It is time we reconsider how the Frost Staff is used in this game.
Two years ago I created a magic Nightblade with the idea of it being a Frost Mage, it didn't go so well. Now we have a class in the game that is meant to be a true Frost Mage, one to be in line with the Sorcerer's Storm Mage and the Dragon Knight's Fire Mage but the Frost Staff just isn't a DPS tool anymore.
Lets take a look at Stamina DPS and their weapon choices:
Dual Wielding comes in four flavors, Crit, Damage, Bleed and Penetration.
Two Handed comes in three flavors, Damage, Bleed and Penetration.
Bow being the only ranged weapon for Stamina DPS.
Now lets take a look at Magicka DPS and their weapon choices:
Destruction Staff comes in two flavors, Single target and Area of Effect.
Some would argue that Dual Swords is still a thing, but realistically its only used on some Templars usually with Moondancer Swords.
As you can see, there is little variation on the Magicka DPS weapons, but it's not really that bad.
A large problem with Frost Staves being used for Tanking is that it is not at all obvious to new players. You will often find a new player taunting enemies not knowing what they are doing. A destruction staff is meant to cause destruction.
Tanks also didn't really adopt the Frost Staff tanking either, I have seen a few Tanks use it and only one had used it well. Most people don't want to lose their 5th piece bonus to use one. And you will pretty much never see an end game Tank use a Frost Staff in any content with one exception of Tanks using Crushing Shock on Dwemer Spheres in Halls of Fabrication, but that's still not common.
Lets consider changing the Frost Staff back to a DPS tool. Lets consider the possibilities it could do given the new passives the Fire and Lightning Staves have had recently.
Here is an idea I have come up with and would like to discuss with the community at large for the possible DPS version of a Frost Staff.
Having a Frost Staff equipped and a Destruction Staff ability slotted increases your Spell Critical by X% (Please insert mathematically balanced Spell Crit amount)
Enemies affected by the Chilled status effect will receive increased critical damage (reversed impenetrable)
Enemies in Wall of Ice with the Chilled status effect will be inflicted with Minor Breach and Minor Fracture for X seconds.
These new effects would make it a good idea to have at least one person in a Trial use a Frost Staff to help increase the amount of damage the group can do to enemies.
The Wall of Ice would allow for trash enemies to get Minor Breach and Minor Fracture. The Chilled status effect would work well with the recent nerf to Shadow and Crit in general.
It is important that when making this change that the values would be in balance with the other two types of Staves so as to not make Ice the only choice of Magicka DPS, but simply a good choice for including it in group planning.
TL;DR
Make Frost Staff DPS great (again?)
Edited by Metafae on August 22, 2017 2:53PM