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DW MagSorc - Max Magicka or Spell Power?

Chelister
Chelister
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So I am planning to try out DW MagSorc that’s why I am farming various sets. The playstyle that attracts me is some kind of a glass canon, being aggressive and quick to kill. I don't mind sacrificing sustain as I have always played defensively with my MagSorc.

Now, I know that damage for MagSorcs is determined by Max Magicka and Spell Power. The question is, should I focus on sets that give me max magicka or should I farm those that give me spell power and such

My logic stems from DW MagSorc's absence of constant pressure and thus given the playstyle, the only time when DW MagSorc can kill if the timing is perfect. However, to actually kill when timed perfectly DW MagSorc has to have good damage. So here is where the question lies, boost damage via Max Magicka or Spell Power & Spell Penetration

Would also appreciate suggestions as to which sets are best to either boost Max Magicka or Spell Power

Thanks!
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I dont know if I have a great answer for you, but with most skills, you can use the ratio of about 10.5:1 for max magic:spell damage. Meaning that getting 10.5 pts of magic will give the same benefit as 1 pt of spell damage. A few caveats to consider (someone correct me if this has changed). Both your shields and pet damage scale only off of your magic, which favors stacking magic over spell damage, and your LA/HAs with a staff (maybe not relevant for you if using a DW build) scale off of spell damage.

    The best way to stack magic is with Necropotence, but that requires a pet. The best way to boost spell damage is probably with burning spell weave, but that requires a proc to activate. Another really solid way to boost spell damage is with the clever alchemist set. It will give you a higher peak, but a lower average value than something like BSW. Julianos is the go to for a flat consistant buff to spell damage and sets like Netch are good, but limit your skill choices as they only buff shock damage.

    I assume this is for PVP, right? For PVE, DW is not good.
  • RouDeR
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    5x necro 2x Shadowfiend , 5x Shacklebreaker
    First sword Nirnhoned , second sword sharpened .
    Back bar 1hnd and shield for the ulti #meta
  • Chelister
    Chelister
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    I dont know if I have a great answer for you, but with most skills, you can use the ratio of about 10.5:1 for max magic:spell damage. Meaning that getting 10.5 pts of magic will give the same benefit as 1 pt of spell damage. A few caveats to consider (someone correct me if this has changed). Both your shields and pet damage scale only off of your magic, which favors stacking magic over spell damage, and your LA/HAs with a staff (maybe not relevant for you if using a DW build) scale off of spell damage.

    The best way to stack magic is with Necropotence, but that requires a pet. The best way to boost spell damage is probably with burning spell weave, but that requires a proc to activate. Another really solid way to boost spell damage is with the clever alchemist set. It will give you a higher peak, but a lower average value than something like BSW. Julianos is the go to for a flat consistant buff to spell damage and sets like Netch are good, but limit your skill choices as they only buff shock damage.

    I assume this is for PVP, right? For PVE, DW is not good.

    That is right, it is for PVP.

    You mentioned BSW. It procs when you deal damage with fire. GIven that DW MagSorc is based around Frags, Curse and Fury, wouldn't the set be irrelevant?
    As for Necro, I want to be free from pet, as I've played Pet Sorc for most of the time.
  • Chelister
    Chelister
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    RouDeR wrote: »
    5x necro 2x Shadowfiend , 5x Shacklebreaker
    First sword Nirnhoned , second sword sharpened .
    Back bar 1hnd and shield for the ulti #meta

    That is pet build, isn't it? Necro & Shadowfiend.
  • Chelister
    Chelister
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    I dont know if I have a great answer for you, but with most skills, you can use the ratio of about 10.5:1 for max magic:spell damage. Meaning that getting 10.5 pts of magic will give the same benefit as 1 pt of spell damage. A few caveats to consider (someone correct me if this has changed). Both your shields and pet damage scale only off of your magic, which favors stacking magic over spell damage, and your LA/HAs with a staff (maybe not relevant for you if using a DW build) scale off of spell damage.

    The best way to stack magic is with Necropotence, but that requires a pet. The best way to boost spell damage is probably with burning spell weave, but that requires a proc to activate. Another really solid way to boost spell damage is with the clever alchemist set. It will give you a higher peak, but a lower average value than something like BSW. Julianos is the go to for a flat consistant buff to spell damage and sets like Netch are good, but limit your skill choices as they only buff shock damage.

    I assume this is for PVP, right? For PVE, DW is not good.
    RouDeR wrote: »
    5x necro 2x Shadowfiend , 5x Shacklebreaker
    First sword Nirnhoned , second sword sharpened .
    Back bar 1hnd and shield for the ulti #meta

    I was thinking about War Maiden and Spinner's set. The issue I find with Julianos is that in PVP everyone are stacking impen i.e. crit resist, thus Julianos being at disadvantage as it mainly gives you crit. Also, it's impossible to crit through shields
  • EnglishTea123
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    You might want to check out Qaevir's build on Youtube for max magicka dw sorcerer. He's the best DW sorc imho. I know some people do use Shacklebreaker/Amberplasm + War Maiden and go full out spell damage, but I personally prefer max magicka for bigger shield
  • zyk
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    Spell Damage is better for weaving staff light/heavy attacks as it increases light/heavy attack damage more than max Magicka does. (I believe this is still the case, but it's been a while since I last confirmed it. One never knows with this game.) Spell Damage does not have any effect on DW light/heavy attacks.

    Max Magicka increases shield size, but Spell Damage does not, so IMO, it's the clear winner for a DW Sorc in PVP.

    Edited by zyk on August 26, 2017 3:27AM
  • Nemesis7884
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    isn't max magicka always preferable because it does several things at the same time?
  • Chelister
    Chelister
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    zyk wrote: »
    Spell Damage is better for weaving staff light/heavy attacks as it increases light/heavy attack damage more than max Magicka does. (I believe this is still the case, but it's been a while since I last confirmed it. One never knows with this game.) Spell Damage does not have any effect on DW light/heavy attacks.

    Max Magicka increases shield size, but Spell Damage does not, so IMO, it's the clear winner for a DW Sorc in PVP.

    But I was never meant to increase DW LA or HA. My focus was to empower Frags, Fury and Curse
    I know Max Magicka makes shields bigger, but the real question was which one of these has a better effect on damage of magicka abilities
  • dpencil1
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    @Chelister
    1096 Magicka bonus vs 129 Spell Damage bonus
    Magicka gets boosted 20% for 300+ Champ points
    Spell Damage gets boosted 20% for Major Sorcery
    Magicka can also get boosted by Bound Aegis (8%), Inner Light (7%), and any other Mage's Guild Skill like Equalibrium (2%)

    So with Bound Aegis, Inner Light and Equalibrium:
    1096 x (1 + 0.2 + 0.08 + 0.07 + 0.02) = 1501

    Spell Damage with Major Sorcery
    129 x (1 + 0.2) = 154

    The general conversion rate between Magicka and Spell Damage is 10.5
    154 x 10.5 = 1617

    So even stacking every possible max Magicka % boost, Spell Damage is going to be stronger, though not by much. The utilty of max Magicka for casting and shields generally outweighs the small damage difference.
    Edited by dpencil1 on August 26, 2017 5:01PM
  • Lichbourne90
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    I had a ton of fun premorrowind playing 5 spinner 5 seducer 2 slimecraw. Haven't pulled it out in a long time but all my friends called that build the tactical nuke lol. Imo aim for 40k mag and put the rest in SP/Pen
  • HoloYoitsu
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    @Chelister If you're just looking for a solid max dmg setup, it's pretty straight forward:
    • 5 Shackle, 5 War Maiden, 1 Domihaus & 1 other max mag undaunted piece.
    • Mage mundus + Witchmothers
    • Nirnhoned on main hand sword, sharpened off hand.
    • Infused resto back bar w/ wep dmg enchant.

    I use regen enchants, you can mix in spell dmg ones if you want, I'd recommend staying at at least 2k regen.

    This'll give you about 48k mag, you can substitute War Maiden for Spinners if you want and get 49k mag and more absolute dmg. The problem w/ spinners is you lose all that dmg against anyone using shields. Infused reduces the cooldown to 5 sec, so you can keep 100% uptime on the dmg enchant. Your optimal burst rotation is gona look like: Entropy (get a proc) > Curse > swap resto, LA for enchant, swap back > Entropy > proc'd Frags > execute. With perfect timing that basically all lands at once.
  • idk
    idk
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    One can only assume that OP is talking about PvP.

    One of the benefits of a mSorc is range. Going DW mostly restricts a build to class skills and limits the pleasure a mSorc can apply, essentially to frags and Entropy (mage guild), not including the sorc execute. Very much limiting the pressure that can be applied. Overload is not as useful with the lower cap on ult that can be stored.

    Further, weaving light attacks with skills is significant damage added and DW light attacks are restricted to melee and provide less damage with a magicka build which should equate to less pressure put on the target. Frags are easily dodgeable when they are hard cast making them less effective and further reducing the pressure.

    If one is going to go with the limited skills available to a DW mSorc the sets above are fine except for th

    Ofc, if we are talking about PvE then the idea will be very far from a top build, mostly for the same reasons. It will not come close to the damage mSorc are putting out now which is bad since mSorc damage is not great with this new update.
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