That's an MMO at heart though.
Skills, sets, items, gear are constantly changing.
Every few months a major update comes out and stuff that was BiS last month is garbage tier this week.
To avoid power creep and making the game just a walking easy mode, developers either need to release a lot of more challenging content. Or tweek existing gear/items in order to make certain set more desirable than others.
This encourages grinding every update to get the new BiS gear.
Game gets stagnant if a particular set remains BiS for a long period of time as everyone will get it and then lose interest in grinding gear, as they already have it.
FoolishHuman wrote: »Increasing the general power of everyone will just mean that in the long run content will have to be made more difficult.
Nerfs are healthier for the game on the long run. Asking for only buffs is ignoring the fact that balance is all about... well, balance. You can't do that if you're unwilling to remove power here and there.
Okay, so I can't complete vMA ever since the resource reductions were nerfed.
I'm going to try some new builds that people have been recommending to me.
I am definitely playing this game slower than most people that being said I have 12 toons all DC with many hours sunk into each.
I was looking forward to having all of them be reasonably powerful at this point based on some of the old CP allocations and rules, but that is not the case anymore.
Now I have to focus on one or 2 characters to make them really good.
Maybe it's for the best because I will fine tune some of them and then really "git gud," but at the same time I am disappointed with all the nerfs. Sure I wasn't aware enough to take advantage of all the power that was available early on, but I'm a casual player, although I do have max crafting and all the motifs, still I'm a bit dismayed that things keep getting nerfed cause it sets me back a few steps like every few months. Divines forbid some of the skills that are not considered BiS right now get buffed to add more diversity to play styles.
Okay, so I can't complete vMA ever since the resource reductions were nerfed.
I'm going to try some new builds that people have been recommending to me.
I am definitely playing this game slower than most people that being said I have 12 toons all DC with many hours sunk into each.
I was looking forward to having all of them be reasonably powerful at this point based on some of the old CP allocations and rules, but that is not the case anymore.
Now I have to focus on one or 2 characters to make them really good.
Maybe it's for the best because I will fine tune some of them and then really "git gud," but at the same time I am disappointed with all the nerfs. Sure I wasn't aware enough to take advantage of all the power that was available early on, but I'm a casual player, although I do have max crafting and all the motifs, still I'm a bit dismayed that things keep getting nerfed cause it sets me back a few steps like every few months. Divines forbid some of the skills that are not considered BiS right now get buffed to add more diversity to play styles.
Maelstrom is incredibly easy with a heavy attack build, elegant/netchs touch.
You wont have to worry about running out of resources.
FoolishHuman wrote: »It's simple really, what's the difference between reducing the power of strong skills and increasing the power of weak skills? It's really just the numbers for the players. Increasing the general power of everyone will just mean that in the long run content will have to be made more difficult.
The changes were great. I'm loving them and ZOS did a great job ignoring the carebears and pushed the changes out no matter how many people cried on forums.
If you can no longer complete vMA since Morrowind, you might want to try changing your setup. If that doesn't work, then you probably only barely cleared it pre-morrowind.
That's an MMO at heart though.
Skills, sets, items, gear are constantly changing.
Every few months a major update comes out and stuff that was BiS last month is garbage tier this week.
To avoid power creep and making the game just a walking easy mode, developers either need to release a lot of more challenging content. Or tweek existing gear/items in order to make certain set more desirable than others.
This encourages grinding every update to get the new BiS gear.
Game gets stagnant if a particular set remains BiS for a long period of time as everyone will get it and then lose interest in grinding gear, as they already have it.
The changes were great. I'm loving them and ZOS did a great job ignoring the carebears and pushed the changes out no matter how many people cried on forums.
If you can no longer complete vMA since Morrowind, you might want to try changing your setup. If that doesn't work, then you probably only barely cleared it pre-morrowind.
Here is a tip.
Stop using Nerf/Buff and just use "balanced" and you'll never worry about this issue again, every will just get balanced.
GreenhaloX wrote: »FoolishHuman wrote: »It's simple really, what's the difference between reducing the power of strong skills and increasing the power of weak skills? It's really just the numbers for the players. Increasing the general power of everyone will just mean that in the long run content will have to be made more difficult.
Yes.. regardless of mmo, this is what forward progress is. If I own a gaming company, this is how I would do it. Never nerfed toons, but always continuing to improve on the toons. Like any other award winning games, even with its DLC, the character(s) are buffed and with improved skillsets and abilities while enemies and contents are giving a bit more difficulties and also buffed and whatnot. When they nerf toons, that is not improvement nor balance for PvE. They want to nerf toons on ESO.. fine, but just do it for PvP. That is where all the folks crying for nerfs are just PvP-related.
Mystrius_Archaion wrote: »FoolishHuman wrote: »Increasing the general power of everyone will just mean that in the long run content will have to be made more difficult.
Nope. That's a choice they can decide to go against.
The only reason to make anything "more difficult" is to support the upper tier of player capabilities over the majority.
FoolishHuman wrote: »GreenhaloX wrote: »FoolishHuman wrote: »It's simple really, what's the difference between reducing the power of strong skills and increasing the power of weak skills? It's really just the numbers for the players. Increasing the general power of everyone will just mean that in the long run content will have to be made more difficult.
Yes.. regardless of mmo, this is what forward progress is. If I own a gaming company, this is how I would do it. Never nerfed toons, but always continuing to improve on the toons. Like any other award winning games, even with its DLC, the character(s) are buffed and with improved skillsets and abilities while enemies and contents are giving a bit more difficulties and also buffed and whatnot. When they nerf toons, that is not improvement nor balance for PvE. They want to nerf toons on ESO.. fine, but just do it for PvP. That is where all the folks crying for nerfs are just PvP-related.
Power creep is not forward progress, it's the opposite because you get nowhere, just the numbers get bigger. That seems to be very important though for some people, bigger numbers! That's why we are players and not game designers. Someone has to make the rules and someone play by them, if the players make the rules the game will be ruined.Mystrius_Archaion wrote: »FoolishHuman wrote: »Increasing the general power of everyone will just mean that in the long run content will have to be made more difficult.
Nope. That's a choice they can decide to go against.
The only reason to make anything "more difficult" is to support the upper tier of player capabilities over the majority.
There are already people complaining that the game is too easy. I can tell you as a casual player myself that since I hit cp300 most normal dungeons are boring and overland enemies die in 2 hits. It's really just annyoning to get from A to B and not challenging.
You can be sure as soon as everyone is running around with maelstrom weapons and soloing dungeons there would be a difficulty increase, if not for the current content then for new content. Because otherwise the game would be so boring that most people leave.
FoolishHuman wrote: »Mystrius_Archaion wrote: »FoolishHuman wrote: »Increasing the general power of everyone will just mean that in the long run content will have to be made more difficult.
Nope. That's a choice they can decide to go against.
The only reason to make anything "more difficult" is to support the upper tier of player capabilities over the majority.
There are already people complaining that the game is too easy. I can tell you as a casual player myself that since I hit cp300 most normal dungeons are boring and overland enemies die in 2 hits. It's really just annyoning to get from A to B and not challenging.
You can be sure as soon as everyone is running around with maelstrom weapons and soloing dungeons there would be a difficulty increase, if not for the current content then for new content. Because otherwise the game would be so boring that most people leave.
FoolishHuman wrote: »GreenhaloX wrote: »FoolishHuman wrote: »It's simple really, what's the difference between reducing the power of strong skills and increasing the power of weak skills? It's really just the numbers for the players. Increasing the general power of everyone will just mean that in the long run content will have to be made more difficult.
Yes.. regardless of mmo, this is what forward progress is. If I own a gaming company, this is how I would do it. Never nerfed toons, but always continuing to improve on the toons. Like any other award winning games, even with its DLC, the character(s) are buffed and with improved skillsets and abilities while enemies and contents are giving a bit more difficulties and also buffed and whatnot. When they nerf toons, that is not improvement nor balance for PvE. They want to nerf toons on ESO.. fine, but just do it for PvP. That is where all the folks crying for nerfs are just PvP-related.
Power creep is not forward progress, it's the opposite because you get nowhere, just the numbers get bigger. That seems to be very important though for some people, bigger numbers! That's why we are players and not game designers. Someone has to make the rules and someone play by them, if the players make the rules the game will be ruined.