gammelscroll wrote: »Nightblade/sorc vs X
Like rogue/shadowpriest
Would be so awsome
gammelscroll wrote: »Nightblade/sorc vs X
Like rogue/shadowpriest
Would be so awsome
As far as PvP goes the BGs are essentially arenas.
Ofc they are 4v4v4 though sometimes 2v4v3.
Tanks would queue to troll and get boring... unless they made is 'custom' game mode.
exeeter702 wrote: »As far as PvP goes the BGs are essentially arenas.
Ofc they are 4v4v4 though sometimes 2v4v3.
Bgs here are not even remotely close to what arenas are in the traditional sense made popular by WoW.Tanks would queue to troll and get boring... unless they made is 'custom' game mode.
Actually no not really. An appropriate system in place would curb that type of approach. The general goal in small scale 3v3 pvp is simply death match, which means adequate damage present in a team is mandantory. There are 2 solutions here....
A ) You place hard timers on matches and you grant the win to the team that deals the most damage in the event of a time out. Due to tanks running around soaking up damage, teams with more than one non lethal damage sponge member is objectively a liability to said team. And no, all things considered, in cp pvp, a team of 2 dedicated damage dealers and a strong resilient healer is is not going to struggle against 2 tanky builds that do damage as well and have a healer.
B ) You create a debuff that builds up over the course of a match that gradually reduces the healing recieved by all players in the match. This easiy curbs any attempt at teams trying to troll 3v3 by coming in with try hard unkillable tank/healers. The debuff places pressure on eliminating players asap since the main line of defense is exclusively eating damage and healing through it. If they have no offensive presence then they have no hope of winning a match.
Please
Could even make the option for this be exclusively open from 12pm-12am Saturday + Sunday.
24 hours availability over the weekend so it pushes the times that players have to q closer together. This does two things.
1. Prevents win trading on off hours
2. Increases the “population” by confining them to one time period.
Implement it as a real rank system where you earn points for your “team”
Maybe you register a guild/group name and players with that tabard can be swapped out if someone is unable to be on or has to get off.
Or like wow you need all players in the original group to affect the rank.
Do this 4x a month and after each new patch hits, the team with the best score is rewarded something title, Mount, arms pack, costume, dye.
Please
Could even make the option for this be exclusively open from 12pm-12am Saturday + Sunday.
24 hours availability over the weekend so it pushes the times that players have to q closer together. This does two things.
1. Prevents win trading on off hours
2. Increases the “population” by confining them to one time period.
Implement it as a real rank system where you earn points for your “team”
Maybe you register a guild/group name and players with that tabard can be swapped out if someone is unable to be on or has to get off.
Or like wow you need all players in the original group to affect the rank.
Do this 4x a month and after each new patch hits, the team with the best score is rewarded something title, Mount, arms pack, costume, dye.
SippingPotions wrote: »I would love it as long arenas were exclusively no-CP so you didn't come across so many unkillable troll builds.