Im no healer but didnt know this set. Seems nice for dungeons
I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .
Any set that heal on proc don't seem necessary to me .
jgruberman wrote: »I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .
Any set that heal on proc don't seem necessary to me .
Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!
jgruberman wrote: »I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .
Any set that heal on proc don't seem necessary to me .
Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!
I like your forum pic by the way :-D
jgruberman wrote: »jgruberman wrote: »I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .
Any set that heal on proc don't seem necessary to me .
Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!
I like your forum pic by the way :-D
Yours is quite dashing as well!
jgruberman wrote: »I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .
Any set that heal on proc don't seem necessary to me .
Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!
Lightspeedflashb14_ESO wrote: »jgruberman wrote: »I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .
Any set that heal on proc don't seem necessary to me .
Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!
It is a bad set, you are probably overhealing most of the time and you can get more effective sets. Is that enough of a thought about it?
jgruberman wrote: »Lightspeedflashb14_ESO wrote: »jgruberman wrote: »I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .
Any set that heal on proc don't seem necessary to me .
Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!
It is a bad set, you are probably overhealing most of the time and you can get more effective sets. Is that enough of a thought about it?
Isn't that the nature of SPC? Don't you HAVE to overheal to proc the 5th trait?
TheNuminous1 wrote: »jgruberman wrote: »Lightspeedflashb14_ESO wrote: »jgruberman wrote: »I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .
Any set that heal on proc don't seem necessary to me .
Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!
It is a bad set, you are probably overhealing most of the time and you can get more effective sets. Is that enough of a thought about it?
Isn't that the nature of SPC? Don't you HAVE to overheal to proc the 5th trait?
yes but your already overhealing constantly. haveing it additionally proc from a set bonus is a waste of a set. anything that buff allies or debuffs enemies is preferred over a set that heals. spellpower worm mending twilight ather. id rather see anycombo of spellpower + worm, mending, twilight, ather on my healer then draugrs rest.
Dakmor_Kavu wrote: »Three big problems with the set for a healer: range, mobility, comparative cost.
Once you do last down the circle great, but it's only got a 5m radius. In the heat of combat most red circles from mobs are bigger than that, and if a red circle gets laid over top or nearby it's either negated your healing circle or... Folks move away which brings us to point two:
It's not a mobile healing. Folks aren't going to be standing around within 10m of you in a hectic fight enough for it to matter or help much.
Finally, looking at from a comparative benefit angle doesn't make it better either. There are more group benefiting out there, and even if you're looking for a free hot spell, monster sets like chokethorn has longer range, better hot spell, AND only costs two slots....so if you're going to use five spots for the drauger set, save yourself three spots and just use chokethorn worth room to spare.
As a healer I really wanted it to work and be good, but the 5m range just kills it. If the range was bigger though I could see this getting some use potentially. I am still very curious though about the new healing monster set.
jgruberman wrote: »Now how do you feel about it knowing the 5m radius comes from the enemy being heavy attacked?
Dakmor_Kavu wrote: »jgruberman wrote: »Now how do you feel about it knowing the 5m radius comes from the enemy being heavy attacked?
Still feel not great about it. So the tank (who had the best damage mitigation) and melee DPS (where in many cases you don't want to be that close to the monster/boss) get heals.... Considering how many instances there are where positioning next to the target like this ISN'T ideal, it lacks even more utility for me.
The issue again lies in the fact that it's just more raw healing. We already can over heal readily enough, and with sanctuary providing a huge boost to raw healing, and twilight remedy giving access to a great hot spell (and synergy use providing a whole host of other benefits via passives and other sets) there seem to be ways to already get this extra healing if raw healing is what you need.
I was truly hoping for a set that would provide utility to the group or even a set that might justify replacing SPC, not just more raw healing.