How would adding 2 more skill slots impact your build?

Raraaku
Raraaku
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I'm just curious, I know that with the alternating skill bars with secondary weapons adds up to 10 and the light/heavy attacks also come into play. But if they did add two more skill slots, would it affect your build dramatically? Would you also be more inclined to perhaps use more guild skills since you have more flexibility to mix and match? Do you think it would add to or take away from the game from a strategic/tactical point of view? What is your opinion on the possibility of adding more skill slots to the game? If this is a dead horse that I'm beating on then I apologize in advance.
Back from a much needed break. || I like having too many projects and working on them all at once.

Tank Enthusiast || CP: 445 || Stormproof

Tanks
Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

Damage Dealers
Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

Healers
Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • Savos_Saren
    Savos_Saren
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    If you're asking whether adding one more skill space onto the front and back weapon bar- then, yes, it would impact gameplay for everyone. Remember: ESO is built around PC and console gamers. They'd have to rewrite console controller mapping.

    If it were simply a PC game- perhaps it wouldn't be so bad. In theory- it sounds great. But in practice- it would be difficult.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Defilted
    Defilted
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    Making people choose 10 skills is one of the good things about the game. Makes you balance out your skills. With 10 skills you some times have to make tough choices. Adding skill slots would water the game down IMO.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Raraaku
    Raraaku
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    jaburns wrote: »
    If you're asking whether adding one more skill space onto the front and back weapon bar- then, yes, it would impact gameplay for everyone. Remember: ESO is built around PC and console gamers. They'd have to rewrite console controller mapping.

    If it were simply a PC game- perhaps it wouldn't be so bad. In theory- it sounds great. But in practice- it would be difficult.

    True, I'm on PC so I have forgotten that ZoS has to deal with the limitations of a game controller in respect to figuring out a combat system. It's just that in my personal experience, combat can get stale relatively quickly as I've found myself just using the same string of skills/combat sequences over and over again because it's relatively effective and that I don't have much more room to try other skills.

    My usual skill bar set up so far (let's say as a NB) is something along the lines of: 1-2 weapon skill, 1-2 damage, 1 utility/CC/Snare, and 1 healing/buff ability. Albeit that's only one skill bar, and I have another one I can easily switch over to to slot another 5 abilities, but even then, it can be a bit cumbersome to switch in the middle of combat.

    Now, if ZoS could make it so that we could have the same weapon slotted to both skill bars instead of having to use two entirely different weapons... I think that would help tremendously in terms of flexibility and giving the feel of an entire 10-slot skill bar. Especially since several of my characters use just one weapon skill line.
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • WillhelmBlack
    WillhelmBlack
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    It would be nice if you could have an extra skill on the back bar instead of another ultimate.
    PC EU
  • Raraaku
    Raraaku
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    Is there a particular reason as to why you cannot switch skill bars while using the same weapon?? I think that alone would make combat and skill bars a lot more fluid.
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • Runefang
    Runefang
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    Controller limitations shouldn't be considered, there are so many unused button combos left that an extra two skills (or 20) won't make a difference. Console players are used to pressing LT/RT/RB/LB+something in other games. Take a look at Fifa for the huge number of button combos they need to press to execute skill moves.

    I like the limitation, it requires serious thought on how to make a build. The more skills you can have the more similar builds you'll have because instead of having to choice between Skill A or B you can just get both.
  • Betsararie
    Betsararie
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    I agree, limited slots for skills is one of the things that makes combat in this game so interesting.
  • Yamenstein
    Yamenstein
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    Raraaku wrote: »
    jaburns wrote: »
    If you're asking whether adding one more skill space onto the front and back weapon bar- then, yes, it would impact gameplay for everyone. Remember: ESO is built around PC and console gamers. They'd have to rewrite console controller mapping.

    If it were simply a PC game- perhaps it wouldn't be so bad. In theory- it sounds great. But in practice- it would be difficult.

    True, I'm on PC so I have forgotten that ZoS has to deal with the limitations of a game controller in respect to figuring out a combat system. It's just that in my personal experience, combat can get stale relatively quickly as I've found myself just using the same string of skills/combat sequences over and over again because it's relatively effective and that I don't have much more room to try other skills.

    My usual skill bar set up so far (let's say as a NB) is something along the lines of: 1-2 weapon skill, 1-2 damage, 1 utility/CC/Snare, and 1 healing/buff ability. Albeit that's only one skill bar, and I have another one I can easily switch over to to slot another 5 abilities, but even then, it can be a bit cumbersome to switch in the middle of combat.

    Now, if ZoS could make it so that we could have the same weapon slotted to both skill bars instead of having to use two entirely different weapons... I think that would help tremendously in terms of flexibility and giving the feel of an entire 10-slot skill bar. Especially since several of my characters use just one weapon skill line.

    But you can already swap the same weapon on both bars, as long as you have 2 times those weapons.

    The fact that it is cumbersome is what makes eso good when it comes to how it is set up. Same with guild wars or other MMOs that limit skills. Because it makes it simple, yet rewarding when you have the right set of skills set up. It forces you to make sacrifices and if they set up armour sets correctly so we could have more diversity then it might lead to some more diverse builds as well. Make the useless skills that people don't use do something so you make sacrifices in areas to make something unique that is.

    In other MMOs you have to follow rotations as well. To do ideal dps for example. I still like trying out unique builds though, with strange sets and skills. I just know that I need to consider other people's time when doing content so I don't just slow us down so much
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • bebynnag
    bebynnag
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    activating a synergy/ultimate on console already requires us to double tap (activate 2 buttons at the same time)

    adding more skills to the bar would be nice & nostalgic - it take me back to the days of street fighter on the mega drive and all the combos i had to remember to whoop my brothers arse!
    but my arthritis is playing up just thinking of adding more combos in!
  • Metafae
    Metafae
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    I've always thought that the game could use having just 1 extra skill slot that is the same on both bars.

    So not adding 1 skill to each bar, but literally just one more skill overall.
    This would be perfect for skills that need to be slotted on both bars like bound armor or mage light.
  • firedrgn
    firedrgn
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    Um I already have 15 . not sure what I would do with 17.
  • Raraaku
    Raraaku
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    I know can use the same weapon types, and that can even be beneficial when considering weapon traits. I have just found that it can be a tense moment when I'm using a skill bar that's geared towards DPS and then I need to switch entirely different weapons and go through that animation (albeit I think it is under a second) so I can access my healing skill since my potion is still on cooldown all the while either dodging, rooted/snared, or forced into a choke point.

    I'd kinda rather have one extra slot on both bars over synergy, but that's just me.
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • deano469
    deano469
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    firedrgn wrote: »
    Um I already have 15 . not sure what I would do with 17.




    How do you have 15?

    Mod?
  • Vizier
    Vizier
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    I'd settle for 1 additional slot. Unless your a sorc... Sorcs would get nothing since they pretty much have a 3rd action bar anyway.
  • Thogard
    Thogard
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    deano469 wrote: »
    firedrgn wrote: »
    Um I already have 15 . not sure what I would do with 17.




    How do you have 15?

    Mod?
    Sorc overload bar, probably.

    10 skills is a lot of skills to use in combat. Remember that you can only use one skill a second . Let's say you have three buffs with 20s uptime that you need to cast, and in the average fight you dodgeroll twice and break free 3x, and use ultimate once. That's 9 out of 20 "moves" you've already used up.. leaving you with 11 more "moves" to use 7 more abilities...

    I'd probably just put more passive skills on my bars like camo hunter or inner light that would increase my dmg. My rotation is already full enough as-is.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • firedrgn
    firedrgn
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    Ya sorc gets 3rd bar if you slot overload ulti
  • Froil
    Froil
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    Hell I'd settle for one more skill slot.
    "Best" healer PC/NA
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