GrumpyDuckling wrote: »What would be the harm in assigning flat damage values to skills - independent of max attributes - and allowing those skills to get boosted by wp/sp damage and buffs?
GrumpyDuckling wrote: »What would be the harm in assigning flat damage values to skills - independent of max attributes - and allowing those skills to get boosted by wp/sp damage and buffs?
Because everyone would give all points to Health and be immortal in raids . There wouldn't be any point in investing Max Magicka/Stamina .
Very poor idea and Pretry much pointless for several reasons.
1. Doesn't make sense to have a meaningless stat.
2. If max mag/stam had no affect on damage we would clearly avoid stacking it at all costs. It would make some sets completely stupid to even consider.
3. Obviously we would all have much higher health which would in turn change the game into some silliness.
4. It just a bat idea to over simplify a major MMORPG.
Why would we change such a core component of the game that doesn't bring with it any discernible issues.
I never agree with any of your posts man
GrumpyDuckling wrote: »Very poor idea and Pretry much pointless for several reasons.
1. Doesn't make sense to have a meaningless stat.
2. If max mag/stam had no affect on damage we would clearly avoid stacking it at all costs. It would make some sets completely stupid to even consider.
3. Obviously we would all have much higher health which would in turn change the game into some silliness.
4. It just a bat idea to over simplify a major MMORPG.
1. The stats aren't meaningless. It still costs stamina and magicka to cast skills. You need stamina/magicka resources.
2. There are sets that exist right now that are completely stupid to consider - and again, resources are needed.
3. Again, resources are needed to cast skills.
4. Removing max attribute damage scaling isn't oversimplifying. If anything, it would make the game more complex because attributes could be applied in many different ways.
Edit: typo
Oakmontowls_ESO wrote: »GrumpyDuckling wrote: »Very poor idea and Pretry much pointless for several reasons.
1. Doesn't make sense to have a meaningless stat.
2. If max mag/stam had no affect on damage we would clearly avoid stacking it at all costs. It would make some sets completely stupid to even consider.
3. Obviously we would all have much higher health which would in turn change the game into some silliness.
4. It just a bat idea to over simplify a major MMORPG.
1. The stats aren't meaningless. It still costs stamina and magicka to cast skills. You need stamina/magicka resources.
2. There are sets that exist right now that are completely stupid to consider - and again, resources are needed.
3. Again, resources are needed to cast skills.
4. Removing max attribute damage scaling isn't oversimplifying. If anything, it would make the game more complex because attributes could be applied in many different ways.
Edit: typo
I can tell you are trying to make hybrids a thing but there is also cp to consider. With cp it would still be much more beneficial to focus on one damage type (magika or stamina)
GrumpyDuckling wrote: »Very poor idea and Pretry much pointless for several reasons.
1. Doesn't make sense to have a meaningless stat.
2. If max mag/stam had no affect on damage we would clearly avoid stacking it at all costs. It would make some sets completely stupid to even consider.
3. Obviously we would all have much higher health which would in turn change the game into some silliness.
4. It just a bat idea to over simplify a major MMORPG.
1. The stats aren't meaningless. It still costs stamina and magicka to cast skills. You need stamina/magicka resources.
2. There are sets that exist right now that are completely stupid to consider - and again, resources are needed.
3. Again, resources are needed to cast skills.
4. Removing max attribute damage scaling isn't oversimplifying. If anything, it would make the game more complex because attributes could be applied in many different ways.
Edit: typo
GrumpyDuckling wrote: »Why would we change such a core component of the game that doesn't bring with it any discernible issues.
I never agree with any of your posts man
Game was described as "play how you want" but the max attribute damage scaling design says otherwise. End game content discourages hybrids and encourages a stamina/magicka divide and binary builds.
That's an issue. I don't care if you agree.
GrumpyDuckling wrote: »Why would we change such a core component of the game that doesn't bring with it any discernible issues.
I never agree with any of your posts man
Game was described as "play how you want" but the max attribute damage scaling design says otherwise. End game content discourages hybrids and encourages a stamina/magicka divide and binary builds.
That's an issue. I don't care if you agree.
GrumpyDuckling wrote: »Why would we change such a core component of the game that doesn't bring with it any discernible issues.
I never agree with any of your posts man
Game was described as "play how you want" but the max attribute damage scaling design says otherwise. End game content discourages hybrids and encourages a stamina/magicka divide and binary builds.
That's an issue. I don't care if you agree.
Seems like faulty logic derived from an overly broad re-imagining of a core design element.
"play how you want " has been achieved. All the content on normal mode can be completed without optimal biS design structures as long as basic minimal "decent design decisions" are made.
"Play how you want" does not mean your decisions as a player are so meaningless that you cannot sabotage a build. it enever did.
So, yes, it is one of many things that narrows and limits the choices more and more as you set your gaols higher and higher. Your decisions matter and are more than just cosmetic choices that deploy different animations but the same net results.
So, no, max att scaling does not say "dont play how you want" but it is one of many things that says ';your choices matter."
GrumpyDuckling wrote: »What would be the harm in assigning flat damage values to skills - independent of max attributes - and allowing those skills to get boosted by wp/sp damage and buffs?
clocksstoppe wrote: »
GrumpyDuckling wrote: »Why would we change such a core component of the game that doesn't bring with it any discernible issues.
I never agree with any of your posts man
Game was described as "play how you want" but the max attribute damage scaling design says otherwise. End game content discourages hybrids and encourages a stamina/magicka divide and binary builds.
That's an issue. I don't care if you agree.
Seems like faulty logic derived from an overly broad re-imagining of a core design element.
"play how you want " has been achieved. All the content on normal mode can be completed without optimal biS design structures as long as basic minimal "decent design decisions" are made.
"Play how you want" does not mean your decisions as a player are so meaningless that you cannot sabotage a build. it enever did.
So, yes, it is one of many things that narrows and limits the choices more and more as you set your gaols higher and higher. Your decisions matter and are more than just cosmetic choices that deploy different animations but the same net results.
So, no, max att scaling does not say "dont play how you want" but it is one of many things that says ';your choices matter."
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Why would we change such a core component of the game that doesn't bring with it any discernible issues.
I never agree with any of your posts man
Game was described as "play how you want" but the max attribute damage scaling design says otherwise. End game content discourages hybrids and encourages a stamina/magicka divide and binary builds.
That's an issue. I don't care if you agree.
Seems like faulty logic derived from an overly broad re-imagining of a core design element.
"play how you want " has been achieved. All the content on normal mode can be completed without optimal biS design structures as long as basic minimal "decent design decisions" are made.
"Play how you want" does not mean your decisions as a player are so meaningless that you cannot sabotage a build. it enever did.
So, yes, it is one of many things that narrows and limits the choices more and more as you set your gaols higher and higher. Your decisions matter and are more than just cosmetic choices that deploy different animations but the same net results.
So, no, max att scaling does not say "dont play how you want" but it is one of many things that says ';your choices matter."
Max attribute damage scaling doesn't say, "your choices matter." It says, " here are your two binary choices. Pick one."
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Why would we change such a core component of the game that doesn't bring with it any discernible issues.
I never agree with any of your posts man
Game was described as "play how you want" but the max attribute damage scaling design says otherwise. End game content discourages hybrids and encourages a stamina/magicka divide and binary builds.
That's an issue. I don't care if you agree.
Seems like faulty logic derived from an overly broad re-imagining of a core design element.
"play how you want " has been achieved. All the content on normal mode can be completed without optimal biS design structures as long as basic minimal "decent design decisions" are made.
"Play how you want" does not mean your decisions as a player are so meaningless that you cannot sabotage a build. it enever did.
So, yes, it is one of many things that narrows and limits the choices more and more as you set your gaols higher and higher. Your decisions matter and are more than just cosmetic choices that deploy different animations but the same net results.
So, no, max att scaling does not say "dont play how you want" but it is one of many things that says ';your choices matter."
Max attribute damage scaling doesn't say, "your choices matter." It says, " here are your two binary choices. Pick one."
While I do not agree with your unsubstantiated conclusion here, even if you are correct (for sale of argument) you have yet to show that removing it will produce **more than two** options for the same goal constraints -highest end damage output - that you assume for the claimed "binary".
Consider that when proc sets damage rose and was divorced from stat scaling, we did not see tons of hybrid diversity running amok in those builds but instead saw quite a surge in high health proc-for-kills play.
Going from your alleged binary option to a single attspec option is not making play how you want stronger.
Or did I miss the post where you showed your alternative did that?