s7732425ub17_ESO wrote: »Kill faster?
FriedEggSandwich wrote: »Slot an execute.
Sorc execute needs a range adjustment. I don't mind its strength, but it bugs me that it can be applied from so far away to steal a kill.
FriedEggSandwich wrote: »Slot an execute.
@Mojomonkeyman
The only difference is that you can put it on multiple targets because it applies with that 4 second execute window. That's not an issue of range but of how the execute mechanic works. Sorcs can be king of Deathmatch, yes. They are not in the other game modes.
Mojomonkeyman wrote: »FriedEggSandwich wrote: »Slot an execute.
Have you ever played BGs? I ususally value your input but that was totally off. OP is completely right, the way sorc executes work right now does in fact allow them to steal kills en masse. mWardens and mDKs being the losers here (because they have no execute), mSorcs will steal the kills you worked your behind off every single time, which will impact your score negatively.
@ArchMikem There is no such thing as team based when all that is accounted for on ladder is personal scoring. ZOS has set incentives which create an environment where mSorcs execute is indeed overperforming. So either ZOS changes incentives (team ladder in addition to personal one, change of nscoring mechanics, etc...) or mSorc execute, because the current situation is not fair to other setups.
Regards
I don't argue your point. Fury is a really strong execute. I don't think we should start finetuning class abilities on the premise that Deathmatch is the only valid game mode though. If you start on that road, then I would like Jesus Beam and Cliff Racer "finetuned" as well along with Talons, Fossilize and Take Flight. Oh and Soul Assault if we're already at it.
FriedEggSandwich wrote: »Mojomonkeyman wrote: »FriedEggSandwich wrote: »Slot an execute.
Have you ever played BGs? I ususally value your input but that was totally off. OP is completely right, the way sorc executes work right now does in fact allow them to steal kills en masse. mWardens and mDKs being the losers here (because they have no execute), mSorcs will steal the kills you worked your behind off every single time, which will impact your score negatively.
@ArchMikem There is no such thing as team based when all that is accounted for on ladder is personal scoring. ZOS has set incentives which create an environment where mSorcs execute is indeed overperforming. So either ZOS changes incentives (team ladder in addition to personal one, change of nscoring mechanics, etc...) or mSorc execute, because the current situation is not fair to other setups.
Regards
No I haven't. I've just returned to the game after a 4 month break. I wasn't aware the op was talking about battlegrounds; their biggest concern seems to be their k/d. If I had taken it more seriously I wouldn't have been so flippant. From what you have said it seems to be a scoring issue rather than a sorc execute problem. I won't say any more because I am clueless about BG.
@Mojomonkeyman
You've been around long enough to know how these things work, Mojo. The ability gets changed that the most people whine about. So I guess you'd have a pretty good shot at getting a lot of followers for a Fury change because it's still the - inaccurate, but prevalent - notion in these forums that Sorc must be somehow "OP".
I'm not optimistic the same can be said about any of the abilities above. What I want to avoid is that Sorc has the one ability that gives an edge in that mode removed while everything else stays the same. You can change these things only on a grand scale.
The only person 2 RDs in a row will kill when targeted at an enemy with 50% health is the magplar casting it. Doing that would forego all heals, blocks, dodgerolls, and damage shields for 5 seconds while doing so.
GaunterODim wrote: »In my opinion, the only problem with the sorc execute is that in can be put on anyone before the target gets to low health and it has that 4 seconds window to bring the target (or to let it be brought) to 20% for it to die.
Nightblade execute for example hits like a wet noodle if the target is (or gets healed before the hit lands) above 25%.
So it is much more reactive than the sorcs execute because you can only use it when the target has already been weakened instead of putting it on the target before the burst comes.
I really wouldn't compare mage's wrath to Jesus beam... I have both a mag sorc and a magplar and the executes are not in the same league.
Decreasing the range will not hurt a sorc's 1v1 ability and it won't hurt our 4v4 much either.
It'll just hurt our ability to kill steal.
Besides we'll still have implosion..