PvP Templar Build - Templar Monk - Updated for Murkmire

  • Waffennacht
    Waffennacht
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    @Minno leave wardens alone... We... Are... Friends!

    Lol, Every time I finish a build it gets nerfed

    (I want you to come to the Warden side)

    You can have a bear tooltip over 20k...

    Come on bud
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minno
    Minno
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    @Minno leave wardens alone... We... Are... Friends!

    Lol, Every time I finish a build it gets nerfed

    (I want you to come to the Warden side)

    You can have a bear tooltip over 20k...

    Come on bud

    I am stubborn and YEARN to have magplars viable outside of "skoria vamps."

    I have a Dark Elf warden. Every time I play him, my fiance asks me "Who is that next to you, Winnie the Pooh? your guy looks like he is gardening with all those flowers." lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Elong
    Elong
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    Minno wrote: »
    Elong wrote: »
    @Minno , I gave this a try today, with a slight tweak, used Shackle instead of Trans, and ran a bow on the back bar.

    It was incredibly fun! The damage output is still there, but you have to keep moving that's for sure. It was a blast and I will definitely keep tinkering with some aspects of this. Props for the originality.

    Shacklebreaker is money. I'd use it too but I didn't have purple prisoners rings to justify moving that set to jewels. Bow looks cool, dodge roll mobilty and actually following elder scrolls lore! (Monk build in Oblivion had bow as it's main weapon lol).

    I haven't tested yet but you could replace trans with 5pc cowards and use dual weld so prisoners and cowards are on at the same time. And trade the 1pc pirate for a Max mag bonus. You'll lose some Regen, but gain major protection and major expedition and 900-1k Regen willing holding shift. This might be what I run, if I can grind for cowards swords in sharpened and purple jewels (or if people want to donate for the Minno Fund ;) )

    I put Skoria on as well, unfortunately swapping from shackle front bar to prisoner back bar means losing that mag and stam, so working my way around some other ideas, possibly Spinners instead of Shackle, that Skoria burst is far too good to miss out on.

    The bow is great, heavy charge up some more stam, then convert it to Mag, whilst getting that speed buff to get out of trouble. It's not meta, it's not max stats, but it's very fun.
  • Minno
    Minno
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    Elong wrote: »
    Minno wrote: »
    Elong wrote: »
    @Minno , I gave this a try today, with a slight tweak, used Shackle instead of Trans, and ran a bow on the back bar.

    It was incredibly fun! The damage output is still there, but you have to keep moving that's for sure. It was a blast and I will definitely keep tinkering with some aspects of this. Props for the originality.

    Shacklebreaker is money. I'd use it too but I didn't have purple prisoners rings to justify moving that set to jewels. Bow looks cool, dodge roll mobilty and actually following elder scrolls lore! (Monk build in Oblivion had bow as it's main weapon lol).

    I haven't tested yet but you could replace trans with 5pc cowards and use dual weld so prisoners and cowards are on at the same time. And trade the 1pc pirate for a Max mag bonus. You'll lose some Regen, but gain major protection and major expedition and 900-1k Regen willing holding shift. This might be what I run, if I can grind for cowards swords in sharpened and purple jewels (or if people want to donate for the Minno Fund ;) )

    I put Skoria on as well, unfortunately swapping from shackle front bar to prisoner back bar means losing that mag and stam, so working my way around some other ideas, possibly Spinners instead of Shackle, that Skoria burst is far too good to miss out on.

    The bow is great, heavy charge up some more stam, then convert it to Mag, whilst getting that speed buff to get out of trouble. It's not meta, it's not max stats, but it's very fun.

    remove kena and keep shackle 5pc on both bars. then keep prisoner on both bars. Youll lose some SD, but gain it back through shackle.

    So when you heavy attack with the bow, you can dodge roll+sprint for mobility and mag regen. And you wont have to worry about bar swapping for sprint regen combos.

    To makeup the loss of dmg, use oblivion enchant with purifying light on the bow bar. You wont be winning any robin hood archery contests, but the benefits are obviously there to utilize, especially with the stam bonuses from prisoners/shackle and unresistable dmg on the enchant adding to your purifying light burst.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    @Elong here's what I mentioned above.

    http://en.uesp.net/wiki/Special:EsoBuildData?id=30294

    You'll trade 129 SD for 2k mag. But instead I put frost staff on front bar. And since the Terry weapons are mostly range, why not have soul assault on the front bar lol.

    That should be enough to seamlessly roll through either bar and any company you encounter (pun intended)

    Also, i just read you saying you didnt want to give up skoria, UC is why you give up skoria.
    It's not perfect, but it works. And next patch it will be buffed.
    Edited by Minno on October 20, 2017 8:21PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Elong
    Elong
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    Minno wrote: »
    @Elong here's what I mentioned above.

    http://en.uesp.net/wiki/Special:EsoBuildData?id=30294

    You'll trade 129 SD for 2k mag. But instead I put frost staff on front bar. And since the Terry weapons are mostly range, why not have soul assault on the front bar lol.

    That should be enough to seamlessly roll through either bar and any company you encounter (pun intended)

    Also, i just read you saying you didnt want to give up skoria, UC is why you give up skoria.
    It's not perfect, but it works. And next patch it will be buffed.

    There's definitely plenty of options out there and it's fun using them all. Trying S&B at the moment for more defence too. It feels like Pelinals on steroids.
  • Minno
    Minno
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    Elong wrote: »
    Minno wrote: »
    @Elong here's what I mentioned above.

    http://en.uesp.net/wiki/Special:EsoBuildData?id=30294

    You'll trade 129 SD for 2k mag. But instead I put frost staff on front bar. And since the Terry weapons are mostly range, why not have soul assault on the front bar lol.

    That should be enough to seamlessly roll through either bar and any company you encounter (pun intended)

    Also, i just read you saying you didnt want to give up skoria, UC is why you give up skoria.
    It's not perfect, but it works. And next patch it will be buffed.

    There's definitely plenty of options out there and it's fun using them all. Trying S&B at the moment for more defence too. It feels like Pelinals on steroids.

    in my mind Shackle replaced Kags for mag builds looking for balanced stats. For stam builds, it gives them a kag-style balanced set. Probably the most important crafted set next to julianos.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Build change. I think I'll be swapping to 5pc prisoner/5pc cowards.

    Yes cowards rings are only robust, but I figured out with blue food I can use channeled focus+ele drain to keep roughly the same stats as the trans frost variant. Except now i can give myself major expedition and major protection on sprint for kitting (which is lacking in the templar kit imho). And I'll have extra health + more Stam.

    Also here's a NB killing himself with UC lol
    https://youtu.be/TkEucj_dfhA
    Edited by Minno on October 27, 2017 6:33AM
    Minno - DC - Forum-plar Extraordinaire
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    - Filthy Casual
  • Minno
    Minno
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    Bump for CWC update.

    Currently testing innate, clever alchemist and cowards. Trans+prisoner still works.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Waffennacht
    Waffennacht
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    I used clever for years. Have golden light and heavy lol. And I'm using something else! Lmao
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minno
    Minno
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    I used clever for years. Have golden light and heavy lol. And I'm using something else! Lmao

    Clever+cowards gives you enough max Stam and max health to use ghoul eye drink. The drink proc+all DMG enchants gives you the best burst proc available. You can reposition, wait for the drink proc, then move into position again.

    Only downside is you need to run spell power pots, lose prisoners set, and almost have to run channeled focus.

    I'd rather get cowards+prisoners to work, but you lose out on both DMG and survivability for Sprint Regen and Sprint mobility.

    Pros/cons for each. Personally, I'd use Templar monk+drunk Monk with duos+bgs play and coward monk for solo for the reposition+trans survivability.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Awesome build @Minno I love it! :)

    I have a question for you about Unstable Core...

    It appears to reflect damage back at the attacker, but that can be stopped by breaking free...

    My question is, does it still reflect damage back on an attacker if it is cast on an attacker that has stun immunity?
    Edited by TheDoomsdayMonster on November 8, 2017 3:06AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Minno
    Minno
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    Awesome build @Minno I love it! :)

    I have a question for you about Unstable Core...

    It appears to reflect damage back at the attacker, but that can be stopped by breaking free...

    My question is, does it still reflect damage back on an attacker if it is cast on an attacker that has stun immunity?

    UC has two parts, the redirect DMG and the time bomb. The redirect DMG cannot be done if your target has cc immunity. But once they don't have cc immunity, they will take DMG from their own direct Attack.

    The time bomb however can be recast as long as you want! You just have to wait for the timer to go off otherwise you will recast it which will refresh the bomb timer.

    Enjoy!
    Edited by Minno on November 8, 2017 3:22AM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Minno wrote: »
    Awesome build @Minno I love it! :)

    I have a question for you about Unstable Core...

    It appears to reflect damage back at the attacker, but that can be stopped by breaking free...

    My question is, does it still reflect damage back on an attacker if it is cast on an attacker that has stun immunity?

    UC has two parts, the redirect DMG and the time bomb. The redirect DMG cannot be done if your target has cc immunity. But once they don't have cc immunity, they will take DMG from their own direct Attack.

    The time bomb however can be recast as long as you want! You just have to wait for the timer to go off otherwise you will recast it which will refresh the bomb timer.

    Enjoy!

    Dude, I'm [snip] impressed by your use of Unstable Core; the ability appears to be very very good...

    I think I'm going to give it a go...

    Thanks for the info and insight btw!

    [Edited to remove profanity]
    Edited by ZOS_KatP on November 9, 2017 9:37PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Minno
    Minno
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    Minno wrote: »
    Awesome build @Minno I love it! :)

    I have a question for you about Unstable Core...

    It appears to reflect damage back at the attacker, but that can be stopped by breaking free...

    My question is, does it still reflect damage back on an attacker if it is cast on an attacker that has stun immunity?

    UC has two parts, the redirect DMG and the time bomb. The redirect DMG cannot be done if your target has cc immunity. But once they don't have cc immunity, they will take DMG from their own direct Attack.

    The time bomb however can be recast as long as you want! You just have to wait for the timer to go off otherwise you will recast it which will refresh the bomb timer.

    Enjoy!

    Dude, I'm [snip] impressed by your use of Unstable Core; the ability appears to be very very good...

    I think I'm going to give it a go...

    Thanks for the info and insight btw!

    I'm still trying to figure it out. In last patch you could cast it anytime you want because all it gave was a time bomb that everyone blocked so you had to basically spam it to get it to stick on players.

    Now UC is much better because it has two functions; defense against animation cancelling combos and setting up delayed burst. It also creates a few interesting conditions that never happened last patch:
    - you cast UC on a target, but target waits to get the cc immunity. You attack him to get as much DMG in before the cc immunity sets. If he blocks, the passive in CP tree that deals DMG to attackers if they block will cause him to take redirect DMG lol. Same for dragon knights with their spikes ability. All this DMG adds up, letting you keep your target on defensive.
    - you cast UC, but target breaks free early. This causes target to take unblocked DMG. If you had puryfing light, this DMG gets added to the burst DMG from purfying light. If target starts their attack, you can still follow up with another UC before their immunity goes away. Not the best, but your burst isn't ignored like UC was last patch when a target blocked it.
    - you cast UC, target started their combo. They take 3 hits (light attack, skill, light attack), and take 3-4k DMG that each have a chance to crit. That's 12-15k DMG for the 1-2 seconds it took the target to start their animation cancel combo crap. You instantly start your jabs+ultimate, and their either die or take so much DMG your purfying light will burst killing the enemy.

    Those are the three best scenarios. The counter to UC is to run, then pressure. If you are a templar, purge it or vamp it.

    [Edited for quote]
    Edited by ZOS_KatP on November 9, 2017 9:38PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Minno wrote: »
    Minno wrote: »
    Awesome build @Minno I love it! :)

    I have a question for you about Unstable Core...

    It appears to reflect damage back at the attacker, but that can be stopped by breaking free...

    My question is, does it still reflect damage back on an attacker if it is cast on an attacker that has stun immunity?

    UC has two parts, the redirect DMG and the time bomb. The redirect DMG cannot be done if your target has cc immunity. But once they don't have cc immunity, they will take DMG from their own direct Attack.

    The time bomb however can be recast as long as you want! You just have to wait for the timer to go off otherwise you will recast it which will refresh the bomb timer.

    Enjoy!

    Dude, I'm [snip] impressed by your use of Unstable Core; the ability appears to be very very good...

    I think I'm going to give it a go...

    Thanks for the info and insight btw!

    I'm still trying to figure it out. In last patch you could cast it anytime you want because all it gave was a time bomb that everyone blocked so you had to basically spam it to get it to stick on players.

    Now UC is much better because it has two functions; defense against animation cancelling combos and setting up delayed burst. It also creates a few interesting conditions that never happened last patch:
    - you cast UC on a target, but target waits to get the cc immunity. You attack him to get as much DMG in before the cc immunity sets. If he blocks, the passive in CP tree that deals DMG to attackers if they block will cause him to take redirect DMG lol. Same for dragon knights with their spikes ability. All this DMG adds up, letting you keep your target on defensive.
    - you cast UC, but target breaks free early. This causes target to take unblocked DMG. If you had puryfing light, this DMG gets added to the burst DMG from purfying light. If target starts their attack, you can still follow up with another UC before their immunity goes away. Not the best, but your burst isn't ignored like UC was last patch when a target blocked it.
    - you cast UC, target started their combo. They take 3 hits (light attack, skill, light attack), and take 3-4k DMG that each have a chance to crit. That's 12-15k DMG for the 1-2 seconds it took the target to start their animation cancel combo crap. You instantly start your jabs+ultimate, and their either die or take so much DMG your purfying light will burst killing the enemy.

    Those are the three best scenarios. The counter to UC is to run, then pressure. If you are a templar, purge it or vamp it.

    Very, very, interesting...

    I have more questions; you said that it only reflects Direct Damage attacks? So channeled attacks are not reflected?

    What about Direct Damage AoE's? in particular Devouring Swarm?

    Are Puncturing Sweeps redirected?

    [Edited for quote]
    Edited by ZOS_KatP on November 9, 2017 9:38PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Minno
    Minno
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    Minno wrote: »
    Minno wrote: »
    Awesome build @Minno I love it! :)

    I have a question for you about Unstable Core...

    It appears to reflect damage back at the attacker, but that can be stopped by breaking free...

    My question is, does it still reflect damage back on an attacker if it is cast on an attacker that has stun immunity?

    UC has two parts, the redirect DMG and the time bomb. The redirect DMG cannot be done if your target has cc immunity. But once they don't have cc immunity, they will take DMG from their own direct Attack.

    The time bomb however can be recast as long as you want! You just have to wait for the timer to go off otherwise you will recast it which will refresh the bomb timer.

    Enjoy!

    Dude, I'm [snip] impressed by your use of Unstable Core; the ability appears to be very very good...

    I think I'm going to give it a go...

    Thanks for the info and insight btw!

    I'm still trying to figure it out. In last patch you could cast it anytime you want because all it gave was a time bomb that everyone blocked so you had to basically spam it to get it to stick on players.

    Now UC is much better because it has two functions; defense against animation cancelling combos and setting up delayed burst. It also creates a few interesting conditions that never happened last patch:
    - you cast UC on a target, but target waits to get the cc immunity. You attack him to get as much DMG in before the cc immunity sets. If he blocks, the passive in CP tree that deals DMG to attackers if they block will cause him to take redirect DMG lol. Same for dragon knights with their spikes ability. All this DMG adds up, letting you keep your target on defensive.
    - you cast UC, but target breaks free early. This causes target to take unblocked DMG. If you had puryfing light, this DMG gets added to the burst DMG from purfying light. If target starts their attack, you can still follow up with another UC before their immunity goes away. Not the best, but your burst isn't ignored like UC was last patch when a target blocked it.
    - you cast UC, target started their combo. They take 3 hits (light attack, skill, light attack), and take 3-4k DMG that each have a chance to crit. That's 12-15k DMG for the 1-2 seconds it took the target to start their animation cancel combo crap. You instantly start your jabs+ultimate, and their either die or take so much DMG your purfying light will burst killing the enemy.

    Those are the three best scenarios. The counter to UC is to run, then pressure. If you are a templar, purge it or vamp it.

    Very, very, interesting...

    I have more questions; you said that it only reflects Direct Damage attacks? So channeled attacks are not reflected?

    What about Direct Damage AoE's? in particular Devouring Swarm?

    Are Puncturing Sweeps redirected?

    If it's also a damage over time, but it's direct, then only the first hit counts.

    [Edited for quote]
    Edited by ZOS_KatP on November 9, 2017 9:38PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Updated the OP for my magplar breatheren tired of nightblades in nCP BGs and light attack commandos making their sets deal DMG for them!


    Updated to also account for the crit DMG nerfs incoming next patch. I placed some points into extra healing; but will need to test on the next pts if I need to adjust more. Till then I'll enjoy DnB with this!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • casparian
    casparian
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    Minno wrote: »
    Updated the OP for my magplar breatheren tired of nightblades in nCP BGs and light attack commandos making their sets deal DMG for them!


    Updated to also account for the crit DMG nerfs incoming next patch. I placed some points into extra healing; but will need to test on the next pts if I need to adjust more. Till then I'll enjoy DnB with this!

    Nice build! Off-meta magplar is still the best and worst thing in this game. <3

    I swore I'd never be This Guy, but: I've been away from the game for a week or so and this is the first I've heard of these crit nerfs. Was this talked about on ESO live or something? I can't find anything about it in the Dev Tracker.

    Edit: nevermind, found it in the Hemorrhage thread. Disappointing. Hopefully Wrobel has a secret Save The Templars fix up his sleeve for the U18 combat rebalance.
    Edited by casparian on March 9, 2018 7:23PM
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Minno
    Minno
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    casparian wrote: »
    Minno wrote: »
    Updated the OP for my magplar breatheren tired of nightblades in nCP BGs and light attack commandos making their sets deal DMG for them!


    Updated to also account for the crit DMG nerfs incoming next patch. I placed some points into extra healing; but will need to test on the next pts if I need to adjust more. Till then I'll enjoy DnB with this!

    Nice build! Off-meta magplar is still the best and worst thing in this game. <3

    I swore I'd never be This Guy, but: I've been away from the game for a week or so and this is the first I've heard of these crit nerfs. Was this talked about on ESO live or something? I can't find anything about it in the De v Tracker.

    Edit: nevermind, found it in the Hemorrhage thread. Disappointing. Hopefully Wrobel has a secret Save The Templars fix up his sleeve for the U18 combat rebalance.

    Thanks! It's half meta half off meta, because while I'm using LA + backbaring sets with dual weld nirn+infused with beserker+shock enchants like a good little meta-plar, at same time I'm not running vampire, slotted ice staff backbar, and running Spectre eye to annoy everyone calling it inferior (which it probably is, but I'm seeing benefits out weight the negatives, especially which changes to some undodgeable attacks).

    Gina confirmed to a few that all crit DMG is being looked into and changed. That includes elfborn and other sources, not just Templar/nightblade. Which is great for the game; no more stacking DMG stats and getting crazy survivability because your heals are getting 1.7-1.8 crit DMG boosts.
    Edited by Minno on March 9, 2018 7:39PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • casparian
    casparian
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    Minno wrote: »
    casparian wrote: »
    Minno wrote: »
    Updated the OP for my magplar breatheren tired of nightblades in nCP BGs and light attack commandos making their sets deal DMG for them!


    Updated to also account for the crit DMG nerfs incoming next patch. I placed some points into extra healing; but will need to test on the next pts if I need to adjust more. Till then I'll enjoy DnB with this!

    Nice build! Off-meta magplar is still the best and worst thing in this game. <3

    I swore I'd never be This Guy, but: I've been away from the game for a week or so and this is the first I've heard of these crit nerfs. Was this talked about on ESO live or something? I can't find anything about it in the De v Tracker.

    Edit: nevermind, found it in the Hemorrhage thread. Disappointing. Hopefully Wrobel has a secret Save The Templars fix up his sleeve for the U18 combat rebalance.

    Thanks! It's half meta half off meta, because while I'm using LA + backbaring sets with dual weld nirn+infused with beserker+shock enchants like a good little meta-plar, I'm not running vampire, ice staff backbar, and running Spectre eye to annoy everyone calling it inferior (which it probably is, but I'm seeing benefits).

    Gina confirmed to a few that all crit DMG is being looked into and changed. That includes elfborn and other sources, not just Templar/nightblade. Which is great for the game; no more stacking DMG stats and getting crazy survivability because your heals are getting 1.7-1.8 crit DMG boosts.

    That sounds better. Will help a lot to balance out stamblade in particular.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Minno
    Minno
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    casparian wrote: »
    Minno wrote: »
    casparian wrote: »
    Minno wrote: »
    Updated the OP for my magplar breatheren tired of nightblades in nCP BGs and light attack commandos making their sets deal DMG for them!


    Updated to also account for the crit DMG nerfs incoming next patch. I placed some points into extra healing; but will need to test on the next pts if I need to adjust more. Till then I'll enjoy DnB with this!

    Nice build! Off-meta magplar is still the best and worst thing in this game. <3

    I swore I'd never be This Guy, but: I've been away from the game for a week or so and this is the first I've heard of these crit nerfs. Was this talked about on ESO live or something? I can't find anything about it in the De v Tracker.

    Edit: nevermind, found it in the Hemorrhage thread. Disappointing. Hopefully Wrobel has a secret Save The Templars fix up his sleeve for the U18 combat rebalance.

    Thanks! It's half meta half off meta, because while I'm using LA + backbaring sets with dual weld nirn+infused with beserker+shock enchants like a good little meta-plar, I'm not running vampire, ice staff backbar, and running Spectre eye to annoy everyone calling it inferior (which it probably is, but I'm seeing benefits).

    Gina confirmed to a few that all crit DMG is being looked into and changed. That includes elfborn and other sources, not just Templar/nightblade. Which is great for the game; no more stacking DMG stats and getting crazy survivability because your heals are getting 1.7-1.8 crit DMG boosts.

    That sounds better. Will help a lot to balance out stamblade in particular.

    Yea, they just need to review their other healing nerfs, both indirect and direct. Because we still have defile and befoul increasing it to a dumb level, but also have blessed which is terrible after 30ish points (10% heading). Making crit DMG not boost healing, will push builds to stack more into blessed, and stamina will have to dual-tree their points for healing+DMG where mag builds have to triple-tree to get healing+dot DMG+direct DMG increased.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    @Minno

    I have revisited this thread as I am once again giving serious thought about using Spectre's Eye...

    Judging by your video, the set does do a decent job of protecting you...


    My question for you is this: how would you rate it compared to the other Light Armor defensive sets out there?

    I know a lot of stuff is still undodgable, but there is still a great deal of stuff that can be dodged...


    Thanks for your time!

    :)
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Minno
    Minno
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    @Minno

    I have revisited this thread as I am once again giving serious thought about using Spectre's Eye...

    Judging by your video, the set does do a decent job of protecting you...


    My question for you is this: how would you rate it compared to the other Light Armor defensive sets out there?

    I know a lot of stuff is still undodgable, but there is still a great deal of stuff that can be dodged...


    Thanks for your time!

    :)

    It's a utility set not a defensive set.
    It's 3 piece max stats so you don't have Regen, no SD, and no crit coming from any of the bonuses.

    On a pure defensive comparison:
    - trans/reposte is better for the other bonuses as well
    - pirate skeleton is doing the pure defensive duties.

    But, you'll see in my video I Dodged a cc attempt, multiple direct attacks at various times, and all of it passively while I'm trying to stay offensive. Paired with LA, outside Regen and a damage set, you'll see why I consider Spectres utilty (it just gives you dodge chance, but it adds RNG in a meta that's increasingly becoming pure-nightblade.

    Hope this helps.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • techprince
    techprince
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    .
    Edited by techprince on March 10, 2018 3:57PM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    @Minno

    I was watching your video here in the OP again, and it confirms something that I thought (but wasn't sure) I was seeing earlier today when using Spectre's Eye; you can passively dodge DoT damage with it...

    You passively dodge DoT damage around the 53 second mark in the video featured in the OP...


    Appreciation for Spectre's Eye:

    Growing...

    ;)
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Minno

    I was watching your video here in the OP again, and it confirms something that I thought (but wasn't sure) I was seeing earlier today when using Spectre's Eye; you can passively dodge DoT damage with it...

    You passively dodge DoT damage around the 53 second mark in the video featured in the OP...


    Appreciation for Spectre's Eye:

    Growing...

    ;)

    I think I dodged degeneration lol.

    Might be a bug, but interesting if it could dodge dots lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • MalakithAlamahdi
    MalakithAlamahdi
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    Dodging (applied) DoT's is normal with evasion. Unless they fixed it in the last patch but I don't recall reading that.
  • Minno
    Minno
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    Dodging (applied) DoT's is normal with evasion. Unless they fixed it in the last patch but I don't recall reading that.

    Thanks!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    ✭✭✭✭✭
    Btw, @TheDoomsdayMonster i swapped Spectre eye for shacklebreaker recently. If they buff the set, I'll go back.

    And i added trip glyths to my main armor pieces with trifocus passive removed. Also i removed the passive in Dawn's wraith that increased Unstable Core from 4 seconds to 5.5 seconds. I noticed my mag was draining fast because of how you block cancel on the frost bar and too many players were breaking free UC. So 4 seconds gives you a little breathing room in forcing the event to decide in less time what to do when UC is applied.

    I'll get more videos this weekend hopefully with those changes.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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