Hey, all!
I just finished decorating two houses – the Gardner house and the Flaming Nix room – and would appreciate any comments and feedback.
First is my revamp of the Gardner house, which is befitting for any murderous smuggler or assassin. I wanted to change the layout, making the interiors feel much more distinctive and personal. This meant building an artificial wall that closes off the upstairs and conceals the cellar's access point.
Gardner house
Entrance:
I used stacked bookshelves to create the artificial wall, reshaping the ground floor layout. The cellar entrance is hidden and the upstairs staircase is inaccessible behind them.
Opposite view of entrance:
This is taken from the small study space that neighbours the kitchen area.
Kitchen:
This is a close-up of the kitchen area. My character's cat, Molag Furbal, perches on a pile of cushions by the door.
Bedroom area:
You can see that in the bottom right corner there's a drape concealing a hidden pathway. I kept the area darker and used a large bed to make this less obvious. I also wanted to use these shelves because they're pleasantly decorative and a cosy warm red colour.
Hidden pathway:
This wallspace leads around to the concealed cellar access. Stones were used to create the look of a wallspace.
Cellar:
The cellar has been repurposed as a smuggler's stash, kill room and torture chamber. I used crates and stone blocks to resize the cellar and make it feel more claustrophobic. The three propped-up corpses are rival smugglers with warning letters stuck to their side, pending delivery.
Cellar part 2:
A torture rack, mirror and housekeeper/smuggler all feature here.
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Garden:
This is accessible from the door in the hidden pathway. I didn't do a lot with this, beyond creating a fence and hedge to wall off a large part of the garden. This way, it looks like the garden belongs to the NPC house next to this one – and the upper floor then appears to be a separate residency that's accessed via this neighbouring garden.
The merchant cart and well are handy for smuggling.
And next is my Dunmer character's primary residence, the Flaming Nix room. For this, I really wanted to keep to a single style of furniture, so 90% of the items are Dunmer designs. As my character is also a vampire, I used drapes to cover the windows and keep the sunlight out. I carpeted the floors to make it feel extra cosy (and distinctive from the default room).
Flaming Nix room
Entrance:
Bed area:
Perspective from bed area:
Thanks for looking! As I said, comments are appreciated!