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Tank Aggro

kvlou79
kvlou79
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I'm a Templar tank and I use a custom "please hit me" build that I created. Problem is, there's not a good way to get crowd aggro. Currently, I cast immovable, radiant aura, then pretty much button mash Pierce Armor. I'm not sure if Radiant Aura is bugged or what, but, in solo play everything heads my way. In dungeons, they run right past me to everyone else. Find it hard to believe that the 3 teammates just damaged all 6-10 mobs when I don't see anything being cast by them. Anyway, anyone have any thoughts on getting crowd aggro other than mashing Pierce? Cuz that's kinda boring.
  • DocFrost72
    DocFrost72
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    Caltrops, ritual of retribution (doubly effective with the templar snare passive), basically do damage. If you have the magicka for it, throw down a puncturing sweeps or two as they walk by and they'll aggro onto you.

    If you mean an AOE taunt, sorry. ESO wasn't built around having everything hit the tank. If you can hold onto entire trash packs, that's great! Mark of a really sturdy tank.

    That said, you're supposed to (in ESO) taunt the big baddies who pose a danger to your group and try to keep the rest bunched up nice and tight for friendly aoe.
  • kvlou79
    kvlou79
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    DocFrost72 wrote: »
    Caltrops, ritual of retribution (doubly effective with the templar snare passive), basically do damage. If you have the magicka for it, throw down a puncturing sweeps or two as they walk by and they'll aggro onto you.

    If you mean an AOE taunt, sorry. ESO wasn't built around having everything hit the tank. If you can hold onto entire trash packs, that's great! Mark of a really sturdy tank.

    That said, you're supposed to (in ESO) taunt the big baddies who pose a danger to your group and try to keep the rest bunched up nice and tight for friendly aoe.

    Good ideas, thank you. I think it'd be cool if they added a skill or passive that redirected aggro like other mmos. @Zos Aggro-Redirect or AOE Aggro to Undaunted skill line or even a passive that you could put a couple skill points in.
  • Brrrofski
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    As long as your group don't run ahead, if you use some sort of aoe, things mainly go for you. Use Pierce armor on the hard hitters in case they go for someone else. The rest should stay on you, but if they don't, no big deal as you long as you taunt the bug hitters.

    Caltrops, ritual of retribution, spear shards will all work.
  • Flameheart
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    Brrrofski wrote: »
    As long as your group don't run ahead, if you use some sort of aoe, things mainly go for you. Use Pierce armor on the hard hitters in case they go for someone else. The rest should stay on you, but if they don't, no big deal as you long as you taunt the bug hitters.

    Caltrops, ritual of retribution, spear shards will all work.

    This. As a magicka templar tank I use RoR + Swarm Mother (the most underestimated set for non DK-tanks when it comes to 4-man-stuff).

    Storm into trash -> RoR (for initial aggro, the radius is huge, they all should turn to you) -> taunt the big ones and the ranged ones (You have a ranged taunt for this, Swarm Mother will do the rest) -> place a Pierce Armor maybe on the ones with large health pools -> maybe cast a Blazing Shield for some more bang -> rince and repeat -> watch them all dying in 2 x 50k + AoE dps from your DDs (if your DDs are real DDs they wait 2 seconds til you piled up the most mobs and are capable of generating such numbers) -> use repetance and move on.

    AoE tanking is possible in ESO, you just need to know how to do it and DDs love it when the tank piles up stuff and stands still. No wasted ressources for misplaced ground dots, full effect of AoE skills.

    Sometimes there will maybe stand a lonely ranged add somewhere in the end (pet CC breaks Swarm Mother effect), but who cares as long it is taunted. In really good and dps heavy groups you may make the experience, that your DDs have stuff faster down as Swarm Mother can bring the mobs.

    Edited by Flameheart on September 6, 2017 2:23PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • raj72616a
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    give up repentance then you can aoe aggro in a huge range with Radiant Aura. anyway that's just aggroing the mobs for the party, there's no guarantee the aggro can be kept on you.
  • Gan Xing
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    kvlou79 wrote: »
    DocFrost72 wrote: »
    Caltrops, ritual of retribution (doubly effective with the templar snare passive), basically do damage. If you have the magicka for it, throw down a puncturing sweeps or two as they walk by and they'll aggro onto you.

    If you mean an AOE taunt, sorry. ESO wasn't built around having everything hit the tank. If you can hold onto entire trash packs, that's great! Mark of a really sturdy tank.

    That said, you're supposed to (in ESO) taunt the big baddies who pose a danger to your group and try to keep the rest bunched up nice and tight for friendly aoe.

    Good ideas, thank you. I think it'd be cool if they added a skill or passive that redirected aggro like other mmos. @Zos Aggro-Redirect or AOE Aggro to Undaunted skill line or even a passive that you could put a couple skill points in.

    As cool as this would be, I'm quite certain, players would use this skill with say.... Tremorscale..... That would be hilarious, and cancerous, for PvP...
    Gan Xing - Crafting Nightblade
    Elrana Tinuviel - Hybrid Dragonknight
    Elentári Peregrine - Sorcerer "bank"
    Rán Xīng - Hybrid Templar
    Laurïsil Imlachwen - Stamina Templar
    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
    Yan of the Red Mountain - lvl 3 DK - not sure when I will work on em

    Seeks the unusual and unique playstyles...
  • kvlou79
    kvlou79
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    Gan Xing wrote: »
    kvlou79 wrote: »
    DocFrost72 wrote: »
    Caltrops, ritual of retribution (doubly effective with the templar snare passive), basically do damage. If you have the magicka for it, throw down a puncturing sweeps or two as they walk by and they'll aggro onto you.

    If you mean an AOE taunt, sorry. ESO wasn't built around having everything hit the tank. If you can hold onto entire trash packs, that's great! Mark of a really sturdy tank.

    That said, you're supposed to (in ESO) taunt the big baddies who pose a danger to your group and try to keep the rest bunched up nice and tight for friendly aoe.

    Good ideas, thank you. I think it'd be cool if they added a skill or passive that redirected aggro like other mmos. @Zos Aggro-Redirect or AOE Aggro to Undaunted skill line or even a passive that you could put a couple skill points in.

    As cool as this would be, I'm quite certain, players would use this skill with say.... Tremorscale..... That would be hilarious, and cancerous, for PvP...

    Yeah, it'd be abused. Honestly though, why not make Undaunted Skill Line not work in Cyro/BG, and start revamping the skills for stuff like Aggro AoE or Aggro-redirect. The Undaunted are dungeoneers, should be designed as a dungeon skill line.
  • Sordidfairytale
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    Flameheart wrote: »
    Swarm Mother (the most underestimated set for non DK-tanks when it comes to 4-man-stuff).

    I actually use this set on my DK tank for some dungeons. (e.g. Blackheart Haven) It pulls things that chains won't, from further distances as well. I've even used it in MoL with some surprised success. With the buff that they gave to the cooldown it's an even better tool to have in a Tank's kit.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • Flameheart
    Flameheart
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    Flameheart wrote: »
    Swarm Mother (the most underestimated set for non DK-tanks when it comes to 4-man-stuff).

    I actually use this set on my DK tank for some dungeons. (e.g. Blackheart Haven) It pulls things that chains won't, from further distances as well. I've even used it in MoL with some surprised success. With the buff that they gave to the cooldown it's an even better tool to have in a Tank's kit.

    Yep, I know. It sometimes even pulls mobs which aren't pullable by chains or shouldn't be pullable in trials and this even for a bigger range (although Zenimax nerfed this to a certain degree in MoL as far as I remember). For trash group tanking it's the best set I know. For boss fights without much adds you may still change to Bloodspawn or else.

    Edited by Flameheart on September 7, 2017 9:48AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Personofsecrets
    Personofsecrets
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    kvlou79 wrote: »
    I'm a Templar tank and I use a custom "please hit me" build that I created. Problem is, there's not a good way to get crowd aggro. Currently, I cast immovable, radiant aura, then pretty much button mash Pierce Armor. I'm not sure if Radiant Aura is bugged or what, but, in solo play everything heads my way. In dungeons, they run right past me to everyone else. Find it hard to believe that the 3 teammates just damaged all 6-10 mobs when I don't see anything being cast by them. Anyway, anyone have any thoughts on getting crowd aggro other than mashing Pierce? Cuz that's kinda boring.

    Sadly, the aggro table was changed a long time ago and that means that initial proximity effects aggro less than some other factors that I am not sure about.

    As a solution you could try to deal AOE damage to the enemy group as you begin to encounter them. This may cause some of the enemies to start attacking you without the need to use a taunt. I'm not 100% sure as to when the enemies will switch aggro after such a pull.
  • kvlou79
    kvlou79
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    kvlou79 wrote: »
    I'm a Templar tank and I use a custom "please hit me" build that I created. Problem is, there's not a good way to get crowd aggro. Currently, I cast immovable, radiant aura, then pretty much button mash Pierce Armor. I'm not sure if Radiant Aura is bugged or what, but, in solo play everything heads my way. In dungeons, they run right past me to everyone else. Find it hard to believe that the 3 teammates just damaged all 6-10 mobs when I don't see anything being cast by them. Anyway, anyone have any thoughts on getting crowd aggro other than mashing Pierce? Cuz that's kinda boring.

    Sadly, the aggro table was changed a long time ago and that means that initial proximity effects aggro less than some other factors that I am not sure about.

    As a solution you could try to deal AOE damage to the enemy group as you begin to encounter them. This may cause some of the enemies to start attacking you without the need to use a taunt. I'm not 100% sure as to when the enemies will switch aggro after such a pull.

    Think I'm gonna try that. Radiant Aura, Jabs, RoR, than Taunts. Kinda hoping they make Radiant Aura aggro to caster in the future.
  • bwc.maneke_ESO
    I really think tank aggro is broken AF, we get One taunt button that you constantly have to spam and keep up, trying to build aggro on more then that One mob you can basically just flip a coin. I Personally dont know if others in this game are using the only other ability in the game from the Undaunted that taunts or whats going on but I have had taunts wear off much faster then that timer and they always just run around like kiting it is going to work and keep them from getting hit. Then they call you a bad tank.

    Thing is I came from a long time play of World of Warcraft and Tank Aggro is what "Tanks" Excelled at, Mainly because they all had some kind of "Stance" or "Aura" that increased threat/aggro generation by several hundred percent this along side of something called "Vengeance" which was a stacking buff that increased your Attack Power meant you hit harder white/physical damage and all of your skills and abilities got progressively stronger allowing you to scale along with your dps. This simple thought or mechanic is completely non-existent in ESO leaving me concerned as a new player about not only my choice in play styles but the future of it.

    I really think tanking needs to be really heavily looked at by the ZMO devs and improvements need to be made.

    For instance threat generation, multi-strike abilities, AOE abilities and their associated costs, and multi pull mechanics like Fiery Grip and Pierce Armor, Volatile Armor, Inhale, Dark Talons... ect. All of which have great potential for aggro building as tanks for DK's since DPS are not going to be taking these how ever they do little damage and build no threat again leaving tanking feeling bland, engaging, boring and worse of all exhausting.

    There almost needs to be a skill line all in its self for threat generation, to either maximize it and increase threat generation or reduce it.
    Edited by bwc.maneke_ESO on August 27, 2018 8:05AM
    Now watch while i cast this incredibly powerful and fantastically impressive spell!!! -Vanus (The IDAF, do you even lift bro) Galerion
  • Narvuntien
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    Templar tanks need a buff.

    They used to use Spear Shards to both aggro and stun mobs but they removed it and didn't replace it with anything.

    I currently use Volcanic Rune from the mages guild skill line to stun mobs and I actually like Silver leash but its expensive and single target.

    I am working on the Psijic skill Time Stop so I can AoE stun.

    Basically as a tank you only really need to taunt the 2hers because dps either have enough dps to just kill the trash or they have enough selfheals/shields to handle the trashes damage. But the 2handed trash stuns and that could be a problem. Basically I stun the ranged and taunt the 2hers and let my dps deal with the rest.

    I find that a Templar tank is really bad if your group sucks. I have had Wayrest 1 normal be a hell of a lot harder than Vet dungeons because my PUG group was useless and died to trash.
    Edited by Narvuntien on August 27, 2018 8:39AM
  • VaranisArano
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    I really think tank aggro is broken AF, we get One taunt button that you constantly have to spam and keep up, trying to build aggro on more then that One mob you can basically just flip a coin. I Personally dont know if others in this game are using the only other ability in the game from the Undaunted that taunts or whats going on but I have had taunts wear off much faster then that timer and they always just run around like kiting it is going to work and keep them from getting hit. Then they call you a bad tank.

    Thing is I came from a long time play of World of Warcraft and Tank Aggro is what "Tanks" Excelled at, Mainly because they all had some kind of "Stance" or "Aura" that increased threat/aggro generation by several hundred percent this along side of something called "Vengeance" which was a stacking buff that increased your Attack Power meant you hit harder white/physical damage and all of your skills and abilities got progressively stronger allowing you to scale along with your dps. This simple thought or mechanic is completely non-existent in ESO leaving me concerned as a new player about not only my choice in play styles but the future of it.

    I really think tanking needs to be really heavily looked at by the ZMO devs and improvements need to be made.

    For instance threat generation, multi-strike abilities, AOE abilities and their associated costs, and multi pull mechanics like Fiery Grip and Pierce Armor, Volatile Armor, Inhale, Dark Talons... ect. All of which have great potential for aggro building as tanks for DK's since DPS are not going to be taking these how ever they do little damage and build no threat again leaving tanking feeling bland, engaging, boring and worse of all exhausting.

    There almost needs to be a skill line all in its self for threat generation, to either maximize it and increase threat generation or reduce it.

    I understand your past experience with tanks in other games, but that's not how tanks work in ESO. Its a deliberate design choice by the devs and unlikely to change.

    Tanks need to:
    A. Taunt the boss and priority adds, minibosses, 2handers, etc. Those can all be done with just the single target taunts available.

    B. Crowd Control all the other adds. You can gain a short time of aggro by hitting adds with an AOE, but they will lose interest if you don't use a crowd control skill to lock down, stun, slow, or pull in the adds. Your goal is to bunch up the mob so your DDs can mow them down.

    Your DPS and Healer will be prepared to take a few hits, so it's not like the tank has to taunt the whole mob. You do have to taunt and control the boss placement, but even there, the devs specially made some bosses untauntable. When I tank, I focus on smart battlefield control so my DDs can work efficiently, not just taunting willy-nilly.


    Now, in the event that the boss stops paying attention to you and starts focusing on someone else (and it isn't a red phase centurion or Sellestrix) you might keep an eye on that party member to see if they are also using a taunt. Ice Staff Heavy Attack is the usual offender, though I've seen DDs use Inner Fire and once use Puncture. If I see that someone is taunting the boss, I explain they are taunting. Its usually an accident and they are happy to not have to deal with boss aggro. If they don't stop, well, "You taunt it, you tank it!"
  • Xerge
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    I tried tanking in this game, with only one tool to do the job I said that's a whole lotta nope.
  • DoobZ69
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    It really is a punishment to tank in this game. Tanking trash is a chore due to single taunt and boss (multiple bosses) fights are designed around taunting cooldowns. It isn't fun. It isn't really designed. I would propose for Power Bash to be an AoE taunt. Both of the morphs would be unaffected by this addition. Reverberating Bash is clearly for PvP and taunt has no effect in PvP. Power Slam is a tanking benefitting DPS morph.... so no DPS would (or should) use it in a group PvE environment.

    Power Bash
    Active
    Strike enemy full-force with your shield, dealing 409 Physical Damage and stunning them for 3 seconds. After using Taunt or Charge gain a charge for 2 seconds which makes the next use of Power Bash taunt all targets in the 5m radius for 4 seconds.
    One-Handed and Shield Rank 38
    3510 Stamina
    Instant
    5m range
    (Enemy)

    This is just an example of what could be added. This wouldn't replace Pierce Armor because of the lack of a useful debuff and the length of the taunt. The only other Charge in the game is on a 2H weapon and no DPS is taunting anyway. Adds a bit of versatility to builds and allows for the Bash to actually be useful. Sure, it wouldn't be all that great for a trial boss but its not what its for. Tanking multiple target boss? Well that 4 second taunt isn't going to replace a 15 second taunt and you aren't going to try and charge it just to get a short taunt nor taunt only to taunt only to have to re-taunt. So this would only be useful in trash fights where multi-tanking (WHICH IS HAPPENING ANYWAY ZOS!!!) is a 1 button affair.
    Other ideas welcome. Thank you for reading. Just my 2 cents.
  • idk
    idk
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    kvlou79 wrote: »
    DocFrost72 wrote: »
    Caltrops, ritual of retribution (doubly effective with the templar snare passive), basically do damage. If you have the magicka for it, throw down a puncturing sweeps or two as they walk by and they'll aggro onto you.

    If you mean an AOE taunt, sorry. ESO wasn't built around having everything hit the tank. If you can hold onto entire trash packs, that's great! Mark of a really sturdy tank.

    That said, you're supposed to (in ESO) taunt the big baddies who pose a danger to your group and try to keep the rest bunched up nice and tight for friendly aoe.

    Good ideas, thank you. I think it'd be cool if they added a skill or passive that redirected aggro like other mmos. @Zos Aggro-Redirect or AOE Aggro to Undaunted skill line or even a passive that you could put a couple skill points in.

    Zos intended with mobs that a tank would not tank everything.. Tanks should grab priority targest like the ones obviously larger than others as well as 2handers and such. We are all given the ability to mitigate damage and avoid much of the damage.

    Before the game launched Zos used the example of dungeon trash mobs and that it is intended group members will deal with getting agro on mobs.

    Tanking itself is not very challenging in this game. It is pretty straight forward though it probably takes some experience to get comfortable with it.
    Edited by idk on August 28, 2018 4:02AM
  • ccfeeling
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    Only taunt the big hit guys , DPS could handle the other without problem .

    Use time freeze if you really want to do something :D
  • Itoq
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    trying to build aggro on more then that One mob you can basically just flip a coin. I Personally dont know if others in this game are using the only other ability in the game from the Undaunted that taunts or whats going on but I have had taunts wear off much faster then that timer...

    Generally speaking, taking and holding aggro really isn't just a flip of a coin, unless you are not taunting. Building aggro without taunting isn't a thing to depend on in ESO. For the first couple of seconds of a fight you can try to get initial trash aggro with AOE damage (roots here can also be helpful in maintaining control of the fight) but that aggro won't dependably hold without taunts.

    A typical trash fight would be something like buff-> AOE damage -> taunt (ranged or melee) once or twice on the way in -> root -> chains -> more taunts. Or a different order of all of these things along with other skill usage, depending on the fight and how you think you can best keep things organized.

    Taunts don't wear off faster than the timer, except for certain mechanics. I suspect that you are playing with the expectation that things will work out as they did for you in WoW, but ESO tanking is a bit different.

    For tanking you will definitely want the Undaunted taunt available and usually slotted on your back bar - although , as strictly a taunt and with other effects and range aside, it isn't a more powerful taunt than puncture/ransack/pierced armor.
    Edited by Itoq on August 30, 2018 11:26AM
  • bwc.maneke_ESO
    Basically Tanking this "Game" is horrible unbalanced, unthought of, lack luster, unimaginative, boring, frustrating, horrible crap!

    The ESO Team has done nothing to balance, fine tune, or make tanking anything more then a 1 Button Spamming Machine that has One Bad on it and thats it!

    As a tank you cannot Reliably Taunt Multiple Mobs let alone a pack and Hold That Pack for any length of time before Either Your Resources Run out to 0, That Pack decides to just Ignore You and go after the highest DPS or the Healer, Causing that Person to run around like a bloody mad man or a chicken with its head cut off making it all that More Problematic for you as the tank; because you are already at 0 resources (Stam, Magicka) and now your trying to chase something else down!

    This whole mechanic is beyond stupid! and it personally pisses me off at every turn and every group dungeon I get into. I really do like this game to a degree but tanking flat out sucks and at lower levels forget it you might as well just dps theres no f'ing point to it at all.

    Tanking needs some MAJOR overhaul's done to it, Aggro needs to be fixed, Tanks need a stacking AP buff that stacks as you get hit and take damage, meaning you hit harder over the course of a few seconds in a fight, this would balance out our slow af resource management with constantly having to heavy strike something that already takes way to long to do. Secondly tanks need an Aura or a Stance or literally anything that Increases their currently non-existing threat generation by several thousand percent there by guaranteeing that these stupid NPC actually Attack Us and Not the Healer or some other squish!
    Lastly Tanks in general need more/better AOE! I am going back to Skyrim here and I am thinking about those Cloak Destruction Spells; Flame Cloak http://en.uesp.net/wiki/Skyrim:Flame_Cloak Lighting Cloak, Frost Cloak, Whirlwind Cloak.

    You could have Flame Cloak be a stack Fire direct damage to Health buff that increases threat by 2000% to all enemies in 12meters,
    You could have Frost Cloak be a Stack direct damage to Stamina that Leechs Stamina and increases threat by 2000% to all enemies in 12meters
    You could have Lightning Cloak be a stack direct damage to magicka buff that leeches Magicka and increases threat by 2000% to all enemies in 12 meters
    You could have Whirlwind Cloak be a stacking buff that increase dodge by X% and increases threat by 2000% every time an enemy misses you.

    I mean if you going to have a class like "Tank's" At the Very least you could make them feel useful, distinct and/or different then any other roles instead of some off putting role that does everything any other class does except worse with the exception that tanks are amazing against One Single Melee Target. I have had bosses that even with taunt up they ignore me and just continue to attack random group members, combine that with those group members constantly pulling pack after pack makes you feel irritated and useless to say the least. I personally Am Really Hoping the ZeniMax Team makes some severe changes to how tanking works and feels right now its garbage.
    Now watch while i cast this incredibly powerful and fantastically impressive spell!!! -Vanus (The IDAF, do you even lift bro) Galerion
  • VaranisArano
    VaranisArano
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    Basically Tanking this "Game" is horrible unbalanced, unthought of, lack luster, unimaginative, boring, frustrating, horrible crap!

    The ESO Team has done nothing to balance, fine tune, or make tanking anything more then a 1 Button Spamming Machine that has One Bad on it and thats it!

    As a tank you cannot Reliably Taunt Multiple Mobs let alone a pack and Hold That Pack for any length of time before Either Your Resources Run out to 0, That Pack decides to just Ignore You and go after the highest DPS or the Healer, Causing that Person to run around like a bloody mad man or a chicken with its head cut off making it all that More Problematic for you as the tank; because you are already at 0 resources (Stam, Magicka) and now your trying to chase something else down!

    This whole mechanic is beyond stupid! and it personally pisses me off at every turn and every group dungeon I get into. I really do like this game to a degree but tanking flat out sucks and at lower levels forget it you might as well just dps theres no f'ing point to it at all.

    Tanking needs some MAJOR overhaul's done to it, Aggro needs to be fixed, Tanks need a stacking AP buff that stacks as you get hit and take damage, meaning you hit harder over the course of a few seconds in a fight, this would balance out our slow af resource management with constantly having to heavy strike something that already takes way to long to do. Secondly tanks need an Aura or a Stance or literally anything that Increases their currently non-existing threat generation by several thousand percent there by guaranteeing that these stupid NPC actually Attack Us and Not the Healer or some other squish!
    Lastly Tanks in general need more/better AOE! I am going back to Skyrim here and I am thinking about those Cloak Destruction Spells; Flame Cloak http://en.uesp.net/wiki/Skyrim:Flame_Cloak Lighting Cloak, Frost Cloak, Whirlwind Cloak.

    You could have Flame Cloak be a stack Fire direct damage to Health buff that increases threat by 2000% to all enemies in 12meters,
    You could have Frost Cloak be a Stack direct damage to Stamina that Leechs Stamina and increases threat by 2000% to all enemies in 12meters
    You could have Lightning Cloak be a stack direct damage to magicka buff that leeches Magicka and increases threat by 2000% to all enemies in 12 meters
    You could have Whirlwind Cloak be a stacking buff that increase dodge by X% and increases threat by 2000% every time an enemy misses you.

    I mean if you going to have a class like "Tank's" At the Very least you could make them feel useful, distinct and/or different then any other roles instead of some off putting role that does everything any other class does except worse with the exception that tanks are amazing against One Single Melee Target. I have had bosses that even with taunt up they ignore me and just continue to attack random group members, combine that with those group members constantly pulling pack after pack makes you feel irritated and useless to say the least. I personally Am Really Hoping the ZeniMax Team makes some severe changes to how tanking works and feels right now its garbage.

    Okay. I like tanking and manage without half the problems you seem to be having.

    ESO isn't designed for tanking to work the way you want it to. That probably isn't going to change, just saying. And if you continue to try to tank that way, you will continue to be frustrated.

    Don't run yourself out of resources trying to taunt every add. Taunt the boss and priority adds, usually only 2-3 of them.

    Use your crowd control skills for everything else. Seriously, your DDs and Healers can take a hit. If they are running like a chicken instead of bringing the mob to you so you can group up the mob with your crowd control, they arent a very good DD/healer. Your job is to group the mobs for them to burn the mobs down. (If the DRs are running ahead, I shrug and say "You aggro it, you can tank it til I get there."

    Bosses also have a mechanic that hits someone other than the tank. That's deliberate, because again, ESO is designed so that the DDs and Healers have to pay attention. If the boss is persistently ignoring your taunt and focusing on a group member, make sure that member isn't also using a taunt.

    Basically most of your complaints come down to you wanting tanking to be fundamentally different from how its designed in this game, and frankly, since tanking hasn't changed significantly since ZOS made the ice staff a tanking weapon, I dont see your desires happening. I'd advise you to start adapting to how tanking actually works in ESO and see if you enjoy it more, or to stop trying and failing to tank in ways that don't work in ESO.
  • Guppet
    Guppet
    ✭✭✭✭✭
    Basically Tanking this "Game" is horrible unbalanced, unthought of, lack luster, unimaginative, boring, frustrating, horrible crap!

    The ESO Team has done nothing to balance, fine tune, or make tanking anything more then a 1 Button Spamming Machine that has One Bad on it and thats it!

    As a tank you cannot Reliably Taunt Multiple Mobs let alone a pack and Hold That Pack for any length of time before Either Your Resources Run out to 0, That Pack decides to just Ignore You and go after the highest DPS or the Healer, Causing that Person to run around like a bloody mad man or a chicken with its head cut off making it all that More Problematic for you as the tank; because you are already at 0 resources (Stam, Magicka) and now your trying to chase something else down!

    This whole mechanic is beyond stupid! and it personally pisses me off at every turn and every group dungeon I get into. I really do like this game to a degree but tanking flat out sucks and at lower levels forget it you might as well just dps theres no f'ing point to it at all.

    Tanking needs some MAJOR overhaul's done to it, Aggro needs to be fixed, Tanks need a stacking AP buff that stacks as you get hit and take damage, meaning you hit harder over the course of a few seconds in a fight, this would balance out our slow af resource management with constantly having to heavy strike something that already takes way to long to do. Secondly tanks need an Aura or a Stance or literally anything that Increases their currently non-existing threat generation by several thousand percent there by guaranteeing that these stupid NPC actually Attack Us and Not the Healer or some other squish!
    Lastly Tanks in general need more/better AOE! I am going back to Skyrim here and I am thinking about those Cloak Destruction Spells; Flame Cloak http://en.uesp.net/wiki/Skyrim:Flame_Cloak Lighting Cloak, Frost Cloak, Whirlwind Cloak.

    You could have Flame Cloak be a stack Fire direct damage to Health buff that increases threat by 2000% to all enemies in 12meters,
    You could have Frost Cloak be a Stack direct damage to Stamina that Leechs Stamina and increases threat by 2000% to all enemies in 12meters
    You could have Lightning Cloak be a stack direct damage to magicka buff that leeches Magicka and increases threat by 2000% to all enemies in 12 meters
    You could have Whirlwind Cloak be a stacking buff that increase dodge by X% and increases threat by 2000% every time an enemy misses you.

    I mean if you going to have a class like "Tank's" At the Very least you could make them feel useful, distinct and/or different then any other roles instead of some off putting role that does everything any other class does except worse with the exception that tanks are amazing against One Single Melee Target. I have had bosses that even with taunt up they ignore me and just continue to attack random group members, combine that with those group members constantly pulling pack after pack makes you feel irritated and useless to say the least. I personally Am Really Hoping the ZeniMax Team makes some severe changes to how tanking works and feels right now its garbage.

    There are lots of people who very much enjoy tanking in this game more than WoW.

    You basically want to change tanking into WoW tanking. Never going to happen. In this game you have at maximum 12 skills available during combat, not 40.

    You also have active dodging and blocking. Those alone make tanking here far more enjoyable for many of us.

    Threat is not a thing in ESO at all. You should only ever need to hold a max or 3 or 4 high priority targets. That’s easy to do.

    If you enjoy the tanking in other games so much more than this one, your choice should be obvious.
    Edited by Guppet on August 30, 2018 3:43PM
  • Lykanus
    Lykanus
    ✭✭✭
    Tanking in ESO is fine, it is just different, if you think you need a group ae taunt you're playing your tank wrong. Tanks in ESO are for the big guys, the trash is being handled by the dps/healer. If they instantly die just when a mob looks at them its their fault and not the tank. ESO is made that EVERY player has his on sustain & selfheal and defense capabilities that will let them easily survive those trash.

    Tanking isnt babysitting your group, its to take care of the big threat and supporting your mates with buffs&debuffs.
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