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90% pickpocketing is more like 45%

CaffeinatedMayhem
CaffeinatedMayhem
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OK, look, I know that 90% chance of success on pickpocketing has never really meant 90%, and yes, I've been caught plenty of times at 100% chance of success. However, since the patch on 9/11, almost every noble has seen me at 90%. Not at 75%, or 60%, but just at 90%. Commoners are catching me 50% of the time at 100%(tehcnically means no failure). This is getting out of hand. If it is really intended that nobles will catch pick pockets 50% of the time on the first try, maybe label the attempt as 50%, not 90%. I'd prefer it if pickpocketing was fixed so all the perks I have mean something, as my lower level theives seem to have a much easier time. Or if the idea is to make items ONLY available through pickpocketing AND make pickpocketing infuriatingly difficult, could the % chance of success be an accurate number?
  • Tr4gicDe4th
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    9/10 you arent being caught by the person you are pick-pocketing but by another NPC. If you walk forward when you pickpocket and it makes you seen by another NPC even though when you were further away you were hidden, it counts as being seen. Which would make sense since if you were that close initially you would have been seen.
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  • idk
    idk
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    Just a run of bad luck.
  • Asmael
    Asmael
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    I think the issue is that the pickpocket chance changes instantly on the server-side, instead of being the actual pickpocket chance shown.

    For instance, if you have by default a 50% pickpocket chance, that it temporarily raises to 70%, and that you pickpocket right as it starts dropping so that your character actually pickpockets at 69%, most likely the 50% chance is taken into account.

    That is my theory. From the pickpocketing done thus far, the actual pickpocket chance seemed pretty close to the displayed one. Do note that you are more likely to take note of the failed attempts than the successful ones, and that a proper testing can only be done while taking note of every single attempt.
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  • Storymaster
    Storymaster
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    9/10 you arent being caught by the person you are pick-pocketing but by another NPC. If you walk forward when you pickpocket and it makes you seen by another NPC even though when you were further away you were hidden, it counts as being seen. Which would make sense since if you were that close initially you would have been seen.

    This.

    A good footpad has to be mindful of not just their target, but the prying eyes of nearby citizens.
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  • bebynnag
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    9/10 you arent being caught by the person you are pick-pocketing but by another NPC. If you walk forward when you pickpocket and it makes you seen by another NPC even though when you were further away you were hidden, it counts as being seen. Which would make sense since if you were that close initially you would have been seen.

    except the sceraio described in the OP occurs when you and the target are the only person in the vacinity/building, and when you are wearing 7 medium and 2 diffrent gear sets thatare specifically designed to allow you to stand exessivley close to an NPC and still not be detected, so you are not 'walking forward'
    Edited by bebynnag on September 15, 2017 3:10PM
  • CaffeinatedMayhem
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    except the sceraio described in the OP occurs when you and the target are the only person in the vacinity/building, and when you are wearing 7 medium and 2 diffrent gear sets thatare specifically designed to allow you to stand exessivley close to an NPC and still not be detected, so you are not 'walking forward'

    This is correct. Also, if the "observant" types have noticed, even if you have killed the only occupant of a home, you will STILL be detected. Apparently by ghosts.
  • WreckfulAbandon
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    On a related note, 90% force lock chance will sometimes fail 3 times in a row. It already removes a lockpick on successful force lock (as well as each attempt to force) so can we pls get a 100% chance or at least 95% chance on force lock with max legerdemain? I feel like a damn amateur sometimes failing twice on a simple lock with 90% chance to force.
    PC NA

    All my comments are regarding PvP
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    On a related note, 90% force lock chance will sometimes fail 3 times in a row. It already removes a lockpick on successful force lock (as well as each attempt to force) so can we pls get a 100% chance or at least 95% chance on force lock with max legerdemain? I feel like a damn amateur sometimes failing twice on a simple lock with 90% chance to force.

    Oh oh! My FAVORITE (/s) is failing on a simple lock 8 times in a row! Happens regularly. I swear if you created a toon at launch you were assigned a "luck" value, and mine is 0.
  • Nestor
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    There are Patch notes that say that Lords will be more aware of things with regards to picking pockets. Perhaps there is another mechanic beyond the chance. If that is the case, what is that mechanic and why are we seeing 90%?
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  • CaffeinatedMayhem
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    I haven't figured out what that patch note meant honestly, unless being "more aware" IS the mechanic. In Vvardenfell I assumed it was regarding the fact that Navigators, Kiosk Traders, etc DO see you pickpocket, and/or referring to the fact that most homes are trespassing. There are also a lot of NPC's that "flip" - turn 180 to see you, then turn in a circle to follow you as you're trying to get behind them again. However, most of this type are commoners or other non-nobles.

    I had hoped the "more aware" meant that Nobles would all be 90% max again... which is not true. The Vardenfell nobles with 100% max chance actually catch me less than the 90% versions.
    Edited by CaffeinatedMayhem on September 15, 2017 7:38PM
  • Nestor
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    [

    Oh oh! My FAVORITE (/s) is failing on a simple lock 8 times in a row! Happens regularly. I swear if you created a toon at launch you were assigned a "luck" value, and mine is 0.

    I was just on a character that can force a Master or Advanced lock in one attempt, almost every single time.

    But a Simple one? Last one took 10 attempts. If I did not have a bunch of stolen lockpicks to use up, I would have moved on

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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