On the DW ability rapid strikes says cast time 0.6 sec. Why is it a rarity to animation cancel it, it can happen but not consistent ?
I see other abilities like jabs has a cast time of 1.1 sec, but can be animation cancelled consistently nagating half the time to cast it. But yet the cast time is almost double ?
Its been like this as long as i have been playing, is this an issue or does ZOS not want rapids mechanic to work like the jabs mechanic ? And if that is so why put rapids cast time at 0.6 sec when it clearly not 0.6 sec.
Id rather Zos put the cast time to 1.1 and be able to work like jabs. Any thoughts on this ?
Edited by WeylandLabs on August 27, 2017 11:12AM