Takes-No-Prisoner wrote: »
Takes-No-Prisoner wrote: »
@ZOS_BrianWheeler
This would be pretty simple to implement and could only be to the good...right?
GreenSoup2HoT wrote: »Even if you change Defensive ticks whats the point when the keep flips 30-60 seconds after it becomes flagged? I don't even have time to ride over on a mount with rapid's before it's flipped. Whats the point Defending even Empty keeps when you can't even get there before it flips.
Point being, RAM's need a big fat nerf. The time to break down a front door needs to talk longer. Nobody even sieges walls anymore since front door is significantly faster.
I cant remember the last time ive ever killed someone siegeing or with an oil siege defending. Its just ring around the Rosie flipping mostly empty keeps with hardly any threat of being killed. Siege damage is laughable right now. I wish we had those un-purge-able sieges.
@ZOS_BrianWheeler
hmmmm, you don't say, now do ya
Also, I'm tired of everyone always going through the front doors (which I don't think is more efficient at all) so I'm trying to make it a thing that the first person to walk up to the front door always gets a ballista in the face. If I can get every NB to do this all the time, i figure it'll change pvp behavior. It's a work in progress.
I seem to remember when D-ticks were fairly good that no-one would leave the keep for the next objective while they waited for the D-tick giving the enemy the chance to put another keep UA.
It's swings and roundabouts as far as I can see, one day 'this' is the bee's knees, next day 'that' is the dog's bollocks.
As an EP player, I often roll my eyes when Kingscrest or Farragut flips to another color,
hmmmm, you don't say, now do ya
Why? Did I shoot you?