This dungeon needs to be fixed the last boss, we constantly keep getting extra lag. The boss spawns more and more mobs. The room is way to damn small to have all the ape damage, plus the mobs all together. I honestly don't know why you guys would think that was a good idea. My screen had froze and people could still hear me in chat. I had to close the app and relog in. Also some of the mobs hit way harder than the actually bosses.
@Astrid_V i find it hard to believe you just blew through this dungeon.
This is on ps4 @shack80
@Astrid_V i find it hard to believe you just blew through this dungeon.
As I already said above, adds won't block you if they're killed asap, cause boss will spawn them more and more the fight goes, this is why good dps (and survivability) is important there . All of current DLC dungeons have been nerfed in last update(IC, SotH), dungeons from HotR are also not difficult when you wll learn its mechanics. This game doesn't need any more nerfs.
Took me 1 day to get "Falkreath Hold Challenger" achievement, so looks like it is doable and doesn't need nerfs. On youtube you can find plenty of guides how to beat all the bosses there
And btw, do you PC players even know what lag is Come and try some vet trial on xbox and you'll see, man that is sometime terrible. Havent yet seen how the new fix on friendly aoe's work but hopefully that will help us even a bit.
SelfTherapy wrote: »I was just doing it on vet and the mobs were blocking us from getting behind pillars so we kept wiping. We all just gave up from two hours of trying. Idk how people can do this in 20 minutes..
SelfTherapy wrote: »I was just doing it on vet and the mobs were blocking us from getting behind pillars so we kept wiping. We all just gave up from two hours of trying. Idk how people can do this in 20 minutes..
Note that Falkreath Hold takes much shorter time to complete than Bloodroot (in my experience).
@Astrid_V i find it hard to believe you just blew through this dungeon.
As I already said above, adds won't block you if they're killed asap, cause boss will spawn them more and more the fight goes, this is why good dps (and survivability) is important there . All of current DLC dungeons have been nerfed in last update(IC, SotH), dungeons from HotR are also not difficult when you wll learn its mechanics. This game doesn't need any more nerfs.
Took me 1 day to get "Falkreath Hold Challenger" achievement, so looks like it is doable and doesn't need nerfs. On youtube you can find plenty of guides how to beat all the bosses there
SelfTherapy wrote: »I was just doing it on vet and the mobs were blocking us from getting behind pillars so we kept wiping. We all just gave up from two hours of trying. Idk how people can do this in 20 minutes..
Note that Falkreath Hold takes much shorter time to complete than Bloodroot (in my experience).
Agree. In Bloodroot Forge there are a lot of more mobs between bosses than in Falkreath Hold, also distance between each of the bosses in Bloodroot is bigger + jumping on these small rocks surrounded by lava also takes some time, when in Falkreath you can just simply sprint all the way I think speed run achievement for Bloodroot should be extended to 25-30 minutes, or just remove some of the adds there.