The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
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• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

What damage nerf do you think will come next?

Kammakazi
Kammakazi
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Nerfed: Proc sets critting

Nerfed: Cost reduction removal

Nerfed: Sharpened Trait/Mundus Stone Changes

Next to be nerfed: ?
  • Cadbury
    Cadbury
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    Sustain nerf 2.0
    Stam/Mag atrributes nerf
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Mustard
    Mustard
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    Healing needs to get nerfed
  • geonsocal
    geonsocal
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    hmmmm, this feels like plotting our own demise...

    nerfed: health sets

    nerfed: oblivion damage

    my guess/hope would be a nerf to cost reduction poisons...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • kojou
    kojou
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    Stamina DKs...

    The unfortunate thing is it will probably also be something that hurts magica DKs.
    Edited by kojou on September 1, 2017 12:01AM
    Playing since beta...
  • Koolio
    Koolio
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    I'll be surprised if they even have anything to nerf. Lmao
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Poisons
  • PlagueSD
    PlagueSD
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    Kammakazi wrote: »
    Nerfed: Proc sets critting

    Nerfed: Cost reduction removal

    Nerfed: Sharpened Trait/Mundus Stone Changes

    Next to be nerfed: ?


    Nerf Mob damage.
  • Jake1576
    Jake1576
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    next nerf I am guessing might be destruction ultimate :) or I hope so anyways lol
  • pod88kk
    pod88kk
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    Stamina damage because they seem to have gotten it kind of balanced and that's not how they like it
  • DeathHouseInc
    DeathHouseInc
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    Bow will be nerfed.
  • Thogard
    Thogard
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    Stamina DKs...

    The unfortunate thing is it will probably also be something that hurts magica DKs.

    Stam DKs need buffs, not nerfs.

    They'll probably nerf healing. ZOS hates 1vXers and wants to make sure nobody will ever win a 1v2. So they'll go after healing next
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • scipionumatia
    scipionumatia
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    @ztyhurstub17_ESO nerf the already nerfed stam dk? Lol

    Stam DKs-"What kind of buffs are we getting in the next patch? Clearly we are under preforming in PVP"

    ZOS- "ITS NERF OR NOTHIN!"
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
    Altmer Nightblade PvP- EP
    Fueoculto Breton Templar (DPS) PvE- EP
    Rasoculto Orc Dragon Knight PvP- EP
    Caethus Argonian Templar (HEAL) PvE- EP
    Vale Oso Nord Sorc (DPS) PvE- AD
    Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
    Scipionumantine Imperial Templar PvP- EP
    Un-bearable Imperial Warden PVP- EP
    Vale Bear Altmer Warden PvP- EP
    Baits-All-Zergs Argonian Dragon knight PVP- DC
  • Malic
    Malic
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    Wrobel is going to shock the world and buff under performing aspect of classes, damage types and sets.

    The age of nerfs will have come to an end.

    Or maybe Im dreaming?

    https://www.youtube.com/watch?v=grEypMDqvTE
  • geonsocal
    geonsocal
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    Bow will be nerfed.

    that was funny...and sad...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • kojou
    kojou
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    @ztyhurstub17_ESO nerf the already nerfed stam dk? Lol

    Stam DKs-"What kind of buffs are we getting in the next patch? Clearly we are under preforming in PVP"

    ZOS- "ITS NERF OR NOTHIN!"

    They are performing very well in single target DPS in PVE. If they continue to be an "outlier" for very long ZoS will nerf them. <insert joke about ZoS not wanting anything to outperform Sorc here>

    I haven't ran my Stam DK in PvP for a long time so I don't even know there...
    Edited by kojou on September 1, 2017 4:13AM
    Playing since beta...
  • Morgul667
    Morgul667
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    I hope no more nerf

  • Nemesis7884
    Nemesis7884
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    They have to nerv me individually, i am just too stronk

    https://i.imgur.com/17djyaF.gifv
    Edited by Nemesis7884 on September 1, 2017 4:21AM
  • Ankael07
    Ankael07
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    Nerf mudball pouch because there's nothing else left
    If you want me to reply to your comment type @Ankael07 in it.
  • Marabornwingrion
    Marabornwingrion
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    Probably more "class balance changes" aka pure, unnecessary nerfs to many class abilities.
  • Vaoh
    Vaoh
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    Stamina DKs...

    The unfortunate thing is it will probably also be something that hurts magica DKs.

    ^^^exactly this
  • Tannus15
    Tannus15
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    I'm hoping the next nerf is the amount of damage increase you can gain by having max stam / max magi.
    I'd probably max it out at 30k or remove it altogether.

    I'd have shields, outgoing healing and regen based on max pool.
    damage based off weapon / spell damage

    Increase damage amounts on jewellery / sets / CP to get damage to basically the same area.

    BOOM! Hybrids viable.
    Max magi build for healers.
    Magi classes have to choose between damage and shield stacking.

    Wow, I'm amazing. I wish I mark my own post as insightful.
  • Toast_STS
    Toast_STS
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    Mage Guard Nerf. NPC eclipse OP
    VR14 DK Leaps-in-keeps
  • SienneYviete
    SienneYviete
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    Ankael07 wrote: »
    Nerf mudball pouch because there's nothing else left

    They already did :s
    Delta
    Valheru's
  • Malmai
    Malmai
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    Mag Sorc maybe its time...
  • Asardes
    Asardes
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    Increase all instanced content NPC resistance to 24.2K and non-instanced to 12.1K by equalising the cap to that applied to PCs. It would be felt strongest in vMA where most mobs and bosses have lower resistance than the standard. Also increase NPC HP by 32% and damage done by 8-10%. All those changes can be mostly implemented in one go by changing the NPC scaling base from level 50 to CP160 so it's one of the likeliest steps which will be taken to prevent power creep.
    Edited by Asardes on September 1, 2017 7:18AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
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    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • MehrunesFlagon
    MehrunesFlagon
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    Tannus15 wrote: »
    I'm hoping the next nerf is the amount of damage increase you can gain by having max stam / max magi.
    I'd probably max it out at 30k or remove it altogether.

    I'd have shields, outgoing healing and regen based on max pool.
    damage based off weapon / spell damage

    Increase damage amounts on jewellery / sets / CP to get damage to basically the same area.

    BOOM! Hybrids viable.
    Max magi build for healers.
    Magi classes have to choose between damage and shield stacking.

    Wow, I'm amazing. I wish I mark my own post as insightful.

    take away more damage.wtf? and btw nobody cares about hybrids.
  • Serjustin19
    Serjustin19
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    Wasn't bow already been nerfed once? (I thought it did.)

    Anyways, I literally thought that we would actually be getting nerfed for all classes. But after reading the last PTS patch Notes, I was kinda shocked.

    That's it? No class nerfs like all the previous DLC's and Morrowind Chapter. I guess all the nerfs for armor, traits and other things was to big for ZOS to nerf everything at once.

    Hence why there was no nerf for classes in this current dlc. I fear there would be more nerfs in the next update, my guess it's time for Warden's getting nerfed. Just like the other classes previously.


    Then again I honestly believe every class will be seeing nerf, but Warden's won't be hit hard anytime soon. In conclusion rather nerf wasn't needed, is still up for debate. We as the ESO community don't make the rules, ZOS does.Just be prepared for more upcoming nerfs.
    Rather we like the nerfs or not (especially loosing Templar CC that stuns. The Blazing Shard, then Luminous then no more stun shards, I'm so fine getting Radiant Destruction nerf, but not fine with loosing reliable Cc...)
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • Kneighbors
    Kneighbors
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    1. Destro ult
    2. Healing
    3. SPC
    4. StamDK (when many players will run them)
    5. Some average sets noone even thought about using before they nerfed them (like trainee)
  • AbysmalGhul
    AbysmalGhul
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    They're going to nerf

    1. Mobility and Utility: Mount speed, stamina, and carry capacity . They each max at 5%, but still require 60 days to max.
    2. Combat: Decrease animation cancelling and flow of combat by giving everyone Warden cast speeds or giving every skill a super long channel time
    3. Resource Management: Remove tenacity and replace it with a new CP skill called channel reduction. 100 points equals a 2% reduction in channeled times.
    4. Equipment Rework: Remove the light, medium, and heavy armor passives and add them to their own individual Mundus stones
    5. Healing: No healing other than throwing potions at individual players with a 60 second cool-down in between potions
    6. PVP Battles will now be turn-based with 3 classes to choose from; Wizard, Knight, and Archer. All forms of travelling while in Cyrodiil will also be turn-based.
    Edited by AbysmalGhul on September 1, 2017 11:59PM
  • GDOFWR420
    GDOFWR420
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    Surprise attack and magsorcs
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