Maybe just increase the value of assists for Deathmatches. I think that would be best without changing skills significantly.
FriedEggSandwich wrote: »Slot an execute.
Mu excute just triggers their's
Theres no such thing as kill stealing when its a Team based multiplayer.
@ArchMikemTheres no such thing as kill stealing when its a Team based multiplayer.
I believe OP is complaining about not getting the emperor slayer achievement because Sorc's always steal it from him. In that sense, of course kill stealing is a thing.
But to @Hollery I can only say "gid gud". I got my emperor slayer achievement on a nightblade, so it's definitely possible, even with sorcs spamming.
seedubsrun wrote: »Yeah there's definitely nothing wrong with the execute the issue is certainly in how the kill is calculated. I like the idea of assists being weighted differently. Changing the way a skill works because of one part of one game mode is overkill for sure but it's obviously an unintended effect of the execute mechanic paired with BG mechanics. Maybe they could find a way to credit the player that activates the execute instead. That way the killing blow goes to the right player. That would fix issues in regular PvP too.
Crom_CCCXVI wrote: »I know for a fact BG kills don't work right, not sure what how it works, but I've killed people under 15k sheilds with sheild breaker on, clearly the killing blow and not gotten the kill.
The whole BG points system should be reworked. Healers being the highest winrates and yet having the lowest points in deathcmatches is just ***.
Stop complaining about the game not rewarding YOUR "solo player mentality" and start asking why the hell this game is not rewarding all the facets of teamwork.
What I'm trying to say is, the killing blow is far from the most important thing in a team game, even if it's deathmatch, why does this facet of the game gets rewarded and others don't?
Just make battleground wins count more than kills or "single player statuses".
CatchMeTrolling wrote: »The whole BG points system should be reworked. Healers being the highest winrates and yet having the lowest points in deathcmatches is just ***.
Stop complaining about the game not rewarding YOUR "solo player mentality" and start asking why the hell this game is not rewarding all the facets of teamwork.
What I'm trying to say is, the killing blow is far from the most important thing in a team game, even if it's deathmatch, why does this facet of the game gets rewarded and others don't?
Just make battleground wins count more than kills or "single player statuses".
Not sure where you're going with the healer part but with the recent update they changed the value of points you get for healing,
CatchMeTrolling wrote: »The whole BG points system should be reworked. Healers being the highest winrates and yet having the lowest points in deathcmatches is just ***.
Stop complaining about the game not rewarding YOUR "solo player mentality" and start asking why the hell this game is not rewarding all the facets of teamwork.
What I'm trying to say is, the killing blow is far from the most important thing in a team game, even if it's deathmatch, why does this facet of the game gets rewarded and others don't?
Just make battleground wins count more than kills or "single player statuses".
Not sure where you're going with the healer part but with the recent update they changed the value of points you get for healing,
Made perfect sense to me. When premade groups fight each other, a magplar healer is practically a requirement to win.
But once all is said and done, the healer is still the lowest scorer on the team by a HUGE margin. And yes, that's even under the new medals.
What I'd like to see is points being awarded for your total heals + damage. I'd also like to see your points multiplied by 1.5 if you win and cut in half if you lose. That would be a step towards making the leaderboards mean something, too.
Premade teams SHOULD be higher in the leaderboards because they are better... that's like saying groups who do vet dungeons through the group finder should be just as highly ranked as the premade groups... that just doesn't make sense.CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
Premade teams SHOULD be higher in the leaderboards because they are better... that's like saying groups who do vet dungeons through the group finder should be just as highly ranked as the premade groups... that just doesn't make sense.CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
Separating the queues out would be a bad idea because we barely have enough players as-is.
But I would be OK with having two separate leaderboards - if you queue up in a premade, your points goto the premade leaderboard, and if you queue up solo your points go to the solo leaderboard.
You've got to be trolling me. A team that's organized is definitely better than a team that isn't organized. It might not have better individual players, but it's a better team.CatchMeTrolling wrote: »Premade teams SHOULD be higher in the leaderboards because they are better... that's like saying groups who do vet dungeons through the group finder should be just as highly ranked as the premade groups... that just doesn't make sense.CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
Separating the queues out would be a bad idea because we barely have enough players as-is.
But I would be OK with having two separate leaderboards - if you queue up in a premade, your points goto the premade leaderboard, and if you queue up solo your points go to the solo leaderboard.
No you can't really compare pve & pvp for starters and just because you're in a group doesn't mean you're necessarily better than a team that's random.
The advantage they have usually is communication & not getting grouped with someone who doesn't really know what they're doing. It's little things as such that can make mediocre teams look better than they actually are. Plus they'll never do that because it'll turn more player's away rather than bringing more in.
You've got to be trolling me. A team that's organized is definitely better than a team that isn't organized. It might not have better individual players, but it's a better team.CatchMeTrolling wrote: »Premade teams SHOULD be higher in the leaderboards because they are better... that's like saying groups who do vet dungeons through the group finder should be just as highly ranked as the premade groups... that just doesn't make sense.CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
Separating the queues out would be a bad idea because we barely have enough players as-is.
But I would be OK with having two separate leaderboards - if you queue up in a premade, your points goto the premade leaderboard, and if you queue up solo your points go to the solo leaderboard.
No you can't really compare pve & pvp for starters and just because you're in a group doesn't mean you're necessarily better than a team that's random.
The advantage they have usually is communication & not getting grouped with someone who doesn't really know what they're doing. It's little things as such that can make mediocre teams look better than they actually are. Plus they'll never do that because it'll turn more player's away rather than bringing more in.
If you want to measure individual player ability, go duel people.
When two teams play each other, whichever one wins is better... the premade might be better BECAUSE it's more organized, but it's still better... it still won...
Separate leaderboards for solo queue and for premade would give you what you want. Just don't go down the scrub path of thinking "they beat me because of X, which I didn't use, therefore I'm still better".
CatchMeTrolling wrote: »You've got to be trolling me. A team that's organized is definitely better than a team that isn't organized. It might not have better individual players, but it's a better team.CatchMeTrolling wrote: »Premade teams SHOULD be higher in the leaderboards because they are better... that's like saying groups who do vet dungeons through the group finder should be just as highly ranked as the premade groups... that just doesn't make sense.CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
Separating the queues out would be a bad idea because we barely have enough players as-is.
But I would be OK with having two separate leaderboards - if you queue up in a premade, your points goto the premade leaderboard, and if you queue up solo your points go to the solo leaderboard.
No you can't really compare pve & pvp for starters and just because you're in a group doesn't mean you're necessarily better than a team that's random.
The advantage they have usually is communication & not getting grouped with someone who doesn't really know what they're doing. It's little things as such that can make mediocre teams look better than they actually are. Plus they'll never do that because it'll turn more player's away rather than bringing more in.
If you want to measure individual player ability, go duel people.
When two teams play each other, whichever one wins is better... the premade might be better BECAUSE it's more organized, but it's still better... it still won...
Separate leaderboards for solo queue and for premade would give you what you want. Just don't go down the scrub path of thinking "they beat me because of X, which I didn't use, therefore I'm still better".
I've beaten plenty of premade team's, so no they aren't necessarily better. Hence the word NECESSARILY meaning they can be but not all the time.
I honestly don't get how you can't comprehend that.
CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
CatchMeTrolling wrote: »You've got to be trolling me. A team that's organized is definitely better than a team that isn't organized. It might not have better individual players, but it's a better team.CatchMeTrolling wrote: »Premade teams SHOULD be higher in the leaderboards because they are better... that's like saying groups who do vet dungeons through the group finder should be just as highly ranked as the premade groups... that just doesn't make sense.CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
Separating the queues out would be a bad idea because we barely have enough players as-is.
But I would be OK with having two separate leaderboards - if you queue up in a premade, your points goto the premade leaderboard, and if you queue up solo your points go to the solo leaderboard.
No you can't really compare pve & pvp for starters and just because you're in a group doesn't mean you're necessarily better than a team that's random.
The advantage they have usually is communication & not getting grouped with someone who doesn't really know what they're doing. It's little things as such that can make mediocre teams look better than they actually are. Plus they'll never do that because it'll turn more player's away rather than bringing more in.
If you want to measure individual player ability, go duel people.
When two teams play each other, whichever one wins is better... the premade might be better BECAUSE it's more organized, but it's still better... it still won...
Separate leaderboards for solo queue and for premade would give you what you want. Just don't go down the scrub path of thinking "they beat me because of X, which I didn't use, therefore I'm still better".
I've beaten plenty of premade team's, so no they aren't necessarily better. Hence the word NECESSARILY meaning they can be but not all the time.
I honestly don't get how you can't comprehend that.
Because your whole point originally was that the leaderboards unfairly favor premade teams and that that should stop:CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
I'm not sure why you changed your argument's direction to say that solo queues can beat premades... that's certainly true but it isn't exactly lending any validity to your argument.
Please help me understand what you're trying to say. To me, it seems like you're saying that premades have an advantage in teamwork and coordination, and that gives them an unfair advantage and that the leaderboards therefore shouldn't count their wins. I then said that if they win because they're premade, it's still a win, and still means they're the better group. Then you said that PUGs can still sometimes beat premades.. but that had no relevance at all to what I was saying other than to strengthen my own argument that the premade SHOULD be ranked higher in the leaderboards than the PUG, assuming it's the same leaderboard. Given the context of your discussion, I assumed you meant something else, but apparently I was wrong?
Please Clarify your position.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »You've got to be trolling me. A team that's organized is definitely better than a team that isn't organized. It might not have better individual players, but it's a better team.CatchMeTrolling wrote: »Premade teams SHOULD be higher in the leaderboards because they are better... that's like saying groups who do vet dungeons through the group finder should be just as highly ranked as the premade groups... that just doesn't make sense.CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
Separating the queues out would be a bad idea because we barely have enough players as-is.
But I would be OK with having two separate leaderboards - if you queue up in a premade, your points goto the premade leaderboard, and if you queue up solo your points go to the solo leaderboard.
No you can't really compare pve & pvp for starters and just because you're in a group doesn't mean you're necessarily better than a team that's random.
The advantage they have usually is communication & not getting grouped with someone who doesn't really know what they're doing. It's little things as such that can make mediocre teams look better than they actually are. Plus they'll never do that because it'll turn more player's away rather than bringing more in.
If you want to measure individual player ability, go duel people.
When two teams play each other, whichever one wins is better... the premade might be better BECAUSE it's more organized, but it's still better... it still won...
Separate leaderboards for solo queue and for premade would give you what you want. Just don't go down the scrub path of thinking "they beat me because of X, which I didn't use, therefore I'm still better".
I've beaten plenty of premade team's, so no they aren't necessarily better. Hence the word NECESSARILY meaning they can be but not all the time.
I honestly don't get how you can't comprehend that.
Because your whole point originally was that the leaderboards unfairly favor premade teams and that that should stop:CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
I'm not sure why you changed your argument's direction to say that solo queues can beat premades... that's certainly true but it isn't exactly lending any validity to your argument.
Please help me understand what you're trying to say. To me, it seems like you're saying that premades have an advantage in teamwork and coordination, and that gives them an unfair advantage and that the leaderboards therefore shouldn't count their wins. I then said that if they win because they're premade, it's still a win, and still means they're the better group. Then you said that PUGs can still sometimes beat premades.. but that had no relevance at all to what I was saying other than to strengthen my own argument that the premade SHOULD be ranked higher in the leaderboards than the PUG, assuming it's the same leaderboard. Given the context of your discussion, I assumed you meant something else, but apparently I was wrong?
Please Clarify your position.
Lol are you serious. I never said the leaderboards currently favor premades or anything should stop...
CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »You've got to be trolling me. A team that's organized is definitely better than a team that isn't organized. It might not have better individual players, but it's a better team.CatchMeTrolling wrote: »Premade teams SHOULD be higher in the leaderboards because they are better... that's like saying groups who do vet dungeons through the group finder should be just as highly ranked as the premade groups... that just doesn't make sense.CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
Separating the queues out would be a bad idea because we barely have enough players as-is.
But I would be OK with having two separate leaderboards - if you queue up in a premade, your points goto the premade leaderboard, and if you queue up solo your points go to the solo leaderboard.
No you can't really compare pve & pvp for starters and just because you're in a group doesn't mean you're necessarily better than a team that's random.
The advantage they have usually is communication & not getting grouped with someone who doesn't really know what they're doing. It's little things as such that can make mediocre teams look better than they actually are. Plus they'll never do that because it'll turn more player's away rather than bringing more in.
If you want to measure individual player ability, go duel people.
When two teams play each other, whichever one wins is better... the premade might be better BECAUSE it's more organized, but it's still better... it still won...
Separate leaderboards for solo queue and for premade would give you what you want. Just don't go down the scrub path of thinking "they beat me because of X, which I didn't use, therefore I'm still better".
I've beaten plenty of premade team's, so no they aren't necessarily better. Hence the word NECESSARILY meaning they can be but not all the time.
I honestly don't get how you can't comprehend that.
Because your whole point originally was that the leaderboards unfairly favor premade teams and that that should stop:CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
I'm not sure why you changed your argument's direction to say that solo queues can beat premades... that's certainly true but it isn't exactly lending any validity to your argument.
Please help me understand what you're trying to say. To me, it seems like you're saying that premades have an advantage in teamwork and coordination, and that gives them an unfair advantage and that the leaderboards therefore shouldn't count their wins. I then said that if they win because they're premade, it's still a win, and still means they're the better group. Then you said that PUGs can still sometimes beat premades.. but that had no relevance at all to what I was saying other than to strengthen my own argument that the premade SHOULD be ranked higher in the leaderboards than the PUG, assuming it's the same leaderboard. Given the context of your discussion, I assumed you meant something else, but apparently I was wrong?
Please Clarify your position.
Lol are you serious. I never said the leaderboards currently favor premades or anything should stop...CatchMeTrolling wrote: »The problem with making it more win oriented is that it would favor pre-made teams, so unless you offer solo queue only & have separate leaderboards as well, it's not going to work.
Does this mean I caught you trolling?
I'll remember not to take you seriously in future posts...
Well played, mr troll, you got me