ComboBreaker88 wrote: »That's part of the dungeon mechanics. I actually really enjoyed the new dungeons and hope they continue to make harder content. It's a dungeon dlc. Those dungeons should always be harder.
the new dungeons are great, but shouldn't be in the normal random or vet random.
they are very hard and unforgiving. I shudder at the thought of doing them with a pug.
disintegr8 wrote: »I refuse to do vet random dungeons using group finder while the DLC dungeons are included in the 'dungeon pool' - not worth the time, effort and headache.
Even if I want to do the undaunted daily in vet, I will pick and choose which dungeons I am prepared to enter using group finder. COA2 and Blackheart Haven are simply no go zones for me with vet PUGs - I don't have the patience for them.
I normally start pledges with a random vet dungeon to get the Undaunted rewards & last night was no exception. SOME SPOILER ALERTS AHEAD
I cue up the random vet dungeon with my DK tank (fresh out of retirement) and I land on one the first bosses of Bloodroot Forge... yeah... (can't start a dungeon from the beginning!). I have no experience with the new DLC dungeons so I have a large learning curve. Luckily the healer has experience with some of the dungeon (or read walk-throughs) so he talks to the group about what to expect with Stoneheart. It took quite a few tries but we got him.
Next was Galchobhar. Ugh. After a few tries the healer & I switched toons & the roles we were in so I ended up on my magplar healer & he had his 60 HP tank. We were extremely persistent & so were the DDs. After a lot of tries we got the boss down to 40k HP (I thought we were going to do it!) but we all died at that moment. So a few more tries just hopping back & forth on the stones & focusing on adds when they came up then things got really buggy for me! Apparently I wasn't standing where I thought I was:
BUGS! After I respawned a few times I kept dying right off the bat & apparently I was standing IN THE LAVA NEAR THE ISLAND but on my screen I was safely ON THE ISLAND. The tank who was the original healer kept telling me where to stand but if my coordinates were off, in some weird instancing twilight zone, it didn't matter where I stood.
So apparently that resolved itself but when the boss AOE'ed the island I died EVEN WHEN I WAS SAFELY ON A SURROUNDING ROCK. That too resolved itself & I tried the "/reloadui" command so maybe that helped.
In the end, though, we gave up & the tank's final straw was looking for a stone next to the island but none were to be found in his location. IMHO they should have left the surrounding rocks alone! Like we had enough to worry about without having to find safe rocks that kept disappearing & respawning...
The rocks were not disappearing and respawning. The rocks melt in the lava, and then after a small time a new rock will fall from the ceiling.
I wish the indicators were more accurate. A lot of times I think I'm safely out of an AoE I get nailed by it. But many times in bloodroot I'd be at a safe distance consistently & there were those moments where I wasn't no matter what. As I said, though, my instance was bugging out & nothing I could do about it.The rocks were not disappearing and respawning. The rocks melt in the lava, and then after a small time a new rock will fall from the ceiling.
Same difference
Actually, not the same difference. If you jump on a melting rock to escape the thrown weapon aoe, the rock under you visibly turns a brighter orange before being completely melted, giving you time to jump to a safe rock.
Bloodroot introduces all of these mechanics to the players before they become crucial to watch. From the first trash mob that introduces you to how that poison has teeth, to the second trash mob that shows you that you must pay attention to the nirnblood bear because of the lunge, and so on. The devs showed us that rocks melt from the earlier hops across the lava, and that rocks fall from above also. Just like Falkreath shows us about purifying the draugr before it has to be done under pressure during the boss.
People just jumping in yolo / leeeeeeroy jenkins without paying attention during the rest of the dungeon, and then not catching on that rocks turn bright orange before they completely melt....