Me and my guild were doing veteran AA and during one of the add pulls (the one where you go through the portals and there are menders and chainspinners on one side and imps on the other with varying mobs in the middle) when the adds on my side, specifically the chainspinner and the mender with it were resetting a lot. We've encountered this a lot even in normal trials and sometimes bringing them close to the bridge helps to stop that. We took them near the bridge and they began to walk on it as if it were formed. The chainspinner even pulled us in and we got trapped inside of the wall from the ground underneath us for a little while until he pulled us in again and we fell to our deaths under the bridge. Thankfully I took a screenshot at this moment. Meanwhile the mender aggro'd on the middle group and started running towards them using bridges that weren't formed.
It's annoying enough having to deal with constant resets between those two however the rest was plain frustrating and unfair for my whole group who had been waiting patiently.
On a lighter side, caption this:
Tanks:
Fishando - Dragonknight Tank - Master Crafter
Healers:
Rustyfish - Templar Healer
Rozykinz - Warden Healer - Godslayer
Bellafish - Dragonknight Healer
Heals-With-Fish - Nightblade Healer
Fishromancer - Necromancer Healer
DPS:
Rusted Rose - Magicka Sorcerer
Unifish - Magicka Dragonknight
Fishy Cakes - Magicka Templar
Rosy Bell - Magicka Nightblade
Rosyfish - Stamina Templar
Rosy Fish - Stamina Warden
Llamafish - Stamina Nightblade
PC/NA
Founder of
Mudcrab Knights, a friendly, welcoming, guild that teaches end game content, specifically trials to everyone who wants to learn!