not allow shields to stack UNLESS the first shield is under 75% of original strength or there is 2 or less seconds left on the timer.
To balance the healing ward aspect of playing most LA magic builds:
-allow healing ward to always stack as normal BUT if stacked the 300% increase in strength is taken away for reducing damage but incorperated into the healing aspect (so at least magic builds in LA can still have a decent heal).
-if the ward is used as the only shield (unstacked) it works as it does right now.
even as a magic player i feel like sorcs have too much shields.
a 23+ K shield that also restores magic from hardend and harness is too much.
and no this isnt a nerf sorc thread, magsorc is one of my toons i play very often, but i understand shield stacking is over preforming
That would effect other classes running shields. But the strategy is to put pressure to keep them casting it instead of offensive spells.
Take my video against a shield magden for example:
https://youtu.be/P3Tc8QFw_WQ
You can see my timing is terrible, but when the burst hits it's always around after his shields are close to being depleted/duration is about to end. Towards the end of the video, he made a mistake in firing off birds instead of casting a shield which allowed me to recast my burst and follow up with a cc I knew would stick. He was dead before he remembered to recast his shield.
Burst timing with cc is the counter to shield stacking.
IcyDeadPeople wrote: »Simply being able to use multiple shields is not a problem at all. Stack two different small shields in the range of 3-4k in PVP and you end up with relatively small shield that is extremely expensive.
The reason people complain about "shield stacking" is not the stacking, but because of two large shields in this game which scale on offensive stat pool (Dampen Magic and Hardened Ward). Because they scale on max magicka, just using either one of these you can be both tanky and high damage output at the same time when you have 45 - 50k max magicka.
Right now with heavy armor and light armor it's not hard to get to a place where you have both high damage output and rather high tankiness. Medium armor is a bit more challenging. The best solution, however, is not to increase tankiness of medium, but to raise Medium and Light up to a higher tier of damage compared to Heavy, and slight reduction to the tankiness of light armor (which is derived from shields).
I would suggest the following adjustments:
- Reduce base size of Dampen Magic and Hardened Ward a bit to where they max out around 18-20k PVE / 9-10k PVP (at 50k max magicka, 7 light and max bastion).
- Add physical penetration passive to Medium
- Add spell damage passive to Light
- Adjust all armor passives to scale higher with 7 pieces of that armor type
- Require equipping at least 5 pieces to use active armor ability (Shuffle, Dampen/Harness, Immovable)
The end result would be that heavy armor ends up on a lower tier of damage output compared to light and medium, due to lack of the penetration / damage passives, while light armor is slightly less tanky, more in line with medium.
Aids so any build not stacking max mag would end up with a 6-7k ward in cp and even smaller in no cp. sorcs are the easiest thing to kill. If they are surviving it's because you haven't timed your burst to kill through ward, haven't timed your burst after ward expires, or you havent tried baiting them to go aggressive and forget wards.Honestly you are trying to fix something that isn't really a problem these days.
Sorc can't sustain shield stacking, really, now for that long. And of they can they aren't putting out much damage.
Hardly any Sorcs run a triple stack now, it's just too costly. And most only dual stack as we need that healing ward heal as class heal has its issues in combat.
Wards have plenty of counters too, people just need to adapt / react rather than want to Nerf stuff. I appreciate you are finding the middle ground but I don't think it's needed
i humbally disagree.
i mained a mag sorc for the past 8 months or so.
now im using a few other builds for some variety.
on my sorc i can stack hardend and harness with no issues. pop a potion get rhat lich proc, and the reduce cost/ regen from light armour its not a problem.
or if i use my amber plasm setup you streak and hit a dark deal or 2 with a pot and you can continue stacking with no issue.
my harness is about 15K with the 33% increase amd my harness is about 8K. that is a large shield.
i can have 4-5 guys on me without too much issue. a few streaks, a quick stack and offencive.
i might also point out that its not too costly if your fighting at least 1 magic build, harness is basically free if you are with the return it gives. hardend is cheap
im not saying this as a stam player who is complaining about shields, i say this as a sorc.
Even with lich when outnumbered you aren't sustaining indefinitely. Or amberplasm for that matter. Wards get pressured by 1 competent player just as a few more and they already have super small windows for going for a kill.
It's things like resto ult, pirate skel, bs, or a higher cp than the pugs hitting you that makes it feel like wards are all that.
Harness 4K
Hard 3k
Healing 3.6
A skill that requires 1-6 seconds of up time maintenance paired with all the other abilities you want to cast in that 1-6 second window.
skills whiff to shuffle or roll, get blocked or cleansed (curse). All while you take every bit of incoming damage and have to reset that same 1-6 second rotation