gethemshauna wrote: »Dude what? I will explain you everything from the begin.
Every source of shock damage has a chance to put target in CONCUSSION. Chance depends of type of the source. For example Shock enchant has the highest (20%), and ground dot lowest (1%)
Concussion lasts for 3 sec, during that time EVERY lightning blockade has different chance to proc offbalance status, and here you gain 10% more damage to the target, if ur champion points are including Exploiter passive. There is something to mention, Concussion offers Minor Vulnerability, what gives increased damage taken by 8% to certain target. Effect lasts as long as Concussion, so 3 sec if I am not mistaken after HotR changes. Offbalance lasts for 6 seconds, and during that time you can deal 10% more damage, as I said(exploiter). BUT - when target is offbalanced, first heavy attack after effect was applied deals 70% more damage and removes effect from the target. Important thing is that, not every boss can be offbalanced but every can be concussed. When you have 3 mag sorcs in a group, with two lightning staves and lets say they weave properly and they are constantly hitting the boss, Concussion uptime is close to the 100%. If you dont know is exploiter passive worth in your group, ask leader how many lightning blockades you have and ask party members how often do they use HA in rotation. Basically less blockades or more staminas, exploiter becomes less worth.