I'm just curious, I know that with the alternating skill bars with secondary weapons adds up to 10 and the light/heavy attacks also come into play. But if they did add two more skill slots, would it affect your build dramatically? Would you also be more inclined to perhaps use more guild skills since you have more flexibility to mix and match? Do you think it would add to or take away from the game from a strategic/tactical point of view? What is your opinion on the possibility of adding more skill slots to the game? If this is a dead horse that I'm beating on then I apologize in advance.
Back from a much needed break. || I like having too many projects and working on them all at once.Tank Enthusiast || CP: 445 || Stormproof Tanks
Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15
Damage Dealers
Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15
Healers
Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15