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Draugr's Rest for Healer

Texecutioner187
Texecutioner187
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What do you guys think about the new HotR set Draugr's Rest(http://elderscrollsonline.wiki.fextralife.com/Draugr’s+Rest+Set) as one of two 5 piece healer sets? I've been collecting it, thinking it may compliment the proc from SPC really well... Thoughts?
  • Morgul667
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    Im no healer but didnt know this set. Seems nice for dungeons
  • Texecutioner187
    Texecutioner187
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    Morgul667 wrote: »
    Im no healer but didnt know this set. Seems nice for dungeons

    Yeah, I'm sure there are better Trial sets.... but I'm primarily a 4 man content healer. I tank and DPS much better than I heal, but I figured if there is new sets out there then I would try it out as long as someone didn't tell me it's a horrible, horrible idea :lol:
  • Liofa
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    I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .

    Any set that heal on proc don't seem necessary to me .
  • Texecutioner187
    Texecutioner187
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    Liofa wrote: »
    I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .

    Any set that heal on proc don't seem necessary to me .

    Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!
  • Morgul667
    Morgul667
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    jgruberman wrote: »
    Liofa wrote: »
    I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .

    Any set that heal on proc don't seem necessary to me .

    Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!

    I like your forum pic by the way :-D
  • Texecutioner187
    Texecutioner187
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    Morgul667 wrote: »
    jgruberman wrote: »
    Liofa wrote: »
    I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .

    Any set that heal on proc don't seem necessary to me .

    Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!

    I like your forum pic by the way :-D

    Yours is quite dashing as well!
  • Morgul667
    Morgul667
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    jgruberman wrote: »
    Morgul667 wrote: »
    jgruberman wrote: »
    Liofa wrote: »
    I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .

    Any set that heal on proc don't seem necessary to me .

    Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!

    I like your forum pic by the way :-D

    Yours is quite dashing as well!

    Thanks =)
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    jgruberman wrote: »
    Liofa wrote: »
    I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .

    Any set that heal on proc don't seem necessary to me .

    Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!

    It is a bad set, you are probably overhealing most of the time and you can get more effective sets. Is that enough of a thought about it?
  • Texecutioner187
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    jgruberman wrote: »
    Liofa wrote: »
    I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .

    Any set that heal on proc don't seem necessary to me .

    Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!

    It is a bad set, you are probably overhealing most of the time and you can get more effective sets. Is that enough of a thought about it?

    Isn't that the nature of SPC? Don't you HAVE to overheal to proc the 5th trait?
  • TheNuminous1
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    jgruberman wrote: »
    jgruberman wrote: »
    Liofa wrote: »
    I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .

    Any set that heal on proc don't seem necessary to me .

    Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!

    It is a bad set, you are probably overhealing most of the time and you can get more effective sets. Is that enough of a thought about it?

    Isn't that the nature of SPC? Don't you HAVE to overheal to proc the 5th trait?

    yes but your already overhealing constantly. haveing it additionally proc from a set bonus is a waste of a set. anything that buff allies or debuffs enemies is preferred over a set that heals. spellpower worm mending twilight ather. id rather see anycombo of spellpower + worm, mending, twilight, ather on my healer then draugrs rest.
  • Texecutioner187
    Texecutioner187
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    Overhealing
    jgruberman wrote: »
    jgruberman wrote: »
    Liofa wrote: »
    I think Aether is best to combine with while healing 4 man dungeons . You can do a single heavy attack with lightning staff and everything you hit will get the Minor Vulnerability debuff . It is also good because on 4 man groups , it is not guaranteed that you will get a magicka sorcerer who can apply good amount of Concussion uptime to enemies . You can cover that with Aether easily .

    Any set that heal on proc don't seem necessary to me .

    Okay, that's fine but I specifically asked about the Draugr's Rest set and thoughts on it... not recommendations in healing in 4 man dungeons. Thanks though for the input!

    It is a bad set, you are probably overhealing most of the time and you can get more effective sets. Is that enough of a thought about it?

    Isn't that the nature of SPC? Don't you HAVE to overheal to proc the 5th trait?

    yes but your already overhealing constantly. haveing it additionally proc from a set bonus is a waste of a set. anything that buff allies or debuffs enemies is preferred over a set that heals. spellpower worm mending twilight ather. id rather see anycombo of spellpower + worm, mending, twilight, ather on my healer then draugrs rest.

    Overhealing constantly with Mutagen? You'll have to forgive the questions... I haven't gotten too technical into the skills of my healer and haven't wanted to be that crappy dungeon healer so have been cautious to use it...
  • Dakmor_Kavu
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    Three big problems with the set for a healer: range, mobility, comparative cost.

    Once you do lay down the proc circle great, but it's only got a 5m radius. In the heat of combat most red circles from mobs are bigger than that, and if a red circle gets laid over top or nearby it's either negated your healing circle or... Folks move away which brings us to point two:

    It's not a mobile healing. Folks aren't going to be standing around within 5m of you in a hectic fight enough for it to matter or help much.

    Finally, looking at from a comparative benefit angle doesn't make it better either. There are more group benefiting sets out there, and even if you're looking for a free hot spell, monster sets like chokethorn has longer range, better hot spell, AND only costs two slots....So if you're going to use five spots for the drauger set, save yourself three spots and just use chokethorn with room to spare.



    As a healer I really wanted it to work and be good, but the 5m range just kills it. If the range was bigger though I could see this getting some use potentially. I am still very curious though about the new healing monster set.
    Edited by Dakmor_Kavu on September 15, 2017 4:08AM
  • Texecutioner187
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    Three big problems with the set for a healer: range, mobility, comparative cost.

    Once you do last down the circle great, but it's only got a 5m radius. In the heat of combat most red circles from mobs are bigger than that, and if a red circle gets laid over top or nearby it's either negated your healing circle or... Folks move away which brings us to point two:

    It's not a mobile healing. Folks aren't going to be standing around within 10m of you in a hectic fight enough for it to matter or help much.

    Finally, looking at from a comparative benefit angle doesn't make it better either. There are more group benefiting out there, and even if you're looking for a free hot spell, monster sets like chokethorn has longer range, better hot spell, AND only costs two slots....so if you're going to use five spots for the drauger set, save yourself three spots and just use chokethorn worth room to spare.


    As a healer I really wanted it to work and be good, but the 5m range just kills it. If the range was bigger though I could see this getting some use potentially. I am still very curious though about the new healing monster set.

    I agree, the healing monster set seems intriguing. I guess I'll shelf my thoughts about the Draugr set for healing.
  • Morgul667
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    Didnt see the radius. yeah 5m is bad.

    Shame cause it could have been nice :)

    Edited by Morgul667 on September 15, 2017 4:09AM
  • Texecutioner187
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    Yeah I didn't realize that... or must have missed it.
  • Tasear
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    Wrobel used it to heal vet falkreath. It's an interesting set I think. Note the blood pool comes under enemy you heavy attack.

    If I would put my input wouldn't this set be good for healers who really are not healers (dps with just this gear on to heal) or those who don't want to use resto staff mutagen and rapid regain. . You can probably slot breath of life or twlight and get away with more dps for group while heals over time time. A class with a lot if heavy and light attacks mind this of higher use. Maybe you could even use gossmber with. Those are my thoughts on matter.
    Edited by Tasear on September 15, 2017 9:21AM
  • Texecutioner187
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    Morgul667 wrote: »
    Didnt see the radius. yeah 5m is bad.

    Shame cause it could have been nice :)

    Now how do you feel about it knowing the 5m radius comes from the enemy being heavy attacked?
  • Dakmor_Kavu
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    jgruberman wrote: »
    Now how do you feel about it knowing the 5m radius comes from the enemy being heavy attacked?

    Still feel not great about it. So the tank (who had the best damage mitigation) and melee DPS (where in many cases you don't want to be that close to the monster/boss) get heals.... Considering how many instances there are where positioning next to the target like this ISN'T ideal, it lacks even more utility for me.

    The issue again lies in the fact that it's just more raw healing. We already can over heal readily enough, and with sanctuary providing a huge boost to raw healing, and twilight remedy giving access to a great hot spell (and synergy use providing a whole host of other benefits via passives and other sets) there seem to be ways to already get this extra healing if raw healing is what you need.

    I was truly hoping for a set that would provide utility to the group or even a set that might justify replacing SPC, not just more raw healing.
    Edited by Dakmor_Kavu on September 16, 2017 8:57AM
  • Tasear
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    jgruberman wrote: »
    Now how do you feel about it knowing the 5m radius comes from the enemy being heavy attacked?

    Still feel not great about it. So the tank (who had the best damage mitigation) and melee DPS (where in many cases you don't want to be that close to the monster/boss) get heals.... Considering how many instances there are where positioning next to the target like this ISN'T ideal, it lacks even more utility for me.

    The issue again lies in the fact that it's just more raw healing. We already can over heal readily enough, and with sanctuary providing a huge boost to raw healing, and twilight remedy giving access to a great hot spell (and synergy use providing a whole host of other benefits via passives and other sets) there seem to be ways to already get this extra healing if raw healing is what you need.

    I was truly hoping for a set that would provide utility to the group or even a set that might justify replacing SPC, not just more raw healing.

    Honestly, I agree at your subtle comment it looked like to me lesser version of twlight remedy but without the need to go to trials or people to press x. That's okay there's set like where trial one is slightly better.

    5 meters is okay though probably would been better to be 8 like similar support sets. For four man dungeons, it won't be much issue as we tend to 5 to 8 meters away from adds.

    As hot it will compliment sets like gossmber and spell power cure...even prayer shawl too. It's probably well suited for Wardens as play style evovles positioning or night blades who use more heavy attacks or sorrecer who lack hot outside resto set staff. In general it seems to me to have applications for people to easily heal without much stress including dps wanting better queue time. It's not for everyone but it's still has it's uses.
    Edited by Tasear on September 18, 2017 4:20AM
  • waitwhat
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    So I can more or less visualize what five meters around a boss like Drodda looks like, but what if the boss is...erm...wider?

    Just how up close and personal are Velidreth and I going to have to get?

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  • Texecutioner187
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    waitwhat wrote: »
    So I can more or less visualize what five meters around a boss like Drodda looks like, but what if the boss is...erm...wider?

    Just how up close and personal are Velidreth and I going to have to get?

    Goodbye Ultimate!
  • RoyalPink06
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    I think this set could be fun in dungeons if you have a stable group of friends you play with regularly. With only a 5 m radius, you can't have your group getting squirrelly and running all over the damn place, which pug groups are notorious for.

    I don't see this set having great utility in trials. Normal trials maybe, but not vet trials and certainly not vMoL or vHoF.

    I've been trying to collect it myself, just for dungeons, as a change of scenery for once. Hard to say until I see it in action though.
    NA PS4
  • Asardes
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    The set is really bad even for 4 man content, one of the worst healer sets. I wouldn't even bother to collect it. Range is too small, healing is too low. If I were a Templar wanted a ground base heal I would simply put down Extended Ritual or Ritual of Retribution that also does stronger heals, and has 2.5x the radius. NBs have Refreshing Path, Wardens have a few ground targeted heals, so the set would only be useful to sorcerer and DK healers. But wouldn't make any difference in practice even there.
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