You are missing one of the most important skills . Elemental Drain . There is no better sustain support than that skill .
Also , you can keep your armor purple but upgrading your weapons to legendary is very very important . They give almost 200 Spell Damage which is huge .
Also , Elemental Blockade is incredibly good skill for support . If you make your lightning staff charged and enchant it with Shock , you can apply Concussion and Off-Balance easily which will increase DPS a lot .
Rest looks good , seems a bit weak in terms of self-sustaining but you can solve it with couple recovery or reduce cost glyphs if you want to .
Also , Elemental Blockade is incredibly good skill for support . If you make your lightning staff charged and enchant it with Shock , you can apply Concussion and Off-Balance easily which will increase DPS a lot .
FoolishHuman wrote: »Also , Elemental Blockade is incredibly good skill for support . If you make your lightning staff charged and enchant it with Shock , you can apply Concussion and Off-Balance easily which will increase DPS a lot .
This is only true for trials where everyone runs exploiter and that lava whip morph that gets casted for free on off-balanced mobs. Concussion increases damage by 9% but every sorcerer will apply that to all mobs constantly.
In 4 man content with random people it's a total waste of a skill slot, especially since you have to use a lightning staff, even though an inferno staff helps a lot more with heals from funnel health.
exeeter702 wrote: »Soul harvest ult gen is great but for longer boss fights its almost useless. Swapping it for soul shred (either morph) along with 2 other siphoning skills on the same bar, nets you 9 percent increased healing done which easily rivals templars minor mending uptime. So if you have a solid group, putting debilitate on your bar offers alot more to your group.
exeeter702 wrote: »Soul harvest ult gen is great but for longer boss fights its almost useless. Swapping it for soul shred (either morph) along with 2 other siphoning skills on the same bar, nets you 9 percent increased healing done which easily rivals templars minor mending uptime. So if you have a solid group, putting debilitate on your bar offers alot more to your group.
Slotting Soul Harvest grants you 10% crit damage and healing (Hemorrhage passive), which will be better than the 3% extra healing you get from an additional siphoning skill, assuming you have arround 50% crit chance.
I can agree with everything else you said.
Personally i'm running Funnel, Path, Blockade, Ele Drain, Inner Light and Soul Harvest on my Lightning Staff bar.
Mutagen, Combat Prayer, Healing Ward, Siphoning Attacks, Orbs or Inner Light and Warhorn or Resto Ult on my Healing Staff bar. Gear is SPC + Julianos. Works great in (vet)dungeons. NB healer ftw!
exeeter702 wrote: »exeeter702 wrote: »Soul harvest ult gen is great but for longer boss fights its almost useless. Swapping it for soul shred (either morph) along with 2 other siphoning skills on the same bar, nets you 9 percent increased healing done which easily rivals templars minor mending uptime. So if you have a solid group, putting debilitate on your bar offers alot more to your group.
Slotting Soul Harvest grants you 10% crit damage and healing (Hemorrhage passive), which will be better than the 3% extra healing you get from an additional siphoning skill, assuming you have arround 50% crit chance.
I can agree with everything else you said.
Personally i'm running Funnel, Path, Blockade, Ele Drain, Inner Light and Soul Harvest on my Lightning Staff bar.
Mutagen, Combat Prayer, Healing Ward, Siphoning Attacks, Orbs or Inner Light and Warhorn or Resto Ult on my Healing Staff bar. Gear is SPC + Julianos. Works great in (vet)dungeons. NB healer ftw!
The hemorrhage passive will only effect funnel health ticks which is still good ofc, but it wont have any effect on your other heals. Unless ive been wrong for many moons, the passive only effects critical strike damage and has no bearing on heal crits.
But now that NBs are also getting 100% minor mending uptime (lol) come clockwork city, perhaps soul harvest would be a better option.
Lightspeedflashb14_ESO wrote: »exeeter702 wrote: »exeeter702 wrote: »Soul harvest ult gen is great but for longer boss fights its almost useless. Swapping it for soul shred (either morph) along with 2 other siphoning skills on the same bar, nets you 9 percent increased healing done which easily rivals templars minor mending uptime. So if you have a solid group, putting debilitate on your bar offers alot more to your group.
Slotting Soul Harvest grants you 10% crit damage and healing (Hemorrhage passive), which will be better than the 3% extra healing you get from an additional siphoning skill, assuming you have arround 50% crit chance.
I can agree with everything else you said.
Personally i'm running Funnel, Path, Blockade, Ele Drain, Inner Light and Soul Harvest on my Lightning Staff bar.
Mutagen, Combat Prayer, Healing Ward, Siphoning Attacks, Orbs or Inner Light and Warhorn or Resto Ult on my Healing Staff bar. Gear is SPC + Julianos. Works great in (vet)dungeons. NB healer ftw!
The hemorrhage passive will only effect funnel health ticks which is still good ofc, but it wont have any effect on your other heals. Unless ive been wrong for many moons, the passive only effects critical strike damage and has no bearing on heal crits.
But now that NBs are also getting 100% minor mending uptime (lol) come clockwork city, perhaps soul harvest would be a better option.
you have been wrong for many moons then, man, all heals in the game get buffed by the same crit hit damage modifiers that damage does. same with templars Piercing Spear passive, may say damage but that passive also means both damage and heals.
and it is "affect" not "effect"
exeeter702 wrote: »Lightspeedflashb14_ESO wrote: »exeeter702 wrote: »exeeter702 wrote: »Soul harvest ult gen is great but for longer boss fights its almost useless. Swapping it for soul shred (either morph) along with 2 other siphoning skills on the same bar, nets you 9 percent increased healing done which easily rivals templars minor mending uptime. So if you have a solid group, putting debilitate on your bar offers alot more to your group.
Slotting Soul Harvest grants you 10% crit damage and healing (Hemorrhage passive), which will be better than the 3% extra healing you get from an additional siphoning skill, assuming you have arround 50% crit chance.
I can agree with everything else you said.
Personally i'm running Funnel, Path, Blockade, Ele Drain, Inner Light and Soul Harvest on my Lightning Staff bar.
Mutagen, Combat Prayer, Healing Ward, Siphoning Attacks, Orbs or Inner Light and Warhorn or Resto Ult on my Healing Staff bar. Gear is SPC + Julianos. Works great in (vet)dungeons. NB healer ftw!
The hemorrhage passive will only effect funnel health ticks which is still good ofc, but it wont have any effect on your other heals. Unless ive been wrong for many moons, the passive only effects critical strike damage and has no bearing on heal crits.
But now that NBs are also getting 100% minor mending uptime (lol) come clockwork city, perhaps soul harvest would be a better option.
you have been wrong for many moons then, man, all heals in the game get buffed by the same crit hit damage modifiers that damage does. same with templars Piercing Spear passive, may say damage but that passive also means both damage and heals.
and it is "affect" not "effect"
Well *** me.
exeeter702 wrote: »Lightspeedflashb14_ESO wrote: »exeeter702 wrote: »exeeter702 wrote: »Soul harvest ult gen is great but for longer boss fights its almost useless. Swapping it for soul shred (either morph) along with 2 other siphoning skills on the same bar, nets you 9 percent increased healing done which easily rivals templars minor mending uptime. So if you have a solid group, putting debilitate on your bar offers alot more to your group.
Slotting Soul Harvest grants you 10% crit damage and healing (Hemorrhage passive), which will be better than the 3% extra healing you get from an additional siphoning skill, assuming you have arround 50% crit chance.
I can agree with everything else you said.
Personally i'm running Funnel, Path, Blockade, Ele Drain, Inner Light and Soul Harvest on my Lightning Staff bar.
Mutagen, Combat Prayer, Healing Ward, Siphoning Attacks, Orbs or Inner Light and Warhorn or Resto Ult on my Healing Staff bar. Gear is SPC + Julianos. Works great in (vet)dungeons. NB healer ftw!
The hemorrhage passive will only effect funnel health ticks which is still good ofc, but it wont have any effect on your other heals. Unless ive been wrong for many moons, the passive only effects critical strike damage and has no bearing on heal crits.
But now that NBs are also getting 100% minor mending uptime (lol) come clockwork city, perhaps soul harvest would be a better option.
you have been wrong for many moons then, man, all heals in the game get buffed by the same crit hit damage modifiers that damage does. same with templars Piercing Spear passive, may say damage but that passive also means both damage and heals.
and it is "affect" not "effect"
Well *** me.
I am now re-considering all the advice you've given me. Lol
You are missing one of the most important skills . Elemental Drain . There is no better sustain support than that skill .
Also , you can keep your armor purple but upgrading your weapons to legendary is very very important . They give almost 200 Spell Damage which is huge .
Also , Elemental Blockade is incredibly good skill for support . If you make your lightning staff charged and enchant it with Shock , you can apply Concussion and Off-Balance easily which will increase DPS a lot .
Rest looks good , seems a bit weak in terms of self-sustaining but you can solve it with couple recovery or reduce cost glyphs if you want to .
exeeter702 wrote: »exeeter702 wrote: »Lightspeedflashb14_ESO wrote: »exeeter702 wrote: »exeeter702 wrote: »Soul harvest ult gen is great but for longer boss fights its almost useless. Swapping it for soul shred (either morph) along with 2 other siphoning skills on the same bar, nets you 9 percent increased healing done which easily rivals templars minor mending uptime. So if you have a solid group, putting debilitate on your bar offers alot more to your group.
Slotting Soul Harvest grants you 10% crit damage and healing (Hemorrhage passive), which will be better than the 3% extra healing you get from an additional siphoning skill, assuming you have arround 50% crit chance.
I can agree with everything else you said.
Personally i'm running Funnel, Path, Blockade, Ele Drain, Inner Light and Soul Harvest on my Lightning Staff bar.
Mutagen, Combat Prayer, Healing Ward, Siphoning Attacks, Orbs or Inner Light and Warhorn or Resto Ult on my Healing Staff bar. Gear is SPC + Julianos. Works great in (vet)dungeons. NB healer ftw!
The hemorrhage passive will only effect funnel health ticks which is still good ofc, but it wont have any effect on your other heals. Unless ive been wrong for many moons, the passive only effects critical strike damage and has no bearing on heal crits.
But now that NBs are also getting 100% minor mending uptime (lol) come clockwork city, perhaps soul harvest would be a better option.
you have been wrong for many moons then, man, all heals in the game get buffed by the same crit hit damage modifiers that damage does. same with templars Piercing Spear passive, may say damage but that passive also means both damage and heals.
and it is "affect" not "effect"
Well *** me.
I am now re-considering all the advice you've given me. Lol
Dont be foolish. It is sound advice. For 4 mans my error has a slight impact, but having main healed vet trials, that snippet of usefull information is largely a non factor.
Lightspeedflashb14_ESO wrote: »exeeter702 wrote: »exeeter702 wrote: »Soul harvest ult gen is great but for longer boss fights its almost useless. Swapping it for soul shred (either morph) along with 2 other siphoning skills on the same bar, nets you 9 percent increased healing done which easily rivals templars minor mending uptime. So if you have a solid group, putting debilitate on your bar offers alot more to your group.
Slotting Soul Harvest grants you 10% crit damage and healing (Hemorrhage passive), which will be better than the 3% extra healing you get from an additional siphoning skill, assuming you have arround 50% crit chance.
I can agree with everything else you said.
Personally i'm running Funnel, Path, Blockade, Ele Drain, Inner Light and Soul Harvest on my Lightning Staff bar.
Mutagen, Combat Prayer, Healing Ward, Siphoning Attacks, Orbs or Inner Light and Warhorn or Resto Ult on my Healing Staff bar. Gear is SPC + Julianos. Works great in (vet)dungeons. NB healer ftw!
The hemorrhage passive will only effect funnel health ticks which is still good ofc, but it wont have any effect on your other heals. Unless ive been wrong for many moons, the passive only effects critical strike damage and has no bearing on heal crits.
But now that NBs are also getting 100% minor mending uptime (lol) come clockwork city, perhaps soul harvest would be a better option.
you have been wrong for many moons then, man, all heals in the game get buffed by the same crit hit damage modifiers that damage does. same with templars Piercing Spear passive, may say damage but that passive also means both damage and heals.
and it is "affect" not "effect"
Oakmontowls_ESO wrote: »Lightspeedflashb14_ESO wrote: »exeeter702 wrote: »exeeter702 wrote: »Soul harvest ult gen is great but for longer boss fights its almost useless. Swapping it for soul shred (either morph) along with 2 other siphoning skills on the same bar, nets you 9 percent increased healing done which easily rivals templars minor mending uptime. So if you have a solid group, putting debilitate on your bar offers alot more to your group.
Slotting Soul Harvest grants you 10% crit damage and healing (Hemorrhage passive), which will be better than the 3% extra healing you get from an additional siphoning skill, assuming you have arround 50% crit chance.
I can agree with everything else you said.
Personally i'm running Funnel, Path, Blockade, Ele Drain, Inner Light and Soul Harvest on my Lightning Staff bar.
Mutagen, Combat Prayer, Healing Ward, Siphoning Attacks, Orbs or Inner Light and Warhorn or Resto Ult on my Healing Staff bar. Gear is SPC + Julianos. Works great in (vet)dungeons. NB healer ftw!
The hemorrhage passive will only effect funnel health ticks which is still good ofc, but it wont have any effect on your other heals. Unless ive been wrong for many moons, the passive only effects critical strike damage and has no bearing on heal crits.
But now that NBs are also getting 100% minor mending uptime (lol) come clockwork city, perhaps soul harvest would be a better option.
you have been wrong for many moons then, man, all heals in the game get buffed by the same crit hit damage modifiers that damage does. same with templars Piercing Spear passive, may say damage but that passive also means both damage and heals.
and it is "affect" not "effect"
Slight mistake here as the heal from funnel health does not crit. It used to but ZoS doesn't like skills to double dip.
exeeter702 wrote: »Oakmontowls_ESO wrote: »Lightspeedflashb14_ESO wrote: »exeeter702 wrote: »exeeter702 wrote: »Soul harvest ult gen is great but for longer boss fights its almost useless. Swapping it for soul shred (either morph) along with 2 other siphoning skills on the same bar, nets you 9 percent increased healing done which easily rivals templars minor mending uptime. So if you have a solid group, putting debilitate on your bar offers alot more to your group.
Slotting Soul Harvest grants you 10% crit damage and healing (Hemorrhage passive), which will be better than the 3% extra healing you get from an additional siphoning skill, assuming you have arround 50% crit chance.
I can agree with everything else you said.
Personally i'm running Funnel, Path, Blockade, Ele Drain, Inner Light and Soul Harvest on my Lightning Staff bar.
Mutagen, Combat Prayer, Healing Ward, Siphoning Attacks, Orbs or Inner Light and Warhorn or Resto Ult on my Healing Staff bar. Gear is SPC + Julianos. Works great in (vet)dungeons. NB healer ftw!
The hemorrhage passive will only effect funnel health ticks which is still good ofc, but it wont have any effect on your other heals. Unless ive been wrong for many moons, the passive only effects critical strike damage and has no bearing on heal crits.
But now that NBs are also getting 100% minor mending uptime (lol) come clockwork city, perhaps soul harvest would be a better option.
you have been wrong for many moons then, man, all heals in the game get buffed by the same crit hit damage modifiers that damage does. same with templars Piercing Spear passive, may say damage but that passive also means both damage and heals.
and it is "affect" not "effect"
Slight mistake here as the heal from funnel health does not crit. It used to but ZoS doesn't like skills to double dip.
Well not quite, the point was that funnel health heals based on the damage it deals, so if it crits, a percentage of that damage is converted to a hot. I believed the effect of the hemorrhage passive on healing ended there.
Nice topic OP. Just coming in here to share my pov on NB healing. Take from it what you want. I have started healing on nightblade for about a month now, and I have to say I love it. It is a really active playstyle and when you keep your hots up, your group members health will be up in the 90-100% region almost all the time. Sometimes someone will take a spike, but your hots will quickly take them back to full. If not, healing ward is your friend.
At the same time you can do close to 15k dps while still performing at your best in the healing role. It is the ideal healer for pugs, because you are often paired with *** 10k avg dps and you will pick up their slack. I will never again play my templar healer in pve. Its so boring compared to NB. Only downside is you sometimes get insta-kicked by dimwits just because you are a NB.
The most heard critique on NB healers is how they don't provide any stam support to the group/tank. So when I started my build, this got me thinking. I decided I wanted to have a build capable of high spell damage (I go into the upper 3 thousands with buffs), while also providing support to the group.
So what I went with is 5 SPC, 3 Willpower, 2 Sentinel of R'kugamz and I aim to also get master resto for backbar and vMA destro for frontbar. Still farming for that. Current destro staff is enchanted with weap+spell dmg enchant for higher funnel health damage and healing. The nice thing about sentinel of R'kugamz and master resto is that they restore stamina to your group without any real effort needed from them, like activating synergies. Sentinel spider will jump right to the boss and to where the tank and dd are, which is really nice.
The skillbars are as follows. Keep in mind this is for vet (DLC) dungeons and vDSA, not 12 man trials.
Bar 1: funnel health, refreshing path, elemental blockade/elemental drain, sap essence and impale. Ult: Destro ult/warhorn.
If someone asks for it, I will switch out impale for orbs, but I generally don't slot it because it tends to go to waste.
Bar 2: Siphoning strikes, rapid regen, healing ward, healing springs and combat prayer. Ult: Soul Siphon.
Yes I use rapid regen, and not mutagen. I dislike mutagen for the simple reason that it is not very responsive. It seems delayed. Also, it consumes the heal immediately when you use it on a low health ally, it gives lower uptime on SPC, and frankly does less healing over a sustained period of time. Imo, rapid regen is better and more efficient. Also, healing springs is on my bar for proccing master resto and for some select situations where spamming it will be a welcome luxury, such as a couple encounters in vRoM and other high damage AoE situations. CoA2 comes to mind. But definately not 'needed' in most cases.
Rotation at the start of the fight will be something like: siphoning strikes, rapid regen x2, combat prayer, bar swap, light attack+sap essence, light attack+refreshing path, light attack+elemental blockade, light attack funnel health x3 (so its up on everyone). Then do one or 2 resto heavies for major mending and magicka regen, or do some more light attack+funnel health for more dps. Then repeat. Hot uptime is crucial and failing to do so will result in situations where you have to resort to healing ward/springs.
No problem! Yea I get what you mean. Don't ever blame yourself or your healing when someone dies in a circle of fire. Some guy in my CoA2 group thought he could just keep standing in fire, just because my healing was somehow keeping him up. When people do that I just stop healing them. They won't learn otherwise.Nice topic OP. Just coming in here to share my pov on NB healing. Take from it what you want. I have started healing on nightblade for about a month now, and I have to say I love it. It is a really active playstyle and when you keep your hots up, your group members health will be up in the 90-100% region almost all the time. Sometimes someone will take a spike, but your hots will quickly take them back to full. If not, healing ward is your friend.
At the same time you can do close to 15k dps while still performing at your best in the healing role. It is the ideal healer for pugs, because you are often paired with *** 10k avg dps and you will pick up their slack. I will never again play my templar healer in pve. Its so boring compared to NB. Only downside is you sometimes get insta-kicked by dimwits just because you are a NB.
The most heard critique on NB healers is how they don't provide any stam support to the group/tank. So when I started my build, this got me thinking. I decided I wanted to have a build capable of high spell damage (I go into the upper 3 thousands with buffs), while also providing support to the group.
So what I went with is 5 SPC, 3 Willpower, 2 Sentinel of R'kugamz and I aim to also get master resto for backbar and vMA destro for frontbar. Still farming for that. Current destro staff is enchanted with weap+spell dmg enchant for higher funnel health damage and healing. The nice thing about sentinel of R'kugamz and master resto is that they restore stamina to your group without any real effort needed from them, like activating synergies. Sentinel spider will jump right to the boss and to where the tank and dd are, which is really nice.
The skillbars are as follows. Keep in mind this is for vet (DLC) dungeons and vDSA, not 12 man trials.
Bar 1: funnel health, refreshing path, elemental blockade/elemental drain, sap essence and impale. Ult: Destro ult/warhorn.
If someone asks for it, I will switch out impale for orbs, but I generally don't slot it because it tends to go to waste.
Bar 2: Siphoning strikes, rapid regen, healing ward, healing springs and combat prayer. Ult: Soul Siphon.
Yes I use rapid regen, and not mutagen. I dislike mutagen for the simple reason that it is not very responsive. It seems delayed. Also, it consumes the heal immediately when you use it on a low health ally, it gives lower uptime on SPC, and frankly does less healing over a sustained period of time. Imo, rapid regen is better and more efficient. Also, healing springs is on my bar for proccing master resto and for some select situations where spamming it will be a welcome luxury, such as a couple encounters in vRoM and other high damage AoE situations. CoA2 comes to mind. But definately not 'needed' in most cases.
Rotation at the start of the fight will be something like: siphoning strikes, rapid regen x2, combat prayer, bar swap, light attack+sap essence, light attack+refreshing path, light attack+elemental blockade, light attack funnel health x3 (so its up on everyone). Then do one or 2 resto heavies for major mending and magicka regen, or do some more light attack+funnel health for more dps. Then repeat. Hot uptime is crucial and failing to do so will result in situations where you have to resort to healing ward/springs.
Thanks for the long reply, appreciate it.
Right now I'm just learning to get comfortable with hots restoring health rather than a quick heal, can be a bit scratchy at times with bad pugs who stand in the fire and need massive heals. So sometimes they just die lol. I average about 25% of the group DPS in a bad group, 10-15% in a good one.
I feel more comfortable with the mutagen quick heal safety net at the moment but I'll definitely try rapid regen once I've run a few more vet dungeons.