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Should all abilities work off of current stats or should some be Snapshots?

Avran_Sylt
Avran_Sylt
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Snapshotting an ability would essentially encapsulate the damage at time of application. For a DoT this would mean that its damage would be consistent and only change if the afflicted enemy receives debuffs that would increase/decrease damage taken.

This means that DoTs and the like could be buffed to hit like a truck upon application. but requires the know how to have effects synergize well with it. Raising the Ceiling.

If Snapshotting abilities was removed entirely it would Raise the Floor and lower the Ceiling by having the damage output be less analogous (allowing for more mistakes when it comes to rotation) but lower the overall damage output possible.


(Reason for leaving out a "leave it as it is option" is because several abilities are only partial snapshots, meaning there are still several bugs/inconsistencies).
Edited by Avran_Sylt on August 29, 2017 12:02AM

Should all abilities work off of current stats or should some be Snapshots? 18 votes

Some abilities should be Snapshots
22%
SodanTokstatic_rechargeVizierMettaricana 4 votes
No Ability Should be a Snapshot
33%
s7732425ub17_ESOTBoisKammakaziRunefangIllurianak_pvp 6 votes
Other
5%
Bombashaman 1 vote
I Don't Care
38%
WabuThrymbauldRex-UmbraJacen_VeronMrBetadineTucker3711kiyoshigawa 7 votes
  • Vizier
    Vizier
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    Some abilities should be Snapshots
    Makes sense to me. So as your resources increased or depleted damage max damage would follow accordingly? Could be interesting.

    On second thought the notion has alot of room for SUCK as well. I mean can you hear the whining now over the quality of heals from someone with 20% of their magicka pool left? I just don't know if it would be worth all the howling and probably loss of players.
  • Avran_Sylt
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    @Vizier

    No, just that your abilities are determined by your current effects.So if your MAX stam or mag changes.
  • TBois
    TBois
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    No Ability Should be a Snapshot
    Allow snapshots only if they make 2 handed weapons worth 2 equipment slots
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • idk
    idk
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    Clearly a biased poll. No answer that they should work as they currently do. OP obviously intends for his opinion to shine through.

    First two answers both as suggesting "snapshots" and nothing available to specifically state keep it as it is.

    Pointless poll and no one should give it a second thought.
  • Bombashaman
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    Other
    What?
  • Avran_Sylt
    Avran_Sylt
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    @Giles.floydub17_ESO

    Some abilities should be Snapshots <--- this is the option to leave it as it is.


    Single Target DoT abilities have their weapon/spell damage value static upon placement. Oddly enough AoE DoT based abilities are not static.
  • idk
    idk
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    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    Some abilities should be Snapshots <--- this is the option to leave it as it is.


    Single Target DoT abilities have their weapon/spell damage value static upon placement. Oddly enough AoE DoT based abilities are not static.

    The above comment is not entirely correct and if anything any dots that do not update when we bar swap/consume a potion of gain a new buff, should probably be corrected so they do.

    That would be more consistent with the change Zos made with this weeks patch concerning Poison Injection.

    Thinking of things is great, however, looking at the context of the game and the direction the devs are going is probably beneficial when pondering such things as this topic.
  • Slick_007
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    i think it should be that when you cast something or use an ability:
    1. single hit damage ie cast something that only hits once, no dot - it bases its damage off when you cast.
    2. DoT - where you are actively doing something to refresh it - tick is based on your current stats at the time of the tick.
    3. DoT - where you fire and forget - should totally be based off your stats when you cast it. if you arent doing anything to buff it after that point, why should it go up or down just because you do?
  • Avran_Sylt
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    @Giles.floydub17_ESO

    That's the thing though, they haven't really said anything about how they want things like this to work. Poison Injection's new interaction has not been stated to have been an intended effect, rather that it's just been a change in functionality after they fixed a bug with it.

  • s7732425ub17_ESO
    s7732425ub17_ESO
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    No Ability Should be a Snapshot
    For consistency, everything should be recalculated because that's how pretty much all abilities work right now. Of course this puts a big burden on the servers because it forces them to do much more work.
  • danno8
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    I prefer the idea of all abilities being snapshots, since it makes more intrinsic sense (you make a fireball DoT on the ground using your current strength, then 2 seconds later you get stronger, well that fireball is already on the ground so...)

    If I create a painting with my current painting skills, that painting doesn't magically get better after I take a few courses.
  • SodanTok
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    Some abilities should be Snapshots
    Everything should be 'snapshot' at time of cast. The moment some ability leaves your hands/weapons the damage should be set and unchanged unless targets receives debuffs.

    What I mean by this is that even delayed skills canceled by swap should have the damage tooltip gave them when you pressed the button.
    Would assume this is unpopular opinion, because it would lower overall DPS of meta backbar bow builds. But it annoys me that DW using bow skills have so much higher damage from these skills than bow.
  • ak_pvp
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    No Ability Should be a Snapshot
    Nothing should be snapshotted. I Just don't see the point.

    Aside from partial snapshotting of infused vMA enchants, because if not, then the infused wouldn't carry over.
    Edited by ak_pvp on August 30, 2017 10:39PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Merkabeh
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    Where is the "All DoTs should be snapshots" option?
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • Avran_Sylt
    Avran_Sylt
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    Merkabeh wrote: »
    Where is the "All DoTs should be snapshots" option?

    If looking solely at DoTs, then channeled abilities are the exception. Though that is another topic in itself.
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