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Imperial Race

NyassaV
NyassaV
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So once upon a time the text description for Imperial said they had a bonus to max magicka as well as stam and health. That was fixed in One Tamriel. But what if, it did actually have a bonus to max magicka. Then there would be a race that people could not only do Hybrids on, but switch specs on.

My idea is to make Imperial have 6% max magicka and stamina while having 10% bonus health. ZoS says that Hybrids work, then lets give them a race.

@Wrobel @ZOS_RichLambert
Flawless Conqueror ~ Grand Overlord
She/Her ~ PC/NA | I record things for fun and for info
  • Solariken
    Solariken
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    I think tri-stat bonuses would be swell, but it shouldn't be lower than 10% / 10% / 10%.

    At current, Argonian is the only sensible hybrid race IMO, which is why I switched, but I would love to swap back to my Imperial first love.
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    If a race gets changed so severely, we should get a race change token.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • idk
    idk
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    I do not recall Imperial every having tri stat max stat bonus. From the time the Imperial Edition was announced I only recall max health and stam with the Red Diamond healing. Before that announcement, iirc, we had only 9 races to consider.

    As for a class with max stam and magicka bonus OP alludes to for hybrids, Dunmer would fit the bill. Works perfectly.
  • Hymzir
    Hymzir
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    No, Imperials have never had Max Magicka. It's something I've been arguing for the past couple of years. For exactly the reasons you mention. To have a true viable hybrid race.

    Red Diamond is a joke these days. Sure you can do a super specialized build that actually has a use for that thing, but then again you can do that with most everything in ESO that is crap. (Like the old Prosperous trait. In 99.9% of situations it was crap, but... You could put it to meaningful use, with a specific build, farming specific mobs, in a few specific locations... Didn't mean it was good, but it had it's uses.) Red diamond is crap for well over 99% percent of potential builds.

    Red Diamond used to be a decent trait. That's way back when we had soft caps and stuff. In those days it procced from ton of things - like caltrops . Back then max attribute things were not a big deal anyway due to soft caps. All the imperial traits meant was that you could get your health and stamina to the cap easier, and then use gear, food or attribute points to max out magicka. There were no such things as magicka or stamina (or tank) races. You just had the races Elder Scrolls are known for. Some races were more useful towards a certain play style, but the differences were not that big due to soft caps, so most anything was plausible. Each race just added a different flavor on the way you played.

    But then they started limiting stuff that procced Red Diamond, and then they took out soft caps, and stat boost traits become way more important, and now we have magicka and stamina races and Red Diamond is a crappy trait, especially compared to the ones other races get.

    It would make a ton of sense if Imperials were turned into a hybrid race. After all, they are know for being cosmopolitan, and living in the cultural melting pot of Tamriel.

    But for whatever reason, ZOS decided to turn the Imperials, known in the lore for their light infantry and battle-mages, into a stamina based tank race favoring heavy armor... ZOS logic, you see.

    Giving Imperials max magicka +10% trait would be awesome. Changing it would prolly *** of the 1% who do get marginal use out of it, but would give us a race that actually supported hybrid builds. And the change would make Imperials more lore friendly too.

    Even with the change hybrids would probably still be crap, but at least not utterly useless as they are now. And a decent choice for solo play. And for all those people who think this would make Imperials OP... Well it wouldn't. Unless you invest points, food, and armor traits in a resource, a +10% modifier is pretty much meaningless. It's like 1k resource at max level without any other investment in it. Going all the way with hybrid build gear sets, tri-glyphs on every piece, and using tri-stat food, and distributing your attribute points between stamina and magicka would make a difference. I still doubt that you'd end up with a build that was more effective than the single minded focusing that the game favors, but it might be a plausible build to use.

    But what ev... That's just my take on the thing, the fact of the matter remains that Red Diamond sucks, and needs to be tweaked.
  • NyassaV
    NyassaV
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    Let me make this clear because apparently people aren't reading this right.
    Hollery wrote: »
    So once upon a time the TEXT description for Imperial said they had a bonus to max magicka as well as stam and health.

    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Kode
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    Yeah, Red Diamond is sad. But most folks are so content with Khajiit and Argonian that they don't care about Imperial. Not to mention, a good portion of the player base doesn't have access to Imperial so less people will go to bat for it.

    Great input from OP and Hymzir.
    Kode Darkstar, Aldmeri Dominion
  • Nyghthowler
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    Yeah, Red Diamond is sad. But most folks are so content with Khajiit and Argonian that they don't care about Imperial. Not to mention, a good portion of the player base doesn't have access to Imperial so less people will go to bat for it.

    Great input from OP and Hymzir.

    If the majority of the player base doesn't have access to the Imperial race, it's their tough F'ing luck. They could.
    I paid for Imperial, and I would appreciate it having something useful.
    I'm not prejudiced; I hate everyone equally !
  • Tyrobag
    Tyrobag
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    Solariken wrote: »
    I think tri-stat bonuses would be swell, but it shouldn't be lower than 10% / 10% / 10%.

    At current, Argonian is the only sensible hybrid race IMO, which is why I switched, but I would love to swap back to my Imperial first love.

    Argonian is the only sensible race period.
  • GrumpyDuckling
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    Or ZOS could get rid of this stupid max attribute scaling system and restore cost reduction CP. That would help hybrids.
  • Kode
    Kode
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    Yeah, Red Diamond is sad. But most folks are so content with Khajiit and Argonian that they don't care about Imperial. Not to mention, a good portion of the player base doesn't have access to Imperial so less people will go to bat for it.

    Great input from OP and Hymzir.

    If the majority of the player base doesn't have access to the Imperial race, it's their tough F'ing luck. They could.
    I paid for Imperial, and I would appreciate it having something useful.

    I paid for it to, since prerelease. But that doesn't mean I am going to get what I want.

    I agree that the race is largely wasted now. The bonus health and stamina are great, but Red Diamond is quite subpar, especially when the race was offered as a premium. What I am saying though is that less people care about it because not everyone has access. The fact is, some people would be upset if it were buffed because it is "pay to win" then... not really unless it is overboard.
    The reality is... those who did pay for the premium race are those who buy content, pay subscriptions ect... in other words, the actual paying customer.
    I would be all for fixing Red Diamond, it doesn't have to be an unfair buff.

    Kode Darkstar, Aldmeri Dominion
  • Vizikul
    Vizikul
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    Hollery wrote: »
    So once upon a time the text description for Imperial said they had a bonus to max magicka as well as stam and health. That was fixed in One Tamriel. But what if, it did actually have a bonus to max magicka. Then there would be a race that people could not only do Hybrids on, but switch specs on.

    My idea is to make Imperial have 6% max magicka and stamina while having 10% bonus health. ZoS says that Hybrids work, then lets give them a race.

    @Wrobel @ZOS_RichLambert

    I prefer to have my imperial stam DK with a 12% stam bonus rather than a 6, 6% stam/mag thing, so I definitely do not support this suggestion.

    However, I don't really like those fixed racial bonus stats anyway. Instead of forcing certain stat bonuses on certain classes the players should be able to pick the racial bonuses themselves. Of course there would need to be some adjustments so you can't pick 1) + 12% max stamina 2) + 12% max stamina and 3) +6% max stamina, +6% max hp.
    Currently players either play BiS races, although some players might not really like the race they chose (like altmer sorcerer) or they pick their favorite race and might end up with bonuses they have no use for, like Redguards using bows and staffs or Bretons going all for stamina.

    The very first passives, which do not boost any stats but exp gain within a certain weapon skill line + bonuses like +1% AP/ gold gain, etc. could remain fixed in favor of keeping some sort of "true racial passives" but then again you might end up with bonuses you have no use for. +1% AP gain is useless if you do not pvp (a lot). My favorite is definitely the Redguard passive, which boosts your food time by another 15 minutes and I wished my other characters had access to this as well.
    Pugging. Pugging all the way to victory.
    Imperial Dragonknight --- male, stamina, heavy & medium armor, dual wield, one hand and shield, two handed.
    Breton Templar --- female, magicka, light armor, restoration staff.
    Redguard Warden --- female, stamina, medium armor, bow.
    Breton Sorcerer --- male, magicka, light armor, destruction staff.
    Imperial Templar --- male, stamina, medium armor, two handed.

    Daggerfall Covenant loyalist
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