Waffennacht wrote: »@Minno leave wardens alone... We... Are... Friends!
Lol, Every time I finish a build it gets nerfed
(I want you to come to the Warden side)
You can have a bear tooltip over 20k...
Come on bud
@Minno , I gave this a try today, with a slight tweak, used Shackle instead of Trans, and ran a bow on the back bar.
It was incredibly fun! The damage output is still there, but you have to keep moving that's for sure. It was a blast and I will definitely keep tinkering with some aspects of this. Props for the originality.
Shacklebreaker is money. I'd use it too but I didn't have purple prisoners rings to justify moving that set to jewels. Bow looks cool, dodge roll mobilty and actually following elder scrolls lore! (Monk build in Oblivion had bow as it's main weapon lol).
I haven't tested yet but you could replace trans with 5pc cowards and use dual weld so prisoners and cowards are on at the same time. And trade the 1pc pirate for a Max mag bonus. You'll lose some Regen, but gain major protection and major expedition and 900-1k Regen willing holding shift. This might be what I run, if I can grind for cowards swords in sharpened and purple jewels (or if people want to donate for the Minno Fund)
@Minno , I gave this a try today, with a slight tweak, used Shackle instead of Trans, and ran a bow on the back bar.
It was incredibly fun! The damage output is still there, but you have to keep moving that's for sure. It was a blast and I will definitely keep tinkering with some aspects of this. Props for the originality.
Shacklebreaker is money. I'd use it too but I didn't have purple prisoners rings to justify moving that set to jewels. Bow looks cool, dodge roll mobilty and actually following elder scrolls lore! (Monk build in Oblivion had bow as it's main weapon lol).
I haven't tested yet but you could replace trans with 5pc cowards and use dual weld so prisoners and cowards are on at the same time. And trade the 1pc pirate for a Max mag bonus. You'll lose some Regen, but gain major protection and major expedition and 900-1k Regen willing holding shift. This might be what I run, if I can grind for cowards swords in sharpened and purple jewels (or if people want to donate for the Minno Fund)
I put Skoria on as well, unfortunately swapping from shackle front bar to prisoner back bar means losing that mag and stam, so working my way around some other ideas, possibly Spinners instead of Shackle, that Skoria burst is far too good to miss out on.
The bow is great, heavy charge up some more stam, then convert it to Mag, whilst getting that speed buff to get out of trouble. It's not meta, it's not max stats, but it's very fun.
@Elong here's what I mentioned above.
http://en.uesp.net/wiki/Special:EsoBuildData?id=30294
You'll trade 129 SD for 2k mag. But instead I put frost staff on front bar. And since the Terry weapons are mostly range, why not have soul assault on the front bar lol.
That should be enough to seamlessly roll through either bar and any company you encounter (pun intended)
Also, i just read you saying you didnt want to give up skoria, UC is why you give up skoria.
It's not perfect, but it works. And next patch it will be buffed.
@Elong here's what I mentioned above.
http://en.uesp.net/wiki/Special:EsoBuildData?id=30294
You'll trade 129 SD for 2k mag. But instead I put frost staff on front bar. And since the Terry weapons are mostly range, why not have soul assault on the front bar lol.
That should be enough to seamlessly roll through either bar and any company you encounter (pun intended)
Also, i just read you saying you didnt want to give up skoria, UC is why you give up skoria.
It's not perfect, but it works. And next patch it will be buffed.
There's definitely plenty of options out there and it's fun using them all. Trying S&B at the moment for more defence too. It feels like Pelinals on steroids.
Waffennacht wrote: »I used clever for years. Have golden light and heavy lol. And I'm using something else! Lmao
TheDoomsdayMonster wrote: »Awesome build @Minno I love it!
I have a question for you about Unstable Core...
It appears to reflect damage back at the attacker, but that can be stopped by breaking free...
My question is, does it still reflect damage back on an attacker if it is cast on an attacker that has stun immunity?
TheDoomsdayMonster wrote: »Awesome build @Minno I love it!
I have a question for you about Unstable Core...
It appears to reflect damage back at the attacker, but that can be stopped by breaking free...
My question is, does it still reflect damage back on an attacker if it is cast on an attacker that has stun immunity?
UC has two parts, the redirect DMG and the time bomb. The redirect DMG cannot be done if your target has cc immunity. But once they don't have cc immunity, they will take DMG from their own direct Attack.
The time bomb however can be recast as long as you want! You just have to wait for the timer to go off otherwise you will recast it which will refresh the bomb timer.
Enjoy!
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Awesome build @Minno I love it!
I have a question for you about Unstable Core...
It appears to reflect damage back at the attacker, but that can be stopped by breaking free...
My question is, does it still reflect damage back on an attacker if it is cast on an attacker that has stun immunity?
UC has two parts, the redirect DMG and the time bomb. The redirect DMG cannot be done if your target has cc immunity. But once they don't have cc immunity, they will take DMG from their own direct Attack.
The time bomb however can be recast as long as you want! You just have to wait for the timer to go off otherwise you will recast it which will refresh the bomb timer.
Enjoy!
Dude, I'm [snip] impressed by your use of Unstable Core; the ability appears to be very very good...
I think I'm going to give it a go...
Thanks for the info and insight btw!
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Awesome build @Minno I love it!
I have a question for you about Unstable Core...
It appears to reflect damage back at the attacker, but that can be stopped by breaking free...
My question is, does it still reflect damage back on an attacker if it is cast on an attacker that has stun immunity?
UC has two parts, the redirect DMG and the time bomb. The redirect DMG cannot be done if your target has cc immunity. But once they don't have cc immunity, they will take DMG from their own direct Attack.
The time bomb however can be recast as long as you want! You just have to wait for the timer to go off otherwise you will recast it which will refresh the bomb timer.
Enjoy!
Dude, I'm [snip] impressed by your use of Unstable Core; the ability appears to be very very good...
I think I'm going to give it a go...
Thanks for the info and insight btw!
I'm still trying to figure it out. In last patch you could cast it anytime you want because all it gave was a time bomb that everyone blocked so you had to basically spam it to get it to stick on players.
Now UC is much better because it has two functions; defense against animation cancelling combos and setting up delayed burst. It also creates a few interesting conditions that never happened last patch:
- you cast UC on a target, but target waits to get the cc immunity. You attack him to get as much DMG in before the cc immunity sets. If he blocks, the passive in CP tree that deals DMG to attackers if they block will cause him to take redirect DMG lol. Same for dragon knights with their spikes ability. All this DMG adds up, letting you keep your target on defensive.
- you cast UC, but target breaks free early. This causes target to take unblocked DMG. If you had puryfing light, this DMG gets added to the burst DMG from purfying light. If target starts their attack, you can still follow up with another UC before their immunity goes away. Not the best, but your burst isn't ignored like UC was last patch when a target blocked it.
- you cast UC, target started their combo. They take 3 hits (light attack, skill, light attack), and take 3-4k DMG that each have a chance to crit. That's 12-15k DMG for the 1-2 seconds it took the target to start their animation cancel combo crap. You instantly start your jabs+ultimate, and their either die or take so much DMG your purfying light will burst killing the enemy.
Those are the three best scenarios. The counter to UC is to run, then pressure. If you are a templar, purge it or vamp it.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Awesome build @Minno I love it!
I have a question for you about Unstable Core...
It appears to reflect damage back at the attacker, but that can be stopped by breaking free...
My question is, does it still reflect damage back on an attacker if it is cast on an attacker that has stun immunity?
UC has two parts, the redirect DMG and the time bomb. The redirect DMG cannot be done if your target has cc immunity. But once they don't have cc immunity, they will take DMG from their own direct Attack.
The time bomb however can be recast as long as you want! You just have to wait for the timer to go off otherwise you will recast it which will refresh the bomb timer.
Enjoy!
Dude, I'm [snip] impressed by your use of Unstable Core; the ability appears to be very very good...
I think I'm going to give it a go...
Thanks for the info and insight btw!
I'm still trying to figure it out. In last patch you could cast it anytime you want because all it gave was a time bomb that everyone blocked so you had to basically spam it to get it to stick on players.
Now UC is much better because it has two functions; defense against animation cancelling combos and setting up delayed burst. It also creates a few interesting conditions that never happened last patch:
- you cast UC on a target, but target waits to get the cc immunity. You attack him to get as much DMG in before the cc immunity sets. If he blocks, the passive in CP tree that deals DMG to attackers if they block will cause him to take redirect DMG lol. Same for dragon knights with their spikes ability. All this DMG adds up, letting you keep your target on defensive.
- you cast UC, but target breaks free early. This causes target to take unblocked DMG. If you had puryfing light, this DMG gets added to the burst DMG from purfying light. If target starts their attack, you can still follow up with another UC before their immunity goes away. Not the best, but your burst isn't ignored like UC was last patch when a target blocked it.
- you cast UC, target started their combo. They take 3 hits (light attack, skill, light attack), and take 3-4k DMG that each have a chance to crit. That's 12-15k DMG for the 1-2 seconds it took the target to start their animation cancel combo crap. You instantly start your jabs+ultimate, and their either die or take so much DMG your purfying light will burst killing the enemy.
Those are the three best scenarios. The counter to UC is to run, then pressure. If you are a templar, purge it or vamp it.
Very, very, interesting...
I have more questions; you said that it only reflects Direct Damage attacks? So channeled attacks are not reflected?
What about Direct Damage AoE's? in particular Devouring Swarm?
Are Puncturing Sweeps redirected?
Updated the OP for my magplar breatheren tired of nightblades in nCP BGs and light attack commandos making their sets deal DMG for them!
Updated to also account for the crit DMG nerfs incoming next patch. I placed some points into extra healing; but will need to test on the next pts if I need to adjust more. Till then I'll enjoy DnB with this!
Updated the OP for my magplar breatheren tired of nightblades in nCP BGs and light attack commandos making their sets deal DMG for them!
Updated to also account for the crit DMG nerfs incoming next patch. I placed some points into extra healing; but will need to test on the next pts if I need to adjust more. Till then I'll enjoy DnB with this!
Nice build! Off-meta magplar is still the best and worst thing in this game.
I swore I'd never be This Guy, but: I've been away from the game for a week or so and this is the first I've heard of these crit nerfs. Was this talked about on ESO live or something? I can't find anything about it in the De v Tracker.
Edit: nevermind, found it in the Hemorrhage thread. Disappointing. Hopefully Wrobel has a secret Save The Templars fix up his sleeve for the U18 combat rebalance.
Updated the OP for my magplar breatheren tired of nightblades in nCP BGs and light attack commandos making their sets deal DMG for them!
Updated to also account for the crit DMG nerfs incoming next patch. I placed some points into extra healing; but will need to test on the next pts if I need to adjust more. Till then I'll enjoy DnB with this!
Nice build! Off-meta magplar is still the best and worst thing in this game.
I swore I'd never be This Guy, but: I've been away from the game for a week or so and this is the first I've heard of these crit nerfs. Was this talked about on ESO live or something? I can't find anything about it in the De v Tracker.
Edit: nevermind, found it in the Hemorrhage thread. Disappointing. Hopefully Wrobel has a secret Save The Templars fix up his sleeve for the U18 combat rebalance.
Thanks! It's half meta half off meta, because while I'm using LA + backbaring sets with dual weld nirn+infused with beserker+shock enchants like a good little meta-plar, I'm not running vampire, ice staff backbar, and running Spectre eye to annoy everyone calling it inferior (which it probably is, but I'm seeing benefits).
Gina confirmed to a few that all crit DMG is being looked into and changed. That includes elfborn and other sources, not just Templar/nightblade. Which is great for the game; no more stacking DMG stats and getting crazy survivability because your heals are getting 1.7-1.8 crit DMG boosts.
Updated the OP for my magplar breatheren tired of nightblades in nCP BGs and light attack commandos making their sets deal DMG for them!
Updated to also account for the crit DMG nerfs incoming next patch. I placed some points into extra healing; but will need to test on the next pts if I need to adjust more. Till then I'll enjoy DnB with this!
Nice build! Off-meta magplar is still the best and worst thing in this game.
I swore I'd never be This Guy, but: I've been away from the game for a week or so and this is the first I've heard of these crit nerfs. Was this talked about on ESO live or something? I can't find anything about it in the De v Tracker.
Edit: nevermind, found it in the Hemorrhage thread. Disappointing. Hopefully Wrobel has a secret Save The Templars fix up his sleeve for the U18 combat rebalance.
Thanks! It's half meta half off meta, because while I'm using LA + backbaring sets with dual weld nirn+infused with beserker+shock enchants like a good little meta-plar, I'm not running vampire, ice staff backbar, and running Spectre eye to annoy everyone calling it inferior (which it probably is, but I'm seeing benefits).
Gina confirmed to a few that all crit DMG is being looked into and changed. That includes elfborn and other sources, not just Templar/nightblade. Which is great for the game; no more stacking DMG stats and getting crazy survivability because your heals are getting 1.7-1.8 crit DMG boosts.
That sounds better. Will help a lot to balance out stamblade in particular.
TheDoomsdayMonster wrote: »@Minno
I have revisited this thread as I am once again giving serious thought about using Spectre's Eye...
Judging by your video, the set does do a decent job of protecting you...
My question for you is this: how would you rate it compared to the other Light Armor defensive sets out there?
I know a lot of stuff is still undodgable, but there is still a great deal of stuff that can be dodged...
Thanks for your time!
TheDoomsdayMonster wrote: »@Minno
I was watching your video here in the OP again, and it confirms something that I thought (but wasn't sure) I was seeing earlier today when using Spectre's Eye; you can passively dodge DoT damage with it...
You passively dodge DoT damage around the 53 second mark in the video featured in the OP...
Appreciation for Spectre's Eye:
Growing...
MalakithAlamahdi wrote: »Dodging (applied) DoT's is normal with evasion. Unless they fixed it in the last patch but I don't recall reading that.