Nemesis7884 wrote: »Whoever thought it would be a good idea to have the cancel dungeon invitation and leave dungeon menu buttons to be the same..you should probably give him a medal...genius idea
If u r on PS4, don't press circle to back out, press start on PS4 controller, it take u out of all menus, faster and doesn't accidentally reject anything.
Nemesis7884 wrote: »Whoever thought it would be a good idea to have the cancel dungeon invitation and leave dungeon menu buttons to be the same..you should probably give him a medal...genius idea
Nemesis7884 wrote: »Whoever thought it would be a good idea to have the cancel dungeon invitation and leave dungeon menu buttons to be the same..you should probably give him a medal...genius idea
This happens to me ALL the time! Especially when the queue pops immediately and I'm just trying to get back to the screen. I must have accidentally cancelled dozens of dungeon invites this way!
lordrichter wrote: »Nemesis7884 wrote: »Whoever thought it would be a good idea to have the cancel dungeon invitation and leave dungeon menu buttons to be the same..you should probably give him a medal...genius idea
This is why you hire or consult usability experts when designing a GUI. For ZOS, that means long before it goes live, when usabiliy issues can be fixed in the same decade as the feature is released.
Swifigames wrote: »I couldn't agree more.
It's not a good setup.
I used to wonder why so often players were not accepting invitations for grouping.
One day I found out exactly why it happens perhaps more than necessarily intended.
It's a flawed execution is all...and sadly.
How many times have I accidentally declined placement after selecting Activity Finder>Queue? Entirely too many.
I find it's best to either remain in that menu until you successfully enter a queue (however long that could take) OR just smash the back button (O on PS4 or B on XOne) as quickly as you can three or four times until you've cleared the menu and hope a placement doesn't pop up while doing so.
It could use a rethink/overhaul. Perhaps a different button to cancel the queue while still allowing the use of our back button to exit out of menu's while we wait in queue's.
It's one of the more mechanically frustrating aspects of the game I've experienced.
Completely inconvenient.
I just noticed a similar thread down below with a fix though:If u r on PS4, don't press circle to back out, press start on PS4 controller, it take u out of all menus, faster and doesn't accidentally reject anything.
So I guess I'll need to be utilizing this button instead of the back button. Problem solved.
And so concludes Chapter II of things you never think about...