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Guilds being able to create their own quests

rynth
rynth
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So I was talking to a friend who plays Star Trek Online and he was saying that you can create missions for guild people.

Not sure how the concept works but that would be a great thing for ESO guilds to be able to create their own quests say through a quest giving npc in a stronghold from all quests in game, or perhaps quests completing all the WB in an area, anchors in an area or specific anchor or WB, also quests for public dungeons as well as four man dungeons. The quest rewards would be items or money setup by the guild. Heck would even be good for pvp taking certain areas or scouting or completing 5 mission from specific area.


When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • NewBlacksmurf
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    Let each game have its own thing.....
    Every game shouldn't try and replicate what another game does.....
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Storymaster
    Storymaster
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    Let each game have its own thing.....
    Every game shouldn't try and replicate what another game does.....

    Dude... how can you immediately slam such an outstanding idea simply because it came from another MMO? That's like saying we shouldn't have costumes because other MMOs have it or Personalities because MxO had something similar.

    I would LOVE to see something like this, along with a semblance of SWG's storytelling tools.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • NewBlacksmurf
    NewBlacksmurf
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    Let each game have its own thing.....
    Every game shouldn't try and replicate what another game does.....

    Dude... how can you immediately slam such an outstanding idea simply because it came from another MMO? That's like saying we shouldn't have costumes because other MMOs have it or Personalities because MxO had something similar.

    I would LOVE to see something like this, along with a semblance of SWG's storytelling tools.

    @Storymaster
    To be fair I've played the game myself and while I understand the excitement behind the concepts IN MY Opinion, the way it works and why it makes sense doesn't apply equally to both games.

    Guilds in ESO compared to StarTrek Online.......
    I don't see them as similar....arguably I see Star Trek Online's offering as more traditional in terms of what players may expect in a modern MMORPG whereas ESO is seeking to offer a different experience that I feel is less meaningful by intent and design if we were to compare the two.

    As such, a less meaningful group of players by design doesn't align in ESO as the story base and lore of ESO is by way of NPC guilds that we as players join......so while we rise in ranks within NPC Guilds, there isn't a growing group of real players who would come together in such that this idea makes sense.

    Perhaps If there were no player Guilds and the NPC guilds worked very differently whereas the NPC guilds offered player guild meaningful allegiance and completion or progress, then I'd argue it would fit but now you're talking about redesigning the whole story outside of the end of the main story but to redo all original game and DLC guilds for this.....again....

    Diff game, diff set up, diff approaches by diff devs
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Storymaster
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    ...but now you're talking about redesigning the whole story outside of the end of the main story but to redo all original game and DLC guilds for this.....again....

    Uh, no one is saying that, Smurf. We're just saying it would be great for player guilds to be able to create quests for its members. That's it.

    And anything that brings ESO closer to a true sandbox is going to make me hard n' happy.

    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • FoolishHuman
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    They had that in neverwinter too which is from the same company. Basically it was a great idea, but it of course was abused for farming, making quests with dozens of enemies spawning that can't fight back and so on. So it got nerfed, then the dailies got removed and lastly the devs didn't even care to add new assest to the editor. It wasn't worth it in the end anymore to create new quests because noone would play them.
  • rynth
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    I'm not saying ability create a new quest or something but using stuff that is public and not tied to any npc quest giver for story line. There are public dungeons in the different lands that you come across some have shards some don't but they are not really tied to quests nor really are the 4 person dungeons.

    Example: guild leader is able to unlock an npc person they can put in their stronghold. The guild leader then clicks on npc and through leader menu can setup a quest for public dungeon(a least would then pop down and you could select which dungeon), or you could choose from 4 person dungeons, another option could choose would be kill all WB in a given area or take out all anchors in given area, you could also have option take out a specific WB or anchor. From there would be choose reward and would be just like mail you have certain number of items you can place that are rewards along with money or just make it money. But you as guild leader would have to put the item(s) and/or gold into the mission having said item(s) and/or gold taken away from your inventory. Then have a person from your guild say party leader talk to npc and they give the quest. Say there could be up to four quests to choose from.

    this way there is no abuse because you as a guild leader or the npc owner have to give up item(s) and/or gold from your own inventory. You aren't rewriting or taking away from faction quests or anything since this stuff is all public and can replay them all the time or kill dungeon bosses all the time as many times
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • SirAndy
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    I can see it now:

    Guild Initiation Quest:
    Go to dungeon xxx, run it until you have a full set of BiS gear, donate that to the guild master and you'll be accepted into our awesome guild!

    rolleyes.gif
  • rynth
    rynth
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    SirAndy wrote: »
    I can see it now:

    Guild Initiation Quest:
    Go to dungeon xxx, run it until you have a full set of BiS gear, donate that to the guild master and you'll be accepted into our awesome guild!

    rolleyes.gif

    really has nothing to do with what talking about at all
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • idk
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    Cryptic Studios has a few games that have played created content. It's not really great content not great story telling but it does help fill gaps.

    With ESO, Zos would need to implement a screening process to ensure a minimum level of quality is met. Especially since ESO is a higher quality game that cryptic maintains.

    In turn many that would write the content would be Josef their work was rejected and most of it likely would. Not a great path for Zos to go.

    Edit: it's rather irrelevant that the OP is looking at these quests being restricted to members of a particular guild because it opens the door to player made content which is what my posts discusses.
    Edited by idk on September 19, 2017 6:35PM
  • stewhead2ub17_ESO
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    Both STO and NW have the "Foundry" where players can create quests for public consumption. Not sure about the whole "for guild" thing. I think it's a great concept and have played a couple player created ones in STO. I'm also not very familiar with the limitations and things regarding rewards and experience. I would certainly think there has to be something in place.
  • SirAndy
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    rynth wrote: »
    SirAndy wrote: »
    I can see it now:
    Guild Initiation Quest:
    Go to dungeon xxx, run it until you have a full set of BiS gear, donate that to the guild master and you'll be accepted into our awesome guild!
    rolleyes.gif
    really has nothing to do with what talking about at all

    Sure it does ...
    shades.gif
  • Storymaster
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    Player-generated content is always a win for keeping folks immersed and engaged in your IP.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • rynth
    rynth
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    idk wrote: »
    Cryptic Studios has a few games that have played created content. It's not really great content not great story telling but it does help fill gaps.

    With ESO, Zos would need to implement a screening process to ensure a minimum level of quality is met. Especially since ESO is a higher quality game that cryptic maintains.

    In turn many that would write the content would be Josef their work was rejected and most of it likely would. Not a great path for Zos to go.

    Edit: it's rather irrelevant that the OP is looking at these quests being restricted to members of a particular guild because it opens the door to player made content which is what my posts discusses.

    well again the example I gave really isn't any story telling or writing, BUT if were able to write something go along each quest with the stuff being done by guild well it's their work not ZOS. It's a nice way to generate guild membership and guild activities.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • TheShadowScout
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    Ah, yes, I remember the foundry missions from STO. Some are nice, some are meh... I think they at least weeded out the "loot farming" missions, though I wouldn't be surprised if they came back just as quickly...

    And therein lies the problem. If you make a PGC mission system, you better well also add safeguards so people won't make themselves "gimme" missions. Or missions with inappropirate content (and we know there are some people who would do just that). Which means ZOS would need to hire and pay more people... how are they gonna justify those expenses at the board meeting again?

    Now, its entirely possible that -someday- they will sell an "Elder Scrolls Online Creation Kit" for a lot of money, and people with it might be able to create their very own instanced mini-missions, much like the TG heists or DB contracts... or MG/FG/mainstory mini-missions... or something like that.
    I could imagine how that'd work... you pay for maps in the crown store just like you can buy homesteads now, and fill them with stuff, from furniture to mobs, add a basic questline, write some dialouge, then link it all to a portal in your guildhall (once we get guildhalls that is)...
    Though I would not bet on it, and expect such a feature to be quite costly an expansion... thus I expect they will only go there once hey have exhausted their own ideas. Which I am hoping won't be for a while...
  • Storymaster
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    Something like the storytelling suite that SWG had would be amazing.

    Players were able to spawn props into the world, mobs, put items on the mobs.

    None of it was worth XP. It was just for fun, for roleplay, for immersive content--which completely circumvents any type of exploitation. In the case of ESO, this would be done in private small zones perhaps the equivalent of a delve in size, where only members of the storyteller's party could zone in, perhaps with a max player cap of 12-16 players--something reasonable, manageable.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Cryptical
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    SirAndy wrote: »
    rynth wrote: »
    SirAndy wrote: »
    I can see it now:
    Guild Initiation Quest:
    Go to dungeon xxx, run it until you have a full set of BiS gear, donate that to the guild master and you'll be accepted into our awesome guild!
    rolleyes.gif
    really has nothing to do with what talking about at all

    Sure it does ...
    shades.gif

    No, it doesn't.

    A guild-created quest is only available to guild members. You can't make an initiation quest to get into a guild, that you have to already be in the guild to pick it up.

    Duh.

    ...
    ...

    This would be a really cool thing. Like the threshold for guild bank and store, the guild would have to have a minimum number of members to participate.

    It would only be able to mark progress on events that are coded for logging, and would require space in the character data file to record progress - so there would need to be another limitation to keep the character file size from exploding - something like "One guild quest per guild". So any character could only have 5 player-guild quests in progress at any one time.

    Guilds could create a "Super speed run" requiring killing the main boss within an even shorter amount of time. Or a "Super no death" where they have to 3-man or 2-man it through a dungeon. Or a "Prove you are a tank" by going solo.

    It could be an expansion of the thieves guild kari quests - instead of just a few zones it could require an entire alliance zone be stripped of it's valuables.

    Take a browse through all the various things that are logged events in the achievements section of the journal. Mix and match a few dozen of those things to make themed quests. The only real limitation is how imaginative you are.
    Xbox NA
  • idk
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    rynth wrote: »
    idk wrote: »
    Cryptic Studios has a few games that have played created content. It's not really great content not great story telling but it does help fill gaps.

    With ESO, Zos would need to implement a screening process to ensure a minimum level of quality is met. Especially since ESO is a higher quality game that cryptic maintains.

    In turn many that would write the content would be Josef their work was rejected and most of it likely would. Not a great path for Zos to go.

    Edit: it's rather irrelevant that the OP is looking at these quests being restricted to members of a particular guild because it opens the door to player made content which is what my posts discusses.

    well again the example I gave really isn't any story telling or writing, BUT if were able to write something go along each quest with the stuff being done by guild well it's their work not ZOS. It's a nice way to generate guild membership and guild activities.

    Any group can developer their own RP to go along with any quest and incorporate the quest dialogue or ignore it.

    Having Zos incorporate into an existing quest or permitting players to develope their own quests, even for a specific group of players, isn't going to happen for the reasons I laid out above.

    Quality is the main issue. Developing the system to builds anything plus the review system to approve what meets the minimum quality is the second.

    The example provided in the OP is a great example of low quality quests that Zos will not permit. Great for lower quality games like Cryptic manages.
  • Bhaal5
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    Guild wars 2 has "guild missions" also
    5 large activities design for small groups to 50+ people, ranging from jumping puzzles, speed running tracks, etc. These where hours of fun for guilds that did them.
    Would be great to get something eso themed to actually support guilds in this game.
  • rynth
    rynth
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    idk wrote: »
    rynth wrote: »
    idk wrote: »
    Cryptic Studios has a few games that have played created content. It's not really great content not great story telling but it does help fill gaps.

    With ESO, Zos would need to implement a screening process to ensure a minimum level of quality is met. Especially since ESO is a higher quality game that cryptic maintains.

    In turn many that would write the content would be Josef their work was rejected and most of it likely would. Not a great path for Zos to go.

    Edit: it's rather irrelevant that the OP is looking at these quests being restricted to members of a particular guild because it opens the door to player made content which is what my posts discusses.

    well again the example I gave really isn't any story telling or writing, BUT if were able to write something go along each quest with the stuff being done by guild well it's their work not ZOS. It's a nice way to generate guild membership and guild activities.

    Any group can developer their own RP to go along with any quest and incorporate the quest dialogue or ignore it.

    Having Zos incorporate into an existing quest or permitting players to develope their own quests, even for a specific group of players, isn't going to happen for the reasons I laid out above.

    Quality is the main issue. Developing the system to builds anything plus the review system to approve what meets the minimum quality is the second.

    The example provided in the OP is a great example of low quality quests that Zos will not permit. Great for lower quality games like Cryptic manages.

    you need read the example I gave, you are going off on something completely different. I never once talked about using quests that are already in game. As a matter of fact I have stressed that the stuff used are in fact not quested stuff. Perhaps in a way you could say 4 man dungeon stuff are when you are first doing one, but once completed you do not get the same rewards i.e. skill pt. for some. and since they are repeatable they are not quests. I will quote again the example I am giving.
    rynth wrote: »
    I'm not saying ability create a new quest or something but using stuff that is public and not tied to any npc quest giver for story line. There are public dungeons in the different lands that you come across some have shards some don't but they are not really tied to quests nor really are the 4 person dungeons.

    Example: guild leader is able to unlock an npc person they can put in their stronghold. The guild leader then clicks on npc and through leader menu can setup a quest for public dungeon(a least would then pop down and you could select which dungeon), or you could choose from 4 person dungeons, another option could choose would be kill all WB in a given area or take out all anchors in given area, you could also have option take out a specific WB or anchor. From there would be choose reward and would be just like mail you have certain number of items you can place that are rewards along with money or just make it money. But you as guild leader would have to put the item(s) and/or gold into the mission having said item(s) and/or gold taken away from your inventory. Then have a person from your guild say party leader talk to npc and they give the quest. Say there could be up to four quests to choose from.

    this way there is no abuse because you as a guild leader or the npc owner have to give up item(s) and/or gold from your own inventory. You aren't rewriting or taking away from faction quests or anything since this stuff is all public and can replay them all the time or kill dungeon bosses all the time as many times

    this right here is what I am meaning for everyone on guilds offering quests there is no way that any exploiting is going on since the rewards are offered up by the guild leader in either items or gold or both. It's rather simple heck you really don't have to do any story telling or anything. The NPC could have a generic opening for all of them such as: You have been given a quest to do (insert the selected stuff) do you accept?.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • idk
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    Guild leaders can already put together a group and choose a dungeon to do or anything else. Zos is not going to instance anything that is currently open world for guilds, or anyone else.

    Zos has already created content that can be performed by guild groups, or any other group that chooses to form up. It is called dungeons and trials, arenas. Heck, we are getting a new trial in a month that is particularly different than what we have in game ATM.

    Guilds use these for activities all the time.

    However, any aspect of that idea you mentioned part way through has nothing to do with what your OP states. Your OP was about actually creating new content
  • PurpleDrank
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    This could be a lot of fun in the hands of a creative guild. I do agree though that there would have to be safeguards in place to prevent them from being loot/xp vending instances. I suppose if it was just an instance with no xp or loot it could work, but would people use it? Also how much would it cost Z to develop it, and would they see the return on that investment?
  • rynth
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    This could be a lot of fun in the hands of a creative guild. I do agree though that there would have to be safeguards in place to prevent them from being loot/xp vending instances. I suppose if it was just an instance with no xp or loot it could work, but would people use it? Also how much would it cost Z to develop it, and would they see the return on that investment?

    make it a crown store item and there is no exploiting cause you get xp redoing these things already anchors, WB, 4 man dungeons, public dungeons. They are all free to do over and farm as many times as you want so there is no exploiting and the rewards for doing the quests from the npc quest giver are strictly those put up by the guild themselves. Yes you could do it all really without the npc but where is the fun in that? At least with the npc the guild leader doesn't have to be on and is fun for guilds to do. If you make it purchasable by crown store only say 2500 or something ZOS still makes 20 dollars off each sale.

    I mean we already have three npc we can call up to sell our junk to, our stolen stuff to, and use our bank. How far of a stretch be to add an npc that could have replay able content that doesn't effect quested storylines from any of the factions. Doesn't exploit any xp since you can do any of the content at any given time. Some allow guilds to do and offer up their own rewards that come from their inventory so rewards are up to the guild themselves.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • Morgul667
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    Would be nice to be able to create group activities
  • Bhaal5
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    idk wrote: »
    Guild leaders can already put together a group and choose a dungeon to do or anything else. Zos is not going to instance anything that is currently open world for guilds, or anyone else.

    Zos has already created content that can be performed by guild groups, or any other group that chooses to form up. It is called dungeons and trials, arenas. Heck, we are getting a new trial in a month that is particularly different than what we have in game ATM.

    Guilds use these for activities all the time.

    However, any aspect of that idea you mentioned part way through has nothing to do with what your OP states. Your OP was about actually creating new content

    Missing the point slightly. We know trials exist and pvp is there also. Guild wars have trials, dungeon, pvp, wvw also. But they also have "guild mission" as more of a social setting, removing the 'stress and dps' requirements allowing all members to enjoy something together (also they have a guild currency allowing them to spend it on/in a guild house also)
    Op's not asking to copy and paste other games, but consider making this mmo more social, thats all. Thats the way i read it anyway, and is a valid statement.
  • idk
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    Bhaal5 wrote: »
    idk wrote: »
    Guild leaders can already put together a group and choose a dungeon to do or anything else. Zos is not going to instance anything that is currently open world for guilds, or anyone else.

    Zos has already created content that can be performed by guild groups, or any other group that chooses to form up. It is called dungeons and trials, arenas. Heck, we are getting a new trial in a month that is particularly different than what we have in game ATM.

    Guilds use these for activities all the time.

    However, any aspect of that idea you mentioned part way through has nothing to do with what your OP states. Your OP was about actually creating new content

    Missing the point slightly. We know trials exist and pvp is there also. Guild wars have trials, dungeon, pvp, wvw also. But they also have "guild mission" as more of a social setting, removing the 'stress and dps' requirements allowing all members to enjoy something together (also they have a guild currency allowing them to spend it on/in a guild house also)
    Op's not asking to copy and paste other games, but consider making this mmo more social, thats all. Thats the way i read it anyway, and is a valid statement.

    I am not missing the point, though the points has changed during this thread. Might want to read again.

    Also, to your point, there are normal dungeons and trials that offer a more relaxed environment. No stress as far as DPS goes. I happen to lead raids in a more moderate guild that raids the normal trials for fun and social aspects. So, there are already activities available that meet what you describe.

    Also, the OP did start with asking to be able to create content as can be done in a different game that happens to be a second or third tier MMORPG, though he did change his tune to what seemed to be Zos creating additional content specifically for guilds. Also, adding a private guild currency as you speak of is something Zos will never do. Just does not make sense in this game.

    In the end, social guild that have creative members in their leadership do create activities for their members. I have seen this as well.
  • craybest
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    Player generated content would be awesome! I've tried the foundry in cryptic games and it's really an awesome tool. Of course there are some crappy quests, but saying we shouldn't get it because some people would make crappy quests is like saying we shouldn't be plowed to choose names for our toons because some people might use stupid names like xXgokunarutoXx.
  • Betheny
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    This would be great for trade guilds too.
  • Bhaal5
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    idk wrote: »
    Bhaal5 wrote: »
    idk wrote: »
    Guild leaders can already put together a group and choose a dungeon to do or anything else. Zos is not going to instance anything that is currently open world for guilds, or anyone else.

    Zos has already created content that can be performed by guild groups, or any other group that chooses to form up. It is called dungeons and trials, arenas. Heck, we are getting a new trial in a month that is particularly different than what we have in game ATM.

    Guilds use these for activities all the time.

    However, any aspect of that idea you mentioned part way through has nothing to do with what your OP states. Your OP was about actually creating new content

    Missing the point slightly. We know trials exist and pvp is there also. Guild wars have trials, dungeon, pvp, wvw also. But they also have "guild mission" as more of a social setting, removing the 'stress and dps' requirements allowing all members to enjoy something together (also they have a guild currency allowing them to spend it on/in a guild house also)
    Op's not asking to copy and paste other games, but consider making this mmo more social, thats all. Thats the way i read it anyway, and is a valid statement.

    I am not missing the point, though the points has changed during this thread. Might want to read again.

    Also, to your point, there are normal dungeons and trials that offer a more relaxed environment. No stress as far as DPS goes. I happen to lead raids in a more moderate guild that raids the normal trials for fun and social aspects. So, there are already activities available that meet what you describe.

    Also, the OP did start with asking to be able to create content as can be done in a different game that happens to be a second or third tier MMORPG, though he did change his tune to what seemed to be Zos creating additional content specifically for guilds. Also, adding a private guild currency as you speak of is something Zos will never do. Just does not make sense in this game.

    In the end, social guild that have creative members in their leadership do create activities for their members. I have seen this as well.

    Apart from pvp, is there anything people can do (created by zos) for 13+people? Apart from skyshard/lorebook hunt? Yes, i know normals trials are there. Again thats where it stops. There is nothing, zos created, for guilds to do for more the 13+ people. Where op other games do. My experience is from guild wars 2 where 20+ people can experience a developers created content together outside of pvp (for them its wvw, their pvp is battlegrounds).
    Not asking zos to copy and paste, but give it the time of day and implement something to the social aspect of the game.
  • rynth
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    idk wrote: »
    Bhaal5 wrote: »
    idk wrote: »
    Guild leaders can already put together a group and choose a dungeon to do or anything else. Zos is not going to instance anything that is currently open world for guilds, or anyone else.

    Zos has already created content that can be performed by guild groups, or any other group that chooses to form up. It is called dungeons and trials, arenas. Heck, we are getting a new trial in a month that is particularly different than what we have in game ATM.

    Guilds use these for activities all the time.

    However, any aspect of that idea you mentioned part way through has nothing to do with what your OP states. Your OP was about actually creating new content

    Missing the point slightly. We know trials exist and pvp is there also. Guild wars have trials, dungeon, pvp, wvw also. But they also have "guild mission" as more of a social setting, removing the 'stress and dps' requirements allowing all members to enjoy something together (also they have a guild currency allowing them to spend it on/in a guild house also)
    Op's not asking to copy and paste other games, but consider making this mmo more social, thats all. Thats the way i read it anyway, and is a valid statement.

    I am not missing the point, though the points has changed during this thread. Might want to read again.

    Also, to your point, there are normal dungeons and trials that offer a more relaxed environment. No stress as far as DPS goes. I happen to lead raids in a more moderate guild that raids the normal trials for fun and social aspects. So, there are already activities available that meet what you describe.

    Also, the OP did start with asking to be able to create content as can be done in a different game that happens to be a second or third tier MMORPG, though he did change his tune to what seemed to be Zos creating additional content specifically for guilds. Also, adding a private guild currency as you speak of is something Zos will never do. Just does not make sense in this game.

    In the end, social guild that have creative members in their leadership do create activities for their members. I have seen this as well.

    actually you have missed the point in my first statement not once did I mention about creating content only time I did was in response to you when you said that ZOS would have to screen stuff. Which I then said that what I was talking about was nothing to do with quests already given in game by someone or faction storyline. Although I did say that if a guild could create their own story for the quest it would be by guild in their own guild and not effect ZOS or their quests.

    So yes you have completely missed point of what I am saying you need go back and read all my posts explaining what I am talking about. yes a guild can create what I am talking about within guild chat and events but that's not the point heck if that were case no need for three types of attendants since game offer those things in every major city.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • Slick_007
    Slick_007
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    people are idiots. this would be abused. or just outright stupid (the quests, not the idea)

    you simply could not trust the population to deal with this in a valid manner
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